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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plDebugText and plDebugTextManager Functions //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "plPipeline.h"
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#include "plDebugText.h"
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#include "plTextFont.h"
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//////////////////////////////////////////////////////////////////////////////
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//// plDebugText Functions ///////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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plDebugText plDebugText::fInstance;
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//// DrawString //////////////////////////////////////////////////////////////
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void plDebugText::DrawString( UInt16 x, UInt16 y, const char *string, UInt32 hexColor, UInt8 style )
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{
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if( IsEnabled() && fManager && string != nil && string[ 0 ] != 0 )
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fManager->AddString( x, y, string, hexColor, style, fDrawOnTopMode );
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}
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//// CalcStringWidth /////////////////////////////////////////////////////////
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UInt32 plDebugText::CalcStringWidth( const char *string )
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{
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if( IsEnabled() && fManager && string )
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return fManager->CalcStringWidth( string );
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return 0;
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}
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//// DrawRect ////////////////////////////////////////////////////////////////
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// TEMPORARY function to draw a flat-shaded 2D rectangle to the screen. Used
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// to create a background for our console; will be obliterated once we figure
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// a better way to do so.
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void plDebugText::DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor )
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{
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if( IsEnabled() && fManager )
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fManager->DrawRect( left, top, right, bottom, hexColor, fDrawOnTopMode );
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}
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//// Draw3DBorder ////////////////////////////////////////////////////////////
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void plDebugText::Draw3DBorder( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor1, UInt32 hexColor2 )
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{
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if( IsEnabled() && fManager )
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fManager->Draw3DBorder( left, top, right, bottom, hexColor1, hexColor2, fDrawOnTopMode );
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}
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//// GetScreenSize ///////////////////////////////////////////////////////////
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void plDebugText::GetScreenSize( UInt32 *width, UInt32 *height )
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{
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if( fManager )
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fManager->GetScreenSize( width, height );
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}
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UInt16 plDebugText::GetFontHeight()
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{
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if (fManager)
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return fManager->GetFontHeight();
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////////
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//// plDebugTextManager Functions ////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//// plDebugTextNode Constructor /////////////////////////////////////////////
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plDebugTextManager::plDebugTextNode::plDebugTextNode( const char *s, UInt32 c, UInt16 x, UInt16 y, UInt8 style )
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{
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HSMemory::Clear( fText, sizeof( fText ) );
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strncpy( fText, s, sizeof( fText ) - 1 );
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fColor = c;
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fX = x;
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fY = y;
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fStyle = style;
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}
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plDebugTextManager::plDebugTextNode::plDebugTextNode( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 c )
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{
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memset( fText, 0, sizeof( fText ) );
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fColor = c;
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fX = left;
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fY = top;
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fRight = right;
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fBottom = bottom;
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fStyle = 0xff;
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}
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plDebugTextManager::plDebugTextNode::plDebugTextNode( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 c1, UInt32 c2 )
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{
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memset( fText, 0, sizeof( fText ) );
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fColor = c1;
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fDarkColor = c2;
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fX = left;
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fY = top;
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fRight = right;
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fBottom = bottom;
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fStyle = 0xfe;
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}
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//// plDebugTextManager destructor ///////////////////////////////////////////
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plDebugTextManager::~plDebugTextManager()
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{
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if( fFont != nil )
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delete fFont;
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}
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//// AddString ///////////////////////////////////////////////////////////////
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void plDebugTextManager::AddString( UInt16 x, UInt16 y, const char *s, UInt32 hexColor, UInt8 style, hsBool drawOnTop )
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{
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if( drawOnTop )
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fDrawOnTopList.Append( plDebugTextNode( s, hexColor, x, y, style ) );
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else
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fList.Append( plDebugTextNode( s, hexColor, x, y, style ) );
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}
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//// DrawRect ////////////////////////////////////////////////////////////////
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// TEMPORARY function to draw a flat-shaded 2D rectangle to the screen. Used
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// to create a background for our console; will be obliterated once we figure
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// a better way to do so.
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void plDebugTextManager::DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor, hsBool drawOnTop )
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{
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if( drawOnTop )
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fDrawOnTopList.Append( plDebugTextNode( left, top, right, bottom, hexColor ) );
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else
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fList.Append( plDebugTextNode( left, top, right, bottom, hexColor ) );
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}
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//// Draw3DBorder ////////////////////////////////////////////////////////////
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void plDebugTextManager::Draw3DBorder( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor1, UInt32 hexColor2, hsBool drawOnTop )
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{
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if( drawOnTop )
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fDrawOnTopList.Append( plDebugTextNode( left, top, right, bottom, hexColor1, hexColor2 ) );
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else
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fList.Append( plDebugTextNode( left, top, right, bottom, hexColor1, hexColor2 ) );
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}
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//// DrawToDevice ////////////////////////////////////////////////////////////
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void plDebugTextManager::DrawToDevice( plPipeline *pipe )
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{
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int i, j;
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hsTArray<plDebugTextNode> *list;
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if( fList.GetCount() == 0 && fDrawOnTopList.GetCount() == 0 )
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{
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return;
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}
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if( fFont == nil )
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{
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// Create font first time around
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fFont = pipe->MakeTextFont( (char *)plDebugText::Instance().GetFontFace(),
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plDebugText::Instance().GetFontSize() );
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if( fFont == nil )
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{
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plDebugText::Instance().DisablePermanently();
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return;
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}
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}
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// Get stuff
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fSWidth = pipe->Width();
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fSHeight = pipe->Height();
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// Start other stuff
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fFont->SaveStates();
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for( j = 0; j < 2; j++ )
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{
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if( j == 0 )
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list = &fList;
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else
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list = &fDrawOnTopList;
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for( i = 0; i < list->GetCount(); i++ )
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{
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plDebugTextNode& node = (*list)[i];
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if( node.fStyle == 0xff )
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{
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fFont->DrawRect( node.fX, node.fY,
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node.fRight, node.fBottom, node.fColor );
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}
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else if( node.fStyle == 0xfe )
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{
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fFont->Draw3DBorder( node.fX, node.fY,
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node.fRight, node.fBottom, node.fColor, node.fDarkColor );
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}
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else
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{
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/// Draw string only if its in bounds (clip to right edge if necessary)
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if( node.fX >= 0 && node.fY >= 0 )
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{
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if( node.fY + fFont->GetFontHeight() < fSHeight )
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{
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if( node.fX + CalcStringWidth( node.fText ) < fSWidth )
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{
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fFont->DrawString( node.fText, node.fX, node.fY,
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node.fColor, node.fStyle );
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}
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else
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{
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fFont->DrawString( node.fText, node.fX, node.fY,
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node.fColor, node.fStyle, fSWidth );
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}
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}
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}
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}
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}
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}
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// Call this to ensure the font object finishes all its drawing
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fFont->FlushDraws();
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fFont->RestoreStates();
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fList.Reset();
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fDrawOnTopList.Reset();
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}
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//// CalcStringWidth /////////////////////////////////////////////////////////
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UInt32 plDebugTextManager::CalcStringWidth( const char *string )
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{
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if( !plDebugText::Instance().IsEnabled() || fFont == nil )
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return 0;
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return fFont->CalcStringWidth( string );
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}
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//// GetScreenSize ///////////////////////////////////////////////////////////
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void plDebugTextManager::GetScreenSize( UInt32 *width, UInt32 *height )
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{
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if( width != nil )
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*width = fSWidth;
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if( height != nil )
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*height = fSHeight;
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}
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UInt16 plDebugTextManager::GetFontHeight()
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{
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if (fFont)
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return fFont->GetFontHeight();
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// Just return a quick default height until we get a real font
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return 10;
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}
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