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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plPlates - Header file for the plates and plPlateManager //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _plPlates_h
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#define _plPlates_h
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#include "hsTypes.h"
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#include "hsStlUtils.h"
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#include "hsColorRGBA.h"
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#include "hsTemplates.h"
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#include "hsUtils.h"
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#include "hsMatrix44.h"
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//// plPlate Class Definition ////////////////////////////////////////////////
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// plPlate is the actual plate object that represents one plate on the
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// screen. It has a transform matrix (which includes position, scale and
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// rotation), a material, a depth value and a color that is applied to all
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// four corners. All plates are parallelograms.
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class plPlateManager;
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class hsGMaterial;
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class plMipmap;
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class plBitmap;
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class plPlate
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{
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friend class plPlateManager;
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protected:
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hsMatrix44 fXformMatrix;
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hsGMaterial *fMaterial;
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plMipmap *fMipmap;
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hsScalar fDepth, fOpacity;
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UInt32 fFlags;
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char fTitle[ 64 ];
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plPlate *fNext;
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plPlate **fPrevPtr;
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plPlate **fOwningHandle;
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static UInt32 fMagicUniqueKeyInt;
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plPlate( plPlate** owningHandle );
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virtual ~plPlate();
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void ILink( plPlate **back );
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void IUnlink( void )
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{
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hsAssert( fPrevPtr, "Plate not in list" );
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if( fNext )
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fNext->fPrevPtr = fPrevPtr;
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*fPrevPtr = fNext;
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fNext = nil;
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fPrevPtr = nil;
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}
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void ISetResourceAlphas(UInt32 colorKey);
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public:
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enum
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{
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kFlagVisible = 0x00000001,
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kFlagLocalMaterial = 0x00000002,
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kFlagIsAGraph = 0x00000004
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};
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/// Basic properties
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void SetTransform( hsMatrix44 &matrix, hsBool reSort = true );
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void SetMaterial( hsGMaterial *material );
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void SetTexture(plBitmap *texture); // Creates a new single layer material to use the texture.
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void SetTitle( const char *title ) { if( title != nil ) strncpy( fTitle, title, sizeof( fTitle ) ); else fTitle[ 0 ] = 0; }
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hsGMaterial *GetMaterial( void ) { return fMaterial; }
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hsMatrix44 &GetTransform( void ) { return fXformMatrix; }
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const char *GetTitle( void ) { return fTitle; }
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UInt32 GetFlags( void ) { return fFlags; }
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void SetVisible( hsBool vis ) { if( vis ) fFlags |= kFlagVisible; else fFlags &= ~kFlagVisible; }
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hsBool IsVisible( void );
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void SetOpacity( hsScalar opacity = 1.f );
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plPlate *GetNext( void ) { return fNext; }
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/// Helper functions
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void SetDepth( hsScalar depth) { fDepth = depth; }
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void SetPosition( hsScalar x, hsScalar y, hsScalar z = -1.0f );
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void SetSize( hsScalar width, hsScalar height, bool adjustByAspectRatio = false );
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plMipmap *CreateMaterial( UInt32 width, UInt32 height, hsBool withAlpha, plMipmap* texture = NULL );
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void CreateFromResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
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void ReloadFromResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
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void CreateFromJPEGResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
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void ReloadFromJPEGResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
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};
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//// plGraphPlate Class Definition ///////////////////////////////////////////
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// A derivation of plPlate that maintains a procedural texture which displays
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// a scrolling graph of data.
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class plGraphPlate : public plPlate
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{
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protected:
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UInt32 fBGHexColor, fAxesHexColor, fGraphHexColor;
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std::vector<UInt32> fDataHexColors;
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UInt32 fMin, fMax, fLabelMin, fLabelMax;
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std::vector<Int32> fLastValues;
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std::vector<std::string> fLabelText;
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UInt32 IMakePow2( UInt32 value );
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void IDrawNumber( UInt32 number, UInt32 *dataPtr, UInt32 stride, UInt32 color );
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void IDrawDigit( char digit, UInt32 *dataPtr, UInt32 stride, UInt32 color );
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public:
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plGraphPlate( plPlate **owningHandle );
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virtual ~plGraphPlate();
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void SetDataRange( UInt32 min, UInt32 max, UInt32 width );
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void SetDataLabels( UInt32 min, UInt32 max );
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void SetLabelText( char *text1, char *text2 = nil, char *text3 = nil, char *text4 = nil );
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void SetLabelText( const std::vector<std::string> & text );
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void ClearData( void );
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void AddData( Int32 value, Int32 value2 = -1, Int32 value3 = -1, Int32 value4 = -1 );
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void AddData( std::vector<Int32> values );
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void SetColors( UInt32 bgHexColor = 0x80000000, UInt32 axesHexColor = 0xffffffff, UInt32 dataHexColor = 0xff00ff00, UInt32 graphHexColor = 0x80ff0000 );
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void SetDataColors( UInt32 hexColor1 = 0xff00ff00, UInt32 hexColor2 = 0xff0000ff, UInt32 hexColor3 = 0xffffff00, UInt32 hexColor4 = 0xffff00ff );
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void SetDataColors( const std::vector<UInt32> & hexColors );
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const char *GetLabelText( int i ) { return fLabelText[ i ].c_str(); }
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const UInt32 GetDataColor( int i ) { return fDataHexColors[ i ]; }
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const UInt32 GetNumLabels() { return fLabelText.size(); }
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const UInt32 GetNumColors() { return fDataHexColors.size(); }
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};
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//// plPlateManager Class Definition /////////////////////////////////////////
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// This class handles all the plates--it keeps track of all the plates,
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// creates and destroys them, and draws them when the pipeline tells it to.
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class plPipeline;
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class plPlateManager
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{
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friend class plPlate;
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private:
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static plPlateManager *fInstance;
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protected:
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plPlate *fPlates;
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plPipeline *fOwner;
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hsBool fCreatedSucessfully;
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plPlateManager( plPipeline *pipe )
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{
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fInstance = this;
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fPlates = nil;
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fOwner = pipe;
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fCreatedSucessfully = true;
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}
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virtual void IDrawToDevice( plPipeline *pipe ) = 0;
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void IResortPlate( plPlate *plate, bool fromCurrent );
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public:
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virtual ~plPlateManager();
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static plPlateManager &Instance( void ) { return *fInstance; }
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static bool InstanceValid( void ) { return fInstance != nil; }
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void CreatePlate( plPlate **handle );
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void CreatePlate( plPlate **handle, hsScalar width, hsScalar height );
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void CreatePlate( plPlate **handle, hsScalar x, hsScalar y, hsScalar width, hsScalar height );
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void CreateGraphPlate( plGraphPlate **handle );
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void DestroyPlate( plPlate *plate );
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void SetPlateScreenPos( plPlate *plate, UInt32 x, UInt32 y );
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void SetPlatePixelSize( plPlate *plate, UInt32 pWidth, UInt32 pHeight );
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UInt32 GetPipeWidth( void );
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UInt32 GetPipeHeight( void );
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void DrawToDevice( plPipeline *pipe );
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hsBool IsValid( void ) { return fCreatedSucessfully; }
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};
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// Sets the hInstance that we load our resources from. A SceneViewer hack.
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void SetHInstance(void *instance);
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#endif //_plPlates_h
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