|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "plAvBehaviors.h"
|
|
|
|
#include "plAvBrainHuman.h"
|
|
|
|
#include "plArmatureMod.h"
|
|
|
|
#include "plAGAnimInstance.h"
|
|
|
|
#include "../plMessage/plAvatarMsg.h"
|
|
|
|
|
|
|
|
#include "../plPipeline/plDebugText.h"
|
|
|
|
|
|
|
|
plArmatureBehavior::plArmatureBehavior() : fAnim(nil), fArmature(nil), fBrain(nil), fIndex((UInt8)-1), fFlags(0) {}
|
|
|
|
|
|
|
|
plArmatureBehavior::~plArmatureBehavior()
|
|
|
|
{
|
|
|
|
if (fAnim)
|
|
|
|
fAnim->Detach();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plArmatureBehavior::Init(plAGAnim *anim, hsBool loop, plArmatureBrain *brain, plArmatureModBase *armature, UInt8 index)
|
|
|
|
{
|
|
|
|
fArmature = armature;
|
|
|
|
fBrain = brain;
|
|
|
|
fIndex = index;
|
|
|
|
fStrength.Set(0);
|
|
|
|
if (anim)
|
|
|
|
{
|
|
|
|
fAnim = fArmature->AttachAnimationBlended(anim, 0, 0, true);
|
|
|
|
fAnim->SetLoop(loop);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plArmatureBehavior::Process(double time, float elapsed)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void plArmatureBehavior::SetStrength(hsScalar val, hsScalar rate /* = 0.f */)
|
|
|
|
{
|
|
|
|
hsScalar oldStrength = GetStrength();
|
|
|
|
if (rate == 0)
|
|
|
|
fStrength.Set(val);
|
|
|
|
else
|
|
|
|
fStrength.Set(val, fabs(val - oldStrength) / rate);
|
|
|
|
|
|
|
|
if (fAnim)
|
|
|
|
fAnim->Fade(val, rate);
|
|
|
|
if (val > 0 && oldStrength == 0)
|
|
|
|
IStart();
|
|
|
|
else if (val == 0 && oldStrength > 0)
|
|
|
|
IStop();
|
|
|
|
}
|
|
|
|
|
|
|
|
hsScalar plArmatureBehavior::GetStrength()
|
|
|
|
{
|
|
|
|
return fStrength.Value();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plArmatureBehavior::Rewind()
|
|
|
|
{
|
|
|
|
if (fAnim)
|
|
|
|
fAnim->SetCurrentTime(0.0f, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plArmatureBehavior::DumpDebug(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt)
|
|
|
|
{
|
|
|
|
hsScalar strength = GetStrength();
|
|
|
|
const char *onOff = strength > 0 ? "on" : "off";
|
|
|
|
char blendBar[11] = "||||||||||";
|
|
|
|
int bars = (int)__min(10 * strength, 10);
|
|
|
|
blendBar[bars] = '\0';
|
|
|
|
|
|
|
|
if (fAnim)
|
|
|
|
{
|
|
|
|
const char *animName = fAnim->GetName();
|
|
|
|
float time = fAnim->GetTimeConvert()->CurrentAnimTime();
|
|
|
|
sprintf(strBuf, "%20s %3s time: %5.2f %s", animName, onOff, time, blendBar);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
sprintf(strBuf, " Behavior %2d %3s %s", fIndex, onOff, blendBar);
|
|
|
|
|
|
|
|
debugTxt.DrawString(x, y, strBuf);
|
|
|
|
y += lineHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void plArmatureBehavior::IStart()
|
|
|
|
{
|
|
|
|
if (fAnim)
|
|
|
|
{
|
|
|
|
fAnim->SetCurrentTime(0.0f, true);
|
|
|
|
fAnim->Start();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plArmatureBehavior::IStop()
|
|
|
|
{
|
|
|
|
if (fFlags & kBehaviorFlagNotifyOnStop)
|
|
|
|
fBrain->OnBehaviorStop(fIndex);
|
|
|
|
}
|