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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIKnobCtrl Definition //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include "pfGUIKnobCtrl.h"
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#include "pfGameGUIMgr.h"
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#include "pfGUIDialogMod.h"
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#include "../plInputCore/plInputInterface.h"
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#include "../pnMessage/plRefMsg.h"
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#include "../pfMessage/pfGameGUIMsg.h"
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#include "../plMessage/plAnimCmdMsg.h"
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// #include "../plAvatar/plAGModifier.h"
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#include "../plAvatar/plAGMasterMod.h"
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#include "../plAvatar/plAGAnimInstance.h"
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#include "../plSurface/plLayerAnimation.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../pnSceneObject/plCoordinateInterface.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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//// Constructor/Destructor //////////////////////////////////////////////////
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pfGUIKnobCtrl::pfGUIKnobCtrl() :
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fAnimName(nil),
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fDragStart(0.f, 0.f, 0.f),
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fDragging(false),
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fAnimStartPos(0.f, 0.f, 0.f),
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fAnimEndPos(0.f, 0.f, 0.f),
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fDragRangeMin(0.f),
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fDragRangeMax(0.f),
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fAnimBegin(0.f),
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fAnimEnd(0.f),
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fAnimTimesCalced(false)
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{
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SetFlag( kWantsInterest );
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}
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pfGUIKnobCtrl::~pfGUIKnobCtrl()
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{
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delete [] fAnimName;
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}
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//// IEval ///////////////////////////////////////////////////////////////////
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hsBool pfGUIKnobCtrl::IEval( double secs, hsScalar del, UInt32 dirty )
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{
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return pfGUIValueCtrl::IEval( secs, del, dirty );
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}
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//// MsgReceive //////////////////////////////////////////////////////////////
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hsBool pfGUIKnobCtrl::MsgReceive( plMessage *msg )
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{
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return pfGUIValueCtrl::MsgReceive( msg );
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}
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//// Read/Write //////////////////////////////////////////////////////////////
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void pfGUIKnobCtrl::Read( hsStream *s, hsResMgr *mgr )
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{
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pfGUIValueCtrl::Read(s, mgr);
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fAnimationKeys.Reset();
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UInt32 i, count = s->ReadSwap32();
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for( i = 0; i < count; i++ )
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fAnimationKeys.Append( mgr->ReadKey( s ) );
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fAnimName = s->ReadSafeString();
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fAnimTimesCalced = false;
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fAnimStartPos.Read( s );
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fAnimEndPos.Read( s );
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}
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void pfGUIKnobCtrl::Write( hsStream *s, hsResMgr *mgr )
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{
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pfGUIValueCtrl::Write( s, mgr );
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UInt32 i, count = fAnimationKeys.GetCount();
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s->WriteSwap32( count );
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for( i = 0; i < count; i++ )
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mgr->WriteKey( s, fAnimationKeys[ i ] );
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s->WriteSafeString( fAnimName );
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fAnimStartPos.Write( s );
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fAnimEndPos.Write( s );
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}
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//// UpdateBounds ////////////////////////////////////////////////////////////
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void pfGUIKnobCtrl::UpdateBounds( hsMatrix44 *invXformMatrix, hsBool force )
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{
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pfGUIValueCtrl::UpdateBounds( invXformMatrix, force );
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if( fAnimationKeys.GetCount() > 0 )
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fBoundsValid = false;
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}
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//// HandleMouseDown/Up //////////////////////////////////////////////////////
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void pfGUIKnobCtrl::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers )
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{
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fDragStart = mousePt;
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fDragValue = fValue;
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fDragging = true;
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if( HasFlag( kMapToAnimationRange ) )
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{
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hsPoint3 scrnStart, scrnEnd;
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// At mouse-down, we take our local-space start and end points and
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// translate them by our parent object's local-to-world to get the
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// right points in world-space. We do this now because our parent
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// might be animated, which could complicate matters a tad.
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scrnStart = fAnimStartPos;
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scrnEnd = fAnimEndPos;
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plSceneObject *target = GetTarget();
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if( target != nil )
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{
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const plCoordinateInterface *ci = target->GetCoordinateInterface();
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if( ci != nil )
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{
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const plCoordinateInterface *parentCI = ci->GetParent();
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if( parentCI != nil )
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{
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const hsMatrix44 &parentLocalToWorld = parentCI->GetLocalToWorld();
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scrnStart = parentLocalToWorld * scrnStart;
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scrnEnd = parentLocalToWorld * scrnEnd;
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}
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}
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}
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scrnStart = fDialog->WorldToScreenPoint( scrnStart );
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scrnEnd = fDialog->WorldToScreenPoint( scrnEnd );
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if( HasFlag( kLeftRightOrientation ) )
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{
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fDragRangeMin = scrnStart.fX;
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fDragRangeMax = scrnEnd.fX;
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}
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else
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{
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fDragRangeMin = scrnStart.fY;
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fDragRangeMax = scrnEnd.fY;
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}
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}
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else if( HasFlag( kMapToScreenRange ) )
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{
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fDragRangeMin = 0.f;
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fDragRangeMax = 1.f;
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}
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else
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fDragRangeMin = -1;
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}
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void pfGUIKnobCtrl::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers )
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{
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fDragging = false;
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HandleMouseDrag( mousePt, modifiers );
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}
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void pfGUIKnobCtrl::HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers )
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{
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hsScalar oldValue = fValue, newValue = fDragValue;
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if( fDragRangeMin != -1 )
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{
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if( HasFlag( kLeftRightOrientation ) )
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{
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if( mousePt.fX < fDragRangeMin )
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newValue = fMin;
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else if( mousePt.fX > fDragRangeMax )
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newValue = fMax;
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else
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newValue = ( ( mousePt.fX - fDragRangeMin ) / ( fDragRangeMax - fDragRangeMin ) ) *
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( fMax - fMin ) + fMin;
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}
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else
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{
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if( mousePt.fY > fDragRangeMin )
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newValue = fMin;
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else if( mousePt.fY < fDragRangeMax )
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newValue = fMax;
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else
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newValue = ( ( fDragRangeMin - mousePt.fY) / ( fDragRangeMin - fDragRangeMax ) ) *
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( fMax - fMin ) + fMin;
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}
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if( HasFlag( kReverseValues ) )
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SetCurrValue( fMax - ( newValue - fMin ) );
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else
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SetCurrValue( newValue );
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}
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else
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{
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hsScalar diff;
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if( HasFlag( kLeftRightOrientation ) )
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diff = ( mousePt.fX - fDragStart.fX ) * 20.f;
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else
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diff = ( fDragStart.fY - mousePt.fY ) * 20.f;
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if( HasFlag( kReverseValues ) )
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SetCurrValue( fDragValue - diff );
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else
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SetCurrValue( fDragValue + diff );
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}
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// !fDragging = We're mousing-up, so if we're still dragging, we need to not have the only-
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// on-mouse-up flag set. Just FYI
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if( !fDragging || !HasFlag( kTriggerOnlyOnMouseUp ) )
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DoSomething();
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}
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//// SetAnimationKeys ////////////////////////////////////////////////////////
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void pfGUIKnobCtrl::SetAnimationKeys( hsTArray<plKey> &keys, const char *name )
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{
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fAnimationKeys = keys;
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delete [] fAnimName;
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if( name != nil )
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{
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fAnimName = TRACKED_NEW char[ strlen( name ) + 1 ];
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strcpy( fAnimName, name );
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}
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else
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fAnimName = nil;
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}
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//// ICalcAnimTimes //////////////////////////////////////////////////////////
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// Loops through and computes the max begin and end for our animations. If
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// none of them are loaded and we're not already calced, returns false.
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hsBool pfGUIKnobCtrl::ICalcAnimTimes( void )
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{
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if( fAnimTimesCalced )
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return true;
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hsScalar tBegin = 1e30, tEnd = -1e30;
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bool foundOne = false;
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for( int i = 0; i < fAnimationKeys.GetCount(); i++ )
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{
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// Handle AGMasterMods
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plAGMasterMod *mod = plAGMasterMod::ConvertNoRef( fAnimationKeys[ i ]->ObjectIsLoaded() );
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if( mod != nil )
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{
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for( int j = 0; j < mod->GetNumAnimations(); j++ )
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{
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hsScalar begin = mod->GetAnimInstance( j )->GetTimeConvert()->GetBegin();
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hsScalar end = mod->GetAnimInstance( j )->GetTimeConvert()->GetEnd();
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if( begin < tBegin )
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tBegin = begin;
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if( end > tEnd )
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tEnd = end;
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}
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foundOne = true;
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}
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// Handle layer animations
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plLayerAnimation *layer = plLayerAnimation::ConvertNoRef( fAnimationKeys[ i ]->ObjectIsLoaded() );
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if( layer != nil )
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{
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hsScalar begin = layer->GetTimeConvert().GetBegin();
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hsScalar end = layer->GetTimeConvert().GetEnd();
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if( begin < tBegin )
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tBegin = begin;
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if( end > tEnd )
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tEnd = end;
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foundOne = true;
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}
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}
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if( foundOne )
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{
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fAnimBegin = tBegin;
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fAnimEnd = tEnd;
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fAnimTimesCalced = true;
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}
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return fAnimTimesCalced;
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}
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//// SetCurrValue ////////////////////////////////////////////////////////////
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void pfGUIKnobCtrl::SetCurrValue( hsScalar v )
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{
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int old = (int)fValue;
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pfGUIValueCtrl::SetCurrValue( v );
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// if( old == (int)fValue )
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// return;
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if( fAnimationKeys.GetCount() > 0 )
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{
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ICalcAnimTimes();
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hsScalar tLength = fAnimEnd - fAnimBegin;
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hsScalar newTime = fMin;
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if (fMin != fMax) // Protect against div by zero
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{
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if( HasFlag( kReverseValues ) )
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newTime = ( ( fMax - fValue ) / ( fMax - fMin ) ) * tLength + fAnimBegin;
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else
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newTime = ( ( fValue - fMin ) / ( fMax - fMin ) ) * tLength + fAnimBegin;
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}
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plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg();
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msg->SetCmd( plAnimCmdMsg::kGoToTime );
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msg->SetAnimName( fAnimName );
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msg->fTime = newTime;
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msg->AddReceivers( fAnimationKeys );
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plgDispatch::MsgSend( msg );
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}
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}
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//// IGetDesiredCursor ///////////////////////////////////////////////////////
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UInt32 pfGUIKnobCtrl::IGetDesiredCursor( void ) const
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{
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if( HasFlag( kLeftRightOrientation ) )
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{
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if( fDragging )
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return plInputInterface::kCursorLeftRightDragging;
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return plInputInterface::kCursorLeftRightDraggable;
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}
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else
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{
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if( fDragging )
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return plInputInterface::kCursorUpDownDragging;
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return plInputInterface::kCursorUpDownDraggable;
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}
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}
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