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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PL_AV_BRAIN_SWIM_H
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#define PL_AV_BRAIN_SWIM_H
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#include "plAvBrain.h"
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#include "hsTemplates.h"
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#include "pnKeyedObject/plKey.h"
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class plArmatureMod;
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class plControlEventMsg;
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class plLOSRequestMsg;
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class plSwimRegionInterface;
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class plSwimStrategy;
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class plAvBrainSwim : public plArmatureBrain
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{
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public:
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plAvBrainSwim();
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virtual ~plAvBrainSwim();
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CLASSNAME_REGISTER( plAvBrainSwim );
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GETINTERFACE_ANY( plAvBrainSwim, plArmatureBrain );
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virtual void Activate(plArmatureModBase *avMod);
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hsBool Apply(double time, hsScalar elapsed);
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virtual void Deactivate();
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virtual void Suspend();
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virtual void Resume();
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virtual void DumpToDebugDisplay(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt);
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hsBool MsgReceive(plMessage *msg);
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bool IsWalking();
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bool IsWading();
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bool IsSwimming();
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hsScalar GetSurfaceDistance() { return fSurfaceDistance; }
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plSwimStrategy *fSwimStrategy;
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static const hsScalar kMinSwimDepth;
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protected:
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void IStartWading();
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void IStartSwimming(bool is2D);
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hsBool IProcessSwimming2D(double time, float elapsed);
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hsBool IProcessSwimming3D(double time, float elapsed);
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hsBool IProcessWading(double time, float elapsed);
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hsBool IProcessClimbingOut(double time, float elapsed);
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hsBool IProcessBehaviors(double time, float elapsed);
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virtual hsBool IInitAnimations();
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void IProbeSurface();
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hsBool IHandleControlMsg(plControlEventMsg* msg);
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float IGetTargetZ();
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float fSurfaceDistance;
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plLOSRequestMsg *fSurfaceProbeMsg;
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plSwimRegionInterface *fCurrentRegion;
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enum Mode {
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kWading,
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kSwimming2D,
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kSwimming3D,
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kClimbingOut,
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kAbort,
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kWalking,
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} fMode;
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enum
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{
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kTreadWater,
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kSwimForward,
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kSwimForwardFast,
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kSwimBack,
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kSwimLeft,
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kSwimRight,
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kSwimTurnLeft,
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kSwimTurnRight,
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kTreadTurnLeft,
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kTreadTurnRight,
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kSwimBehaviorMax,
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};
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};
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#endif PL_AV_BRAIN_SWIM_H
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