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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plDXBufferRefs.h - Hardware Vertex and Index Buffer DeviceRef //
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// Definitions //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 4.25.2001 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plDXBufferRefs_h
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#define _plDXBufferRefs_h
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#include "hsMatrix44.h"
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#include "hsGeometry3.h"
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#include "hsTemplates.h"
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#include "plDXDeviceRef.h"
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struct IDirect3DVertexShader9;
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//// Definitions //////////////////////////////////////////////////////////////
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class plDXVertexBufferRef : public plDXDeviceRef
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{
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public:
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IDirect3DVertexBuffer9* fD3DBuffer;
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UInt32 fCount;
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UInt32 fIndex;
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UInt32 fVertexSize;
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Int32 fOffset;
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UInt8 fFormat;
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plGBufferGroup* fOwner;
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UInt8* fData;
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IDirect3DDevice9* fDevice; // For releasing the VertexShader
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UInt32 fRefTime;
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enum {
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kRebuiltSinceUsed = 0x10, // kDirty = 0x1 is in hsGDeviceRef
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kVolatile = 0x20,
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kSkinned = 0x40
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};
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hsBool HasFlag(UInt32 f) const { return 0 != (fFlags & f); }
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void SetFlag(UInt32 f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; }
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hsBool RebuiltSinceUsed() const { return HasFlag(kRebuiltSinceUsed); }
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void SetRebuiltSinceUsed(hsBool b) { SetFlag(kRebuiltSinceUsed, b); }
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hsBool Volatile() const { return HasFlag(kVolatile); }
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void SetVolatile(hsBool b) { SetFlag(kVolatile, b); }
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hsBool Skinned() const { return HasFlag(kSkinned); }
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void SetSkinned(hsBool b) { SetFlag(kSkinned, b); }
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hsBool Expired(UInt32 t) const { return Volatile() && (IsDirty() || (fRefTime != t)); }
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void SetRefTime(UInt32 t) { fRefTime = t; }
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void Link( plDXVertexBufferRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
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plDXVertexBufferRef* GetNext() { return (plDXVertexBufferRef *)fNext; }
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plDXVertexBufferRef() :
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fD3DBuffer(nil),
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fCount(0),
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fIndex(0),
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fVertexSize(0),
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fOffset(0),
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fOwner(nil),
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fData(nil),
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fFormat(0),
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fRefTime(0),
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fDevice(nil)
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{
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}
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virtual ~plDXVertexBufferRef();
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void Release();
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};
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class plDXIndexBufferRef : public plDXDeviceRef
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{
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public:
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IDirect3DIndexBuffer9* fD3DBuffer;
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UInt32 fCount;
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UInt32 fIndex;
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Int32 fOffset;
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plGBufferGroup* fOwner;
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UInt32 fRefTime;
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D3DPOOL fPoolType;
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enum {
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kRebuiltSinceUsed = 0x10, // kDirty = 0x1 is in hsGDeviceRef
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kVolatile = 0x20
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};
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hsBool HasFlag(UInt32 f) const { return 0 != (fFlags & f); }
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void SetFlag(UInt32 f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; }
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hsBool RebuiltSinceUsed() const { return HasFlag(kRebuiltSinceUsed); }
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void SetRebuiltSinceUsed(hsBool b) { SetFlag(kRebuiltSinceUsed, b); }
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hsBool Volatile() const { return HasFlag(kVolatile); }
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void SetVolatile(hsBool b) { SetFlag(kVolatile, b); }
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hsBool Expired(UInt32 t) const { return Volatile() && (IsDirty() || (fRefTime != t)); }
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void SetRefTime(UInt32 t) { fRefTime = t; }
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void Link( plDXIndexBufferRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
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plDXIndexBufferRef* GetNext() { return (plDXIndexBufferRef *)fNext; }
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plDXIndexBufferRef() :
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fD3DBuffer(nil),
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fCount(0),
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fIndex(0),
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fOffset(0),
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fOwner(nil),
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fRefTime(0),
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fPoolType(D3DPOOL_MANAGED)
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{
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}
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virtual ~plDXIndexBufferRef();
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void Release();
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};
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#endif // _plDXBufferRefs_h
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