|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef plProfileManager_h_inc
|
|
|
|
#define plProfileManager_h_inc
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
#include "plProfile.h"
|
|
|
|
|
|
|
|
class plProfileManager
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
friend class plProfileManagerFull;
|
|
|
|
|
|
|
|
typedef std::vector<plProfileVar*> VarVec;
|
|
|
|
VarVec fVars;
|
|
|
|
|
|
|
|
double fLastAvgTime;
|
|
|
|
|
|
|
|
uint32_t fProcessorSpeed;
|
|
|
|
|
|
|
|
plProfileManager();
|
|
|
|
|
|
|
|
public:
|
|
|
|
~plProfileManager();
|
|
|
|
|
|
|
|
static plProfileManager& Instance();
|
|
|
|
|
|
|
|
void AddTimer(plProfileVar* var); // Called by plProfileVar
|
|
|
|
|
|
|
|
void BeginFrame(); // Call begin frame on all timers
|
|
|
|
void EndFrame(); // Call end frame on all timers
|
|
|
|
|
|
|
|
void SetAvgTime(uint32_t avgMS);
|
|
|
|
|
|
|
|
uint32_t GetProcessorSpeed() { return fProcessorSpeed; }
|
|
|
|
|
|
|
|
// Backdoor for hack timers in calculated profiles
|
|
|
|
static uint64_t GetTime();
|
|
|
|
};
|
|
|
|
|
|
|
|
class plProfileLaps
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
class LapInfo : public plProfileBase
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
|
|
|
|
public:
|
|
|
|
bool fUsedThisFrame;
|
|
|
|
LapInfo(const char* name) { fName = name; fDisplayFlags = kDisplayTime; }
|
|
|
|
bool operator<(const LapInfo& rhs) const { return fLastAvg < rhs.fLastAvg; }
|
|
|
|
|
|
|
|
void BeginTiming(uint64_t value) { fValue -= value; }
|
|
|
|
void EndTiming(uint64_t value) { fValue += value; fTimerSamples++; }
|
|
|
|
};
|
|
|
|
std::vector<LapInfo> fLapTimes;
|
|
|
|
|
|
|
|
LapInfo* IFindLap(const char* lapName);
|
|
|
|
|
|
|
|
public:
|
|
|
|
void BeginLap(uint64_t curValue, const char* name);
|
|
|
|
void EndLap(uint64_t curValue, const char* name);
|
|
|
|
|
|
|
|
void BeginFrame();
|
|
|
|
void EndFrame();
|
|
|
|
void UpdateAvgs();
|
|
|
|
|
|
|
|
int GetNumLaps();
|
|
|
|
plProfileBase* GetLap(int i);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // plProfileManager_h_inc
|