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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////
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//
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// pfLocalizedString - a small class to handle localized strings and
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// which can take parameters (like %s or %1s) and
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// also can be easily translated to XML format
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//
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//////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "pfLocalizedString.h"
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//////////////////////////////////////////////////////////////////////
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//// pfLocalizedString functions /////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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//// Constructors ////////////////////////////////////////////////////
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pfLocalizedString::pfLocalizedString(const plString & plainText)
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: fNumArguments(0)
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{
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IConvertFromPlainText(plainText);
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}
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//// IParameterize ///////////////////////////////////////////////////
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void pfLocalizedString::IParameterize(const plString & inString)
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{
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textBlock curTextBlock;
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fNumArguments = 0; // Reset the argument count.
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fText.clear(); // Reset the text blocks.
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plString remainder = inString;
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plStringStream newText;
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int curParameter = 0;
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int nextToken = -1;
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while (!remainder.IsEmpty())
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{
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// Check if we have any params.
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nextToken = remainder.Find("%");
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if (nextToken != -1)
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{
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// Check it's not escaped.
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if ((nextToken == 0) || ((nextToken > 0) && (remainder.CharAt(nextToken-1) != '\\')))
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{
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// Check if it has an end (ignoring any terminators we need to cross a space to find).
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int endToken = remainder.Substr(nextToken).Find("s");
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if ((endToken != -1) && (remainder.Substr(nextToken, endToken).Find(" ") == -1))
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{
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// Store existing block if it contains anything.
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newText << remainder.Substr(0, nextToken);
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curTextBlock.fText = newText.GetString().Replace("\\\\", "\\");
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if (!curTextBlock.fText.IsEmpty())
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{
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fText.push_back(curTextBlock);
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newText.Truncate();
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}
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if (endToken == nextToken + 1)
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{
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// Store non-indexed param block.
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curTextBlock.fIsParam = true;
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curTextBlock.fParamIndex = curParameter++;
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curTextBlock.fText = "";
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fText.push_back(curTextBlock);
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}
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else
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{
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// Store indexed param block.
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curTextBlock.fIsParam = true;
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curTextBlock.fParamIndex = remainder.Substr(nextToken + 1, endToken - 1).ToInt(10) - 1; // args start at 1
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curTextBlock.fText = "";
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fText.push_back(curTextBlock);
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}
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curTextBlock.fIsParam = false;
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curTextBlock.fParamIndex = 0;
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fNumArguments++;
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// Continue, using the remaining string.
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remainder = remainder.Substr(nextToken + endToken + 1);
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}
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else
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{
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// We have an unescaped but unterminated %.
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// For now, let's just pretend it was escaped;
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// This way they'll show up visibly in-game and will be reported.
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newText << "%";
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remainder = remainder.Substr(nextToken + 1);
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}
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}
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else
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{
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// Copy the text up to the escape character, skip it, and continue.
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newText << remainder.Substr(0, nextToken - 1) << '%';
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remainder = remainder.Substr(nextToken + 1);
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}
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}
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else
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{
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// We're done. Copy the remaining text and finish.
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newText << remainder;
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remainder = "";
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curTextBlock.fText = newText.GetString().Replace("\\\\", "\\");
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if (!curTextBlock.fText.IsEmpty())
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{
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fText.push_back(curTextBlock);
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newText.Truncate();
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}
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}
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}
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}
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//// IConvertFromPlainText ///////////////////////////////////////////
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void pfLocalizedString::IConvertFromPlainText(const plString & plainText)
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{
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fPlainTextRep = plainText;
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IParameterize(fPlainTextRep);
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IUpdateXML();
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}
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//// IUpdatePlainText ////////////////////////////////////////////////
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void pfLocalizedString::IUpdatePlainText()
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{
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plStringStream ss;
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for (std::vector<textBlock>::size_type curIndex = 0; curIndex < fText.size(); curIndex++)
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{
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textBlock curTextBlock = fText[curIndex];
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if (curTextBlock.fIsParam)
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{
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// Fill in parameter value.
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ss << "%%" << curTextBlock.fParamIndex + 1 << "s";
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}
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else
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{
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// Escape special characters.
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ss << curTextBlock.fText.Replace("\\","\\\\").Replace("%","\\%");
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}
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}
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fPlainTextRep = ss.GetString();
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}
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//// IConvertFromXML /////////////////////////////////////////////////
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void pfLocalizedString::IConvertFromXML(const plString & xml)
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{
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IParameterize(xml);
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IUpdatePlainText();
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IUpdateXML();
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}
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//// IUpdateXML //////////////////////////////////////////////////////
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void pfLocalizedString::IUpdateXML()
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{
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plStringStream ss;
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for (std::vector<plString>::size_type curIndex = 0; curIndex < fText.size(); curIndex++)
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{
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textBlock curTextBlock = fText[curIndex];
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if (curTextBlock.fIsParam)
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{
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// Fill in parameter value.
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ss << "%%" << curTextBlock.fParamIndex + 1 << "s";
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}
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else
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{
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// Encode XML entities.
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ss << curTextBlock.fText.Replace("%", "\\%").Replace("&", "&").Replace("<", "<").Replace(">", ">");
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}
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}
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fXMLRep = ss.GetString();
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}
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//// FromXML /////////////////////////////////////////////////////////
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void pfLocalizedString::FromXML(const plString & xml)
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{
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IConvertFromXML(xml);
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}
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//// Operators ///////////////////////////////////////////////////////
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bool pfLocalizedString::operator<(pfLocalizedString &obj)
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{
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return (fPlainTextRep.Compare(obj.fPlainTextRep) < 0);
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}
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bool pfLocalizedString::operator>(pfLocalizedString &obj)
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{
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return (fPlainTextRep.Compare(obj.fPlainTextRep) > 0);
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}
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bool pfLocalizedString::operator==(pfLocalizedString &obj)
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{
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return (fPlainTextRep.Compare(obj.fPlainTextRep) == 0);
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}
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bool pfLocalizedString::operator<=(pfLocalizedString &obj)
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{
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return (fPlainTextRep.Compare(obj.fPlainTextRep) <= 0);
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}
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bool pfLocalizedString::operator>=(pfLocalizedString &obj)
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{
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return (fPlainTextRep.Compare(obj.fPlainTextRep) >= 0);
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}
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bool pfLocalizedString::operator!=(pfLocalizedString &obj)
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{
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return (fPlainTextRep.Compare(obj.fPlainTextRep) != 0);
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}
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pfLocalizedString pfLocalizedString::operator+(pfLocalizedString &obj)
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{
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fPlainTextRep += obj.fPlainTextRep;
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IConvertFromPlainText(fPlainTextRep);
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return *this;
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}
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pfLocalizedString &pfLocalizedString::operator+=(pfLocalizedString &obj)
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{
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fPlainTextRep += obj.fPlainTextRep;
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IConvertFromPlainText(fPlainTextRep);
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return *this;
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}
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pfLocalizedString &pfLocalizedString::operator=(const plString & plainText)
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{
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IConvertFromPlainText(plainText);
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return *this;
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}
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plString pfLocalizedString::operator%(const std::vector<plString> & arguments)
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{
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plStringStream ss;
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for (std::vector<plString>::size_type curIndex = 0; curIndex < fText.size(); curIndex++)
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{
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if (fText[curIndex].fIsParam)
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{
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int curParam = fText[curIndex].fParamIndex;
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if (curParam < arguments.size())
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ss << arguments[curParam];
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}
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else
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ss << fText[curIndex].fText;
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}
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return ss.GetString();
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}
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