/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef pyHeekMsg_h
#define pyHeekMsg_h

/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyHeekMsg
//
// PURPOSE: Class wrapper for Heek game messages
//
#include <Python.h>

#include "pfGameMgr/pfGameMgr.h"

#include "../../pyGlueHelpers.h"
#include "../pyGameCliMsg.h"

class pyHeekMsg : public pyGameCliMsg
{
protected:
    pyHeekMsg();
    pyHeekMsg(pfGameCliMsg* msg);

public:
    // required functions for PyObject interoperability
    PYTHON_EXPOSE_TYPE; // so we can subclass
    PYTHON_CLASS_NEW_FRIEND(ptHeekMsg);
    static PyObject* New(pfGameCliMsg* msg);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekMsg object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekMsg); // converts a PyObject to a pyHeekMsg (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);
    static void AddPlasmaConstantsClasses(PyObject* m);

    int GetHeekMsgType() const;

    PyObject* UpcastToFinalHeekMsg() const; // returns the heek message this really is
};

///////////////////////////////////////////////////////////////////////////////
class pyHeekPlayGameMsg : public pyHeekMsg
{
protected:
    pyHeekPlayGameMsg();
    pyHeekPlayGameMsg(pfGameCliMsg* msg);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptHeekPlayGameMsg);
    static PyObject* New(pfGameCliMsg* msg);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekPlayGameMsg object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekPlayGameMsg); // converts a PyObject to a pyHeekPlayGameMsg (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);

    bool IsPlaying() const;
    bool IsSinglePlayer() const;
    bool EnableButtons() const;
};

///////////////////////////////////////////////////////////////////////////////
class pyHeekGoodbyeMsg : public pyHeekMsg
{
protected:
    pyHeekGoodbyeMsg();
    pyHeekGoodbyeMsg(pfGameCliMsg* msg);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptHeekGoodbyeMsg);
    static PyObject* New(pfGameCliMsg* msg);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekGoodbyeMsg object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekGoodbyeMsg); // converts a PyObject to a pyHeekGoodbyeMsg (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);
};

///////////////////////////////////////////////////////////////////////////////
class pyHeekWelcomeMsg : public pyHeekMsg
{
protected:
    pyHeekWelcomeMsg();
    pyHeekWelcomeMsg(pfGameCliMsg* msg);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptHeekWelcomeMsg);
    static PyObject* New(pfGameCliMsg* msg);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekWelcomeMsg object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekWelcomeMsg); // converts a PyObject to a pyHeekWelcomeMsg (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);

    unsigned long Points() const;
    unsigned long Rank() const;
    std::wstring Name() const;
};

///////////////////////////////////////////////////////////////////////////////
class pyHeekDropMsg : public pyHeekMsg
{
protected:
    pyHeekDropMsg();
    pyHeekDropMsg(pfGameCliMsg* msg);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptHeekDropMsg);
    static PyObject* New(pfGameCliMsg* msg);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekDropMsg object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekDropMsg); // converts a PyObject to a pyHeekDropMsg (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);

    int Position() const;
};

///////////////////////////////////////////////////////////////////////////////
class pyHeekSetupMsg : public pyHeekMsg
{
protected:
    pyHeekSetupMsg();
    pyHeekSetupMsg(pfGameCliMsg* msg);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptHeekSetupMsg);
    static PyObject* New(pfGameCliMsg* msg);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekSetupMsg object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekSetupMsg); // converts a PyObject to a pyHeekSetupMsg (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);

    int Position() const;
    bool ButtonState() const;
    std::vector<bool> LightOn() const;
};

///////////////////////////////////////////////////////////////////////////////
class pyHeekLightStateMsg : public pyHeekMsg
{
protected:
    pyHeekLightStateMsg();
    pyHeekLightStateMsg(pfGameCliMsg* msg);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptHeekLightStateMsg);
    static PyObject* New(pfGameCliMsg* msg);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekLightStateMsg object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekLightStateMsg); // converts a PyObject to a pyHeekLightStateMsg (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);
    static void AddPlasmaConstantsClasses(PyObject* m);

    int LightNum() const;
    int State() const;
};

///////////////////////////////////////////////////////////////////////////////
class pyHeekInterfaceStateMsg : public pyHeekMsg
{
protected:
    pyHeekInterfaceStateMsg();
    pyHeekInterfaceStateMsg(pfGameCliMsg* msg);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptHeekInterfaceStateMsg);
    static PyObject* New(pfGameCliMsg* msg);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekInterfaceStateMsg object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekInterfaceStateMsg); // converts a PyObject to a pyHeekInterfaceStateMsg (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);

    bool ButtonsEnabled() const;
};

///////////////////////////////////////////////////////////////////////////////
class pyHeekCountdownStateMsg : public pyHeekMsg
{
protected:
    pyHeekCountdownStateMsg();
    pyHeekCountdownStateMsg(pfGameCliMsg* msg);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptHeekCountdownStateMsg);
    static PyObject* New(pfGameCliMsg* msg);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekCountdownStateMsg object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekCountdownStateMsg); // converts a PyObject to a pyHeekCountdownStateMsg (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);
    static void AddPlasmaConstantsClasses(PyObject* m);

    int State() const;
};

///////////////////////////////////////////////////////////////////////////////
class pyHeekWinLoseMsg : public pyHeekMsg
{
protected:
    pyHeekWinLoseMsg();
    pyHeekWinLoseMsg(pfGameCliMsg* msg);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptHeekWinLoseMsg);
    static PyObject* New(pfGameCliMsg* msg);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekWinLoseMsg object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekWinLoseMsg); // converts a PyObject to a pyHeekWinLoseMsg (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);

    bool Win() const;
    int Choice() const;
};

///////////////////////////////////////////////////////////////////////////////
class pyHeekGameWinMsg : public pyHeekMsg
{
protected:
    pyHeekGameWinMsg();
    pyHeekGameWinMsg(pfGameCliMsg* msg);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptHeekGameWinMsg);
    static PyObject* New(pfGameCliMsg* msg);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekGameWinMsg object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekGameWinMsg); // converts a PyObject to a pyHeekGameWinMsg (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);

    int Choice() const;
};

///////////////////////////////////////////////////////////////////////////////
class pyHeekPointUpdateMsg : public pyHeekMsg
{
protected:
    pyHeekPointUpdateMsg();
    pyHeekPointUpdateMsg(pfGameCliMsg* msg);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptHeekPointUpdateMsg);
    static PyObject* New(pfGameCliMsg* msg);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekPointUpdateMsg object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekPointUpdateMsg); // converts a PyObject to a pyHeekPointUpdateMsg (throws error if not correct type)

    static void AddPlasmaClasses(PyObject* m);

    bool DisplayUpdate() const;
    unsigned long Points() const;
    unsigned long Rank() const;
};

#endif // pyHeekMsg_h
