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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsRefCnt_Defiend
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#define hsRefCnt_Defiend
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#include <atomic>
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#include <cstddef>
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class hsRefCnt {
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private:
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std::atomic<int> fRefCnt;
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public:
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hsRefCnt(int initRefs = 1);
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virtual ~hsRefCnt();
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inline int RefCnt() const { return fRefCnt; }
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void UnRef(const char* tag = nullptr);
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void Ref(const char* tag = nullptr);
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// Useless, but left here for debugging compatibility with AtomicRef
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void TransferRef(const char* oldTag, const char* newTag);
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// The stored reference count of an hsRefCnt-derived object should never
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// be copied! Therefore, if you want a copyable hsRefCnt-based class, you
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// should implement your own copy constructor / assignment operator.
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hsRefCnt(const hsRefCnt &) = delete;
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hsRefCnt &operator=(const hsRefCnt &) = delete;
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};
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#define hsRefCnt_SafeRef(obj) do { if (obj) (obj)->Ref(); } while (0)
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#define hsRefCnt_SafeUnRef(obj) do { if (obj) (obj)->UnRef(); } while (0)
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#define hsRefCnt_SafeAssign(dst, src) \
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do { \
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hsRefCnt_SafeRef(src); \
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hsRefCnt_SafeUnRef(dst); \
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dst = src; \
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} while (0)
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template <class _Ref>
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class hsRef
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{
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public:
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hsRef() : fObj(nullptr) { }
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hsRef(std::nullptr_t) : fObj(nullptr) { }
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hsRef(_Ref *obj) : fObj(obj) { if (fObj) fObj->Ref(); }
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hsRef(const hsRef<_Ref> ©) : fObj(copy.fObj) { if (fObj) fObj->Ref(); }
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hsRef(hsRef<_Ref> &&move) : fObj(move.fObj) { move.fObj = nullptr; }
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~hsRef() { if (fObj) fObj->UnRef(); }
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hsRef<_Ref> &operator=(_Ref *obj)
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{
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if (obj)
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obj->Ref();
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if (fObj)
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fObj->UnRef();
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fObj = obj;
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return *this;
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}
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hsRef<_Ref> &operator=(const hsRef<_Ref> ©) { return operator=(copy.fObj); }
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hsRef<_Ref> &operator=(hsRef<_Ref> &&move)
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{
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if (fObj)
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fObj->UnRef();
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fObj = move.fObj;
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move.fObj = nullptr;
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return *this;
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}
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hsRef<_Ref> &operator=(std::nullptr_t)
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{
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if (fObj)
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fObj->UnRef();
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fObj = nullptr;
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return *this;
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}
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bool operator==(const hsRef<_Ref> &other) const { return fObj == other.fObj; }
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bool operator!=(const hsRef<_Ref> &other) const { return fObj != other.fObj; }
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bool operator> (const hsRef<_Ref> &other) const { return fObj > other.fObj; }
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bool operator< (const hsRef<_Ref> &other) const { return fObj < other.fObj; }
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bool operator>=(const hsRef<_Ref> &other) const { return fObj >= other.fObj; }
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bool operator<=(const hsRef<_Ref> &other) const { return fObj <= other.fObj; }
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bool operator==(_Ref *other) const { return fObj == other; }
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bool operator!=(_Ref *other) const { return fObj != other; }
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_Ref &operator*() const { return *fObj; }
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_Ref *const operator->() const { return fObj; }
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operator _Ref *const() const { return fObj; }
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private:
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_Ref *fObj;
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};
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#endif
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