#===============================================
# Changing an SDL record? Be sure to leave the 
# legacy record intact and make changes in
# a new copy of the record. - eap
#===============================================

#
# State Description for a morph sequence modifier
#

STATEDESC MorphSet
{
    VERSION 2
    VAR PLKEY       mesh[1] DEFAULT=nil
    VAR BYTE        weights[] DEFAULT=0
}

STATEDESC MorphSequence   
{
    VERSION 2

    # User data. The avatar sets this so that it can later differentiate between
    # various records in the vault
    VAR BYTE        targetID[1] DEFAULT=0

    VAR $MorphSet   morphs[]
}

