/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
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Additional permissions under GNU GPL version 3 section 7

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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
//                                                                          //
//  plCAnimParamBlock.cpp - Common animation paramblock and associated code //
//                                                                          //
//// History /////////////////////////////////////////////////////////////////
//                                                                          //
//  10.3.02 mcn - Created from the gory destruction of the separated anim   //
//                component and material animations.                        //
//                                                                          //
//// Notes ///////////////////////////////////////////////////////////////////
//                                                                          //
//  This file is shared currently between MaxComponent and MaxPlasmaMtl.    //
//  Since they are in separate plugins currently, you MUST include this     //
//  .cpp file in both projects so that they can both compile in the code.   //
//                                                                          //
//////////////////////////////////////////////////////////////////////////////

#include "plCAnimParamBlock.h"

#include "plInterp/plAnimEaseTypes.h"
#include "plAnimComponent.h"
#include "resource.h"




//// Static ParamBlock Template //////////////////////////////////////////////
//  This is the base paramBlock for all animation paramBlocks. The macro that
//  creates the latter just includes this one (defined here to keep the .h
//  file simple, among other reasons)

// Since we can't reference plComponent directly, this #define is just so we
// remember what the hell it is. If this changes in plComponentBase.h, change
// it here too.
int plCAnimPB::plPBBaseDec::kPlComponentBlkID = 0;
int plCAnimPB::plPBBaseDec::kPlComponentRefID = 0;


// Maybe plEaseAccessor should be moved here?
static plEaseAccessor sAnimCompEaseAccessor( plCAnimPB::plPBBaseDec::kPlComponentBlkID, 
                                            plCAnimPB::kAnimEaseInMin, plCAnimPB::kAnimEaseInMax, plCAnimPB::kAnimEaseInLength,
                                            plCAnimPB::kAnimEaseOutMin, plCAnimPB::kAnimEaseOutMax, plCAnimPB::kAnimEaseOutLength);

ParamBlockDesc2 plCAnimPB::plPBBaseDec::fAnimBlock
(
    kPlComponentBlkID, _T( "animation" ), 0, NULL, 0/*P_AUTO_CONSTRUCT + P_AUTO_UI + P_MULTIMAP*/, kPlComponentRefID,

    // map rollups (don't define Procs, they'll just be overridden in the macro defs anyway)
/*  2,
    plCAnimPB::kRollMain, IDD_COMP_ANIM, IDS_COMP_ANIM, 0, 0, nil,
    plCAnimPB::kRollEase, IDD_COMP_ANIM_EASE, IDS_COMP_ANIM_EASE, 0, APPENDROLL_CLOSED, nil,
*/

    // Anim Main rollout
    plCAnimPB::kAnimAutoStart, _T("autoStart"), TYPE_BOOL,      0, 0,
        p_ui,       plCAnimPB::kRollMain, TYPE_SINGLECHEKBOX, IDC_COMP_ANIM_AUTOSTART_CKBX,
        p_default,  FALSE,
        end,
    plCAnimPB::kAnimLoop,       _T("loop"),         TYPE_BOOL,      0, 0,
        p_ui,       plCAnimPB::kRollMain, TYPE_SINGLECHEKBOX, IDC_COMP_ANIM_LOOP_CKBX,
        p_default,  FALSE,
        end,
    plCAnimPB::kAnimName,       _T("animName"),     TYPE_STRING,    0, 0,
        end,
    plCAnimPB::kAnimUseGlobal,      _T("UseGlobal"),    TYPE_BOOL,  0, 0,
        p_default,  FALSE,
        p_ui,   plCAnimPB::kRollMain, TYPE_SINGLECHEKBOX,   IDC_COMP_ANIM_USE_GLOBAL,
        end,
    plCAnimPB::kAnimGlobalName, _T("GlobalName"),   TYPE_STRING,    0,  0,
        p_default, _T(""),
        end,
    plCAnimPB::kAnimLoopName,   _T("loopName"),     TYPE_STRING,    0, 0,
        end,
    plCAnimPB::kAnimPhysAnim,   _T("PhysAnim"),     TYPE_BOOL,  0, 0,
        p_default, TRUE,
        p_ui,   plCAnimPB::kRollMain, TYPE_SINGLECHEKBOX, IDC_COMP_ANIM_PHYSANIM,
        end,

    // Anim Ease rollout
    plCAnimPB::kAnimEaseInType, _T("easeInType"),   TYPE_INT,       0, 0,
        p_ui,       plCAnimPB::kRollEase, TYPE_RADIO, 3, IDC_COMP_ANIM_EASE_IN_NONE, IDC_COMP_ANIM_EASE_IN_CONST_ACCEL, IDC_COMP_ANIM_EASE_IN_SPLINE,
        p_vals,     plAnimEaseTypes::kNoEase, plAnimEaseTypes::kConstAccel, plAnimEaseTypes::kSpline,
        p_default,  plAnimEaseTypes::kNoEase,
        end,
    plCAnimPB::kAnimEaseInLength,   _T("easeInLength"), TYPE_FLOAT,     0, 0,   
        p_default, 1.0,
        p_range, 0.1, 99.0,
        p_ui,   plCAnimPB::kRollEase, TYPE_SPINNER, EDITTYPE_POS_FLOAT, 
        IDC_COMP_ANIM_EASE_IN_TIME, IDC_COMP_ANIM_EASE_IN_TIME_SPIN, 1.0,
        p_accessor, &gAnimCompEaseAccessor,
        end,
    plCAnimPB::kAnimEaseInMin,      _T("easeInMin"),    TYPE_FLOAT,     0, 0,   
        p_default, 1.0,
        p_range, 0.1, 99.0,
        p_ui,   plCAnimPB::kRollEase, TYPE_SPINNER, EDITTYPE_POS_FLOAT, 
        IDC_COMP_ANIM_EASE_IN_MIN, IDC_COMP_ANIM_EASE_IN_MIN_SPIN, 1.0,
        p_accessor, &gAnimCompEaseAccessor,
        end,
    plCAnimPB::kAnimEaseInMax,  _T("easeInMax"),    TYPE_FLOAT,     0, 0,   
        p_default, 1.0,
        p_range, 0.1, 99.0,
        p_ui,   plCAnimPB::kRollEase, TYPE_SPINNER, EDITTYPE_POS_FLOAT, 
        IDC_COMP_ANIM_EASE_IN_MAX, IDC_COMP_ANIM_EASE_IN_MAX_SPIN, 1.0,
        p_accessor, &gAnimCompEaseAccessor,
        end,

    plCAnimPB::kAnimEaseOutType,    _T("easeOutType"),  TYPE_INT,       0, 0,
        p_ui,       plCAnimPB::kRollEase, TYPE_RADIO, 3, IDC_COMP_ANIM_EASE_OUT_NONE, IDC_COMP_ANIM_EASE_OUT_CONST_ACCEL, IDC_COMP_ANIM_EASE_OUT_SPLINE,
        p_vals,     plAnimEaseTypes::kNoEase, plAnimEaseTypes::kConstAccel, plAnimEaseTypes::kSpline,
        p_default,  plAnimEaseTypes::kNoEase,
        end,
    plCAnimPB::kAnimEaseOutLength,  _T("easeOutLength"),    TYPE_FLOAT,     0, 0,   
        p_default, 1.0,
        p_range, 0.1, 99.0,
        p_ui,   kRollEase, TYPE_SPINNER,    EDITTYPE_POS_FLOAT, 
        IDC_COMP_ANIM_EASE_OUT_TIME, IDC_COMP_ANIM_EASE_OUT_TIME_SPIN, 1.0,
        p_accessor, &gAnimCompEaseAccessor,
        end,
    plCAnimPB::kAnimEaseOutMin,     _T("easeOutMin"),   TYPE_FLOAT,     0, 0,   
        p_default, 1.0,
        p_range, 0.1, 99.0,
        p_ui,   plCAnimPB::kRollEase, TYPE_SPINNER, EDITTYPE_POS_FLOAT, 
        IDC_COMP_ANIM_EASE_OUT_MIN, IDC_COMP_ANIM_EASE_OUT_MIN_SPIN, 1.0,
        p_accessor, &gAnimCompEaseAccessor,
        end,
    plCAnimPB::kAnimEaseOutMax, _T("easeOutMax"),   TYPE_FLOAT,     0, 0,   
        p_default, 1.0,
        p_range, 0.1, 99.0,
        p_ui,   plCAnimPB::kRollEase, TYPE_SPINNER, EDITTYPE_POS_FLOAT, 
        IDC_COMP_ANIM_EASE_OUT_MAX, IDC_COMP_ANIM_EASE_OUT_MAX_SPIN, 1.0,
        p_accessor, &gAnimCompEaseAccessor,
        end,

    end
);

