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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsPoint2_Defined
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#define hsPoint2_Defined
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#include "hsScalar.h"
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#define HS_POINT2_NAME hsIntPoint2
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#define HS_POINT2_TYPE Int32
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#include "HS_POINT2.inc"
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};
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#define HS_POINT2_NAME hsFixedPoint2
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#define HS_POINT2_TYPE hsFixed
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#include "HS_POINT2.inc"
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hsFixedPoint2& operator=(const hsIntPoint2& src)
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{
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this->fX = hsIntToFixed(src.fX);
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this->fY = hsIntToFixed(src.fY);
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return *this;
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}
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hsFixed Magnitude() const { return hsMagnitude32(fX, fY); }
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static hsFixed Magnitude(hsFixed x, hsFixed y)
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{
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return hsMagnitude32(x, y);
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}
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static hsFixed Distance(const hsFixedPoint2& p1, const hsFixedPoint2& p2)
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{
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return hsMagnitude32(p2.fX - p1.fX, p2.fY - p1.fY);
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}
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};
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#if HS_CAN_USE_FLOAT
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struct hsPolar {
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float fRadius;
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float fAngle;
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};
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#define HS_POINT2_NAME hsFloatPoint2
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#define HS_POINT2_TYPE float
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#include "HS_POINT2.inc"
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hsFloatPoint2& operator=(const hsIntPoint2& src)
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{
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this->fX = float(src.fX);
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this->fY = float(src.fY);
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return *this;
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}
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friend hsFloatPoint2 operator*(const hsFloatPoint2& s, float t)
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{
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hsFloatPoint2 result;
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result.Set(s.fX * t, s.fY * t);
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return result;
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}
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friend hsFloatPoint2 operator*(float t, const hsFloatPoint2& s)
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{
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hsFloatPoint2 result;
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result.Set(s.fX * t, s.fY * t);
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return result;
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}
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hsFloatPoint2* Grid(float period);
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hsBool CloseEnough(const hsFloatPoint2* p, float tolerance) const;
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float Magnitude() const { return hsFloatPoint2::Magnitude(fX, fY); }
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float MagnitudeSquared() const { return fX * fX + fY * fY; }
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hsPolar* ToPolar(hsPolar* polar) const;
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static float Magnitude(float x, float y) { return hsSquareRoot(x * x + y * y); }
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static hsScalar Distance(const hsFloatPoint2& p1, const hsFloatPoint2& p2);
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static hsFloatPoint2 Average(const hsFloatPoint2& a, const hsFloatPoint2& b)
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{
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hsFloatPoint2 result;
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result.Set((a.fX + b.fX) * float(0.5), (a.fY + b.fY) * float(0.5));
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return result;
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}
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static hsScalar ComputeAngle(const hsFloatPoint2& a, const hsFloatPoint2& b, const hsFloatPoint2& c);
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};
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#endif
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#if HS_SCALAR_IS_FIXED
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typedef hsFixedPoint2 hsPoint2;
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#else
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typedef hsFloatPoint2 hsPoint2;
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#endif
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#endif // hsPoint2_Defined
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