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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIUpDownPairMod Definition //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include "pfGUIUpDownPairMod.h"
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#include "pfGameGUIMgr.h"
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#include "pfGUIButtonMod.h"
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#include "pfGUIControlHandlers.h"
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#include "../pnMessage/plRefMsg.h"
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#include "../pfMessage/pfGameGUIMsg.h"
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#include "../plMessage/plAnimCmdMsg.h"
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#include "../plAvatar/plAGModifier.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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//// Wee Little Control Proc for our buttons /////////////////////////////////
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class pfUpDownBtnProc : public pfGUICtrlProcObject
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{
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protected:
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pfGUIButtonMod *fUp, *fDown;
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pfGUIUpDownPairMod *fParent;
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public:
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pfUpDownBtnProc( pfGUIButtonMod *up, pfGUIButtonMod *down, pfGUIUpDownPairMod *parent )
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{
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fUp = up;
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fDown = down;
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fParent = parent;
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}
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void SetUp( pfGUIButtonMod *up ) { fUp = up; }
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void SetDown( pfGUIButtonMod *down ) { fDown = down; }
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virtual void DoSomething( pfGUIControlMod *ctrl )
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{
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if( (pfGUIButtonMod *)ctrl == fUp )
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{
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fParent->fValue += fParent->fStep;
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if( fParent->fValue > fParent->fMax )
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fParent->fValue = fParent->fMax;
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}
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else
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{
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fParent->fValue -= fParent->fStep;
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if( fParent->fValue < fParent->fMin )
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fParent->fValue = fParent->fMin;
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}
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fParent->Update();
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fParent->DoSomething();
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}
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};
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//// Constructor/Destructor //////////////////////////////////////////////////
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pfGUIUpDownPairMod::pfGUIUpDownPairMod()
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{
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fUpControl = nil;
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fDownControl = nil;
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fValue = fMin = fMax = fStep = 0.f;
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fButtonProc = TRACKED_NEW pfUpDownBtnProc( nil, nil, this );
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fButtonProc->IncRef();
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SetFlag( kIntangible );
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}
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pfGUIUpDownPairMod::~pfGUIUpDownPairMod()
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{
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if( fButtonProc->DecRef() )
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delete fButtonProc;
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}
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//// IEval ///////////////////////////////////////////////////////////////////
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hsBool pfGUIUpDownPairMod::IEval( double secs, hsScalar del, UInt32 dirty )
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{
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return pfGUIValueCtrl::IEval( secs, del, dirty );
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}
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void pfGUIUpDownPairMod::IUpdate( void )
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{
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if (fEnabled)
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{
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if (fUpControl)
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{
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if ( fValue >= fMax)
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fUpControl->SetVisible(false);
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else
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fUpControl->SetVisible(true);
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}
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if (fDownControl)
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{
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if ( fValue <= fMin )
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fDownControl->SetVisible(false);
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else
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fDownControl->SetVisible(true);
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}
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}
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else
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{
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fUpControl->SetVisible(false);
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fDownControl->SetVisible(false);
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}
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}
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void pfGUIUpDownPairMod::Update( void )
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{
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IUpdate();
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}
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//// MsgReceive //////////////////////////////////////////////////////////////
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hsBool pfGUIUpDownPairMod::MsgReceive( plMessage *msg )
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{
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg );
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if( refMsg != nil )
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{
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if( refMsg->fType == kRefUpControl )
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{
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if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
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{
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fUpControl = pfGUIButtonMod::ConvertNoRef( refMsg->GetRef() );
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fUpControl->SetHandler( fButtonProc );
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fButtonProc->SetUp( fUpControl );
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}
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else
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{
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fUpControl = nil;
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fButtonProc->SetUp( nil );
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}
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return true;
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}
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else if( refMsg->fType == kRefDownControl )
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{
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if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
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{
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fDownControl = pfGUIButtonMod::ConvertNoRef( refMsg->GetRef() );
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fDownControl->SetHandler( fButtonProc );
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fButtonProc->SetDown( fDownControl );
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}
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else
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{
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fDownControl = nil;
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fButtonProc->SetDown( nil );
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}
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return true;
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}
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}
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return pfGUIValueCtrl::MsgReceive( msg );
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}
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//// Read/Write //////////////////////////////////////////////////////////////
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void pfGUIUpDownPairMod::Read( hsStream *s, hsResMgr *mgr )
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{
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pfGUIValueCtrl::Read(s, mgr);
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fUpControl = nil;
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fDownControl = nil;
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mgr->ReadKeyNotifyMe( s, TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefUpControl ), plRefFlags::kActiveRef );
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mgr->ReadKeyNotifyMe( s, TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefDownControl ), plRefFlags::kActiveRef );
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s->ReadSwap( &fMin );
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s->ReadSwap( &fMax );
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s->ReadSwap( &fStep );
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fValue = fMin;
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}
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void pfGUIUpDownPairMod::Write( hsStream *s, hsResMgr *mgr )
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{
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pfGUIValueCtrl::Write( s, mgr );
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mgr->WriteKey( s, fUpControl->GetKey() );
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mgr->WriteKey( s, fDownControl->GetKey() );
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s->WriteSwap( fMin );
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s->WriteSwap( fMax );
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s->WriteSwap( fStep );
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}
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void pfGUIUpDownPairMod::SetRange( hsScalar min, hsScalar max )
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{
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pfGUIValueCtrl::SetRange( min, max );
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IUpdate();
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}
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void pfGUIUpDownPairMod::SetCurrValue( hsScalar v )
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{
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pfGUIValueCtrl::SetCurrValue( v );
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IUpdate();
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}
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