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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _plNotifyMsg_h_
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#define _plNotifyMsg_h_
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#include "plMessage.h"
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#include "hsResMgr.h"
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#include "../pnModifier/plSingleModifier.h"
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#include "hsUtils.h"
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#include "hsGeometry3.h"
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//
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// repeatable Event data in Notify message
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//
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// Updated 4.13.2002 mcn - Unions are all well and good, but only work on simple data types, and since
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// plKey now isn't so simple...
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class proEventData
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{
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public:
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// keep this enum synchronized with the list at the top of PlasmaTypes.py
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enum eventType
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{
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kCollision=1,
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kPicked =2,
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kControlKey=3,
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kVariable=4,
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kFacing=5,
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kContained=6,
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kActivate=7,
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kCallback=8,
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kResponderState=9,
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kMultiStage=10,
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kSpawned=11,
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kClickDrag=12,
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kCoop=13,
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kOfferLinkingBook=14,
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kBook=15,
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kClimbingBlockerHit=16,
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kNone
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};
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proEventData( Int32 evtType = kNone ) : fEventType( evtType )
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{
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}
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virtual ~proEventData() {}
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enum dataType
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{
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kFloat=1,
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kKey,
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kInt,
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kNull,
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kNotta
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};
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// what the multstage event types are for multistage.fEvent
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enum multiStageEventType
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{
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kEnterStage=1,
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kBeginingOfLoop,
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kAdvanceNextStage,
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kRegressPrevStage,
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kNothing
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};
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Int32 fEventType; // what type of event (evenType enum)
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static proEventData* ICreateEventDataType(Int32 type);
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static proEventData* Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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static proEventData* ReadVersion(hsStream* s, hsResMgr* mgr);
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void WriteVersion(hsStream* s, hsResMgr* mgr);
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protected:
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virtual void IInit() {}
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virtual void IDestruct() {}
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virtual void IRead(hsStream* stream, hsResMgr* mgr) {}
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virtual void IWrite(hsStream* stream, hsResMgr* mgr) {}
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr) {}
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr) {}
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};
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// The following macro makes it easy (or easier) to define new event data types
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#define proEventType(type) class pro##type##EventData : public proEventData { public: pro##type##EventData() : proEventData( k##type ) {IInit();} virtual ~pro##type##EventData(){IDestruct();}
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proEventType(Collision)
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hsBool fEnter; // entering? (false is exit)
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plKey fHitter; // collision hitter (other probably player)
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plKey fHittee; // collision hittee (probably us)
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(Picked)
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plKey fPicker; // who picked it (problably player)
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plKey fPicked; // object that was picked
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hsBool fEnabled; // pick (true) or un-pick (false)
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hsPoint3 fHitPoint; // where on the picked object that it was picked on
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(Spawned)
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plKey fSpawner; // who spawned it (typicall plNPCSpawnMod)
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plKey fSpawnee; // what was spawned (typically a scene object with an armature mod)
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(ControlKey)
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Int32 fControlKey; // what control key was hit
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hsBool fDown; // was the key going down (false if going up)
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(Variable)
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char* fName; // name of variable
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Int32 fDataType; // type of data
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// Can't be a union, sadly, but it isn't that much of a waste of space...
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union {
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hsScalar f;
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Int32 i;
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} fNumber; // if its a number
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plKey fKey; // if its a plKey (pointer to something)
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protected:
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virtual void IInit();
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virtual void IDestruct();
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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virtual void IReadNumber(hsStream * stream);
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virtual void IWriteNumber(hsStream * stream);
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};
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proEventType(Facing)
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plKey fFacer; // what was facing
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plKey fFacee; // what was being faced
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hsScalar dot; // the dot prod of their view vectors
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hsBool enabled; // Now meets facing requirement (true) or no longer meets requirement (false)
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(Contained)
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plKey fContained; // who's inside of
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plKey fContainer; // this containing volume
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hsBool fEntering; // entering volume (true) or exiting (false)
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(Activate)
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hsBool fActive; // Whether or not to use the data in this field
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hsBool fActivate; // the data
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(Callback)
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Int32 fEventType; // enumerated in plEventCallbackMsg.h
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(ResponderState)
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Int32 fState; // what state the responder should be switched to before triggering
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(MultiStage)
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Int32 fStage;
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Int32 fEvent;
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plKey fAvatar; // who was running the stage
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(Coop)
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UInt32 fID; // player ID of the initiator
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UInt16 fSerial; // serial number for the initiator
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(ClickDrag)
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plKey picker; // always the local avatar in this case
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plKey picked;
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hsScalar animPos; // 0.0 to 1.0 animation percentage
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};
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proEventType(OfferLinkingBook)
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plKey offerer; // the avatar offering the linking book to you
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int targetAge; // the age the book is for - taken from konstant list of age buttons in xLinkingBookPopupGUI.py
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int offeree; // who we are offering the book to
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(Book)
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UInt32 fEvent; // The type of event. See pfJournalBook.h for enumsu
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UInt32 fLinkID; // The link ID of the image clicked, if an image link event, otherwise unused
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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proEventType(ClimbingBlockerHit)
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plKey fBlockerKey; // collision hittee (probably us)
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protected:
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virtual void IRead(hsStream* stream, hsResMgr* mgr);
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virtual void IWrite(hsStream* stream, hsResMgr* mgr);
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virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
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};
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/////////////////////////////////////////////////////////////////////////////
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//
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// MESSAGE : plNotifyMsg
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// PARAMETERS : none
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//
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// PURPOSE : This is the message that notifies someone (either a responder or activator)
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// : that some event or transition of state has happened
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//
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//
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class plNotifyMsg : public plMessage
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{
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protected:
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virtual void IInit();
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public:
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plNotifyMsg() { IInit(); }
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plNotifyMsg(const plKey &s, const plKey &r);
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~plNotifyMsg();
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CLASSNAME_REGISTER( plNotifyMsg );
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GETINTERFACE_ANY( plNotifyMsg, plMessage );
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// data area
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enum notificationType
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{
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kActivator=0,
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kVarNotification,
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kNotifySelf,
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kResponderFF, // Fast forward
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kResponderChangeState, // Change state without triggering
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};
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Int32 fType; // what type of notification
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hsScalar fState; // state of the notifier 0.0=false, 1.0=true
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Int32 fID; // special ID mostly for responder State transitions
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hsTArray<proEventData*> fEvents;// list of events with data
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void SetType(notificationType type) { fType = type; }
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void SetState(hsScalar state) { fState = state; }
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// event records for the notify message
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void AddEvent( proEventData* ed);
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void AddCollisionEvent( hsBool enter, const plKey &other, const plKey &self, hsBool onlyOneCollision=true );
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void AddPickEvent( const plKey &other, const plKey& self, hsBool enabled, hsPoint3 hitPoint );
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void AddControlKeyEvent( Int32 key, hsBool down );
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void AddVariableEvent( const char* name, hsScalar number );
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void AddVariableEvent( const char* name, Int32 number );
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void AddVariableEvent( const char* name );
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void AddVariableEvent( const char *name, const plKey &key);
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void AddFacingEvent( const plKey &other, const plKey &self, hsScalar dot, hsBool enabled);
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void AddContainerEvent( const plKey &container, const plKey &contained, hsBool entering);
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void AddActivateEvent( hsBool activate );
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void AddCallbackEvent( Int32 event );
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void AddResponderStateEvent( Int32 state );
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void AddMultiStageEvent( Int32 stage, Int32 event, const plKey& avatar );
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void AddCoopEvent(UInt32 id, UInt16 serial);
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void AddSpawnedEvent (const plKey &spawner, const plKey &spawned);
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void AddClickDragEvent(const plKey& dragger, const plKey& dragee, hsScalar animPos);
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void AddOfferBookEvent(const plKey& offerer, int targetAge, int offeree);
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void AddBookEvent( UInt32 event, UInt32 linkID = 0 );
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void AddHitClimbingBlockerEvent(const plKey &blocker);
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proEventData* FindEventRecord( Int32 eventtype );
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Int32 GetEventCount() { return fEvents.Count(); }
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proEventData* GetEventRecord(Int32 i) { return fEvents[i]; }
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void ClearEvents();
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// Searches the event records for an event triggered by an avatar, and returns that key
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plKey GetAvatarKey();
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// IO
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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void ReadVersion(hsStream* s, hsResMgr* mgr);
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void WriteVersion(hsStream* s, hsResMgr* mgr);
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};
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#endif // _plNotifyMsg_h_
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