|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef plPluginResManager_h_inc
|
|
|
|
#define plPluginResManager_h_inc
|
|
|
|
|
|
|
|
#include "plResMgr/plResManager.h"
|
|
|
|
#include "pnKeyedObject/plKey.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
|
|
|
|
class plPageInfo;
|
|
|
|
class plRegistryPageNode;
|
|
|
|
class plSceneNode;
|
|
|
|
|
|
|
|
class plPluginResManager : public plResManager
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
static plPluginResManager* ResMgr() { return (plPluginResManager*)hsgResMgr::ResMgr(); }
|
|
|
|
|
|
|
|
//------------------------
|
|
|
|
// Location management
|
|
|
|
//------------------------
|
|
|
|
|
|
|
|
// Given a page string combo, returns the key of the sceneNode for that page. If the page does not exist, it creates one.
|
|
|
|
plKey NameToLoc(const char* age, const char* page, Int32 sequenceNumber, hsBool itinerant = false);
|
|
|
|
|
|
|
|
// Verifies that the given sequence number belongs to the given string combo and ONLY that combo. Returns a new, unique sequenceNumber if not
|
|
|
|
Int32 VerifySeqNumber(Int32 sequenceNumber, const char* age, const char* page);
|
|
|
|
|
|
|
|
enum VerifyErrors
|
|
|
|
{
|
|
|
|
kNoVerifyError,
|
|
|
|
kErrRightPageWrongSeq,
|
|
|
|
kErrSeqAlreadyTaken,
|
|
|
|
kErrCantFindValid
|
|
|
|
};
|
|
|
|
VerifyErrors GetLastVerifyError() const { return fLastVerifyError; }
|
|
|
|
const plPageInfo* GetLastVerifyPage() const { return fLastVerifyPage; }
|
|
|
|
|
|
|
|
// Write all pages. Duh.
|
|
|
|
void WriteAllPages();
|
|
|
|
|
|
|
|
// Given a location, returns the plLocation corresponding to the common page from the same age
|
|
|
|
const plLocation& GetCommonPage(const plLocation& sisterPage, int whichPage);
|
|
|
|
|
|
|
|
// If we have the key of an object that needs to get written out, but we're too lazy to set up
|
|
|
|
// a proper reference too (e.g. adding it to a scenenode), we can add it here. On add, it will be RefObject()'d,
|
|
|
|
// and then after we've written out everything, it will be UnRefObject()'d (at the same time we UnRef all
|
|
|
|
// our scenenodes in EndExport.
|
|
|
|
void AddLooseEnd(plKey key);
|
|
|
|
|
|
|
|
// Given a key, will ref and unref the associated object so it goes away, then nukes the key and sets it to nil.
|
|
|
|
// The key's UOID should be safe to reuse at that point, unless someone else still has a ref, in which case
|
|
|
|
// this function returns false (returns true if successful).
|
|
|
|
bool NukeKeyAndObject(plKey& objectKey);
|
|
|
|
|
|
|
|
// Flushes all the created scene nodes out
|
|
|
|
void EndExport();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
plLocation ICreateLocation(const char* age, const char* page, hsBool itinerant);
|
|
|
|
plLocation ICreateLocation(const char* age, const char* page, Int32 seqNum, hsBool itinerant);
|
|
|
|
|
|
|
|
plRegistryPageNode* INameToPage(const char* age, const char* page, Int32 sequenceNumber, hsBool itinerant = false);
|
|
|
|
|
|
|
|
void IPreLoadTextures(plRegistryPageNode* pageNode, Int32 origSeqNumber);
|
|
|
|
|
|
|
|
void IShutdown();
|
|
|
|
|
|
|
|
VerifyErrors fLastVerifyError;
|
|
|
|
const plPageInfo* fLastVerifyPage;
|
|
|
|
hsTArray<plSceneNode*> fExportedNodes;
|
|
|
|
hsTArray<plKey> fLooseEnds;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // plPluginResManager_h_inc
|