/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "plAvatarSDLModifier.h"
#include "plArmatureMod.h"

#include "plAvatar/plArmatureMod.h"
#include "plAvatar/plAvBrainGeneric.h"
#include "plAvatar/plAvBrainClimb.h"
#include "plAvatar/plAvBrainDrive.h"
#include "plAvatar/plAnimStage.h"
#include "plAvatar/plAvCallbackAction.h"
#include "pnSceneObject/plSceneObject.h"
#include "pnMessage/plSDLModifierMsg.h"
#include "plSDL/plSDL.h"
#include "plNetClient/plNetClientMgr.h"
#include "pnAsyncCore/pnAsyncCore.h"

// static vars
char    plAvatarPhysicalSDLModifier::kStrPosition[] = "position";
char    plAvatarPhysicalSDLModifier::kStrRotation[] = "rotation";
char    plAvatarPhysicalSDLModifier::kStrSubworld[] = "subworld";

char    plAvatarSDLModifier::kStrBrainStack[] = "brainStack";
char    plAvatarSDLModifier::kStrInvisibilityLevel[] = "invisibilityLevel";

char    plAvatarSDLModifier::StandardStageVarNames::kStrName[]="name";
char    plAvatarSDLModifier::StandardStageVarNames::kStrNumLoops[]="numLoops";
char    plAvatarSDLModifier::StandardStageVarNames::kStrForward[]="forward";
char    plAvatarSDLModifier::StandardStageVarNames::kStrBackward[]="backward";
char    plAvatarSDLModifier::StandardStageVarNames::kStrStageAdvance[]="stageAdvance";
char    plAvatarSDLModifier::StandardStageVarNames::kStrStageRegress[]="stageRegress";
char    plAvatarSDLModifier::StandardStageVarNames::kStrNotifyEnter[]="notifyEnter";
char    plAvatarSDLModifier::StandardStageVarNames::kStrNotifyLoop[]="notifyLoop";
char    plAvatarSDLModifier::StandardStageVarNames::kStrNotifyStageAdvance[]="notifyStageAdvance";
char    plAvatarSDLModifier::StandardStageVarNames::kStrNotifyStageRegress[]="notifyStageRegress";
char    plAvatarSDLModifier::StandardStageVarNames::kStrUseGlobalCoords[]="useGlobalCoords";
char    plAvatarSDLModifier::StandardStageVarNames::kStrLocalTime[]="localTime";
char    plAvatarSDLModifier::StandardStageVarNames::kStrCurrentLoop[]="currentLoop";
char    plAvatarSDLModifier::StandardStageVarNames::kStrIsAttached[]="isAttached";

char    plAvatarSDLModifier::GenericBrainVarNames::kStrStages[]="stages";
char    plAvatarSDLModifier::GenericBrainVarNames::kStrCurrentStage[]="currentStage";
char    plAvatarSDLModifier::GenericBrainVarNames::kStrCallbackRcvr[]="callbackRcvr";
char    plAvatarSDLModifier::GenericBrainVarNames::kStrMovingForward[]="movingForward";
char    plAvatarSDLModifier::GenericBrainVarNames::kStrExitFlags[]="exitFlags";
char    plAvatarSDLModifier::GenericBrainVarNames::kStrType[]="type";
char    plAvatarSDLModifier::GenericBrainVarNames::kStrMode[]="mode";
char    plAvatarSDLModifier::GenericBrainVarNames::kStrFadeIn[]="fadeIn";
char    plAvatarSDLModifier::GenericBrainVarNames::kStrFadeOut[]="fadeOut";
char    plAvatarSDLModifier::GenericBrainVarNames::kStrMoveMode[]="moveMode";
char    plAvatarSDLModifier::GenericBrainVarNames::kStrBodyUsage[]="bodyUsage";

char    plAvatarSDLModifier::ClimbBrainVarNames::kStrCurMode[]="curMode";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrNextMode[]="nextMode";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrAllowedDirections[]="allowedDirections";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrAllowedDismounts[]="allowedDismounts";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrVertProbeLength[]="vertProbeLength";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrHorizProbeLength[]="horizProbeLength";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStageAttached[]="curStageAttached";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStage[]="curStage";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStageTime[]="curStageTime";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStageStrength[]="curStageStrength";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStageAttached[]="exitStageAttached";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStage[]="exitStage";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStageTime[]="exitStageTime";
char    plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStageStrength[]="exitStageStrength";

char    plAvatarSDLModifier::BrainUnionVarNames::kGenericBrain[]="fGenericBrain";
char    plAvatarSDLModifier::BrainUnionVarNames::kClimbBrain[]="fClimbBrain";
char    plAvatarSDLModifier::BrainUnionVarNames::kDriveBrain[]="fDriveBrain";

void plAvatarPhysicalSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
{
    plSceneObject* sObj = GetTarget();
    hsAssert(sObj, "plAvatarPhysicalSDLModifier, nil target");
    if(sObj)
    {
        const plArmatureMod* kAvMod = (plArmatureMod*)sObj->GetModifierByType(plArmatureMod::Index());
        plArmatureMod * avMod = const_cast<plArmatureMod *>(kAvMod);
        if(avMod && !avMod->GetCurrentBrain()->IsRunningTask())
        {
            plAvBrainGeneric* genBrain = plAvBrainGeneric::ConvertNoRef(avMod->GetCurrentBrain());
            if (genBrain && (genBrain->GetType() == plAvBrainGeneric::kLadder || genBrain->GetType() == plAvBrainGeneric::kSit || genBrain->GetType() == plAvBrainGeneric::kSitOnGround))
                return;

            plSimpleStateVariable* worldVar = srcState->FindVar(kStrSubworld);
            if (worldVar->IsDirty() && avMod->fController)
            {
                plKey worldKey;
                worldVar->Get(&worldKey);
                avMod->fController->SetSubworld(worldKey);
            }

            plSimpleStateVariable* rotVar = srcState->FindVar(kStrRotation);
            plSimpleStateVariable* posVar = srcState->FindVar(kStrPosition);
            if ((rotVar->IsDirty() || posVar->IsDirty()) && avMod->GetController())
            {
                hsPoint3 pos;
                float zRot;
                posVar->Get(&pos.fX);
                rotVar->Get(&zRot);
                avMod->GetController()->SetState(pos, zRot);
            }
        }
    }
}

void plAvatarPhysicalSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
{
    plSceneObject* sObj = GetTarget();
    hsAssert(sObj, "plAvatarPhysicalSDLModifier, nil target");
    const plArmatureMod* kAvMod = (plArmatureMod*)sObj->GetModifierByType(plArmatureMod::Index());
    plArmatureMod * avMod = const_cast<plArmatureMod *>(kAvMod);
    hsAssert(avMod, "nil avMod");

    if(avMod && avMod->GetController())
    {
        hsPoint3 pos;
        float zRot;
        avMod->GetController()->GetState(pos, zRot);
        dstState->FindVar(kStrRotation)->Set(zRot);
        dstState->FindVar(kStrPosition)->Set(&pos.fX);
        dstState->FindVar(kStrSubworld)->Set(avMod->GetWorldKey());
    }
}

// ISetCurrentStateFrom ---------------------------------------------------------
void plAvatarSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
{
    plSceneObject* sObj = GetTarget();
    hsAssert(sObj, "plAvatarSDLModifier, nil target");
    if(sObj)
    {
        const plArmatureMod* kAvMod = (plArmatureMod*)sObj->GetModifierByType(plArmatureMod::Index());
        plArmatureMod * avMod = const_cast<plArmatureMod *>(kAvMod);
        if(avMod)
        {
            ISetBaseAvatarStateFrom(avMod, srcState);
            
            // right now we're just going to destroy all the non-standard brains
            // and rebuild them from the incoming synch state
            // This is acceptable because we should only receive this state when
            // we're loading another player for the first time after entering an age.
            int brainCount = avMod->GetBrainCount();
            if(brainCount > 1)
            {
                // remove all non-default brains
                for(int i = 0; i < brainCount - 1; i++)
                {
                    plArmatureBrain* current = avMod->GetCurrentBrain();
                    avMod->PopBrain();
                    delete current;
                }
            }
            
            plSDStateVariable* brainsVar = srcState->FindSDVar(kStrBrainStack);
            if (brainsVar->IsUsed())
            {
                int nBrains = brainsVar->GetCount();
                for(int i = 0; i < nBrains; i++)
                {
                    // get the record containing the brain union structure
                    plStateDataRecord* brainUnion = brainsVar->GetStateDataRecord(i);
                    
                    // get the (one element) generic brain list, if populated
                    plSDStateVariable *genBrainListVar = brainUnion->FindSDVar(BrainUnionVarNames::kGenericBrain);
                    if(genBrainListVar->IsUsed() && genBrainListVar->GetCount() > 0)
                    {
                        // get the state for the generic brain from the list (there's only allowed to be one per list
                        plStateDataRecord *genBrainVar = genBrainListVar->GetStateDataRecord(0);
                        ISetGenericBrainFrom(avMod, genBrainVar);
                    } else {
                        // get the (one element) climb brain list, if populated
                        plSDStateVariable *climbBrainListVar = brainUnion->FindSDVar(BrainUnionVarNames::kClimbBrain);
                        if(climbBrainListVar->IsUsed() && climbBrainListVar->GetCount() > 0)
                        {
                            // TEMP: Not read/writing the climb brain until it gets an overhaul
                            // get the state for the climb brain from the list (there's only allowed to be one per list
                            //plStateDataRecord *climbBrainVar = climbBrainListVar->GetStateDataRecord(0);
                            //ISetClimbBrainFrom(avMod, climbBrainVar);
                        } else {
                            // get the (one element) drive brain list, if populated
                            plSDStateVariable *driveBrainListVar = brainUnion->FindSDVar(BrainUnionVarNames::kDriveBrain);
                            if(driveBrainListVar->IsUsed() && driveBrainListVar->GetCount() > 0)
                            {
                                // get the state for the drive brain from the list (there's only allowed to be one per list
                                plStateDataRecord *driveBrainVar = driveBrainListVar->GetStateDataRecord(0);
                                ISetDriveBrainFrom(avMod, driveBrainVar);
                            }
                        }
                    }
                }
            }
        }
    }
}

// IPutCurrentStateIn ---------------------------------------------------
// ------------------
void plAvatarSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
{
    plSceneObject* sObj = GetTarget();
    hsAssert(sObj, "plAvatarSDLModifier, nil target");
    const plArmatureMod* kAvMod = (plArmatureMod*)sObj->GetModifierByType(plArmatureMod::Index());
    plArmatureMod * avMod = const_cast<plArmatureMod *>(kAvMod);
    hsAssert(avMod, "nil avMod");

    if(avMod)
    {
        IPutBaseAvatarStateIn(avMod, dstState);
        // create a brainUnion nested record
        plSDStateVariable* brainUnionArray = dstState->FindSDVar(plAvatarSDLModifier::kStrBrainStack);
        int nBrains = avMod->GetBrainCount();
        brainUnionArray->Resize(nBrains - 1);       // we skip the base brain
        
        for (int i = 1; i < nBrains; i++)
        {
            plStateDataRecord *brainUnion = brainUnionArray->GetStateDataRecord(i - 1);

            // create (or get) a nested array of climbBrain records (we'll only populate the first)
            plSDStateVariable* climbStateVar = brainUnion->FindSDVar(plAvatarSDLModifier::BrainUnionVarNames::kClimbBrain);
            climbStateVar->Resize(0);

            // create (or get) a nested array of genbrain records (we'll only populate the first)
            plSDStateVariable *genStateVar = brainUnion->FindSDVar(plAvatarSDLModifier::BrainUnionVarNames::kGenericBrain);
            genStateVar->Resize(0);

            // create (or get) a nested array of driveBrain records (we'll only populate the first)
            plSDStateVariable* driveStateVar = brainUnion->FindSDVar(plAvatarSDLModifier::BrainUnionVarNames::kDriveBrain);
            driveStateVar->Resize(0);

            plArmatureBrain *brain = avMod->GetBrain(i);
            if (plAvBrainClimb *climbBrain = plAvBrainClimb::ConvertNoRef(brain))
            {
                // TEMP: Not read/writing the climb brain until it gets an overhaul
                //climbStateVar->Resize(1);
                //IPutClimbBrainIn(avMod, climbBrain, climbStateVar->GetStateDataRecord(0));
            }
            else
            if(plAvBrainGeneric *genBrain = plAvBrainGeneric::ConvertNoRef(brain))
            {
                genStateVar->Resize(1);
                // put the brain into the first slot in the array
                IPutGenericBrainIn(avMod, genBrain, genStateVar->GetStateDataRecord(0));
            }
            else 
            if (plAvBrainDrive *driveBrain = plAvBrainDrive::ConvertNoRef(brain))
            {
                driveStateVar->Resize(1);
                IPutDriveBrainIn(avMod, driveBrain, driveStateVar->GetStateDataRecord(0));
            }
        }       
    }
}

void plAvatarSDLModifier::IPutClimbBrainIn(plArmatureMod *avMod, plAvBrainClimb *brain, plStateDataRecord* dstState)
{
    brain->SaveToSDL(dstState);
}

void plAvatarSDLModifier::ISetClimbBrainFrom(plArmatureMod *avMod, const plStateDataRecord* srcState)
{
    plAvBrainClimb *climbBrain = new plAvBrainClimb();
    avMod->PushBrain(climbBrain);
    climbBrain->LoadFromSDL(srcState);
}

void plAvatarSDLModifier::IPutDriveBrainIn(plArmatureMod *avMod, plAvBrainDrive *brain, plStateDataRecord* dstState)
{
    dstState->FindVar("unUsed")->Set(0);
}

void plAvatarSDLModifier::ISetDriveBrainFrom(plArmatureMod *avMod, const plStateDataRecord* src)
{
    plAvBrainDrive *driveBrain = new plAvBrainDrive();
    avMod->PushBrain(driveBrain);
}

// IPutGenericBrainIn --------------------------------------------------------------------------
void plAvatarSDLModifier::IPutGenericBrainIn(plArmatureMod * avMod, plAvBrainGeneric *genBrain, plStateDataRecord* dstState)
{
    // get state of the brain:
    dstState->FindVar(GenericBrainVarNames::kStrCurrentStage)->Set(genBrain->GetCurStageNum());
    dstState->FindVar(GenericBrainVarNames::kStrMovingForward)->Set(genBrain->GetForward());
    dstState->FindVar(GenericBrainVarNames::kStrCallbackRcvr)->Set(genBrain->GetRecipient());
    dstState->FindVar(GenericBrainVarNames::kStrExitFlags)->Set((int)genBrain->GetExitFlags());
    
    dstState->FindVar(GenericBrainVarNames::kStrType)->Set((int)genBrain->GetType());
    dstState->FindVar(GenericBrainVarNames::kStrMode)->Set((int)genBrain->GetMode());
    dstState->FindVar(GenericBrainVarNames::kStrFadeIn)->Set(genBrain->GetFadeIn());
    dstState->FindVar(GenericBrainVarNames::kStrFadeOut)->Set(genBrain->GetFadeOut());
    dstState->FindVar(GenericBrainVarNames::kStrMoveMode)->Set((int)genBrain->GetMoveMode());
    dstState->FindVar(GenericBrainVarNames::kStrBodyUsage)->Set((int)genBrain->GetBodyUsage());

    // let's fill in the stages
    int stageCount = genBrain->GetStageCount();
    plSDStateVariable* stagesVar = dstState->FindSDVar(GenericBrainVarNames::kStrStages);
    stagesVar->Resize(stageCount);

    for(int i = 0; i < stageCount; i++)
    {
        plAnimStage *stage = genBrain->GetStage(i);
        IPutStageIn(avMod, stage, stagesVar->GetStateDataRecord(i));
    }
}

// ISetGenericBrainFrom -------------------------------------------------------------------------------
bool plAvatarSDLModifier::ISetGenericBrainFrom(plArmatureMod *avMod, const plStateDataRecord* srcState)
{
    int i;
    hsBool success = true;
    int numStages=0;
    plSDStateVariable* stagesVar = srcState->FindSDVar(GenericBrainVarNames::kStrStages);
    if (stagesVar->IsUsed())
    {
        numStages = stagesVar->GetCount();
        if (!numStages)
            return false;
    }
    
    plAnimStageVec * stages = new plAnimStageVec();
    for (int j = 0; j < numStages; j++)
    {
        plStateDataRecord* stageState = stagesVar->GetStateDataRecord(j);
        plAnimStage *newStage = IGetStageFrom(avMod, stageState);
        if (!newStage)
            success = false;

        stages->push_back(newStage);
    }

    int curStage;
    srcState->FindVar(GenericBrainVarNames::kStrCurrentStage)->Get(&curStage);
    if (curStage >= numStages)
        success = false;

    plKey callbackRcvr;
    srcState->FindVar(GenericBrainVarNames::kStrCallbackRcvr)->Get(&callbackRcvr);

    int exitFlags;
    srcState->FindVar(GenericBrainVarNames::kStrExitFlags)->Get(&exitFlags);
    if (exitFlags >= plAvBrainGeneric::kExitMaxFlag)
        success = false;

    int type;
    srcState->FindVar(GenericBrainVarNames::kStrType)->Get(&type);
    if (type >= plAvBrainGeneric::kNumBrainTypes)
        success = false;

    int mode;
    srcState->FindVar(GenericBrainVarNames::kStrMode)->Get(&mode);
    if (mode >= plAvBrainGeneric::kMaxMode)
        success = false;

    float fadeIn, fadeOut;
    srcState->FindVar(GenericBrainVarNames::kStrFadeIn)->Get(&fadeIn);
    srcState->FindVar(GenericBrainVarNames::kStrFadeOut)->Get(&fadeOut);

    int moveMode;
    srcState->FindVar(GenericBrainVarNames::kStrMoveMode)->Get(&moveMode);
    if (moveMode >= plAvBrainGeneric::kMaxMoveMode)
        success = false;

    int bodyUsage;
    srcState->FindVar(GenericBrainVarNames::kStrBodyUsage)->Get(&bodyUsage);
    if (bodyUsage >= plAGAnim::kBodyMax)
        success = false;

    if (!success)
    {
        for (i = 0; i < numStages; i++)
        {
            plAnimStage *s = (*stages)[i];
            (*stages)[i] = nil;
            delete s;
        }
        delete stages;
        return false;
    }

    plAvBrainGeneric *newBrain =
        new plAvBrainGeneric(stages,
                             nil, nil,
                             callbackRcvr,
                             exitFlags,
                             fadeIn,
                             fadeOut,
                             static_cast<plAvBrainGeneric::MoveMode>(moveMode));
    newBrain->SetType(static_cast<plAvBrainGeneric::BrainType>(type));
    newBrain->SetBodyUsage(static_cast<plAGAnim::BodyUsage>(bodyUsage));
    newBrain->SetCurStageNum(curStage);
    
    avMod->PushBrain(newBrain);

    return true;
}

// IGetStageFrom ----------------------------------------------------------------------------------------
plAnimStage * plAvatarSDLModifier::IGetStageFrom(plArmatureMod *avMod, const plStateDataRecord* srcState)
{
    uint32_t notifyFlags=0;
    
    bool notifyEnter, notifyLoop, notifyAdv, notifyRegress;
    if (srcState->FindVar(StandardStageVarNames::kStrNotifyEnter)->Get(&notifyEnter))
        if(notifyEnter)
            notifyFlags &= plAnimStage::kNotifyEnter;

    if (srcState->FindVar(StandardStageVarNames::kStrNotifyLoop)->Get(&notifyLoop))
        if(notifyLoop)
            notifyFlags &= plAnimStage::kNotifyLoop;

    if (srcState->FindVar(StandardStageVarNames::kStrNotifyStageAdvance)->Get(&notifyAdv))
        if(notifyAdv)
            notifyFlags &= plAnimStage::kNotifyAdvance;

    if (srcState->FindVar(StandardStageVarNames::kStrNotifyStageRegress)->Get(&notifyRegress))
        if(notifyRegress)
            notifyFlags &= plAnimStage::kNotifyRegress;

    bool useLocal;
    if (srcState->FindVar(StandardStageVarNames::kStrUseGlobalCoords)->Get(&useLocal))
        useLocal = !useLocal;

    char name[32];
    srcState->FindVar(StandardStageVarNames::kStrName)->Get(name);
    plAGAnim *anim = avMod->FindCustomAnim(name);
    if (!anim)
        return nil;

    int fwd, bwd, adv, reg;
    srcState->FindVar(StandardStageVarNames::kStrForward)->Get(&fwd);
    if (fwd >= plAnimStage::kForwardMax)
        return nil;

    srcState->FindVar(StandardStageVarNames::kStrBackward)->Get(&bwd);
    if (bwd >= plAnimStage::kBackMax)
        return nil;
    
    srcState->FindVar(StandardStageVarNames::kStrStageAdvance)->Get(&adv);
    if (adv >= plAnimStage::kAdvanceMax)
        return nil;

    srcState->FindVar(StandardStageVarNames::kStrStageRegress)->Get(&reg);
    if (reg >= plAnimStage::kRegressMax)
        return nil;
    
    int numLoops;
    srcState->FindVar(StandardStageVarNames::kStrNumLoops)->Get(&numLoops);

    float localTime;
    srcState->FindVar(StandardStageVarNames::kStrLocalTime)->Get(&localTime);
    
    int curLoop;
    srcState->FindVar(StandardStageVarNames::kStrCurrentLoop)->Get(&curLoop);
    if (curLoop > numLoops && numLoops > 0) // numLoops == -1 means infinite looping
        return nil;
    
    bool isAttached;
    srcState->FindVar(StandardStageVarNames::kStrIsAttached)->Get(&isAttached);
    
    // ***!!! need to capture "advanceTo" and "regressTo" values!!!
    bool hackAdvanceToWrong = false, hackRegressToWrong = false;
    plAnimStage *newStage = new plAnimStage(name,
                                            (uint8_t)notifyFlags,
                                            static_cast<plAnimStage::ForwardType>(fwd),
                                            static_cast<plAnimStage::BackType>(bwd),
                                            static_cast<plAnimStage::AdvanceType>(adv),
                                            static_cast<plAnimStage::RegressType>(reg),
                                            numLoops, hackAdvanceToWrong, 0, hackRegressToWrong, 0);

    newStage->SetLocalTime(localTime);
    newStage->SetLoopValue(curLoop);
    newStage->SetIsAttached(isAttached);

    return newStage;
}

// IPutStageIn ---------------------------------------------------------------------------------------------
bool plAvatarSDLModifier::IPutStageIn(plArmatureMod *avMod, plAnimStage *stage, plStateDataRecord* dstState)
{
    if(stage)
    {
        dstState->FindVar(StandardStageVarNames::kStrName)->Set(stage->GetAnimName());
        dstState->FindVar(StandardStageVarNames::kStrNumLoops)->Set(stage->GetNumLoops());
        dstState->FindVar(StandardStageVarNames::kStrForward)->Set((int)stage->GetForwardType());
        dstState->FindVar(StandardStageVarNames::kStrBackward)->Set((int)stage->GetBackType());
        dstState->FindVar(StandardStageVarNames::kStrStageAdvance)->Set((int)stage->GetAdvanceType());
        dstState->FindVar(StandardStageVarNames::kStrStageRegress)->Set((int)stage->GetRegressType());
        
        uint32_t notifies = stage->GetNotifyFlags();
        dstState->FindVar(StandardStageVarNames::kStrNotifyEnter)->Set((notifies & plAnimStage::kNotifyEnter) ? true : false);
        dstState->FindVar(StandardStageVarNames::kStrNotifyLoop)->Set((notifies & plAnimStage::kNotifyLoop) ? true : false);
        dstState->FindVar(StandardStageVarNames::kStrNotifyStageAdvance)->Set((notifies & plAnimStage::kNotifyAdvance) ? true : false);
        dstState->FindVar(StandardStageVarNames::kStrNotifyStageRegress)->Set((notifies & plAnimStage::kNotifyRegress) ? true : false);
        
// XXX      dstState->FindVar(StandardStageVarNames::kStrUseGlobalCoords)->Set(stage->GetIsLocal());
        dstState->FindVar(StandardStageVarNames::kStrLocalTime)->Set(stage->GetLocalTime());

        //dstState->FindVar(StandardStageVarNames::kStrLength)->Set(0.0f);          // NOT CURRENTLY USED
        // Well, if we're not using it, why are we still dirtying it and sending it across? Commented out.

        dstState->FindVar(StandardStageVarNames::kStrCurrentLoop)->Set(stage->GetLoopValue());
        dstState->FindVar(StandardStageVarNames::kStrIsAttached)->Set(stage->GetIsAttached());
        return true;
    }

    return false;
}

// IPutBaseAvatarStateIn -------------------------------------------------------------------------
void plAvatarSDLModifier::IPutBaseAvatarStateIn(plArmatureMod *avMod, plStateDataRecord* dstState)
{
    if (avMod->GetStealthLevel() > 0)
        LogMsg(kLogDebug, "plAvatarSDLModifier::IPutBaseAvatarStateIn - Stealth level being set greater than zero");
    dstState->FindVar(kStrInvisibilityLevel)->Set(avMod->GetStealthLevel());
}

// ISetBaseAvatarStateFrom -------------------------------------------------------------------------------
void plAvatarSDLModifier::ISetBaseAvatarStateFrom(plArmatureMod *avMod, const plStateDataRecord* srcState)
{
    // invisibility
    if (!avMod->IsLocallyOwned())
    {
        int invisLevel;
        srcState->FindVar(kStrInvisibilityLevel)->Get(&invisLevel);

        if (invisLevel > 0)
            LogMsg(kLogDebug, "plAvatarSDLModifier::ISetBaseAvatarStateFrom - Stealth level greater than zero");
        plNetClientMgr::GetInstance()->MakeCCRInvisible(avMod->GetTarget(0)->GetKey(), invisLevel);
    }
}

