/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
// plInputDevice.cpp
//#include "STRING"

#include "HeadSpin.h"

#include "plInputDevice.h"
#include "plInputManager.h"
#include "plAvatarInputInterface.h"
#include "plMessage/plInputEventMsg.h"
#include "pnMessage/plTimeMsg.h"

#include "plgDispatch.h"

#include "plPipeline/plPlates.h"
#include "plPipeline/plDebugText.h"
#include "plGImage/plMipmap.h"


#include "plPipeline.h"

// The resolution that uses the base size of the cursor. 
// All other resolutions will scale the cursor size to keep the same physical size.
#define BASE_WIDTH 1024
#define BASE_HEIGHT 768

plKeyboardDevice* plKeyboardDevice::fInstance = nil;
bool plKeyboardDevice::fKeyboardState[256];
hsBool plKeyboardDevice::fIgnoreCapsLock = false;

plKeyboardDevice::plKeyboardDevice() :
fShiftKeyDown(false),
fCapsLockKeyDown(false),
fAltKeyDown(false),
fCtrlKeyDown(false),
fCapsLockLock(false),
fControlMode(STANDARD_MODE)
{
    fInstance = this;
    InitKeyboardState();
}

plKeyboardDevice::~plKeyboardDevice()
{
}

void plKeyboardDevice::InitKeyboardState()
{
    static bool initialized = false;
    if (!initialized)
    {
        for (unsigned int i = 0; i < 256; ++i)
            plKeyboardDevice::fKeyboardState[i] = false;
        initialized = true;
    }
}

void plKeyboardDevice::ReleaseAllKeys()
{
    // send a key-up message for all "normal" keys
    for (unsigned int i = 0; i < 256; ++i)
    {
        if ((i == KEY_SHIFT) || (i == KEY_CTRL) || (i == KEY_CAPSLOCK))
            continue; // these are handled slightly differently

        if (fKeyboardState[i])
        {
            fKeyboardState[i] = false;

            // fake a key-up command
            plKeyEventMsg* pMsg = new plKeyEventMsg;
            pMsg->SetKeyCode( (plKeyDef)i );
            pMsg->SetKeyDown( false );
            pMsg->SetShiftKeyDown( fShiftKeyDown );
            pMsg->SetCtrlKeyDown( fCtrlKeyDown );
            pMsg->SetCapsLockKeyDown( fCapsLockLock );
            pMsg->SetRepeat( false );
            plgDispatch::MsgSend( pMsg );
        }
    }

    // send key messages for shift and ctrl if necessary because the keys above need to have
    // the proper states of the shift and ctrl keys sent with their messages, and our internal
    // flags for these keys need to be cleared. We don't send a key-up message for caps lock
    // because it doesn't really operate like every other key on the keyboard
    if (fKeyboardState[KEY_SHIFT])
    {
        fKeyboardState[KEY_SHIFT] = false;
        fShiftKeyDown = false;

        plKeyEventMsg* pMsg = new plKeyEventMsg;
        pMsg->SetKeyCode( KEY_SHIFT );
        pMsg->SetKeyDown( false );
        pMsg->SetShiftKeyDown( false );
        pMsg->SetCtrlKeyDown( false );
        pMsg->SetCapsLockKeyDown( fCapsLockLock );
        pMsg->SetRepeat( false );
        plgDispatch::MsgSend( pMsg );
    }
    if (fKeyboardState[KEY_CTRL])
    {
        fKeyboardState[KEY_CTRL] = false;
        fCtrlKeyDown = false;

        plKeyEventMsg* pMsg = new plKeyEventMsg;
        pMsg->SetKeyCode( KEY_CTRL );
        pMsg->SetKeyDown( false );
        pMsg->SetShiftKeyDown( false );
        pMsg->SetCtrlKeyDown( false );
        pMsg->SetCapsLockKeyDown( fCapsLockLock );
        pMsg->SetRepeat( false );
        plgDispatch::MsgSend( pMsg );
    }
}

hsBool plKeyboardDevice::IsCapsLockKeyOn()
{
    return fCapsLockLock;
}

void plKeyboardDevice::Shutdown()
{
}

void plKeyboardDevice::HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat, wchar_t c)
{
    // update the internal keyboard state
    unsigned int keyCode = (unsigned int)key;
    if (key < 256)
        fKeyboardState[key] = bKeyDown;

    if (key == KEY_SHIFT)
    {
        fShiftKeyDown = bKeyDown;
    }
    if (key == KEY_CTRL)
    {
        fCtrlKeyDown = bKeyDown;
    }
    if (key == KEY_CAPSLOCK)
    {
        if (!bKeyRepeat)
        {
            fCapsLockLock = (GetKeyState(KEY_CAPSLOCK) & 1) == 1;
            plAvatarInputInterface::GetInstance()->ForceAlwaysRun(fCapsLockLock);
        }
    }

    // send a key event...
    plKeyEventMsg* pMsg = new plKeyEventMsg;
    pMsg->SetKeyChar( c );
    pMsg->SetKeyCode( key );
    pMsg->SetKeyDown( bKeyDown );
    pMsg->SetShiftKeyDown( fShiftKeyDown );
    pMsg->SetCtrlKeyDown( fCtrlKeyDown );
    pMsg->SetCapsLockKeyDown( fCapsLockLock );
    pMsg->SetRepeat(bKeyRepeat);
    plgDispatch::MsgSend( pMsg );
}

void plKeyboardDevice::HandleWindowActivate(bool bActive, HWND hWnd)
{
    if (bActive)
    {
        // Refresh the caps lock state
        HandleKeyEvent(KEYDOWN, KEY_CAPSLOCK, nil, false);
    }
    else
    {
        ReleaseAllKeys(); // send key-up events for everything since we're losing focus
    }

}


//
//
//
// plMouseDevice
//
//

bool plMouseDevice::bMsgAlways = true;
bool plMouseDevice::bCursorHidden = false;
bool plMouseDevice::bCursorOverride = false;
bool plMouseDevice::bInverted = false;
float plMouseDevice::fWidth = BASE_WIDTH;
float plMouseDevice::fHeight = BASE_HEIGHT;
plMouseDevice* plMouseDevice::fInstance = 0;

plMouseDevice::plMouseDevice()
{
    fXPos = 0;
    fYPos = 0;
    fCursorID = CURSOR_UP;
    fButtonState = 0;
    fOpacity = 1.f;

    fCursor = nil;
    CreateCursor( fCursorID );
    plMouseDevice::fInstance = this;
    fXMsg = nil;
    fYMsg = nil;
    fB2Msg = nil;

    fLeftBMsg[0] = nil;
    fLeftBMsg[1] = nil;
    fRightBMsg[0] = nil;
    fRightBMsg[1] = nil;
    fMiddleBMsg[0] = nil;
    fMiddleBMsg[1] = nil;
    
}

plMouseDevice::~plMouseDevice()
{
    plPlateManager::Instance().DestroyPlate( fCursor );
    fCursor = nil;
    plMouseDevice::fInstance = nil;
}
void plMouseDevice::SetDisplayResolution(float Width, float Height)
{
    fWidth = Width;
    fHeight = Height;
    IUpdateCursorSize();
}

void    plMouseDevice::CreateCursor( char* cursor )
{
    if( fCursor == nil )
    {
        plPlateManager::Instance().CreatePlate( &fCursor );
        fCursor->CreateFromResource(cursor);
    }
    else
    {
        fCursor->ReloadFromResource(cursor);
    }
    fCursor->SetPosition( 0, 0, 0 );
    IUpdateCursorSize();

    fCursor->SetVisible( true );
    fCursor->SetOpacity( fOpacity );
}

void plMouseDevice::IUpdateCursorSize()
{
    if(fCursor)
    {
        // set the size of the cursor based on resolution.
        fCursor->SetSize( 2*fCursor->GetMipmap()->GetWidth()/fWidth, 2*fCursor->GetMipmap()->GetHeight()/fHeight );
    }
}

void plMouseDevice::AddNameToCursor(const char* name)
{
    if (fInstance && name)
    {
        plDebugText     &txt = plDebugText::Instance();
        txt.DrawString(fInstance->fWXPos + 12 ,fInstance->fWYPos - 7,name);
    }
}
void plMouseDevice::AddCCRToCursor()
{
    if (fInstance)
    {
        plDebugText     &txt = plDebugText::Instance();
        txt.DrawString(fInstance->fWXPos + 12, fInstance->fWYPos - 17, "CCR");
    }
}
void plMouseDevice::AddIDNumToCursor(uint32_t idNum)
{
    if (fInstance && idNum)
    {
        plDebugText     &txt = plDebugText::Instance();
        char str[256];
        sprintf(str, "%d",idNum);
        txt.DrawString(fInstance->fWXPos + 12 ,fInstance->fWYPos + 3,str);
    }
}
        

void plMouseDevice::SetCursorX(float x)
{
    /// Set the cursor position
    if( fCursor == nil  && !plMouseDevice::bCursorHidden)
        CreateCursor( fCursorID );
    
    if (fCursor)
        fCursor->SetPosition( ( x * 2.0f ) - 1.0f, 
                          ( fYPos * 2.0f ) - 1.0f );

//  plDebugText     &txt = plDebugText::Instance();
//  txt.DrawString(fWXPos + 20,fWYPos - 5,"test");

}
void plMouseDevice::SetCursorY(float y)
{
    /// Set the cursor position
    if( fCursor == nil && !plMouseDevice::bCursorHidden)
        CreateCursor( fCursorID );
    
    if (fCursor)
        fCursor->SetPosition( ( fXPos * 2.0f ) - 1.0f, 
                          ( y * 2.0f ) - 1.0f );

//  plDebugText     &txt = plDebugText::Instance();
//  txt.DrawString(fWXPos + 20,fWYPos - 10,"test");

}


void plMouseDevice::HideCursor(hsBool override)
{
    if( fInstance->fCursor != nil )
        fInstance->fCursor->SetVisible( false );

    plMouseDevice::bCursorOverride = (override != 0);
    plMouseDevice::bCursorHidden = true;

}

void plMouseDevice::ShowCursor(hsBool override)
{
    if( !plMouseDevice::bCursorHidden )
        return;
    if (plMouseDevice::bCursorOverride && !override)
        return;

    plMouseDevice::bCursorHidden = false;
    plMouseDevice::bCursorOverride = false;
    
    if( fInstance->fCursor == nil )
        fInstance->CreateCursor( fInstance->fCursorID );
    fInstance->fCursor->SetVisible( true );
}

void plMouseDevice::NewCursor(char* cursor)
{
    fInstance->fCursorID = cursor;
    fInstance->CreateCursor(cursor);
    fInstance->SetCursorX(fInstance->GetCursorX());
    fInstance->SetCursorY(fInstance->GetCursorY());
    
    if (!plMouseDevice::bCursorHidden)
        fInstance->fCursor->SetVisible( true );
}

void    plMouseDevice::SetCursorOpacity( float opacity )
{
    fInstance->fOpacity = opacity;
    if( fInstance->fCursor != nil )
        fInstance->fCursor->SetOpacity( opacity );
}

hsBool plMouseDevice::MsgReceive(plMessage* msg)
{   
    plEvalMsg* pEMsg = plEvalMsg::ConvertNoRef(msg);
    if (pEMsg)
    {
        if (fXMsg)
        {
            plgDispatch::MsgSend(fXMsg);
            fXMsg = nil;
        }
        else
        {
            plMouseEventMsg* pMsg = new plMouseEventMsg;
            pMsg->SetXPos( fXPos );
            pMsg->SetYPos( fYPos );
            pMsg->SetDX(0);
            pMsg->SetDY(0);
            plgDispatch::MsgSend(pMsg);
        }

        if (fYMsg)
        {
            plgDispatch::MsgSend(fYMsg);
            fYMsg = nil;
        }
        else
        {
            plMouseEventMsg* pMsg = new plMouseEventMsg;
            pMsg->SetXPos( fXPos );
            pMsg->SetYPos( fYPos );
            pMsg->SetDX(0);
            pMsg->SetDY(0);
            plgDispatch::MsgSend(pMsg);
        }

        if( fB2Msg )
        {
            fB2Msg->Send();
            fB2Msg = nil;
        }

        // look for mouse button events in the queues to be sent now
        // ...Left mouse button
        if ( fLeftBMsg[0] != nil)
        {
            fLeftBMsg[0]->Send();
            // slide queue elements over... get 'em on the next eval
            fLeftBMsg[0] = fLeftBMsg[1];
            fLeftBMsg[1] = nil;
        }
        // ...Right mouse button
        if ( fRightBMsg[0] != nil)
        {
            fRightBMsg[0]->Send();
            // slide queue elements over... get 'em on the next eval
            fRightBMsg[0] = fRightBMsg[1];
            fRightBMsg[1] = nil;
        }
        // ...middle mouse button
        if ( fMiddleBMsg[0] != nil)
        {
            fMiddleBMsg[0]->Send();
            // slide queue elements over... get 'em on the next eval
            fMiddleBMsg[0] = fMiddleBMsg[1];
            fMiddleBMsg[1] = nil;
        }
    
    }
    
    plIMouseXEventMsg* pXMsg = plIMouseXEventMsg::ConvertNoRef(msg);
    if (pXMsg)
    {
        // send a mouse event
        plMouseEventMsg* pMsg = new plMouseEventMsg;
        if (pXMsg->fX == 999)
            pMsg->SetXPos( fXPos + 0.001f );
        else
        if (pXMsg->fX == -999)
            pMsg->SetXPos( fXPos - 0.001f );
        else
            pMsg->SetXPos(pXMsg->fX);
        pMsg->SetYPos( fYPos );
        pMsg->SetDX( ( fXPos - pMsg->GetXPos())  );
        pMsg->SetDY(0);
        
        if (pMsg->GetDX() == 0.0f && !plMouseDevice::bMsgAlways)
        {   
            delete pMsg;
            return true;
        }
        if (fXMsg)
            delete fXMsg;
        fXMsg = pMsg;
        
        if (pXMsg->fX == 999)
            fXPos += 0.01;
        else
        if (pXMsg->fX == -999)
            fXPos -= 0.01;
        else
            fXPos = pXMsg->fX;

        SetCursorX(fXPos);
        fWXPos = pXMsg->fWx;
        return true;
    }

    plIMouseYEventMsg* pYMsg = plIMouseYEventMsg::ConvertNoRef(msg);
    if (pYMsg)
    {
        // send a mouse event
        plMouseEventMsg* pMsg = new plMouseEventMsg;
        pMsg->SetXPos( fXPos );
        if (pYMsg->fY == 999)
            pMsg->SetYPos( fYPos + 0.01f );
        else
        if (pYMsg->fY == -999)
            pMsg->SetYPos( fYPos - 0.01f );
        else
            pMsg->SetYPos(pYMsg->fY);
        pMsg->SetDX(0);
        pMsg->SetDY(fYPos  - pMsg->GetYPos());
        
        if (pMsg->GetDY() == 0.0f && !plMouseDevice::bMsgAlways)
        {   
            delete pMsg;
            return true;
        }
        if (fYMsg)
            delete fYMsg;
        fYMsg = pMsg;
        
        if (pYMsg->fY == 999)
            fYPos += 0.01;
        else
        if (pYMsg->fY == -999)
            fYPos -= 0.01;
        else
            fYPos = pYMsg->fY;

        fWYPos = pYMsg->fWy;
        SetCursorY(fYPos);
        
        return true;
    }
    plIMouseBEventMsg* pBMsg = plIMouseBEventMsg::ConvertNoRef(msg);
    if (pBMsg)
    {
        
        // send a mouse event
        plMouseEventMsg* pMsg = new plMouseEventMsg;
        pMsg->SetXPos( fXPos );
        pMsg->SetYPos( fYPos );
        pMsg->SetDX(0);
        pMsg->SetDY(0);

        bool deleteMe = true;

        // which button is different?
        if (pBMsg->fButton & kLeftButtonDown && !(fButtonState & kLeftButtonDown))
        {
            // left button now down
            fButtonState |= kLeftButtonDown;
            pMsg->SetButton( kLeftButtonDown );
            deleteMe = false;
        }
        else
        if (pBMsg->fButton & kLeftButtonUp && fButtonState & kLeftButtonDown)
        {
            // left button now up
            fButtonState &= ~kLeftButtonDown;
            pMsg->SetButton( kLeftButtonUp );
            deleteMe = false;
        }
        else
        if (pBMsg->fButton & kRightButtonDown && !(fButtonState & kRightButtonDown))
        {
            // right button now down
            fButtonState |= kRightButtonDown;
            pMsg->SetButton( kRightButtonDown );
            deleteMe = false;
        }
        else
        if (pBMsg->fButton & kRightButtonUp && fButtonState & kRightButtonDown)
        {
            // right button now up
            fButtonState &= ~kRightButtonDown;
            pMsg->SetButton( kRightButtonUp );
            deleteMe = false;
        }
        else
        if (pBMsg->fButton & kMiddleButtonDown && !(fButtonState & kMiddleButtonDown))
        {
            // mouse wheel button now down
            fButtonState |= kMiddleButtonDown;
            pMsg->SetButton( kMiddleButtonDown );
            deleteMe = false;
        }
        else
        if (pBMsg->fButton & kMiddleButtonUp && fButtonState & kMiddleButtonDown)
        {
            // right button now up
            fButtonState &= ~kMiddleButtonDown;
            pMsg->SetButton( kMiddleButtonUp );
            deleteMe = false;
        }

        if (pBMsg->fButton & kRightButtonDblClk)
        {
            // right button dbl clicked, send TWO messages
            plMouseEventMsg* pMsg2 = new plMouseEventMsg;
            pMsg2->SetXPos( fXPos );
            pMsg2->SetYPos( fYPos );
            pMsg2->SetDX(0);
            pMsg2->SetDY(0);
            pMsg2->SetButton( kRightButtonDblClk );

            if( fB2Msg != nil )
                delete fB2Msg;
            fB2Msg = pMsg2;

            pMsg->SetButton( kRightButtonDown );
            deleteMe = false;
        }
        else
        if (pBMsg->fButton & kLeftButtonDblClk)
        {
            // left button dbl clicked, send TWO messages
            plMouseEventMsg* pMsg2 = new plMouseEventMsg;
            pMsg2->SetXPos( fXPos );
            pMsg2->SetYPos( fYPos );
            pMsg2->SetDX(0);
            pMsg2->SetDY(0);
            pMsg2->SetButton( kLeftButtonDblClk );

            if( fB2Msg != nil )
                delete fB2Msg;
            fB2Msg = pMsg2;

            pMsg->SetButton( kLeftButtonDown );
            deleteMe = false;
        }

        if( deleteMe )
        {
            // mouse button state not changed
            delete pMsg;
            return true;
        }

        // we are going to save up to two button mouse events per button (left and right)
        // that will be dispatched on the next eval

        // which button is this for?
        if ( pMsg->GetButton() == kLeftButtonDown || pMsg->GetButton() == kLeftButtonUp )
        {
            // see if the queue is just empty
            if ( fLeftBMsg[0] == nil)
            {
                // nothing to think about... goes in first slot
                fLeftBMsg[0] = pMsg;
            }
            else if (fLeftBMsg[1] == nil)
            {
                // nothing to think about... goes in second slot
                fLeftBMsg[1] = pMsg;
            }
            else
            {
                // else queue if full... need to make some decisions
                plMouseEventMsg* lastMsg = plMouseEventMsg::ConvertNoRef(pMsg);
                // ...if this is an up event and [1] is a down then we need to remove both
                //    ...because we can't lose the up event and the down will have no match
                if ( pMsg->GetButton() == kLeftButtonUp && lastMsg && lastMsg->GetButton() == kLeftButtonDown)
                {
                    delete pMsg;
                    delete fLeftBMsg[1];
                    fLeftBMsg[1] = nil;
                }
                // ... otherwise ignore this event
                else
                {
                    delete pMsg;
                }
            }
        }
        else if ( pMsg->GetButton() == kRightButtonDown || pMsg->GetButton() == kRightButtonUp )
        {
            // see if the queue is just empty
            if ( fRightBMsg[0] == nil)
            {
                // nothing to think about... goes in first slot
                fRightBMsg[0] = pMsg;
            }
            else if (fRightBMsg[1] == nil)
            {
                // nothing to think about... goes in second slot
                fRightBMsg[1] = pMsg;
            }
            else
            {
                // else queue if full... need to make some decisions
                plMouseEventMsg* lastMsg = plMouseEventMsg::ConvertNoRef(pMsg);
                // ...if this is an up event and [1] is a down then we need to remove both
                //    ...because we can't lose the up event and the down will have no match
                if ( pMsg->GetButton() == kRightButtonUp && lastMsg && lastMsg->GetButton() == kRightButtonDown)
                {
                    delete pMsg;
                    delete fRightBMsg[1];
                    fRightBMsg[1] = nil;
                }
                // ... otherwise ignore this event
                else
                {
                    delete pMsg;
                }
            }
        }
        else if ( pMsg->GetButton() == kMiddleButtonDown || pMsg->GetButton() == kMiddleButtonUp )
        {
            // see if the queue is just empty
            if ( fMiddleBMsg[0] == nil)
            {
                // nothing to think about... goes in first slot
                fMiddleBMsg[0] = pMsg;
            }
            else if (fMiddleBMsg[1] == nil)
            {
                // nothing to think about... goes in second slot
                fMiddleBMsg[1] = pMsg;
            }
            else
            {
                // else queue if full... need to make some decisions
                plMouseEventMsg* lastMsg = plMouseEventMsg::ConvertNoRef(pMsg);
                // ...if this is an up event and [1] is a down then we need to remove both
                //    ...because we can't lose the up event and the down will have no match
                if ( pMsg->GetButton() == kMiddleButtonUp && lastMsg && lastMsg->GetButton() == kMiddleButtonDown)
                {
                    delete pMsg;
                    delete fMiddleBMsg[1];
                    fMiddleBMsg[1] = nil;
                }
                // ... otherwise ignore this event
                else
                {
                    delete pMsg;
                }
            }
        }
        // we are going to dispatch the mouse button events right away
        // and not wait for the next eval, because we shouldn't miss one of these
        
        return true;
    }
    return false;
}



void plMouseDevice::HandleWindowActivate(bool bActive, HWND hWnd)
{
    if ( bActive )
    {
        RECT rect;
        ::GetClientRect(hWnd,&rect);

//      rect.right /= plInputManager::GetInstance()->GetMouseScale();
//      rect.bottom /= plInputManager::GetInstance()->GetMouseScale();

        ::MapWindowPoints( hWnd, NULL, (POINT *)&rect, 2 );
        ::ShowCursor( FALSE );
        SetCapture(hWnd);

    }
    else
    {
        ReleaseCapture();
        ::ShowCursor( TRUE );
    }   
}
