|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#include "hsTypes.h"
|
|
|
|
#include "hsMemory.h"
|
|
|
|
#include "hsSfxGlobalShade.h"
|
|
|
|
#include "hsStream.h"
|
|
|
|
//#include "../plPipeline/hsG3DDevice.h"
|
|
|
|
#include "../plPipeline/plPipeline.h"
|
|
|
|
#include "../plGLight/hsGProjector3.h"
|
|
|
|
#include "../plSurface/hsGLayer.h"
|
|
|
|
#include "../plSurface/hsGMaterial.h"
|
|
|
|
#include "../plDrawable/plDrawable.h"
|
|
|
|
#include "../plIntersect/hsBounds.h"
|
|
|
|
|
|
|
|
|
|
|
|
void hsSfxGlobalShade::ISetIntensity(hsPoint3& pos)
|
|
|
|
{
|
|
|
|
if( fGSFlags & kFromFog )
|
|
|
|
ISetFromFog(pos);
|
|
|
|
else
|
|
|
|
if( fGSFlags & kFromClear )
|
|
|
|
ISetFromClear(pos);
|
|
|
|
else
|
|
|
|
if( fGSFlags & kFromLights )
|
|
|
|
ISetFromLights(pos);
|
|
|
|
|
|
|
|
fIntensity.a = hsMaximum(fIntensity.r, hsMaximum(fIntensity.g, fIntensity.b));
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSfxGlobalShade::ISetFromClear(hsPoint3& pos)
|
|
|
|
{
|
|
|
|
fIntensity.Set(0,0,0,0);
|
|
|
|
#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
|
|
|
|
hsG3DDevice* dev = fPipeline->Get3DDevice();
|
|
|
|
hsGEnvironment* env = dev->GetEnvironment();
|
|
|
|
if( env && (env->GetFlags() & hsGEnvironment::kClearColorSet) )
|
|
|
|
{
|
|
|
|
fIntensity = env->GetClearColor();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSfxGlobalShade::ISetFromFog(hsPoint3& pos)
|
|
|
|
{
|
|
|
|
fIntensity.Set(0,0,0,0);
|
|
|
|
#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
|
|
|
|
hsG3DDevice* dev = fPipeline->Get3DDevice();
|
|
|
|
hsGEnvironment* env = dev->GetEnvironment();
|
|
|
|
if( env && (env->GetFlags() & hsGEnvironment::kFogColorSet) )
|
|
|
|
{
|
|
|
|
fIntensity = env->GetFogColor();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSfxGlobalShade::ISetFromLights(hsPoint3& pos)
|
|
|
|
{
|
|
|
|
fIntensity = ISumLights(pos);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsColorRGBA hsSfxGlobalShade::ISumLights(hsPoint3& pos)
|
|
|
|
{
|
|
|
|
hsColorRGBA accum;
|
|
|
|
accum.Set(0,0,0,0);
|
|
|
|
|
|
|
|
#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
|
|
|
|
hsG3DDevice* dev = fPipeline->Get3DDevice();
|
|
|
|
for( dev->FirstProjector(); dev->MoreProjectors(); dev->IncProjector() )
|
|
|
|
{
|
|
|
|
hsGProjector3* proj = dev->CurrProjector();
|
|
|
|
|
|
|
|
if( proj->IsOmni() )
|
|
|
|
{
|
|
|
|
hsScalar intensity = proj->AttenuatePoint(&pos) * proj->GetIntensity();
|
|
|
|
|
|
|
|
if( intensity > 0.f )
|
|
|
|
{
|
|
|
|
hsColorRGBA col = intensity * proj->GetLightColor();
|
|
|
|
accum += col;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if( proj->IsPerspective() ) // spot
|
|
|
|
{
|
|
|
|
hsPoint4 ang;
|
|
|
|
UInt32 clips;
|
|
|
|
proj->GetNdcPoints(1, &pos, sizeof(pos), &ang, kClipAll, &clips);
|
|
|
|
|
|
|
|
if( !clips
|
|
|
|
|| !( proj->IsAttenuated() || proj->AttenuatesAlpha() || (clips & ~kClipYon) )
|
|
|
|
)
|
|
|
|
{
|
|
|
|
hsScalar intensity = proj->AttenuatePoint(&pos) * proj->GetIntensity();
|
|
|
|
|
|
|
|
if( intensity > 0.f )
|
|
|
|
{
|
|
|
|
hsColorRGBA col = intensity * proj->GetLightColor();
|
|
|
|
accum += col;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // directional
|
|
|
|
{
|
|
|
|
hsColorRGBA col = proj->GetIntensity() * proj->GetLightColor();
|
|
|
|
accum += col;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
return accum;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSfxGlobalShade::ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList)
|
|
|
|
{
|
|
|
|
if( fCurrentLayer )
|
|
|
|
{
|
|
|
|
if( fGSFlags & kAffectDiffuse )
|
|
|
|
fCurrentLayer->SetColor(fRestoreColor.r, fRestoreColor.g, fRestoreColor.b, fRestoreColor.a);
|
|
|
|
else
|
|
|
|
fCurrentLayer->SetAmbientColor(fRestoreColor.r, fRestoreColor.g, fRestoreColor.b, fRestoreColor.a);
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
|
|
|
|
hsG3DDevice* dev = fPipeline->Get3DDevice();
|
|
|
|
hsRefCnt_SafeAssign(fCurrentLayer, dev->GetCurrentLayer());
|
|
|
|
if( fCurrentLayer )
|
|
|
|
{
|
|
|
|
fRestoreColor = fGSFlags & kAffectDiffuse ? fCurrentLayer->GetColor() : fCurrentLayer->GetAmbientColor();
|
|
|
|
hsColorRGBA col = fAmbient;
|
|
|
|
if( fGSFlags & kScalarIntensity )
|
|
|
|
{
|
|
|
|
col.r += fDiffuse.r * fIntensity.a;
|
|
|
|
col.g += fDiffuse.g * fIntensity.a;
|
|
|
|
col.b += fDiffuse.b * fIntensity.a;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
col.r += fDiffuse.r * fIntensity.r;
|
|
|
|
col.g += fDiffuse.g * fIntensity.g;
|
|
|
|
col.b += fDiffuse.b * fIntensity.b;
|
|
|
|
}
|
|
|
|
if( fGSFlags & kAffectDiffuse )
|
|
|
|
fCurrentLayer->SetColor(col.r, col.g, col.b, fRestoreColor.a);
|
|
|
|
else
|
|
|
|
fCurrentLayer->SetAmbientColor(col.r, col.g, col.b, fRestoreColor.a);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool32 hsSfxGlobalShade::BeginObject(plPipeline* pipe, plDrawable* obj)
|
|
|
|
{
|
|
|
|
hsBool32 retVal = hsGRenderProcs::BeginObject(pipe, obj);
|
|
|
|
|
|
|
|
const hsBounds3Ext& bnd = obj->GetLocalBounds();
|
|
|
|
hsPoint3 pos = bnd.GetCenter();
|
|
|
|
ISetIntensity(pos);
|
|
|
|
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSfxGlobalShade::EndObject()
|
|
|
|
{
|
|
|
|
hsGRenderProcs::EndObject();
|
|
|
|
if( fCurrentLayer )
|
|
|
|
{
|
|
|
|
if( fGSFlags & kAffectDiffuse )
|
|
|
|
fCurrentLayer->SetColor(fRestoreColor.r, fRestoreColor.g, fRestoreColor.b, fRestoreColor.a);
|
|
|
|
else
|
|
|
|
fCurrentLayer->SetAmbientColor(fRestoreColor.r, fRestoreColor.g, fRestoreColor.b, fRestoreColor.a);
|
|
|
|
hsRefCnt_SafeUnRef(fCurrentLayer);
|
|
|
|
fCurrentLayer = nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSfxGlobalShade::Read(hsStream* s)
|
|
|
|
{
|
|
|
|
fGSFlags = s->ReadSwap32();
|
|
|
|
fAmbient.Read(s);
|
|
|
|
fDiffuse.Read(s);
|
|
|
|
if( fGSFlags & kFromLights )
|
|
|
|
fGSFlags |= kAffectDiffuse;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSfxGlobalShade::Write(hsStream* s)
|
|
|
|
{
|
|
|
|
s->WriteSwap32(fGSFlags);
|
|
|
|
fAmbient.Write(s);
|
|
|
|
fDiffuse.Write(s);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsSfxGlobalShade::hsSfxGlobalShade()
|
|
|
|
{
|
|
|
|
fCurrentLayer = nil;
|
|
|
|
fGSFlags = 0;
|
|
|
|
fAmbient.Set(0,0,0,0);
|
|
|
|
fDiffuse.Set(1.f,1.f,1.f,1.f);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsSfxGlobalShade::~hsSfxGlobalShade()
|
|
|
|
{
|
|
|
|
hsRefCnt_SafeUnRef(fCurrentLayer); // should be nil anyway unless we're destroyed during processing
|
|
|
|
}
|
|
|
|
|