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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plAnimTimeConvert_inc
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#define plAnimTimeConvert_inc
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#include "pnFactory/plCreatable.h"
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#include "hsTemplates.h"
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#include "pnNetCommon/plSynchedValue.h"
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#pragma warning (disable: 4284)
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class plSynchedObject;
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class plAnimCmdMsg;
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class plEventCallbackMsg;
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class plATCEaseCurve;
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class plATCState;
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class plATCAnim;
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class plAGMasterMod;
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class plAnimTimeConvert : public plCreatable
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{
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friend class plAnimTimeConvertSDLModifier;
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friend class plAGAnimInstance;
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protected:
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UInt16 fFlags;
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hsScalar fBegin;
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hsScalar fEnd;
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hsScalar fLoopEnd;
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hsScalar fLoopBegin;
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hsScalar fSpeed;
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hsScalar fCurrentAnimTime;
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hsScalar fWrapTime;
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double fLastEvalWorldTime;
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// Do not change fLastEvalWorldTime anywhere except WorldToAnimTime()
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plSynchedObject* fOwner;
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double fLastStateChange;
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typedef std::list<plATCState *> plATCStateList;
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plATCStateList fStates;
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hsTArray<hsScalar> fStopPoints;
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hsTArray<plEventCallbackMsg*> fCallbackMsgs;
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/////////////////////////
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// Ease In/Out stuff
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plATCEaseCurve *fEaseInCurve;
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plATCEaseCurve *fEaseOutCurve;
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plATCEaseCurve *fSpeedEaseCurve;
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plATCEaseCurve *fCurrentEaseCurve; // One of the above, or nil
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//
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/////////////////////////
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hsScalar fInitialBegin;
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hsScalar fInitialEnd;
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static hsScalar ICalcEaseTime(const plATCEaseCurve *curve, double start, double end);
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void IClearSpeedEase();
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void ICheckTimeCallbacks(hsScalar frameStart, hsScalar frameStop);
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hsBool ITimeInFrame(hsScalar secs, hsScalar start, hsScalar stop);
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void ISendCallback(int i);
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plAnimTimeConvert& IStop(double time, hsScalar animTime);
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hsBool IIsStoppedAt(const double &wSecs, const UInt32 &flags, const plATCEaseCurve *curve) const;
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plAnimTimeConvert& IProcessStateChange(double worldTime, hsScalar animTime = -1);
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void IFlushOldStates();
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void IClearAllStates();
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plATCState *IGetState(double wSecs) const;
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plATCState *IGetLatestState() const;
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plAnimTimeConvert& SetFlag(UInt8 f, hsBool on) { if(on)fFlags |= f; else fFlags &= ~f; return *this; }
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public:
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plAnimTimeConvert();
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virtual ~plAnimTimeConvert();
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void Init(plATCAnim *anim, plAGAnimInstance *instance, plAGMasterMod *master);
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CLASSNAME_REGISTER( plAnimTimeConvert );
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GETINTERFACE_ANY( plAnimTimeConvert, plCreatable );
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void SetOwner(plSynchedObject* o);
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const plSynchedObject* GetOwner() const { return fOwner; }
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// ALL WorldToAnimTime functions are only valid if called with a time >= fLastEvalWorldTime.
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hsBool IsStoppedAt(double wSecs) const;
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hsScalar WorldToAnimTime(double wSecs);
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hsScalar WorldToAnimTimeNoUpdate(double wSecs) const; // convert time but don't fire triggers or set state
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protected:
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static hsScalar IWorldToAnimTimeNoUpdate(double wSecs, plATCState *state);
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hsScalar IWorldToAnimTimeBeforeState(double wSecs) const;
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public:
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void SetBegin(hsScalar s) { fBegin = s; }
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void SetEnd(hsScalar s) { fEnd = s; }
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void SetSpeed(hsScalar goal, hsScalar rate = 0);
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void SetLoopPoints(hsScalar begin, hsScalar end) { SetLoopBegin(begin); SetLoopEnd(end); }
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void SetLoopBegin(hsScalar s) { fLoopBegin = s; }
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void SetLoopEnd(hsScalar s) { fLoopEnd = s; }
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void SetEase(hsBool easeIn, UInt8 inType, hsScalar minLength, hsScalar maxLength, hsScalar inLength);
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void SetCurrentEaseCurve(int x); // 0=nil, 1=easeIn, 2=easeOut, 3=speed
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hsScalar GetBegin() const { return fBegin; }
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hsScalar GetEnd() const { return fEnd; }
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hsScalar GetLoopBegin() const { return fLoopBegin; }
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hsScalar GetLoopEnd() const { return fLoopEnd; }
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hsScalar GetSpeed() const { return fSpeed; }
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hsTArray<hsScalar> &GetStopPoints() { return fStopPoints; }
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hsScalar GetBestStopDist(hsScalar min, hsScalar max, hsScalar norm, hsScalar time) const;
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int GetCurrentEaseCurve() const; // returns 0=nil, 1=easeIn, 2=easeOut, 3=speed
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void ResizeStates(int cnt);
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void ResetWrap();
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plAnimTimeConvert& ClearFlags() { fFlags = kNone; return *this; }
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hsBool GetFlag(UInt8 f) const { return (fFlags & f) ? true : false; }
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plAnimTimeConvert& InitStop(); // Called when initializing an anim that doesn't autostart
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plAnimTimeConvert& Stop(hsBool on);
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plAnimTimeConvert& Stop(double s = -1.0);
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plAnimTimeConvert& Start(double s = -1.0);
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plAnimTimeConvert& PlayToTime(hsScalar time);
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plAnimTimeConvert& PlayToPercentage(hsScalar percent); // zero to one.
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plAnimTimeConvert& Loop(hsBool on);
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plAnimTimeConvert& Loop() { return Loop(true); }
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plAnimTimeConvert& NoLoop() { return Loop(false); }
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plAnimTimeConvert& Backwards(hsBool on);
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plAnimTimeConvert& Backwards();
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plAnimTimeConvert& Forewards();
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hsBool IsStopped() const { return 0 != (fFlags & kStopped); }
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hsBool IsLooped() const { return 0 != (fFlags & kLoop); }
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hsBool IsBackwards() const { return 0 != (fFlags & kBackwards); }
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hsBool IsForewards() const { return !(fFlags & kBackwards); }
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double LastEvalWorldTime() const { return fLastEvalWorldTime; }
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hsScalar CurrentAnimTime() const { return fCurrentAnimTime; }
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void SetCurrentAnimTime(hsScalar s, hsBool jump = false);
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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hsBool HandleCmd(plAnimCmdMsg* msg);
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void AddCallback(plEventCallbackMsg* pMsg);
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void RemoveCallback(plEventCallbackMsg* pMsg);
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void ClearCallbacks();
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void EnableCallbacks(hsBool val);
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enum plAnimTimeFlags {
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kNone = 0x0,
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kStopped = 0x1,
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kLoop = 0x2,
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kBackwards = 0x4,
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kWrap = 0x8,
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kNeedsReset = 0x10,
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kEasingIn = 0x20,
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kForcedMove = 0x40,
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kNoCallbacks = 0x80,
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kFlagsMask = 0xff
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};
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enum plEaseCurveType {
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kEaseNone,
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kEaseIn,
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kEaseOut,
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kEaseSpeed,
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};
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};
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// Rules for happy ease curves:
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// 1. Any time value between 0 and fLength is kosher.
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// 2. Velocity values accepted/returned are in the range [fStartSpeed, fSpeed]
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// (some tolerance for values REALLY close to the limit, to account for floating-point inaccuracy)
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class plATCEaseCurve : public plCreatable
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{
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protected:
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hsScalar fStartSpeed;
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hsScalar fMinLength;
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hsScalar fMaxLength;
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hsScalar fNormLength;
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public:
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CLASSNAME_REGISTER( plATCEaseCurve );
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GETINTERFACE_ANY( plATCEaseCurve, plCreatable );
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double fBeginWorldTime;
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hsScalar fLength;
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hsScalar fSpeed; // The anim's target ("full") speed.
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static plATCEaseCurve *CreateEaseCurve(UInt8 type, hsScalar minLength, hsScalar maxLength, hsScalar normLength,
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hsScalar startSpeed, hsScalar goalSpeed);
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double GetEndWorldTime() const { return fBeginWorldTime + fLength; }
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virtual plATCEaseCurve *Clone() const = 0;
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virtual void Read(hsStream *s, hsResMgr *mgr);
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virtual void Write(hsStream *s, hsResMgr *mgr);
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virtual void RecalcToSpeed(hsScalar startSpeed, hsScalar goalSpeed, hsBool preserveRate = false);
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virtual void SetLengthOnRate(hsScalar rate);
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virtual void SetLengthOnDistance(hsScalar dist) = 0;
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virtual hsScalar PositionGivenTime(hsScalar time) const = 0;
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virtual hsScalar VelocityGivenTime(hsScalar time) const = 0;
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virtual hsScalar TimeGivenVelocity(hsScalar velocity) const = 0;
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virtual hsScalar GetMinDistance();
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virtual hsScalar GetMaxDistance();
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virtual hsScalar GetNormDistance();
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};
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class plConstAccelEaseCurve : public plATCEaseCurve
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{
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public:
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plConstAccelEaseCurve();
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plConstAccelEaseCurve(hsScalar minLength, hsScalar maxLength, hsScalar length,
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hsScalar startSpeed, hsScalar goalSpeed);
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CLASSNAME_REGISTER( plConstAccelEaseCurve );
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GETINTERFACE_ANY( plConstAccelEaseCurve, plATCEaseCurve );
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virtual plATCEaseCurve *Clone() const;
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virtual void SetLengthOnDistance(hsScalar dist);
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virtual hsScalar PositionGivenTime(hsScalar time) const;
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virtual hsScalar VelocityGivenTime(hsScalar time) const;
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virtual hsScalar TimeGivenVelocity(hsScalar velocity) const;
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};
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class plSplineEaseCurve : public plATCEaseCurve
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{
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public:
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plSplineEaseCurve();
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plSplineEaseCurve(hsScalar minLength, hsScalar maxLength, hsScalar length,
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hsScalar startSpeed, hsScalar goalSpeed);
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CLASSNAME_REGISTER( plSplineEaseCurve );
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GETINTERFACE_ANY( plSplineEaseCurve, plATCEaseCurve );
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virtual void Read(hsStream *s, hsResMgr *mgr);
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virtual void Write(hsStream *s, hsResMgr *mgr);
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virtual plATCEaseCurve *Clone() const;
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virtual void RecalcToSpeed(hsScalar startSpeed, hsScalar goalSpeed, hsBool preserveRate = false);
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virtual void SetLengthOnDistance(hsScalar dist);
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virtual hsScalar PositionGivenTime(hsScalar time) const;
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virtual hsScalar VelocityGivenTime(hsScalar time) const;
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virtual hsScalar TimeGivenVelocity(hsScalar velocity) const;
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hsScalar fCoef[4];
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};
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class plATCState
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{
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public:
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plATCState() : fEaseCurve(nil) {}
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~plATCState() { delete fEaseCurve; }
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void Read(hsStream *s, hsResMgr *mgr);
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void Write(hsStream *s, hsResMgr *mgr);
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double fStartWorldTime;
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hsScalar fStartAnimTime;
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UInt8 fFlags;
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hsScalar fBegin;
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hsScalar fEnd;
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hsScalar fLoopBegin;
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hsScalar fLoopEnd;
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hsScalar fSpeed;
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hsScalar fWrapTime;
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plATCEaseCurve *fEaseCurve;
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};
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#endif // plAnimTimeConvert_inc
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