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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PL_CLOTHINGMTL_H
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#define PL_CLOTHINGMTL_H
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#include "Max.h"
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#include "iparamb2.h"
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#include "../resource.h"
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#include "hsTemplates.h"
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class Bitmap;
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class plClothingItem;
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class plMaxNode;
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class plClothingElement;
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#define CLOTHING_MTL_CLASS_ID Class_ID(0x792c6de4, 0x1f952b65)
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extern TCHAR *GetString(int id);
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class plClothingTileset
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{
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public:
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char *fName;
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hsTArray<plClothingElement *> fElements;
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plClothingTileset();
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~plClothingTileset();
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void SetName(char *name);
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void AddElement(plClothingElement *element);
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};
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class plClothingMtl : public Mtl
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{
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protected:
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IParamBlock2 *fBasicPB;
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Interval fIValid;
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public:
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IMtlParams *fIMtlParams;
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static const char *LayerStrings[];
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static const UInt8 LayerToPBIdx[];
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enum
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{
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kRefBasic,
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};
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enum
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{
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kBlkBasic,
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};
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enum // Param block indicies
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{
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kTileset,
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kTexmap,
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kDescription,
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kThumbnail,
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kLayer,
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kTexmapSkin,
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kTexmap2,
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kDefault,
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kCustomTextSpecs,
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kTexmapBase,
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kTexmapSkinBlend1,
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kTexmapSkinBlend2,
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kTexmapSkinBlend3,
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kTexmapSkinBlend4,
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kTexmapSkinBlend5,
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kTexmapSkinBlend6,
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kDefaultTint1,
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kDefaultTint2,
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kForcedAcc,
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};
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enum
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{
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kMaxTiles = 4,
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};
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enum
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{
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kBlendNone,
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kBlendAlpha,
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//kBlendAdd,
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};
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static const UINT32 ButtonConstants[kMaxTiles];
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static const UINT32 TextConstants[kMaxTiles * 2];
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hsTArray<plClothingTileset *> fTilesets;
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hsTArray<plClothingElement *> fElements;
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virtual void InitTilesets();
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virtual void ReleaseTilesets();
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plClothingElement *FindElementByName(char *name);
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int GetTilesetIndex() { return fBasicPB->GetInt(ParamID(kTileset)); }
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DllExport Texmap *GetTexmap(int index, int layer);
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Texmap *GetThumbnail() { return fBasicPB->GetTexmap(ParamID(kThumbnail)); }
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const char *GetDescription() { return fBasicPB->GetStr(ParamID(kDescription)); }
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const char *GetCustomText() { return fBasicPB->GetStr(ParamID(kCustomTextSpecs)); }
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hsBool GetDefault() { return fBasicPB->GetInt(ParamID(kDefault)) != 0; }
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Color GetDefaultTint1() { return fBasicPB->GetColor(plClothingMtl::kDefaultTint1); }
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Color GetDefaultTint2() { return fBasicPB->GetColor(plClothingMtl::kDefaultTint2); }
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const char *GetForcedAccessoryName() { return fBasicPB->GetStr(ParamID(kForcedAcc)); }
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plClothingMtl(BOOL loading);
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void DeleteThis() { delete this; }
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//From Animatable
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Class_ID ClassID() { return CLOTHING_MTL_CLASS_ID; }
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SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
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void GetClassName(TSTR& s) { s = GetString(IDS_CLOTHING_MTL); }
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ParamDlg *CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
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void Update(TimeValue t, Interval& valid);
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Interval Validity(TimeValue t);
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void Reset();
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void NotifyChanged();
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BOOL SupportsMultiMapsInViewport() { return FALSE; }
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void SetupGfxMultiMaps(TimeValue t, Material *mtl, MtlMakerCallback &cb);
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// Shade and displacement calculation
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void Shade(ShadeContext& sc);
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void ShadeWithBackground(ShadeContext &sc, Color background);
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float EvalDisplacement(ShadeContext& sc);
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Interval DisplacementValidity(TimeValue t);
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// SubTexmap access methods
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int NumSubTexmaps();
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Texmap* GetSubTexmap(int i);
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void SetSubTexmap(int i, Texmap *m);
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TSTR GetSubTexmapSlotName(int i);
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TSTR GetSubTexmapTVName(int i);
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BOOL SetDlgThing(ParamDlg* dlg);
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// Loading/Saving
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IOResult Load(ILoad *iload);
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IOResult Save(ISave *isave);
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RefTargetHandle Clone( RemapDir &remap );
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RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message);
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int NumSubs() { return 0; }
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Animatable* SubAnim(int i) { return nil; }
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TSTR SubAnimName(int i) { return ""; }
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int NumRefs();
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RefTargetHandle GetReference(int i);
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void SetReference(int i, RefTargetHandle rtarg);
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int NumParamBlocks();
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IParamBlock2* GetParamBlock(int i);
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IParamBlock2* GetParamBlockByID(BlockID id);
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// From MtlBase and Mtl
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void SetAmbient(Color c, TimeValue t);
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void SetDiffuse(Color c, TimeValue t);
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void SetSpecular(Color c, TimeValue t);
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void SetShininess(float v, TimeValue t);
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Color GetAmbient(int mtlNum=0, BOOL backFace=FALSE);
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Color GetDiffuse(int mtlNum=0, BOOL backFace=FALSE);
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Color GetSpecular(int mtlNum=0, BOOL backFace=FALSE);
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float GetXParency(int mtlNum=0, BOOL backFace=FALSE);
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float GetShininess(int mtlNum=0, BOOL backFace=FALSE);
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float GetShinStr(int mtlNum=0, BOOL backFace=FALSE);
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float WireSize(int mtlNum=0, BOOL backFace=FALSE);
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ULONG Requirements( int subMtlNum );
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};
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#endif //PL_ClothingMTL_H
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