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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pyMatrix44_h_inc
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#define pyMatrix44_h_inc
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#include <array>
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#include "hsMatrix44.h"
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#include "pyGlueHelpers.h"
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class pyPoint3;
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class pyVector3;
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typedef std::array<float, 4*4> mat44_t;
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class pyMatrix44
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{
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protected:
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pyMatrix44() { fMatrix.Reset(); }
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pyMatrix44(const hsMatrix44& other) : fMatrix(other) { }
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptMatrix44);
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PYTHON_CLASS_NEW_DEFINITION;
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static PyObject *New(const hsMatrix44 &obj);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyMatrix44 object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyMatrix44); // converts a PyObject to a pyMatrix44 (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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hsMatrix44 fMatrix;
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// operator methods
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PyObject* operator*(const pyMatrix44& b) const { return pyMatrix44::New(fMatrix * b.fMatrix); } // returns pyMatrix44
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PyObject* operator*(const pyVector3& p) const;
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PyObject* operator*(const pyPoint3& p) const;
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// other methods
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PyObject* Copy() const { return pyMatrix44::New(fMatrix); } // returns pyMatrix44
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void Translate(const pyVector3& v);
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void Scale(const pyVector3& v);
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void Rotate(int axis, float radians) { fMatrix.Rotate(axis, radians); }
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void Reset() { fMatrix.Reset(); }
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void MakeTranslateMat(const pyVector3& trans);
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void MakeScaleMat(const pyVector3& scale);
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void MakeRotateMat(int axis, float radians) { fMatrix.MakeRotateMat(axis, radians); }
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void Make(const pyPoint3& from, const pyPoint3& at, const pyVector3& up);
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void MakeUpPreserving(const pyPoint3& from, const pyPoint3& at, const pyVector3& up);
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bool GetParity() const { return fMatrix.GetParity(); }
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float GetDeterminant() const { return fMatrix.GetDeterminant(); }
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PyObject* GetInverse(PyObject* inverse) const; // returns (and accepts) pyMatrix44
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PyObject* GetTranspose(PyObject* inverse) const; // returns (and accepts) pyMatrix44
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PyObject* GetAdjoint(PyObject* adjoint) const; // returns (and accepts) pyMatrix44
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PyObject* GetTranslate(PyObject* pt) const; // returns (and accepts) pyVector3
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PyObject* GetViewAxis() const; // returns pyVector3
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PyObject* GetUpAxis() const; // returns pyVector3
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PyObject* GetRightAxis() const; // returns pyVector3
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/** Returns a copy of the 4x4 matrix data */
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mat44_t GetData() const;
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void SetData(const float mat[]);
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};
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#endif // pyMatrix44_h_inc
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