#===============================================
# Changing an SDL record? Be sure to leave the 
# legacy record intact and make changes in
# a new copy of the record. - eap
#===============================================

#
# State Description for a morph sequence modifier
# 99% of the particle systems won't need this (and won't save state)
# This is intended for cloned systems that attach to the avatar.
#

STATEDESC ParticleSystem
{
    VERSION 1
    VAR INT numParticles[1] DEFAULT=0
}
