/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "pyVarSyncGame.h"

#include <Python.h>
#include "../../pyEnum.h"

///////////////////////////////////////////////////////////////////////////////
//
// Base VarSync game client class
//

PYTHON_CLASS_DEFINITION(ptVarSyncGame, pyVarSyncGame);

PYTHON_DEFAULT_NEW_DEFINITION(ptVarSyncGame, pyVarSyncGame)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptVarSyncGame)

PYTHON_NO_INIT_DEFINITION(ptVarSyncGame)

PYTHON_GLOBAL_METHOD_DEFINITION(PtIsVarSyncGame, args, "Params: typeID\nReturns true if the specifed typeID (guid as a string) is a VarSync game")
{
    PyObject* textObj;
    if (!PyArg_ParseTuple(args, "O", &textObj))
    {
        PyErr_SetString(PyExc_TypeError, "PtIsVarSyncGame expects a unicode string");
        PYTHON_RETURN_ERROR;
    }
    if (PyUnicode_Check(textObj))
    {
        int strLen = PyUnicode_GetSize(textObj);
        wchar_t* text = new wchar_t[strLen + 1];
        PyUnicode_AsWideChar((PyUnicodeObject*)textObj, text, strLen);
        text[strLen] = L'\0';
        bool retVal = pyVarSyncGame::IsVarSyncGame(text);
        delete [] text;
        PYTHON_RETURN_BOOL(retVal);
    }
    else if (PyString_Check(textObj))
    {
        // we'll allow this, just in case something goes weird
        char* text = PyString_AsString(textObj);
        wchar_t* wText = hsStringToWString(text);
        bool retVal = pyVarSyncGame::IsVarSyncGame(wText);
        delete [] wText;
        PYTHON_RETURN_BOOL(retVal);
    }
    else
    {
        PyErr_SetString(PyExc_TypeError, "PtIsVarSyncGame expects a unicode string");
        PYTHON_RETURN_ERROR;
    }
}

PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinCommonVarSyncGame, args, "Params: callbackKey\nJoins the common VarSync game. If one doesn't exist, it creates it")
{
    PyObject* callbackObj = NULL;
    if (!PyArg_ParseTuple(args, "O", &callbackObj))
    {
        PyErr_SetString(PyExc_TypeError, "PtJoinCommonVarSyncGame expects a ptKey");
        PYTHON_RETURN_ERROR;
    }
    if (!pyKey::Check(callbackObj))
    {
        PyErr_SetString(PyExc_TypeError, "PtJoinCommonVarSyncGame expects a ptKey");
        PYTHON_RETURN_ERROR;
    }
    pyKey* key = pyKey::ConvertFrom(callbackObj);
    pyVarSyncGame::JoinCommonVarSyncGame(*key);
    PYTHON_RETURN_NONE;
}

PYTHON_METHOD_DEFINITION(ptVarSyncGame, setStringVar, args)
{
    unsigned long id;
    PyObject* valueObj = NULL;
    if (!PyArg_ParseTuple(args, "kO", &id, &valueObj))
    {
        PyErr_SetString(PyExc_TypeError, "setStringVar expects an unsigned long and a string");
        PYTHON_RETURN_ERROR;
    }

    if (PyUnicode_Check(valueObj))
    {
        int strLen = PyUnicode_GetSize(valueObj);
        wchar_t* text = new wchar_t[strLen + 1];
        PyUnicode_AsWideChar((PyUnicodeObject*)valueObj, text, strLen);
        text[strLen] = L'\0';
        self->fThis->SetStringVar(id, text);
        delete [] text;
        PYTHON_RETURN_NONE;
    }
    else if (PyString_Check(valueObj))
    {
        // we'll allow this, just in case something goes weird
        char* text = PyString_AsString(valueObj);
        wchar_t* wText = hsStringToWString(text);
        self->fThis->SetStringVar(id, wText);
        delete [] wText;
        PYTHON_RETURN_NONE;
    }
    else
    {
        PyErr_SetString(PyExc_TypeError, "setStringVar expects an unsigned long and a string");
        PYTHON_RETURN_ERROR;
    }
}

PYTHON_METHOD_DEFINITION(ptVarSyncGame, setNumericVar, args)
{
    unsigned long id;
    PyObject* valueObj = NULL;
    if (!PyArg_ParseTuple(args, "kO", &id, &valueObj))
    {
        PyErr_SetString(PyExc_TypeError, "setNumericVar expects an unsigned long and a number");
        PYTHON_RETURN_ERROR;
    }

    double val = 0;
    if (PyFloat_Check(valueObj))
        val = PyFloat_AsDouble(valueObj);
    else if (PyInt_Check(valueObj))
        val = (double)PyInt_AsLong(valueObj);
    else if (PyLong_Check(valueObj))
        val = PyLong_AsDouble(valueObj);
    else
    {
        PyErr_SetString(PyExc_TypeError, "setNumericVar expects an unsigned long and a number");
        PYTHON_RETURN_ERROR;
    }

    self->fThis->SetNumericVar(id, val);
    PYTHON_RETURN_NONE;
}

PYTHON_BASIC_METHOD_DEFINITION(ptVarSyncGame, requestAllVars, RequestAllVars)

PYTHON_METHOD_DEFINITION(ptVarSyncGame, createStringVar, args)
{
    PyObject* varNameObj = NULL;
    PyObject* valueObj = NULL;
    if (!PyArg_ParseTuple(args, "OO", &varNameObj, &valueObj))
    {
        PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings");
        PYTHON_RETURN_ERROR;
    }

    std::wstring varName = L"";
    if (PyUnicode_Check(varNameObj))
    {
        int strLen = PyUnicode_GetSize(varNameObj);
        wchar_t* text = new wchar_t[strLen + 1];
        PyUnicode_AsWideChar((PyUnicodeObject*)varNameObj, text, strLen);
        text[strLen] = L'\0';
        varName = text;
        delete [] text;
    }
    else if (PyString_Check(varNameObj))
    {
        // we'll allow this, just in case something goes weird
        char* text = PyString_AsString(varNameObj);
        wchar_t* wText = hsStringToWString(text);
        varName = wText;
        delete [] wText;
    }
    else
    {
        PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings");
        PYTHON_RETURN_ERROR;
    }

    std::wstring val = L"";
    if (PyUnicode_Check(valueObj))
    {
        int strLen = PyUnicode_GetSize(valueObj);
        wchar_t* text = new wchar_t[strLen + 1];
        PyUnicode_AsWideChar((PyUnicodeObject*)valueObj, text, strLen);
        text[strLen] = L'\0';
        val = text;
        delete [] text;
    }
    else if (PyString_Check(valueObj))
    {
        // we'll allow this, just in case something goes weird
        char* text = PyString_AsString(valueObj);
        wchar_t* wText = hsStringToWString(text);
        val = wText;
        delete [] wText;
    }
    else
    {
        PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings");
        PYTHON_RETURN_ERROR;
    }

    self->fThis->CreateStringVar(varName, val);
    PYTHON_RETURN_NONE;
}

PYTHON_METHOD_DEFINITION(ptVarSyncGame, createNumericVar, args)
{
    PyObject* varNameObj = NULL;
    PyObject* valueObj = NULL;
    if (!PyArg_ParseTuple(args, "OO", &varNameObj, &valueObj))
    {
        PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number");
        PYTHON_RETURN_ERROR;
    }

    std::wstring varName = L"";
    if (PyUnicode_Check(varNameObj))
    {
        int strLen = PyUnicode_GetSize(varNameObj);
        wchar_t* text = new wchar_t[strLen + 1];
        PyUnicode_AsWideChar((PyUnicodeObject*)varNameObj, text, strLen);
        text[strLen] = L'\0';
        varName = text;
        delete [] text;
    }
    else if (PyString_Check(varNameObj))
    {
        // we'll allow this, just in case something goes weird
        char* text = PyString_AsString(varNameObj);
        wchar_t* wText = hsStringToWString(text);
        varName = wText;
        delete [] wText;
    }
    else
    {
        PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number");
        PYTHON_RETURN_ERROR;
    }

    double val = 0;
    if (PyFloat_Check(valueObj))
        val = PyFloat_AsDouble(valueObj);
    else if (PyInt_Check(valueObj))
        val = (double)PyInt_AsLong(valueObj);
    else if (PyLong_Check(valueObj))
        val = PyLong_AsDouble(valueObj);
    else
    {
        PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number");
        PYTHON_RETURN_ERROR;
    }

    self->fThis->CreateNumericVar(varName, val);
    PYTHON_RETURN_NONE;
}

PYTHON_START_METHODS_TABLE(ptVarSyncGame)
    PYTHON_METHOD(ptVarSyncGame, setStringVar, "Params: varID, value\nAttempts to set a string variable to the specified string (clipped to 255 chars)"),
    PYTHON_METHOD(ptVarSyncGame, setNumericVar, "Params: varID, value\nAttempts to set a numeric variable to the specified number (clipped to double)"),
    PYTHON_BASIC_METHOD(ptVarSyncGame, requestAllVars, "Requests all the vars the server knows about"),
    PYTHON_METHOD(ptVarSyncGame, createStringVar, "Params: varName, value\nAttempts to create a new string variable and set it to the specified string (clipped to 255 chars)"),
    PYTHON_METHOD(ptVarSyncGame, createNumericVar, "Params: varName, value\nAttempts to create a new numeric variable and set it to the specified number (clipped to double)"),
PYTHON_END_METHODS_TABLE;

// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptVarSyncGame, pyGameCli, "Game client for the VarSync game");

// required functions for PyObject interoperability
PyObject* pyVarSyncGame::New(pfGameCli* client)
{
    ptVarSyncGame *newObj = (ptVarSyncGame*)ptVarSyncGame_type.tp_new(&ptVarSyncGame_type, NULL, NULL);
    if (client && (client->GetGameTypeId() == kGameTypeId_VarSync))
        newObj->fThis->gameClient = client;
    return (PyObject*)newObj;
}

PYTHON_CLASS_CHECK_IMPL(ptVarSyncGame, pyVarSyncGame)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptVarSyncGame, pyVarSyncGame)

// Module and method definitions
void pyVarSyncGame::AddPlasmaClasses(PyObject* m)
{
    PYTHON_CLASS_IMPORT_START(m);
    PYTHON_CLASS_IMPORT(m, ptVarSyncGame);
    PYTHON_CLASS_IMPORT_END(m);
}

void pyVarSyncGame::AddPlasmaMethods(std::vector<PyMethodDef>& methods)
{
    PYTHON_GLOBAL_METHOD(methods, PtIsVarSyncGame);
    PYTHON_GLOBAL_METHOD(methods, PtJoinCommonVarSyncGame);
}