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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <Python.h>
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#include "pyKey.h"
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#pragma hdrstop
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#include "pyGrassShader.h"
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#include "plSurface/plGrassShaderMod.h"
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pyGrassShader::pyGrassShader()
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{
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fShaderKey = nil;
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}
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pyGrassShader::pyGrassShader(plKey key)
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{
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fShaderKey = key;
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}
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pyGrassShader::pyGrassShader(pyKey& key)
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{
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fShaderKey = key.getKey();
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}
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void pyGrassShader::SetKey(plKey key)
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{
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fShaderKey = key;
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}
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//////////////////////////////////////////////////////////////////////
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// Setter functions
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//////////////////////////////////////////////////////////////////////
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void pyGrassShader::SetWaveDistortion(int waveNum, const std::vector<float> & distortion)
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{
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if ((waveNum < 0)||(waveNum >= plGrassShaderMod::kNumWaves))
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{
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char errmsg[256];
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sprintf(errmsg,"setWaveDistortion expects the waveNum to be between 0 and %d (inclusive)", plGrassShaderMod::kNumWaves - 1);
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PyErr_SetString(PyExc_ValueError, errmsg);
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return;
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}
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if (distortion.size() != 3)
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{
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char errmsg[256];
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sprintf(errmsg,"setWaveDistortion expects the direction to be a three-element tuple only");
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PyErr_SetString(PyExc_TypeError, errmsg);
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return;
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}
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if (fShaderKey)
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{
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plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
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if (shader)
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{
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shader->fWaves[waveNum].fDistX = distortion[0];
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shader->fWaves[waveNum].fDistY = distortion[1];
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shader->fWaves[waveNum].fDistZ = distortion[2];
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shader->RefreshWaves();
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}
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}
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}
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void pyGrassShader::SetWaveDirection(int waveNum, const std::vector<float> & direction)
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{
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if ((waveNum < 0)||(waveNum >= plGrassShaderMod::kNumWaves))
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{
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char errmsg[256];
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sprintf(errmsg,"setWaveDirection expects the waveNum to be between 0 and %d (inclusive)", plGrassShaderMod::kNumWaves - 1);
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PyErr_SetString(PyExc_ValueError, errmsg);
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return;
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}
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if (direction.size() != 2)
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{
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char errmsg[256];
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sprintf(errmsg,"setWaveDirection expects the direction to be a two-element tuple only");
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PyErr_SetString(PyExc_TypeError, errmsg);
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return;
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}
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if (fShaderKey)
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{
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plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
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if (shader)
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{
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shader->fWaves[waveNum].fDirX = direction[0];
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shader->fWaves[waveNum].fDirY = direction[1];
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shader->RefreshWaves();
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}
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}
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}
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void pyGrassShader::SetWaveSpeed(int waveNum, float speed)
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{
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if ((waveNum < 0)||(waveNum >= plGrassShaderMod::kNumWaves))
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{
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char errmsg[256];
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sprintf(errmsg,"setWaveSpeed expects the waveNum to be between 0 and %d (inclusive)", plGrassShaderMod::kNumWaves - 1);
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PyErr_SetString(PyExc_ValueError, errmsg);
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return;
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}
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if (fShaderKey)
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{
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plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
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if (shader)
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{
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shader->fWaves[waveNum].fSpeed = speed;
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shader->RefreshWaves();
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}
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Getter functions
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//////////////////////////////////////////////////////////////////////
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std::vector<float> pyGrassShader::GetWaveDistortion(int waveNum) const
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{
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std::vector<float> retVal;
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retVal.push_back(-1);
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retVal.push_back(-1);
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retVal.push_back(-1);
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if ((waveNum < 0)||(waveNum >= plGrassShaderMod::kNumWaves))
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{
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char errmsg[256];
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sprintf(errmsg,"getWaveDistortion expects the waveNum to be between 0 and %d (inclusive)", plGrassShaderMod::kNumWaves - 1);
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PyErr_SetString(PyExc_ValueError, errmsg);
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return retVal;
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}
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if (fShaderKey)
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{
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plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
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if (shader)
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{
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retVal[0] = shader->fWaves[waveNum].fDistX;
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retVal[1] = shader->fWaves[waveNum].fDistY;
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retVal[2] = shader->fWaves[waveNum].fDistZ;
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return retVal;
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}
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}
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return retVal;
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}
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std::vector<float> pyGrassShader::GetWaveDirection(int waveNum) const
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{
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std::vector<float> retVal;
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retVal.push_back(-1);
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retVal.push_back(-1);
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if ((waveNum < 0)||(waveNum >= plGrassShaderMod::kNumWaves))
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{
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char errmsg[256];
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sprintf(errmsg,"getWaveDirection expects the waveNum to be between 0 and %d (inclusive)", plGrassShaderMod::kNumWaves - 1);
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PyErr_SetString(PyExc_ValueError, errmsg);
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return retVal;
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}
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if (fShaderKey)
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{
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plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
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if (shader)
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{
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retVal[0] = shader->fWaves[waveNum].fDirX;
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retVal[1] = shader->fWaves[waveNum].fDirY;
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return retVal;
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}
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}
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return retVal;
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}
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float pyGrassShader::GetWaveSpeed(int waveNum) const
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{
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if ((waveNum < 0)||(waveNum >= plGrassShaderMod::kNumWaves))
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{
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char errmsg[256];
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sprintf(errmsg,"getWaveSpeed expects the waveNum to be between 0 and %d (inclusive)", plGrassShaderMod::kNumWaves - 1);
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PyErr_SetString(PyExc_ValueError, errmsg);
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return -1;
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}
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if (fShaderKey)
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{
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plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
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if (shader)
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return shader->fWaves[waveNum].fSpeed;
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}
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return -1;
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}
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//////////////////////////////////////////////////////////////////////
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// Other functions
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//////////////////////////////////////////////////////////////////////
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void pyGrassShader::ResetWaves()
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{
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if (fShaderKey)
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{
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plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
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if (shader)
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shader->ResetWaves();
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}
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}
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