|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "pyMatrix44.h"
|
|
|
|
|
|
|
|
pyMatrix44::pyMatrix44() { fMatrix.Reset(); }
|
|
|
|
pyMatrix44::pyMatrix44(hsMatrix44 other)
|
|
|
|
{ // copy the other matrix to this one
|
|
|
|
int i,j;
|
|
|
|
for ( i=0;i<4;i++)
|
|
|
|
for ( j=0;j<4;j++)
|
|
|
|
fMatrix.fMap[i][j] = other.fMap[i][j];
|
|
|
|
fMatrix.fFlags = other.fFlags;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyMatrix44::GetInverse(PyObject* inverse)
|
|
|
|
{
|
|
|
|
pyMatrix44 *obj = pyMatrix44::ConvertFrom(inverse);
|
|
|
|
fMatrix.GetInverse(&(obj->fMatrix));
|
|
|
|
Py_INCREF(inverse); // incref it because we need to return a new ref
|
|
|
|
return inverse;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyMatrix44::GetTranspose(PyObject* transpose)
|
|
|
|
{
|
|
|
|
pyMatrix44 *obj = pyMatrix44::ConvertFrom(transpose);
|
|
|
|
fMatrix.GetTranspose(&(obj->fMatrix));
|
|
|
|
Py_INCREF(transpose); // incref it because we need to return a new ref
|
|
|
|
return transpose;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyMatrix44::GetAdjoint(PyObject* adjoint)
|
|
|
|
{
|
|
|
|
pyMatrix44 *obj = pyMatrix44::ConvertFrom(adjoint);
|
|
|
|
fMatrix.GetAdjoint(&(obj->fMatrix));
|
|
|
|
Py_INCREF(adjoint); // incref it because we need to return a new ref
|
|
|
|
return adjoint;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyMatrix44::GetTranslate(PyObject* pt)
|
|
|
|
{
|
|
|
|
pyVector3 *obj = pyVector3::ConvertFrom(pt);
|
|
|
|
fMatrix.GetTranslate(&(obj->fVector));
|
|
|
|
Py_INCREF(pt); // incref it because we need to return a new ref
|
|
|
|
return pt;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::vector< std::vector<hsScalar> > pyMatrix44::GetData()
|
|
|
|
{
|
|
|
|
std::vector<hsScalar> row0, row1, row2, row3;
|
|
|
|
row0.push_back(fMatrix.fMap[0][0]); row0.push_back(fMatrix.fMap[0][1]); row0.push_back(fMatrix.fMap[0][2]); row0.push_back(fMatrix.fMap[0][3]);
|
|
|
|
row1.push_back(fMatrix.fMap[1][0]); row1.push_back(fMatrix.fMap[1][1]); row1.push_back(fMatrix.fMap[1][2]); row1.push_back(fMatrix.fMap[1][3]);
|
|
|
|
row2.push_back(fMatrix.fMap[2][0]); row2.push_back(fMatrix.fMap[2][1]); row2.push_back(fMatrix.fMap[2][2]); row2.push_back(fMatrix.fMap[2][3]);
|
|
|
|
row3.push_back(fMatrix.fMap[3][0]); row3.push_back(fMatrix.fMap[3][1]); row3.push_back(fMatrix.fMap[3][2]); row3.push_back(fMatrix.fMap[3][3]);
|
|
|
|
|
|
|
|
std::vector< std::vector<hsScalar> > pyMat;
|
|
|
|
pyMat.push_back(row0);
|
|
|
|
pyMat.push_back(row1);
|
|
|
|
pyMat.push_back(row2);
|
|
|
|
pyMat.push_back(row3);
|
|
|
|
|
|
|
|
return pyMat;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pyMatrix44::SetData(const std::vector< std::vector<hsScalar> > & mat)
|
|
|
|
{
|
|
|
|
// make sure they are passing us the correct size
|
|
|
|
if ( mat.size() == 4 )
|
|
|
|
{
|
|
|
|
int i,j;
|
|
|
|
for ( i=0;i<3;i++)
|
|
|
|
{
|
|
|
|
std::vector<hsScalar> pyrow = mat[i];
|
|
|
|
if ( pyrow.size() == 4 )
|
|
|
|
{
|
|
|
|
for ( j=0;j<3;j++)
|
|
|
|
fMatrix.fMap[i][j] = pyrow[j];
|
|
|
|
}
|
|
|
|
else // not enough ... throw error
|
|
|
|
{
|
|
|
|
char errmsg[256];
|
|
|
|
sprintf(errmsg, "Wrong number of elements in row of matrix");
|
|
|
|
PyErr_SetString(PyExc_TypeError, errmsg);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
char errmsg[256];
|
|
|
|
sprintf(errmsg, "Wrong number of rows in the matrix");
|
|
|
|
PyErr_SetString(PyExc_TypeError, errmsg);
|
|
|
|
}
|
|
|
|
}
|