|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef SERVER
|
|
|
|
|
|
|
|
#ifndef plNetAddress_h_inc
|
|
|
|
#define plNetAddress_h_inc
|
|
|
|
|
|
|
|
#include "hsUtils.h"
|
|
|
|
#include "hsStlUtils.h"
|
|
|
|
#include "hsStream.h"
|
|
|
|
|
|
|
|
#if defined(HS_BUILD_FOR_WIN32)
|
|
|
|
#include "hsWindows.h"
|
|
|
|
#elif defined( HS_BUILD_FOR_UNIX )
|
|
|
|
#include <sys/socket.h>
|
|
|
|
#include <netinet/in.h>
|
|
|
|
#include <arpa/inet.h>
|
|
|
|
#include <netdb.h>
|
|
|
|
#else
|
|
|
|
#error "Must Include net stuff for this OS here"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef SetPort
|
|
|
|
#undef SetPort
|
|
|
|
#endif
|
|
|
|
|
|
|
|
typedef sockaddr_in AddressType;
|
|
|
|
|
|
|
|
class plNetAddress
|
|
|
|
{
|
|
|
|
// fAddr must be first field
|
|
|
|
AddressType fAddr;
|
|
|
|
|
|
|
|
public:
|
|
|
|
plNetAddress();
|
|
|
|
plNetAddress(UInt32 addr, int port);
|
|
|
|
plNetAddress(const char * addr, int port);
|
|
|
|
virtual ~plNetAddress(){}
|
|
|
|
|
|
|
|
void Clear();
|
|
|
|
bool SetAnyAddr();
|
|
|
|
bool SetAnyPort();
|
|
|
|
bool SetPort(int port);
|
|
|
|
bool SetHost(const char * hostname);
|
|
|
|
bool SetHost(UInt32 ip4addr);
|
|
|
|
int GetPort() const;
|
|
|
|
std::string GetHostString() const;
|
|
|
|
UInt32 GetHost() const;
|
|
|
|
std::string GetHostWithPort() const;
|
|
|
|
const AddressType & GetAddressInfo() const { return fAddr; }
|
|
|
|
AddressType & GetAddressInfo() { return fAddr; }
|
|
|
|
|
|
|
|
std::string AsString() const;
|
|
|
|
|
|
|
|
void Read(hsStream * stream);
|
|
|
|
void Write(hsStream * stream);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif // plNetAddress_h_inc
|
|
|
|
#endif // SERVER
|