|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
// local
|
|
|
|
#include "plAGModifier.h"
|
|
|
|
#include "plMatrixChannel.h"
|
|
|
|
|
|
|
|
|
|
|
|
// global
|
|
|
|
#include "hsResMgr.h"
|
|
|
|
#include "hsTimer.h"
|
|
|
|
|
|
|
|
// other
|
|
|
|
#include "pnSceneObject/plSceneObject.h"
|
|
|
|
#include "pnSceneObject/plCoordinateInterface.h"
|
|
|
|
#include "pnSceneObject/plSimulationInterface.h"
|
|
|
|
|
|
|
|
/////////////////
|
|
|
|
//
|
|
|
|
// PLAGMODIFIER
|
|
|
|
//
|
|
|
|
/////////////////
|
|
|
|
// Applies animation graph output to a single scene object.
|
|
|
|
|
|
|
|
// CTOR
|
|
|
|
plAGModifier::plAGModifier()
|
|
|
|
: plSingleModifier()
|
|
|
|
{
|
|
|
|
fChannelName = nil;
|
|
|
|
fAutoApply = true;
|
|
|
|
fEnabled = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// CTOR(name)
|
|
|
|
plAGModifier::plAGModifier(const char *name, hsBool autoApply)
|
|
|
|
: plSingleModifier(), fAutoApply(autoApply)
|
|
|
|
{
|
|
|
|
fChannelName = hsStrcpy(name);
|
|
|
|
fEnabled = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// DTOR
|
|
|
|
plAGModifier::~plAGModifier()
|
|
|
|
{
|
|
|
|
if(fChannelName)
|
|
|
|
{
|
|
|
|
delete[] fChannelName;
|
|
|
|
fChannelName = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < fApps.size(); i++)
|
|
|
|
{
|
|
|
|
delete fApps[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// GETCHANNELNAME
|
|
|
|
const char * plAGModifier::GetChannelName() const
|
|
|
|
{
|
|
|
|
return fChannelName;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ENABLE
|
|
|
|
void plAGModifier::Enable(hsBool val)
|
|
|
|
{
|
|
|
|
fEnabled = val;
|
|
|
|
}
|
|
|
|
|
|
|
|
// SETCHANNELNAME
|
|
|
|
void plAGModifier::SetChannelName(char * name)
|
|
|
|
{
|
|
|
|
fChannelName = hsStrcpy(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
// IAPPLYCHANNELS (time)
|
|
|
|
// One AGModifier, although applied to a single scene object, can have
|
|
|
|
// multiple channels on it affecting, say, position, color, aroma, etc.
|
|
|
|
//
|
|
|
|
// There are cases where we want to call this and won't know the delta,
|
|
|
|
// we don't seem to ever need it for this function, so I'm taking it out.
|
|
|
|
// If you run into a case where you think it's necessary, see me. -Bob
|
|
|
|
void plAGModifier::Apply(double time) const
|
|
|
|
{
|
|
|
|
if (!fEnabled)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (int i = 0; i < fApps.size(); i++)
|
|
|
|
{
|
|
|
|
plAGApplicator *app = fApps[i];
|
|
|
|
|
|
|
|
app->Apply(this, time);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// IEVAL
|
|
|
|
// Apply our channels to our scene object
|
|
|
|
hsBool plAGModifier::IEval(double time, hsScalar delta, UInt32 dirty)
|
|
|
|
{
|
|
|
|
if(fAutoApply) {
|
|
|
|
// Apply(time, delta);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// GETAPPLICATOR
|
|
|
|
plAGApplicator * plAGModifier::GetApplicator(plAGPinType pinType) const
|
|
|
|
{
|
|
|
|
int numApps = fApps.size();
|
|
|
|
|
|
|
|
for (int i = 0; i < numApps; i++)
|
|
|
|
{
|
|
|
|
plAGApplicator *app = fApps[i];
|
|
|
|
plAGPinType otherType = app->GetPinType();
|
|
|
|
if(otherType == pinType)
|
|
|
|
return app;
|
|
|
|
}
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
// SETAPPLICATOR
|
|
|
|
void plAGModifier::SetApplicator(plAGApplicator *newApp)
|
|
|
|
{
|
|
|
|
int numApps = fApps.size();
|
|
|
|
plAGPinType newPinType = newApp->GetPinType();
|
|
|
|
|
|
|
|
// *** NOTE: this code is completely untested. Since I happened to be here
|
|
|
|
// I sketched out how it *should* work and implemented the base protocol.
|
|
|
|
// In reality, most of these code paths are not accessed now...
|
|
|
|
// -- mm
|
|
|
|
for(int i = 0; i < numApps; i++)
|
|
|
|
{
|
|
|
|
plAGApplicator *existingApp = fApps[i];
|
|
|
|
plAGPinType extPinType = existingApp->GetPinType();
|
|
|
|
|
|
|
|
if(extPinType == newPinType)
|
|
|
|
{
|
|
|
|
hsStatusMessage("Two applicators accessing same pin type...congratulations for being the first to test this.");
|
|
|
|
// these applicators both try to set the same thing; try to merge them
|
|
|
|
|
|
|
|
plAGChannel *newChannel = newApp->GetChannel();
|
|
|
|
|
|
|
|
hsAssert(newChannel = nil, "Trying to merge in new applicator which already has channel. Incomplete.");
|
|
|
|
|
|
|
|
// *** right now I just want to support the case of putting in a new applicator - not merging animations
|
|
|
|
|
|
|
|
plAGChannel *extChannel = existingApp->GetChannel();
|
|
|
|
newApp->SetChannel(extChannel);
|
|
|
|
existingApp->SetChannel(nil);
|
|
|
|
fApps[i] = newApp;
|
|
|
|
|
|
|
|
delete existingApp;
|
|
|
|
return;
|
|
|
|
|
|
|
|
// NOTE: we should make these arbitrate, but I'm not going to right now because
|
|
|
|
// there's not currently an (easy) way to merge two applicators without allowing a blend.
|
|
|
|
// if(existingApp->CanCombine(newApp))
|
|
|
|
// {
|
|
|
|
// // the existing applicator promises to provide the functionality we need...merge into it.
|
|
|
|
// existingApp->MergeChannel(newApp);
|
|
|
|
// } else {
|
|
|
|
// // couldn't merge into the existing channel; can we merge it into us instead?
|
|
|
|
// if(newApp->CanCombine(extApp))
|
|
|
|
// {
|
|
|
|
// // okay, WE can provide the functionality of the existing applicator.
|
|
|
|
// fApps[i] = newApp; // take over its spot in the applicators
|
|
|
|
// newApp->MergeChannel(existingApp); // and merge it into us
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// didn't find any conflicts; just add our app on the end
|
|
|
|
fApps.push_back(newApp);
|
|
|
|
}
|
|
|
|
|
|
|
|
// MERGECHANNEL
|
|
|
|
// Intended as a replacement for attach/blend channel. You want to add a channel to this node,
|
|
|
|
// we do that for you. Don't ask us how, you shouldn't have to know.
|
|
|
|
plAGChannel * plAGModifier::MergeChannel(plAGApplicator *app,
|
|
|
|
plAGChannel *channel,
|
|
|
|
plScalarChannel *blend,
|
|
|
|
plAGAnimInstance *anim,
|
|
|
|
int priority)
|
|
|
|
{
|
|
|
|
int numApps = fApps.size();
|
|
|
|
plAGChannel * result = nil;
|
|
|
|
|
|
|
|
for (int i = 0; i < numApps; i++)
|
|
|
|
{
|
|
|
|
plAGApplicator *existingApp = fApps[i];
|
|
|
|
result = existingApp->MergeChannel(app, channel, blend, priority);
|
|
|
|
if (result)
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!result)
|
|
|
|
{
|
|
|
|
// didn't blend or combine with an existing channel; add a new channel
|
|
|
|
plAGApplicator *newApp = app->CloneWithChannel(channel);
|
|
|
|
fApps.push_back(newApp);
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
// DETACHCHANNEL
|
|
|
|
hsBool plAGModifier::DetachChannel(plAGChannel * channel)
|
|
|
|
{
|
|
|
|
plAppTable::iterator i = fApps.begin();
|
|
|
|
|
|
|
|
while( i != fApps.end() )
|
|
|
|
{
|
|
|
|
plAGApplicator *app = *i;
|
|
|
|
plAGChannel *existingChannel = app->GetChannel();
|
|
|
|
if(existingChannel)
|
|
|
|
{
|
|
|
|
plAGChannel *replacementChannel = existingChannel->Detach(channel);
|
|
|
|
|
|
|
|
if (existingChannel != replacementChannel)
|
|
|
|
{
|
|
|
|
app->SetChannel(replacementChannel);
|
|
|
|
if( ! replacementChannel && app->AutoDelete())
|
|
|
|
{
|
|
|
|
// Don't need to adjust the iterator since we're about to exit the loop
|
|
|
|
fApps.erase(i);
|
|
|
|
delete app;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
++i;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// READ
|
|
|
|
void plAGModifier::Read(hsStream *stream, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plSingleModifier::Read(stream, mgr);
|
|
|
|
|
|
|
|
// read in the name of the modifier
|
|
|
|
fChannelName = stream->ReadSafeString();
|
|
|
|
}
|
|
|
|
|
|
|
|
// WRITE
|
|
|
|
void plAGModifier::Write(hsStream *stream, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plSingleModifier::Write(stream, mgr);
|
|
|
|
|
|
|
|
// write out the name of the modifier
|
|
|
|
stream->WriteSafeString(fChannelName);
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// MOVE
|
|
|
|
//
|
|
|
|
/////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////
|
|
|
|
|
|
|
|
const plModifier * FindModifierByClass(const plSceneObject *obj, int classID)
|
|
|
|
{
|
|
|
|
if(obj)
|
|
|
|
{
|
|
|
|
int modCount = obj->GetNumModifiers();
|
|
|
|
|
|
|
|
for (int i = 0; i < modCount; i++)
|
|
|
|
{
|
|
|
|
const plModifier *mod = obj->GetModifier(i);
|
|
|
|
|
|
|
|
if(mod) // modifier might not be loaded yet
|
|
|
|
{
|
|
|
|
if(mod->ClassIndex() == classID)
|
|
|
|
{
|
|
|
|
return mod;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|