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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _pyGUIControlListBox_h_
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#define _pyGUIControlListBox_h_
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//////////////////////////////////////////////////////////////////////
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//
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// pyGUIControlListBox - a wrapper class to provide interface to modifier
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// attached to a GUIControl (such as Button, ListBox, etc.)
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//
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//////////////////////////////////////////////////////////////////////
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#include "hsTemplates.h"
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#include "hsStlUtils.h"
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#include "pyKey.h"
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#include "pyGUIControl.h"
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#include <Python.h>
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#include "pyGlueHelpers.h"
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class pyColor;
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class pyImage;
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class pfGUIListTreeRoot;
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class pyGUIControlListBox : public pyGUIControl
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{
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private:
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hsTArray<pfGUIListTreeRoot *> fBuildRoots;
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protected:
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pyGUIControlListBox(): pyGUIControl() {} // for python glue, do NOT call
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pyGUIControlListBox(pyKey& gckey);
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pyGUIControlListBox(plKey objkey);
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptGUIControlListBox);
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static PyObject *New(pyKey& gckey);
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static PyObject *New(plKey objkey);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGUIControlListBox object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGUIControlListBox); // converts a PyObject to a pyGUIControlListBox (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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static hsBool IsGUIControlListBox(pyKey& gckey);
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// special case control for the listbox
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// ...this allows the listbox to be used without being selectable
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virtual void Clickable( void );
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virtual void Unclickable( void );
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virtual Int32 GetSelection( void );
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virtual void SetSelection( Int32 item );
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virtual void Refresh( void );
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virtual void SetElement( UInt16 idx, const char* text );
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virtual void SetElementW( UInt16 idx, std::wstring text );
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virtual void RemoveElement( UInt16 index );
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virtual void ClearAllElements( void );
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virtual UInt16 GetNumElements( void );
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virtual std::string GetElement( UInt16 idx );
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virtual std::wstring GetElementW( UInt16 idx );
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virtual Int16 AddString( const char *string );
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virtual Int16 AddStringW( std::wstring string );
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virtual Int16 AddImage( pyImage& image, hsBool respectAlpha );
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virtual Int16 AddImageInBox( pyImage& image, UInt32 x, UInt32 y, UInt32 width, UInt32 height, hsBool respectAlpha );
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virtual Int16 AddImageAndSwatchesInBox( pyImage& image, UInt32 x, UInt32 y, UInt32 width, UInt32 height, hsBool respectAlpha,
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pyColor &primary, pyColor &secondary );
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virtual void SetSwatchSize( UInt32 size );
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virtual void SetSwatchEdgeOffset( UInt32 size );
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virtual void SetStringJustify( UInt16 idx, UInt32 justify);
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virtual Int16 FindString( const char *toCompareTo );
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virtual Int16 FindStringW( std::wstring toCompareTo );
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virtual Int16 AddTextWColor( const char *str, pyColor& textcolor, UInt32 inheritalpha);
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virtual Int16 AddTextWColorW( std::wstring str, pyColor& textcolor, UInt32 inheritalpha);
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virtual Int16 AddTextWColorWSize( const char *str, pyColor& textcolor, UInt32 inheritalpha, Int32 fontsize);
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virtual Int16 AddTextWColorWSizeW( std::wstring str, pyColor& textcolor, UInt32 inheritalpha, Int32 fontsize);
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virtual void Add2TextWColor( const char *str1, pyColor& textcolor1,const char *str2, pyColor& textcolor2, UInt32 inheritalpha);
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virtual void Add2TextWColorW( std::wstring str1, pyColor& textcolor1, std::wstring str2, pyColor& textcolor2, UInt32 inheritalpha);
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virtual Int16 AddStringInBox( const char *string, UInt32 min_width, UInt32 min_height );
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virtual Int16 AddStringInBoxW( std::wstring string, UInt32 min_width, UInt32 min_height );
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virtual void ScrollToBegin( void );
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virtual void ScrollToEnd( void );
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virtual void SetScrollPos( Int32 pos );
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virtual Int32 GetScrollPos( void );
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virtual Int32 GetScrollRange( void );
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virtual void LockList( void );
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virtual void UnlockList( void );
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// To create tree branches, call AddBranch() with a name, then add elements as usual, including new sub-branches
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// via additional AddBranch() calls. Call CloseBranch() to stop writing elements to that branch.
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void AddBranch( const char *name, hsBool initiallyOpen );
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void AddBranchW( std::wstring name, hsBool initiallyOpen );
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void CloseBranch( void );
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void RemoveSelection( Int32 item );
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void AddSelection( Int32 item );
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PyObject* GetSelectionList();
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PyObject* GetBranchList();
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void AllowNoSelect();
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void DisallowNoSelect();
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};
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#endif // _pyGUIControlListBox_h_
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