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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plSpanTemplate_inc
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#define plSpanTemplate_inc
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#include "hsGeometry3.h"
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#include "hsBounds.h"
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#include "hsColorRGBA.h"
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#include "plRenderLevel.h"
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class hsStream;
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class INode;
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class hsGMaterial;
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class plSpanTemplate
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{
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public:
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// 99% of the time, the defaults are fine. Just tell me
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// how many UVWs, and whether you've got color.
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static UInt16 MakeFormat(hsBool hasColor, int numUVWs,
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hsBool hasWgtIdx = false,
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int numWgts = 0,
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hsBool hasNorm = true,
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hsBool hasPos = true,
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hsBool hasColor2 = true)
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{
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return (hasPos ? kPosMask : 0)
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| (hasColor ? kColorMask : 0)
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| (hasWgtIdx ? kWgtIdxMask : 0)
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| ((numUVWs << 4) & kUVWMask)
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| ((numWgts << 8) & kWeightMask)
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| (hasColor2 ? kColor2Mask : 0); // Till we can get this out of here.
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};
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enum
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{
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kPosMask = 0x1,
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kNormMask = 0x2,
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kColorMask = 0x4,
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kWgtIdxMask = 0x8,
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kUVWMask = 0xf0,
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kWeightMask = 0x300,
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kColor2Mask = 0x400
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};
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enum Channel
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{
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kPosition,
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kWeight,
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kWgtIdx,
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kNormal,
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kColor,
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kColor2,
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kUVW
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};
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protected:
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UInt16 fNumVerts;
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UInt16 fFormat;
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UInt8 fStride;
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UInt16 fNumTris;
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// Data stored interleaved. Any channels may be omitted, but
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// existing channels are in exactly the following order:
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// Position
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// Weights
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// Indices
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// Normal
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// Color
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// Color2
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// UVWs
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UInt8* fData;
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UInt16* fIndices;
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friend class plClusterUtil;
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public:
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plSpanTemplate();
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virtual ~plSpanTemplate() { DeAlloc(); }
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const UInt8* VertData() const { return fData; }
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const UInt16* IndexData() const { return fIndices; }
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UInt32 NumVerts() const { return fNumVerts; }
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UInt32 Stride() const { return UInt32(fStride); }
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UInt32 CalcStride();
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UInt32 VertSize() const { return NumVerts() * Stride(); }
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UInt32 NumTris() const { return fNumTris; }
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UInt32 NumIndices() const { return NumTris() * 3; }
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UInt32 IndexSize() const { return NumIndices() * sizeof(UInt16); }
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UInt8 PositionOffset() const { return UInt8(0); }
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UInt8 WgtIdxOffset() const { return UInt8(PositionOffset() + NumPos() * sizeof(hsPoint3)); }
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UInt8 WeightOffset() const { return UInt8(WgtIdxOffset() + NumWgtIdx() * sizeof(UInt32)); }
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UInt8 NormalOffset() const { return UInt8(WeightOffset() + NumWeights() * sizeof(hsScalar)); }
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UInt8 ColorOffset() const { return UInt8(NormalOffset() + NumNorm() * sizeof(hsVector3)); }
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UInt8 Color2Offset() const { return UInt8(ColorOffset() + NumColor() * sizeof(UInt32)); }
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UInt8 UVWOffset() const { return UInt8(Color2Offset() + NumColor2() * sizeof(UInt32)); }
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UInt32 NumUVWs() const { return (fFormat & kUVWMask) >> 4; }
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UInt32 NumWeights() const { return (fFormat & kWeightMask) >> 8; }
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UInt32 NumPos() const { return (fFormat & kPosMask) >> 0; }
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UInt32 NumNorm() const { return (fFormat & kNormMask) >> 1; }
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UInt32 NumColor() const { return (fFormat & kColorMask) >> 2; }
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UInt32 NumColor2() const { return (fFormat & kColor2Mask) >> 10; }
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UInt32 NumWgtIdx() const { return (fFormat & kWgtIdxMask) >> 3; }
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hsPoint3* Position(int i) const { return (hsPoint3*)GetData(kPosition, i); }
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hsVector3* Normal(int i) const { return (hsVector3*)GetData(kNormal, i); }
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UInt32* Color(int i) const { return (UInt32*)GetData(kColor, i); }
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UInt32* Color2(int i) const { return (UInt32*)GetData(kColor2, i); }
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UInt32* WgtIdx(int i) const { return (UInt32*)GetData(kWgtIdx, i); }
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hsPoint3* UVWs(int iv, int iuv) const { return (hsPoint3*)GetData(kUVW, iv, iuv); }
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hsScalar* Weight(int iv, int iw) const { return (hsScalar*)GetData(kWeight, iv, iw); }
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UInt8* GetData(Channel chan, int i, int j=0) const
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{
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ValidateInput(chan, i, j);
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UInt8* base = fData + i * fStride;
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switch(chan)
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{
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case kPosition:
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return base;
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case kWeight:
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return base
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+ NumPos() * sizeof(hsPoint3)
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+ j * sizeof(hsScalar);
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case kWgtIdx:
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return base
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+ NumPos() * sizeof(hsPoint3)
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+ NumWeights() * sizeof(hsScalar);
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case kNormal:
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return base
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+ NumPos() * sizeof(hsPoint3)
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+ NumWeights() * sizeof(hsScalar)
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+ NumWgtIdx() * sizeof(UInt32);
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case kColor:
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return base
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+ NumPos() * sizeof(hsPoint3)
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+ NumWeights() * sizeof(hsScalar)
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+ NumWgtIdx() * sizeof(UInt32)
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+ NumNorm() * sizeof(hsVector3);
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case kColor2:
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return base
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+ NumPos() * sizeof(hsPoint3)
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+ NumWeights() * sizeof(hsScalar)
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+ NumWgtIdx() * sizeof(UInt32)
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+ NumNorm() * sizeof(hsVector3)
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+ NumColor() * sizeof(UInt32);
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case kUVW:
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return base
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+ NumPos() * sizeof(hsPoint3)
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+ NumWeights() * sizeof(hsScalar)
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+ NumWgtIdx() * sizeof(UInt32)
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+ NumNorm() * sizeof(hsVector3)
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+ NumColor() * sizeof(UInt32)
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+ NumColor2() * sizeof(UInt32)
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+ j * sizeof(hsPoint3);
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}
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hsAssert(false, "Unrecognized vertex channel");
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return nil;
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}
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hsBool ValidateInput(Channel chan, int i, int j) const
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{
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switch(chan)
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{
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case kPosition:
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hsAssert(NumPos(), "Invalid data request");
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return NumPos() > 0;
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case kWeight:
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hsAssert(NumWeights(), "Invalid data request");
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return NumWeights() > 0;
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case kWgtIdx:
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hsAssert(NumWgtIdx() > j, "Invalid data request");
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return NumWgtIdx() > j;
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case kNormal:
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hsAssert(NumNorm(), "Invalid data request");
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return NumNorm() > 0;
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case kColor:
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hsAssert(NumColor(), "Invalid data request");
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return NumColor() > 0;
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case kColor2:
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hsAssert(NumColor2(), "Invalid data request");
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return NumColor2() > 0;
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case kUVW:
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hsAssert(NumUVWs() > j, "Invalid data request");
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return NumUVWs() > j;
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}
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hsAssert(false, "Unrecognized vertex channel");
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return false;
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}
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void Alloc(UInt16 format, UInt32 numVerts, UInt32 numTris);
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void DeAlloc();
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void Read(hsStream* s);
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void Write(hsStream* s) const;
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};
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// An export only version
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class plSpanTemplateB : public plSpanTemplate
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{
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INode* fSrc;
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hsBounds3Ext fLocalBounds;
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hsColorRGBA* fMultColors;
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hsColorRGBA* fAddColors;
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public:
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plSpanTemplateB(INode* src) : plSpanTemplate(), fSrc(src), fMaterial(nil) {}
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virtual ~plSpanTemplateB() { DeAllocColors(); }
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void ComputeBounds();
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const hsBounds3Ext& GetLocalBounds() const { return fLocalBounds; }
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INode* GetSrcNode() const { return fSrc; }
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hsGMaterial* fMaterial;
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plRenderLevel fRenderLevel;
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hsColorRGBA* MultColor(int i) const { return &fMultColors[i]; }
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hsColorRGBA* AddColor(int i) const { return &fAddColors[i]; }
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void AllocColors();
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void DeAllocColors();
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};
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#endif // plSpanTemplate_inc
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