|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#ifndef plClient_inc
|
|
|
|
#define plClient_inc
|
|
|
|
|
|
|
|
|
|
|
|
//#define NEW_CAMERA_CODE
|
|
|
|
|
|
|
|
#include "hsWindowHndl.h"
|
|
|
|
#include "hsBitVector.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "hsUtils.h"
|
|
|
|
#include "hsStlUtils.h"
|
|
|
|
#include "../pnKeyedObject/hsKeyedObject.h"
|
|
|
|
#include "../pnKeyedObject/plUoid.h"
|
|
|
|
#include "../plScene/plRenderRequest.h"
|
|
|
|
|
|
|
|
class plSceneNode;
|
|
|
|
class plPipeline;
|
|
|
|
class hsG3DDeviceModeRecord;
|
|
|
|
class plInputManager;
|
|
|
|
class plInputController;
|
|
|
|
class plSceneObject;
|
|
|
|
class pfConsoleEngine;
|
|
|
|
class pfConsole;
|
|
|
|
class plAudioSystem;
|
|
|
|
class plVirtualCam1;
|
|
|
|
class plKey;
|
|
|
|
class plPageTreeMgr;
|
|
|
|
class plTransitionMgr;
|
|
|
|
class plLinkEffectsMgr;
|
|
|
|
class plOperationProgress;
|
|
|
|
class pfGameGUIMgr;
|
|
|
|
class pfKI;
|
|
|
|
class plAnimDebugList;
|
|
|
|
class plFontCache;
|
|
|
|
class plClientMsg;
|
|
|
|
class plLocation;
|
|
|
|
class plMovieMsg;
|
|
|
|
class plBinkPlayer;
|
|
|
|
class plPreloaderMsg;
|
|
|
|
class plNetCommAuthMsg;
|
|
|
|
class plAgeLoaded2Msg;
|
|
|
|
|
|
|
|
|
|
|
|
typedef void (*plMessagePumpProc)( void );
|
|
|
|
|
|
|
|
class plClient : public hsKeyedObject
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
|
|
|
|
class plRoomRec
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plSceneNode *fNode;
|
|
|
|
UInt32 fFlags;
|
|
|
|
|
|
|
|
plRoomRec() { fNode = nil; fFlags = 0; }
|
|
|
|
plRoomRec( plSceneNode *n, UInt32 f ) : fNode( n ), fFlags( f ) {}
|
|
|
|
|
|
|
|
enum Flags
|
|
|
|
{
|
|
|
|
kHeld = 0x00000001
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
hsBitVector fFlags;
|
|
|
|
|
|
|
|
plInputManager* fInputManager;
|
|
|
|
|
|
|
|
plPageTreeMgr* fPageMgr;
|
|
|
|
hsTArray<plRoomRec> fRooms;
|
|
|
|
plSceneNode* fCurrentNode;
|
|
|
|
|
|
|
|
plPipeline* fPipeline;
|
|
|
|
hsColorRGBA fClearColor;
|
|
|
|
plTransitionMgr *fTransitionMgr;
|
|
|
|
plLinkEffectsMgr *fLinkEffectsMgr;
|
|
|
|
plFontCache *fFontCache;
|
|
|
|
|
|
|
|
pfConsoleEngine* fConsoleEngine;
|
|
|
|
pfConsole* fConsole;
|
|
|
|
|
|
|
|
pfKI *fKIGUIGlue;
|
|
|
|
|
|
|
|
hsBool fDone;
|
|
|
|
hsBool fWindowActive;
|
|
|
|
|
|
|
|
hsWindowHndl fWindowHndl;
|
|
|
|
|
|
|
|
double fLastProgressUpdate;
|
|
|
|
plOperationProgress *fProgressBar;
|
|
|
|
|
|
|
|
pfGameGUIMgr *fGameGUIMgr;
|
|
|
|
|
|
|
|
virtual hsG3DDeviceModeRecord ILoadDevMode(const char* devModeFile);
|
|
|
|
|
|
|
|
hsBool IUpdate();
|
|
|
|
hsBool IDraw();
|
|
|
|
hsBool IDrawProgress();
|
|
|
|
|
|
|
|
plVirtualCam1* fNewCamera;
|
|
|
|
|
|
|
|
static plClient* fInstance;
|
|
|
|
char * fpAuxInitDir;
|
|
|
|
static hsBool fDelayMS;
|
|
|
|
|
|
|
|
int fClampCap;
|
|
|
|
int fQuality;
|
|
|
|
|
|
|
|
hsBool fQuitIntro;
|
|
|
|
hsTArray<plBinkPlayer*> fMovies;
|
|
|
|
|
|
|
|
hsBool fPatchGlobalAges;
|
|
|
|
|
|
|
|
plMessagePumpProc fMessagePumpProc;
|
|
|
|
|
|
|
|
#ifndef PLASMA_EXTERNAL_RELEASE
|
|
|
|
bool bPythonDebugConnected;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
hsTArray<plRenderRequest*> fPreRenderRequests;
|
|
|
|
hsTArray<plRenderRequest*> fPostRenderRequests;
|
|
|
|
|
|
|
|
bool fHoldLoadRequests;
|
|
|
|
class LoadRequest
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
LoadRequest(const plLocation& loc, bool hold) { this->loc = loc; this->hold = hold; }
|
|
|
|
plLocation loc;
|
|
|
|
bool hold;
|
|
|
|
};
|
|
|
|
typedef std::list<LoadRequest*> LoadList;
|
|
|
|
LoadList fLoadRooms;
|
|
|
|
int fNumLoadingRooms; // Number of rooms we're waiting for load callbacks on
|
|
|
|
std::vector<plLocation> fRoomsLoading; // the locations we are currently in the middle of loading
|
|
|
|
|
|
|
|
int fNumPostLoadMsgs;
|
|
|
|
float fPostLoadMsgInc;
|
|
|
|
|
|
|
|
void ICompleteInit ();
|
|
|
|
void IOnAsyncInitComplete ();
|
|
|
|
void IHandlePreloaderMsg (plPreloaderMsg * msg);
|
|
|
|
void IHandleNetCommAuthMsg (plNetCommAuthMsg * msg);
|
|
|
|
bool IHandleAgeLoaded2Msg (plAgeLoaded2Msg * msg);
|
|
|
|
|
|
|
|
hsBool IFlushRenderRequests();
|
|
|
|
void IProcessPreRenderRequests();
|
|
|
|
void IProcessPostRenderRequests();
|
|
|
|
void IProcessRenderRequests(hsTArray<plRenderRequest*>& reqs);
|
|
|
|
void IAddRenderRequest(plRenderRequest* req);
|
|
|
|
|
|
|
|
hsBool IPlayIntroBink(const char* movieName, hsScalar endDelay, hsScalar posX, hsScalar posY, hsScalar scaleX, hsScalar scaleY, hsScalar volume = 1.0);
|
|
|
|
hsBool IHandleMovieMsg(plMovieMsg* mov);
|
|
|
|
void IKillMovies();
|
|
|
|
void IServiceMovies();
|
|
|
|
|
|
|
|
void IStartProgress( const char *title, hsScalar len );
|
|
|
|
void IIncProgress( hsScalar byHowMuch, const char *text );
|
|
|
|
void IStopProgress( void );
|
|
|
|
|
|
|
|
static void IDispatchMsgReceiveCallback();
|
|
|
|
static void IReadKeyedObjCallback(plKey key);
|
|
|
|
static void IProgressMgrCallbackProc( plOperationProgress *progress );
|
|
|
|
|
|
|
|
void IPatchGlobalAgeFiles( void );
|
|
|
|
|
|
|
|
int IFindRoomByLoc(const plLocation& loc);
|
|
|
|
bool IIsRoomLoading(const plLocation& loc);
|
|
|
|
void IQueueRoomLoad(const std::vector<plLocation>& locs, bool hold);
|
|
|
|
void ILoadNextRoom();
|
|
|
|
void IUnloadRooms(const std::vector<plLocation>& locs);
|
|
|
|
void IRoomLoaded(plSceneNode* node, bool hold);
|
|
|
|
void IRoomUnloaded(plSceneNode* node);
|
|
|
|
void ISetGraphicsDefaults();
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
plClient();
|
|
|
|
virtual ~plClient();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plClient );
|
|
|
|
GETINTERFACE_ANY( plClient, hsKeyedObject );
|
|
|
|
|
|
|
|
static plClient* GetInstance() { return fInstance; }
|
|
|
|
static void SetInstance(plClient* v) { fInstance=v; }
|
|
|
|
|
|
|
|
virtual hsBool MsgReceive(plMessage* msg);
|
|
|
|
|
|
|
|
hsBool InitPipeline();
|
|
|
|
|
|
|
|
void InitInputs();
|
|
|
|
|
|
|
|
void InitDLLs();
|
|
|
|
void ShutdownDLLs();
|
|
|
|
|
|
|
|
void InitAuxInits();
|
|
|
|
|
|
|
|
virtual hsBool StartInit();
|
|
|
|
virtual hsBool Shutdown();
|
|
|
|
virtual hsBool MainLoop();
|
|
|
|
|
|
|
|
plClient& SetDone(hsBool done) { fDone = done; return *this; }
|
|
|
|
hsBool GetDone() { return fDone; }
|
|
|
|
|
|
|
|
// Set this to true to queue any room load requests that come in. Set it to false to process them.
|
|
|
|
void SetHoldLoadRequests(bool hold);
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kFlagIniting,
|
|
|
|
kFlagDBGDisableRender,
|
|
|
|
kFlagDBGDisableRRequests,
|
|
|
|
kFlagAsyncInitComplete,
|
|
|
|
kFlagGlobalDataLoaded,
|
|
|
|
};
|
|
|
|
|
|
|
|
hsBool HasFlag(int f) const { return fFlags.IsBitSet(f); }
|
|
|
|
void SetFlag(int f, hsBool on=true) { fFlags.SetBit(f, on); }
|
|
|
|
|
|
|
|
virtual plClient& SetWindowHandle(hsWindowHndl hndl) { fWindowHndl=hndl; return *this; }
|
|
|
|
hsWindowHndl GetWindowHandle() { return fWindowHndl; }
|
|
|
|
|
|
|
|
plInputManager* GetInputManager() { return fInputManager; }
|
|
|
|
|
|
|
|
plPipeline* GetPipeline() { return fPipeline; }
|
|
|
|
|
|
|
|
plSceneNode* GetCurrentScene() { return fCurrentNode; }
|
|
|
|
|
|
|
|
pfConsoleEngine *GetConsoleEngine() { return fConsoleEngine; }
|
|
|
|
|
|
|
|
void SetAuxInitDir(const char *p) { delete [] fpAuxInitDir; fpAuxInitDir = hsStrcpy(p); }
|
|
|
|
|
|
|
|
static void EnableClientDelay() { plClient::fDelayMS = true; }
|
|
|
|
|
|
|
|
// These are a hack to let the console fake a lesser capabile board and test out quality settings.
|
|
|
|
// They should go away once we have this built into ClientSetup et.al.
|
|
|
|
void SetClampCap(int c) { fClampCap = c; }
|
|
|
|
int GetClampCap() const { return fClampCap; }
|
|
|
|
void SetQuality(int q) { fQuality = q; }
|
|
|
|
int GetQuality() const { return fQuality; }
|
|
|
|
|
|
|
|
hsBool GetQuitIntro() const { return fQuitIntro; }
|
|
|
|
void SetQuitIntro(hsBool on) { fQuitIntro = on; }
|
|
|
|
|
|
|
|
void SetClearColor( hsColorRGBA &color );
|
|
|
|
hsColorRGBA GetClearColor() const { return fClearColor; }
|
|
|
|
|
|
|
|
// The client window has focus (true) or lost it (false)
|
|
|
|
virtual void WindowActivate(bool active);
|
|
|
|
virtual hsBool WindowActive() const { return fWindowActive; }
|
|
|
|
|
|
|
|
void SetMessagePumpProc( plMessagePumpProc proc ) { fMessagePumpProc = proc; }
|
|
|
|
void ResetDisplayDevice(int Width, int Height, int ColorDepth, hsBool Windowed, int NumAASamples, int MaxAnisotropicSamples, hsBool VSync = false, hsBool windowOnly = false);
|
|
|
|
void IDetectAudioVideoSettings();
|
|
|
|
void IWriteDefaultGraphicsSettings(const wchar* destFile);
|
|
|
|
|
|
|
|
plAnimDebugList *fAnimDebugList;
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
std::string fUsername;
|
|
|
|
std::string fPasswordDigest;
|
|
|
|
std::string fServer;
|
|
|
|
int fPlayerID;
|
|
|
|
bool fRecreatePlayer;
|
|
|
|
bool fAuthPassed;
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // plClient_inc
|