/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
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work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
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*==LICENSE==*/
/*****************************************************************************
*
*   $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.cpp
*   
***/

#define USES_GAME_CLIMBINGWALL
#include "../Pch.h"
#pragma hdrstop


/*****************************************************************************
*
*   Local types
*
***/

struct IClimbingWall {
    pfGmClimbingWall *  gameCli;
    
    IClimbingWall (pfGmClimbingWall *   gameCli);

    // pfGameCli event notification handlers
    void Recv           (GameMsgHeader * msg, void * param);
    void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
    void OnPlayerLeft   (const Srv2Cli_Game_PlayerLeft & msg);
    void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
    void OnOwnerChange  (const Srv2Cli_Game_OwnerChange & msg);

    // ClimbingWall network message handlers    
    void RecvNumBlockersChanged (const Srv2Cli_ClimbingWall_NumBlockersChanged & msg, void * param);
    void RecvReady (const Srv2Cli_ClimbingWall_Ready & msg, void * param);
    void RecvBlockersChanged (const Srv2Cli_ClimbingWall_BlockersChanged & msg, void * param);
    void RecvPlayerEntered (const Srv2Cli_ClimbingWall_PlayerEntered & msg, void * param);
    void RecvSuitMachineLocked (const Srv2Cli_ClimbingWall_SuitMachineLocked & msg, void * param);
    void RecvGameOver (const Srv2Cli_ClimbingWall_GameOver & msg, void * param);
};


/*****************************************************************************
*
*   Factory functions
*
***/

//============================================================================
static pfGameCli * ClimbingWallFactory (
    unsigned    gameId,
    plKey       receiver
) {
    return NEWZERO(pfGmClimbingWall)(gameId, receiver);
}

//============================================================================
AUTO_INIT_FUNC(RegisterClimbingWallFactory) {

    static GameTypeReg reg = {
        ClimbingWallFactory,
        kGameTypeId_ClimbingWall,
        L"ClimbingWall"
    };

    GameMgrRegisterGameType(reg);
}


/*****************************************************************************
*
*   IClimbingWall
*
***/

//============================================================================
IClimbingWall::IClimbingWall (pfGmClimbingWall * gameCli)
:   gameCli(gameCli)
{
}

//============================================================================
void IClimbingWall::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {

    pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
    gameCliMsg->Set(gameCli, msg);
    gameCliMsg->Send(gameCli->GetReceiver());
}

//============================================================================
void IClimbingWall::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {

    pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
    gameCliMsg->Set(gameCli, msg);
    gameCliMsg->Send(gameCli->GetReceiver());
}

//============================================================================
void IClimbingWall::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
    
    pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
    gameCliMsg->Set(gameCli, msg);
    gameCliMsg->Send(gameCli->GetReceiver());
}

//============================================================================
void IClimbingWall::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {

    pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
    gameCliMsg->Set(gameCli, msg);
    gameCliMsg->Send(gameCli->GetReceiver());
}

//============================================================================
void IClimbingWall::RecvNumBlockersChanged (const Srv2Cli_ClimbingWall_NumBlockersChanged & msg, void * param) {
    pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
    gameCliMsg->Set(gameCli, msg);
    gameCliMsg->Send(gameCli->GetReceiver());
}

//============================================================================
void IClimbingWall::RecvReady (const Srv2Cli_ClimbingWall_Ready & msg, void * param) {
    pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
    gameCliMsg->Set(gameCli, msg);
    gameCliMsg->Send(gameCli->GetReceiver());
}

//============================================================================
void IClimbingWall::RecvBlockersChanged (const Srv2Cli_ClimbingWall_BlockersChanged & msg, void * param) {
    pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
    gameCliMsg->Set(gameCli, msg);
    gameCliMsg->Send(gameCli->GetReceiver());
}

//============================================================================
void IClimbingWall::RecvPlayerEntered (const Srv2Cli_ClimbingWall_PlayerEntered & msg, void * param) {
    pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
    gameCliMsg->Set(gameCli, msg);
    gameCliMsg->Send(gameCli->GetReceiver());
}

//============================================================================
void IClimbingWall::RecvSuitMachineLocked (const Srv2Cli_ClimbingWall_SuitMachineLocked & msg, void * param) {
    pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
    gameCliMsg->Set(gameCli, msg);
    gameCliMsg->Send(gameCli->GetReceiver());
}

//============================================================================
void IClimbingWall::RecvGameOver (const Srv2Cli_ClimbingWall_GameOver & msg, void * param) {
    pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
    gameCliMsg->Set(gameCli, msg);
    gameCliMsg->Send(gameCli->GetReceiver());
}


/*****************************************************************************
*
*   pfGmClimbingWall
*
***/

//============================================================================
pfGmClimbingWall::pfGmClimbingWall (
    unsigned    gameId,
    plKey       receiver
)
:   pfGameCli(gameId, receiver)
{
    internal = NEWZERO(IClimbingWall)(this);
}

//============================================================================
pfGmClimbingWall::~pfGmClimbingWall () {

    delete internal;
}

//============================================================================
void pfGmClimbingWall::Recv (GameMsgHeader * msg, void * param) {

    #define DISPATCH(a) case kSrv2Cli_ClimbingWall_##a: {                               \
        const Srv2Cli_ClimbingWall_##a & m = *(const Srv2Cli_ClimbingWall_##a *)msg;    \
        internal->Recv##a(m, param);                                                    \
    }                                                                                   \
    break;                                                                              //
    switch (msg->messageId) {
        DISPATCH(NumBlockersChanged);
        DISPATCH(Ready);
        DISPATCH(BlockersChanged);
        DISPATCH(PlayerEntered);
        DISPATCH(SuitMachineLocked);
        DISPATCH(GameOver);
        DEFAULT_FATAL(msg->messageId);
    }
    #undef DISPATCH
}

//============================================================================
void pfGmClimbingWall::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {

    internal->OnPlayerJoined(msg);
}

//============================================================================
void pfGmClimbingWall::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {

    internal->OnPlayerLeft(msg);
}

//============================================================================
void pfGmClimbingWall::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {

    internal->OnInviteFailed(msg);
}

//============================================================================
void pfGmClimbingWall::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {

    internal->OnOwnerChange(msg);
}

//============================================================================
void pfGmClimbingWall::ChangeNumBlockers (int amountToAdjust) {

    Cli2Srv_ClimbingWall_ChangeNumBlockers msg;
    msg.messageId       = kCli2Srv_ClimbingWall_ChangeNumBlockers;
    msg.messageBytes    = sizeof(msg);
    msg.recvGameId      = GetGameId();  // send to GameSrv on server
    msg.transId         = 0;
    msg.amountToAdjust  = amountToAdjust;
    
    GameMgrSend(&msg);
}

//============================================================================
void pfGmClimbingWall::Ready (unsigned readyType, unsigned teamNumber) {

    Cli2Srv_ClimbingWall_Ready msg;
    msg.messageId       = kCli2Srv_ClimbingWall_Ready;
    msg.messageBytes    = sizeof(msg);
    msg.recvGameId      = GetGameId();  // send to GameSrv on server
    msg.transId         = 0;
    msg.readyType       = (uint8_t)readyType;
    msg.teamNumber      = (uint8_t)teamNumber;

    GameMgrSend(&msg);
}

//============================================================================
void pfGmClimbingWall::ChangeBlocker (unsigned teamNumber, unsigned blockerNumber, bool added) {
    
    Cli2Srv_ClimbingWall_BlockerChanged msg;
    msg.messageId       = kCli2Srv_ClimbingWall_BlockerChanged;
    msg.messageBytes    = sizeof(msg);
    msg.recvGameId      = GetGameId();  // send to GameSrv on server
    msg.transId         = 0;
    msg.teamNumber      = (uint8_t)teamNumber;
    msg.blockerNumber   = (uint8_t)blockerNumber;
    msg.added           = added;

    GameMgrSend(&msg);
}

//============================================================================
void pfGmClimbingWall::Reset () {

    Cli2Srv_ClimbingWall_Reset msg;
    msg.messageId       = kCli2Srv_ClimbingWall_Reset;
    msg.messageBytes    = sizeof(msg);
    msg.recvGameId      = GetGameId();  // send to GameSrv on server
    msg.transId         = 0;

    GameMgrSend(&msg);
}

//============================================================================
void pfGmClimbingWall::PlayerEntered (unsigned teamNumber) {

    Cli2Srv_ClimbingWall_PlayerEntered msg;
    msg.messageId       = kCli2Srv_ClimbingWall_PlayerEntered;
    msg.messageBytes    = sizeof(msg);
    msg.recvGameId      = GetGameId();  // send to GameSrv on server
    msg.transId         = 0;
    msg.teamNumber      = (uint8_t)teamNumber;

    GameMgrSend(&msg);
}

//============================================================================
void pfGmClimbingWall::FinishedGame () {

    Cli2Srv_ClimbingWall_FinishedGame msg;
    msg.messageId       = kCli2Srv_ClimbingWall_FinishedGame;
    msg.messageBytes    = sizeof(msg);
    msg.recvGameId      = GetGameId();  // send to GameSrv on server
    msg.transId         = 0;
    
    GameMgrSend(&msg);
}

//============================================================================
void pfGmClimbingWall::Panic () {

    Cli2Srv_ClimbingWall_Panic msg;
    msg.messageId       = kCli2Srv_ClimbingWall_Panic;
    msg.messageBytes    = sizeof(msg);
    msg.recvGameId      = GetGameId();  // send to GameSrv on server
    msg.transId         = 0;

    GameMgrSend(&msg);
}
