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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plRenderTarget.h - Header file for the plRenderTarget class //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 5.21.2001 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plRenderTarget_h
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#define _plRenderTarget_h
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#include "plPipeResReq.h"
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#include "plGImage/plBitmap.h"
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#define ASSERT_ABSOLUTE hsAssert( !fProportionalViewport, "Cannot perform this on a proportional RenderTarget" );
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#define ASSERT_PROPORTIONAL hsAssert( fProportionalViewport, "Cannot perform this on an absolute RenderTarget" );
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//// Class Definition /////////////////////////////////////////////////////////
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class hsGDeviceRef;
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class plCubicRenderTarget;
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class plRenderTarget : public plBitmap
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{
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friend plCubicRenderTarget;
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protected:
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UInt16 fWidth, fHeight;
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union
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{
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struct
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{
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UInt16 fLeft, fTop, fRight, fBottom;
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} fAbsolute;
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struct
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{
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hsScalar fLeft, fTop, fRight, fBottom;
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} fProportional;
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} fViewport;
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hsBool fApplyTexQuality;
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hsBool fProportionalViewport;
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UInt8 fZDepth, fStencilDepth;
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plCubicRenderTarget *fParent;
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virtual void SetKey(plKey k);
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virtual UInt32 Read( hsStream *s );
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virtual UInt32 Write( hsStream *s );
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public:
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CLASSNAME_REGISTER( plRenderTarget );
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GETINTERFACE_ANY( plRenderTarget, plBitmap );
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plRenderTarget()
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{
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fWidth = 0;
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fHeight = 0;
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fPixelSize = 0;
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fZDepth = 0;
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fStencilDepth = 0;
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fApplyTexQuality = false;
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fProportionalViewport = true;
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SetViewport( 0, 0, 1.f, 1.f );
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fFlags = 0;
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fParent = nil;
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plPipeResReq::Request();
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}
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plRenderTarget( UInt16 flags, UInt16 width, UInt16 height, UInt8 bitDepth, UInt8 zDepth = 0xff, UInt8 stencilDepth = 0xff )
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{
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fWidth = width;
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fHeight = height;
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fPixelSize = bitDepth;
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fZDepth = ( zDepth != 0xff ) ? zDepth : (bitDepth > 16 ? 24 : 16);
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fStencilDepth = ( stencilDepth != 0xff ) ? stencilDepth : 0;
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fFlags = flags;
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fParent = nil;
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hsAssert( fFlags & (kIsTexture|kIsOffscreen), "Cannot perform this on an on-screen RenderTarget" );
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fApplyTexQuality = false;
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fProportionalViewport = false;
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SetViewport( 0, 0, width, height );
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plPipeResReq::Request();
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}
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// Render-to-Screen constructor
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plRenderTarget( UInt16 flags, hsScalar left, hsScalar top, hsScalar right, hsScalar bottom, UInt8 bitDepth, UInt8 zDepth = 0xff, UInt8 stencilDepth = 0xff )
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{
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fWidth = 0; // Can't really set these, at least not yet
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fHeight = 0;
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fPixelSize = bitDepth;
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fZDepth = ( zDepth != 0xff ) ? zDepth : 16;
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fStencilDepth = ( stencilDepth != 0xff ) ? stencilDepth : 0;
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fFlags = flags;
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fParent = nil;
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hsAssert( !( fFlags & (kIsTexture|kIsOffscreen) ), "Cannot perform this on an offscreen RenderTarget" );
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fApplyTexQuality = false;
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fProportionalViewport = true;
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SetViewport( left, top, right, bottom );
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plPipeResReq::Request();
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}
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virtual ~plRenderTarget() {}
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virtual void SetViewport( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom )
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{
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ASSERT_ABSOLUTE;
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fViewport.fAbsolute.fLeft = left;
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fViewport.fAbsolute.fTop = top;
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fViewport.fAbsolute.fRight = right;
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fViewport.fAbsolute.fBottom = bottom;
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}
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virtual void SetViewport( hsScalar left, hsScalar top, hsScalar right, hsScalar bottom )
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{
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ASSERT_PROPORTIONAL;
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fViewport.fProportional.fLeft = left;
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fViewport.fProportional.fTop = top;
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fViewport.fProportional.fRight = right;
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fViewport.fProportional.fBottom = bottom;
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}
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UInt16 GetWidth( void ) { return fWidth; }
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UInt16 GetHeight( void ) { return fHeight; }
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UInt8 GetZDepth( void ) { return fZDepth; }
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UInt8 GetStencilDepth( void ) { return fStencilDepth; }
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UInt16 GetVPLeft( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fLeft; }
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UInt16 GetVPTop( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fTop; }
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UInt16 GetVPRight( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fRight; }
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UInt16 GetVPBottom( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fBottom; }
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hsScalar GetVPLeftProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fLeft; }
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hsScalar GetVPTopProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fTop; }
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hsScalar GetVPRightProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fRight; }
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hsScalar GetVPBottomProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fBottom; }
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hsBool ViewIsProportional( void ) const { return fProportionalViewport; }
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plCubicRenderTarget *GetParent( void ) const { return fParent; }
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virtual UInt32 GetTotalSize( void ) const { return fWidth * fHeight * ( fPixelSize >> 3 ); }
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virtual hsBool MsgReceive(plMessage* msg);
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virtual void SetVisRegionName(char *name){} // override to set vis region names for anyone who cares
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};
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#endif // _plRenderTarget_h
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