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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "hsResMgr.h"
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#include "plDispatch.h"
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#define PLMESSAGE_PRIVATE
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#include "../pnMessage/plMessage.h"
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#include "../pnKeyedObject/hsKeyedObject.h"
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#include "hsTimer.h"
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#include "../pnMessage/plTimeMsg.h"
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#include "../pnKeyedObject/plKey.h"
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#include "plDispatchLogBase.h"
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#include "../pnNetCommon/plNetApp.h"
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#include "../pnNetCommon/plSynchedObject.h"
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#include "../pnNetCommon/pnNetCommon.h"
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#include "hsThread.h"
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#include "plProfile.h"
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plProfile_CreateTimer("MsgReceive", "Update", MsgReceive);
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plProfile_CreateTimer(" TimeMsg", "Update", TimeMsg);
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plProfile_CreateTimer(" EvalMsg", "Update", EvalMsg);
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plProfile_CreateTimer(" TransformMsg", "Update", TransformMsg);
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plProfile_CreateTimer(" CameraMsg", "Update", CameraMsg);
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class plMsgWrap
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{
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public:
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plMsgWrap** fBack;
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plMsgWrap* fNext;
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hsTArray<plKey> fReceivers;
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plMessage* fMsg;
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plMsgWrap(plMessage* msg) : fMsg(msg) { hsRefCnt_SafeRef(msg); }
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virtual ~plMsgWrap() { hsRefCnt_SafeUnRef(fMsg); }
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plMsgWrap& ClearReceivers() { fReceivers.SetCount(0); return *this; }
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plMsgWrap& AddReceiver(const plKey& rcv)
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{
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hsAssert(rcv, "Trying to send mail to nil receiver");
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fReceivers.Append(rcv); return *this;
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}
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const plKey& GetReceiver(int i) const { return fReceivers[i]; }
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UInt32 GetNumReceivers() const { return fReceivers.GetCount(); }
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};
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Int32 plDispatch::fNumBufferReq = 0;
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hsBool plDispatch::fMsgActive = false;
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plMsgWrap* plDispatch::fMsgCurrent = nil;
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plMsgWrap* plDispatch::fMsgHead = nil;
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plMsgWrap* plDispatch::fMsgTail = nil;
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hsTArray<plMessage*> plDispatch::fMsgWatch;
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MsgRecieveCallback plDispatch::fMsgRecieveCallback = nil;
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hsMutex plDispatch::fMsgCurrentMutex; // mutex for fMsgCurrent
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hsMutex plDispatch::fMsgDispatchLock; // mutex for IMsgDispatch
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plDispatch::plDispatch()
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: fOwner(nil), fFutureMsgQueue(nil), fQueuedMsgOn(true)
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{
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}
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plDispatch::~plDispatch()
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{
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int i;
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for( i = 0; i < fRegisteredExactTypes.GetCount(); i++ )
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delete fRegisteredExactTypes[i];
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ITrashUndelivered();
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}
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void plDispatch::ITrashUndelivered()
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{
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while( fFutureMsgQueue )
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{
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plMsgWrap* nuke = fFutureMsgQueue;
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fFutureMsgQueue = fFutureMsgQueue->fNext;
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hsRefCnt_SafeUnRef(nuke->fMsg);
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delete nuke;
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}
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// If we're the main dispatch, any unsent messages at this
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// point are just trashed. Slave dispatches just go away and
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// leave their messages to be delivered when the main dispatch
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// gets around to it.
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if( this == plgDispatch::Dispatch() )
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{
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while( fMsgHead )
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{
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plMsgWrap* nuke = fMsgHead;
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fMsgHead = fMsgHead->fNext;
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// hsRefCnt_SafeUnRef(nuke->fMsg); // MOOSE - done in plMsgWrap dtor
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delete nuke;
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}
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// reset static members which we just deleted - MOOSE
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fMsgCurrent=fMsgHead=fMsgTail=nil;
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fMsgActive = false;
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}
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}
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plMsgWrap* plDispatch::IInsertToQueue(plMsgWrap** curr, plMsgWrap* isert)
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{
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isert->fNext = *curr;
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isert->fBack = curr;
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if( *curr )
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(*curr)->fBack = &isert->fNext;
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*curr = isert;
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return isert;
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}
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plMsgWrap* plDispatch::IDequeue(plMsgWrap** head, plMsgWrap** tail)
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{
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plMsgWrap* retVal = *head;
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if( *head )
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{
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*head = (*head)->fNext;
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if( *head )
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(*head)->fBack = head;
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}
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if( tail && (*tail == retVal) )
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*tail = *head;
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return retVal;
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}
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hsBool plDispatch::ISortToDeferred(plMessage* msg)
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{
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plMsgWrap* msgWrap = TRACKED_NEW plMsgWrap(msg);
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if( !fFutureMsgQueue )
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{
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if( IGetOwner() )
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plgDispatch::Dispatch()->RegisterForExactType(plTimeMsg::Index(), IGetOwnerKey());
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IInsertToQueue(&fFutureMsgQueue, msgWrap);
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return false;
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}
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if( fFutureMsgQueue->fMsg->fTimeStamp > msgWrap->fMsg->fTimeStamp )
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{
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IInsertToQueue(&fFutureMsgQueue, msgWrap);
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return false;
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}
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plMsgWrap* after = fFutureMsgQueue;
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while( after->fNext && (after->fNext->fMsg->fTimeStamp < msgWrap->fMsg->fTimeStamp) )
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after = after->fNext;
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IInsertToQueue(&after->fNext, msgWrap);
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return false;
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}
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void plDispatch::ICheckDeferred(double secs)
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{
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while( fFutureMsgQueue && (fFutureMsgQueue->fMsg->fTimeStamp < secs) )
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{
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plMsgWrap* send = IDequeue(&fFutureMsgQueue, nil);
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MsgSend(send->fMsg);
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delete send;
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}
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int timeIdx = plTimeMsg::Index();
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if( IGetOwner()
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&& !fFutureMsgQueue
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&&
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(
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(timeIdx >= fRegisteredExactTypes.GetCount())
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||
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!fRegisteredExactTypes[plTimeMsg::Index()]
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)
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)
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plgDispatch::Dispatch()->UnRegisterForExactType(plTimeMsg::Index(), IGetOwnerKey());
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}
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hsBool plDispatch::IListeningForExactType(UInt16 hClass)
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{
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if( (hClass == plTimeMsg::Index()) && fFutureMsgQueue )
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return true;
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return false;
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}
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void plDispatch::IMsgEnqueue(plMsgWrap* msgWrap, hsBool async)
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{
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fMsgCurrentMutex.Lock();
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#ifdef HS_DEBUGGING
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if( msgWrap->fMsg->HasBCastFlag(plMessage::kMsgWatch) )
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fMsgWatch.Append(msgWrap->fMsg);
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#endif // HS_DEBUGGING
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if( fMsgTail )
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fMsgTail = IInsertToQueue(&fMsgTail->fNext, msgWrap);
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else
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fMsgTail = IInsertToQueue(&fMsgHead, msgWrap);
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fMsgCurrentMutex.Unlock();
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if( !async )
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// Test for fMsgActive in IMsgDispatch(), properly wrapped inside a mutex -mcn
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IMsgDispatch();
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}
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// On starts deferring msg delivery until buffering is set to off again.
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hsBool plDispatch::SetMsgBuffering(hsBool on)
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{
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fMsgCurrentMutex.Lock();
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if( on )
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{
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hsAssert(fNumBufferReq || !fMsgActive, "Can't start deferring message delivery while delivering messages. See mf");
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if( !fNumBufferReq && fMsgActive )
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{
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fMsgCurrentMutex.Unlock();
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return false;
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}
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fNumBufferReq++;
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fMsgActive = true;
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fMsgCurrentMutex.Unlock();
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}
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else if( !--fNumBufferReq )
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{
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fMsgActive = false;
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fMsgCurrentMutex.Unlock();
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IMsgDispatch();
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}
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hsAssert(fNumBufferReq >= 0, "Mismatched number of on/off dispatch buffering requests");
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return true;
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}
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void plDispatch::IMsgDispatch()
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{
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if( !fMsgDispatchLock.TryLock() )
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return;
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if( fMsgActive )
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{
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fMsgDispatchLock.Unlock();
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return;
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}
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fMsgActive = true;
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int responseLevel=0;
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fMsgCurrentMutex.Lock();
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plMsgWrap* origTail = fMsgTail;
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while( fMsgCurrent = fMsgHead )
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{
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IDequeue(&fMsgHead, &fMsgTail);
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fMsgCurrentMutex.Unlock();
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plMessage* msg = fMsgCurrent->fMsg;
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hsBool nonLocalMsg = msg && msg->HasBCastFlag(plMessage::kNetNonLocal);
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#ifdef HS_DEBUGGING
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int watchIdx = fMsgWatch.Find(msg);
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if( fMsgWatch.kMissingIndex != watchIdx )
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{
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fMsgWatch.Remove(watchIdx);
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#if HS_BUILD_FOR_WIN32
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__asm { int 3 }
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#endif // HS_BUILD_FOR_WIN32
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}
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#endif // HS_DEBUGGING
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static UInt64 startTicks = 0;
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if (plDispatchLogBase::IsLogging())
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startTicks = hsTimer::GetFullTickCount();
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int i, numReceivers=0;
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for( i = 0; fMsgCurrent && i < fMsgCurrent->GetNumReceivers(); i++ )
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{
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const plKey& rcvKey = fMsgCurrent->GetReceiver(i);
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plReceiver* rcv = rcvKey ? plReceiver::ConvertNoRef(rcvKey->ObjectIsLoaded()) : nil;
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if( rcv )
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{
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if (nonLocalMsg)
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{
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// localOnly objects should not get remote messages
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plSynchedObject* synchedObj = plSynchedObject::ConvertNoRef(rcv);
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if (synchedObj && !synchedObj->IsNetSynched() )
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{
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continue;
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}
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if (plNetObjectDebuggerBase::GetInstance())
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{ // log net msg if this is a debug object
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hsKeyedObject* ko = hsKeyedObject::ConvertNoRef(rcv);
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if (plNetObjectDebuggerBase::GetInstance()->IsDebugObject(ko))
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{
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hsLogEntry(plNetObjectDebuggerBase::GetInstance()->LogMsg(
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xtl::format("<RCV> object:%s, GameMessage %s st=%.3f rt=%.3f",
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ko->GetKeyName(), msg->ClassName(), hsTimer::GetSysSeconds(), hsTimer::GetSeconds()).c_str()));
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}
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}
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}
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#ifndef PLASMA_EXTERNAL_RELEASE
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UInt32 rcvTicks = hsTimer::GetPrecTickCount();
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// Object could be deleted by this message, so we need to log this stuff now
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const char* keyname = "(unknown)";
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const char* className = "(unknown)";
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UInt32 clonePlayerID = 0;
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if (plDispatchLogBase::IsLoggingLong())
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{
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hsKeyedObject* ko = hsKeyedObject::ConvertNoRef(rcv);
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if (ko)
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{
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keyname = ko->GetKeyName();
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clonePlayerID = ko->GetKey()->GetUoid().GetClonePlayerID();
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className = ko->ClassName();
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}
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}
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#endif // PLASMA_EXTERNAL_RELEASE
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#ifdef HS_DEBUGGING
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if (msg->GetBreakBeforeDispatch())
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DebugBreakIfDebuggerPresent();
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#endif
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plProfile_BeginTiming(MsgReceive);
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rcv->MsgReceive(msg);
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plProfile_EndTiming(MsgReceive);
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#ifndef PLASMA_EXTERNAL_RELEASE
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if (plDispatchLogBase::IsLoggingLong())
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{
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rcvTicks = hsTimer::GetPrecTickCount() - rcvTicks;
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float rcvTime = (float)(hsTimer::PrecTicksToSecs(rcvTicks) * 1000.f);
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// If the receiver takes more than 5 ms to process its message, log it
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if (rcvTime > 5.f)
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|
plDispatchLogBase::GetInstance()->LogLongReceive(keyname, className, clonePlayerID, msg, rcvTime);
|
|
|
|
}
|
|
|
|
#endif // PLASMA_EXTERNAL_RELEASE
|
|
|
|
|
|
|
|
numReceivers++;
|
|
|
|
|
|
|
|
if (fMsgRecieveCallback != nil)
|
|
|
|
fMsgRecieveCallback();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// for message logging
|
|
|
|
// if (plDispatchLogBase::IsLogging())
|
|
|
|
// {
|
|
|
|
// float sendTime = hsTimer::FullTicksToMs(hsTimer::GetFullTickCount() - startTicks);
|
|
|
|
//
|
|
|
|
// plDispatchLogBase::GetInstance()->DumpMsg(msg, numReceivers, (int)sendTime, responseLevel*2 /* indent */);
|
|
|
|
// if (origTail==fMsgCurrent)
|
|
|
|
// { // if we deliver more msgs after this, they must be response msgs
|
|
|
|
// responseLevel++;
|
|
|
|
// origTail = fMsgTail;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
|
|
|
|
fMsgCurrentMutex.Lock();
|
|
|
|
|
|
|
|
delete fMsgCurrent;
|
|
|
|
// TEMP
|
|
|
|
fMsgCurrent = (class plMsgWrap *)0xdeadc0de;
|
|
|
|
}
|
|
|
|
fMsgCurrentMutex.Unlock();
|
|
|
|
|
|
|
|
fMsgActive = false;
|
|
|
|
fMsgDispatchLock.Unlock();
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// returns true if msg has been consumed and deleted
|
|
|
|
//
|
|
|
|
hsBool plDispatch::IMsgNetPropagate(plMessage* msg)
|
|
|
|
{
|
|
|
|
fMsgCurrentMutex.Lock();
|
|
|
|
|
|
|
|
// Make sure cascaded messages all have the same net flags
|
|
|
|
plNetClientApp::InheritNetMsgFlags(fMsgCurrent ? fMsgCurrent->fMsg : nil, msg, false);
|
|
|
|
|
|
|
|
fMsgCurrentMutex.Unlock();
|
|
|
|
|
|
|
|
// Decide if msg should go out over the network.
|
|
|
|
// If kNetForce is used, this message should always go out over the network, even if it's already
|
|
|
|
// part of a net cascade. We still want to inherit net status flags (but ignore them)
|
|
|
|
// so that response messages obey cascading rules. In other words, we are not
|
|
|
|
// halting the cascade, just overriding the send rule for this message.
|
|
|
|
if( msg->HasBCastFlag(plMessage::kNetPropagate) &&
|
|
|
|
(!msg->HasBCastFlag(plMessage::kNetSent) ||
|
|
|
|
msg->HasBCastFlag(plMessage::kNetForce) ||
|
|
|
|
msg->HasBCastFlag(plMessage::kNetNonDeterministic) ||
|
|
|
|
msg->HasBCastFlag(plMessage::kCCRSendToAllPlayers )) )
|
|
|
|
{
|
|
|
|
// send it off...
|
|
|
|
hsAssert(!msg->HasBCastFlag(plMessage::kNetStartCascade), "initial net cascade msg getting sent over the net again?");
|
|
|
|
if (plNetClientApp::GetInstance() && plNetClientApp::GetInstance()->ISendGameMessage(msg)>=0)
|
|
|
|
msg->SetBCastFlag(plMessage::kNetSent);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Decide if msg should get sent locally
|
|
|
|
if (!msg->HasBCastFlag(plMessage::kLocalPropagate))
|
|
|
|
{
|
|
|
|
hsRefCnt_SafeUnRef(msg);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// since we've already checked this property, and the msg will be dispatched locally,
|
|
|
|
// it should not start any more net cascades.
|
|
|
|
msg->SetBCastFlag(plMessage::kNetStartCascade, false);
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plDispatch::MsgSend(plMessage* msg, hsBool async)
|
|
|
|
{
|
|
|
|
if( IMsgNetPropagate(msg) )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
plTimeMsg* timeMsg;
|
|
|
|
if( msg->GetTimeStamp() > hsTimer::GetSysSeconds() )
|
|
|
|
return ISortToDeferred(msg);
|
|
|
|
else if( timeMsg = plTimeMsg::ConvertNoRef(msg) )
|
|
|
|
ICheckDeferred(timeMsg->DSeconds());
|
|
|
|
|
|
|
|
plMsgWrap* msgWrap = TRACKED_NEW plMsgWrap(msg);
|
|
|
|
hsRefCnt_SafeUnRef(msg);
|
|
|
|
|
|
|
|
// broadcast
|
|
|
|
if( msg->HasBCastFlag(plMessage::kBCastByExactType) | msg->HasBCastFlag(plMessage::kBCastByType) )
|
|
|
|
{
|
|
|
|
int idx = msg->ClassIndex();
|
|
|
|
if( idx < fRegisteredExactTypes.GetCount() )
|
|
|
|
{
|
|
|
|
plTypeFilter* filt = fRegisteredExactTypes[idx];
|
|
|
|
if( filt )
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
for( j = 0; j < filt->fReceivers.GetCount(); j++ )
|
|
|
|
{
|
|
|
|
msgWrap->AddReceiver(filt->fReceivers[j]);
|
|
|
|
}
|
|
|
|
if( msg->HasBCastFlag(plMessage::kClearAfterBCast) )
|
|
|
|
{
|
|
|
|
delete filt;
|
|
|
|
fRegisteredExactTypes[idx] = nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Direct communique
|
|
|
|
else
|
|
|
|
if( msg->GetNumReceivers() )
|
|
|
|
{
|
|
|
|
msgWrap->fReceivers = msg->fReceivers;
|
|
|
|
}
|
|
|
|
IMsgEnqueue(msgWrap, async);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
void plDispatch::MsgQueueOnOff(hsBool sw)
|
|
|
|
{
|
|
|
|
fQueuedMsgOn = sw;
|
|
|
|
}
|
|
|
|
void plDispatch::MsgQueue(plMessage* msg)
|
|
|
|
{
|
|
|
|
if (fQueuedMsgOn)
|
|
|
|
{
|
|
|
|
fQueuedMsgListMutex.Lock();
|
|
|
|
hsAssert(msg,"Message missing");
|
|
|
|
fQueuedMsgList.push_back(msg);
|
|
|
|
fQueuedMsgListMutex.Unlock();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
MsgSend(msg, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDispatch::MsgQueueProcess()
|
|
|
|
{
|
|
|
|
// Process all messages on Queue, unlock while sending them
|
|
|
|
// this would allow other threads to put new messages on the list while we send()
|
|
|
|
while (1)
|
|
|
|
{
|
|
|
|
plMessage * pMsg = nil;
|
|
|
|
fQueuedMsgListMutex.Lock();
|
|
|
|
int size = fQueuedMsgList.size();
|
|
|
|
if (size)
|
|
|
|
{ pMsg = fQueuedMsgList.front();
|
|
|
|
fQueuedMsgList.pop_front();
|
|
|
|
}
|
|
|
|
fQueuedMsgListMutex.Unlock();
|
|
|
|
if (pMsg)
|
|
|
|
{ MsgSend(pMsg, false);
|
|
|
|
}
|
|
|
|
if (!size)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDispatch::RegisterForType(UInt16 hClass, const plKey& receiver)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < plFactory::GetNumClasses(); i++ )
|
|
|
|
{
|
|
|
|
if( plFactory::DerivesFrom(hClass, i) )
|
|
|
|
RegisterForExactType(i, receiver);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDispatch::RegisterForExactType(UInt16 hClass, const plKey& receiver)
|
|
|
|
{
|
|
|
|
int idx = hClass;
|
|
|
|
fRegisteredExactTypes.ExpandAndZero(idx+1);
|
|
|
|
plTypeFilter* filt = fRegisteredExactTypes[idx];
|
|
|
|
if( !filt )
|
|
|
|
{
|
|
|
|
filt = TRACKED_NEW plTypeFilter;
|
|
|
|
fRegisteredExactTypes[idx] = filt;
|
|
|
|
filt->fHClass = hClass;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( filt->fReceivers.kMissingIndex == filt->fReceivers.Find(receiver) )
|
|
|
|
filt->fReceivers.Append(receiver);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDispatch::UnRegisterForType(UInt16 hClass, const plKey& receiver)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fRegisteredExactTypes.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
if( plFactory::DerivesFrom(hClass, i) )
|
|
|
|
IUnRegisterForExactType(i , receiver);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plDispatch::IUnRegisterForExactType(int idx, const plKey& receiver)
|
|
|
|
{
|
|
|
|
hsAssert(idx < fRegisteredExactTypes.GetCount(), "Out of range should be filtered before call to internal");
|
|
|
|
plTypeFilter* filt = fRegisteredExactTypes[idx];
|
|
|
|
if (!filt)
|
|
|
|
return false;
|
|
|
|
int j;
|
|
|
|
for( j = 0; j < filt->fReceivers.GetCount(); j++ )
|
|
|
|
{
|
|
|
|
if( receiver == filt->fReceivers[j] )
|
|
|
|
{
|
|
|
|
if( filt->fReceivers.GetCount() > 1 )
|
|
|
|
{
|
|
|
|
if( j < filt->fReceivers.GetCount() - 1 )
|
|
|
|
filt->fReceivers[j] = filt->fReceivers[filt->fReceivers.GetCount() - 1];
|
|
|
|
filt->fReceivers[filt->fReceivers.GetCount()-1] = nil;
|
|
|
|
filt->fReceivers.SetCount(filt->fReceivers.GetCount()-1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
delete filt;
|
|
|
|
fRegisteredExactTypes[idx] = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDispatch::UnRegisterAll(const plKey& receiver)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fRegisteredExactTypes.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
plTypeFilter* filt = fRegisteredExactTypes[i];
|
|
|
|
if( filt )
|
|
|
|
{
|
|
|
|
int idx = filt->fReceivers.Find(receiver);
|
|
|
|
if( idx != filt->fReceivers.kMissingIndex )
|
|
|
|
{
|
|
|
|
if( filt->fReceivers.GetCount() > 1 )
|
|
|
|
{
|
|
|
|
if( idx < filt->fReceivers.GetCount() - 1 )
|
|
|
|
filt->fReceivers[idx] = filt->fReceivers[filt->fReceivers.GetCount() - 1];
|
|
|
|
filt->fReceivers[filt->fReceivers.GetCount()-1] = nil;
|
|
|
|
filt->fReceivers.SetCount(filt->fReceivers.GetCount()-1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
delete filt;
|
|
|
|
fRegisteredExactTypes[i] = nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDispatch::UnRegisterForExactType(UInt16 hClass, const plKey& receiver)
|
|
|
|
{
|
|
|
|
int idx = hClass;
|
|
|
|
if( idx >= fRegisteredExactTypes.GetCount() )
|
|
|
|
return;
|
|
|
|
plTypeFilter* filt = fRegisteredExactTypes[idx];
|
|
|
|
if( !filt )
|
|
|
|
return;
|
|
|
|
|
|
|
|
IUnRegisterForExactType(idx, receiver);
|
|
|
|
}
|
|
|
|
|