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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Addr.cpp
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*
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***/
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#include "../pnUtils.h"
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/*****************************************************************************
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*
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* Internal functions
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*
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***/
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//===========================================================================
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static NetAddressNode NodeFromString (const wchar_t * string[]) {
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// skip leading whitespace
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const wchar_t * str = *string;
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while (iswspace(*str))
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++str;
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// This function handles partial ip addresses (61.33)
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// as well as full dotted quads. The address can be
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// terminated by whitespace or ':' as well as '\0'
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uint8_t data[4];
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* (uint32_t *) data = 0;
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for (unsigned i = sizeof(data); i--; ) {
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if (!iswdigit(*str))
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return (unsigned)-1;
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unsigned value = StrToUnsigned(str, &str, 10);
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if (value >= 256)
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return (unsigned)-1;
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data[i] = (uint8_t) value;
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if (!*str || (*str == ':') || iswspace(*str))
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break;
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static const wchar_t s_separator[] = L"\0...";
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if (*str++ != s_separator[i])
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return (unsigned)-1;
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}
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*string = str;
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return * (NetAddressNode *) &data[0];
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}
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/*****************************************************************************
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*
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* Exports
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*
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***/
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//===========================================================================
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bool NetAddressFromString (NetAddress * addr, const wchar_t str[], uint16_t defaultPort) {
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ASSERT(addr);
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ASSERT(str);
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for (;;) {
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NetAddressNode node = NodeFromString(&str);
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if (node == (unsigned)-1)
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break;
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if (*str == L':')
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defaultPort = StrToUnsigned(str + 1, nil, 10);
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addr->SetPort((uint16_t)defaultPort);
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addr->SetHostLE(node);
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return true;
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}
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// address already zeroed
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return false;
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}
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