/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "pyHeekMsg.h"

///////////////////////////////////////////////////////////////////////////////
//
// Base Heek msg class
//

pyHeekMsg::pyHeekMsg(): pyGameCliMsg() {}

pyHeekMsg::pyHeekMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
{
    if (message && (message->gameCli->GetGameTypeId() != kGameTypeId_Heek))
        message = nil; // wrong type, just clear it out
}

int pyHeekMsg::GetHeekMsgType() const
{
    if (message)
        return message->netMsg->messageId;
    return -1;
}

PyObject* pyHeekMsg::UpcastToFinalHeekMsg() const
{
    if (!message)
        PYTHON_RETURN_NONE;
    switch (message->netMsg->messageId)
    {
    case kSrv2Cli_Heek_PlayGame:
        return pyHeekPlayGameMsg::New(message);
    case kSrv2Cli_Heek_Goodbye:
        return pyHeekGoodbyeMsg::New(message);
    case kSrv2Cli_Heek_Welcome:
        return pyHeekWelcomeMsg::New(message);
    case kSrv2Cli_Heek_Drop:
        return pyHeekDropMsg::New(message);
    case kSrv2Cli_Heek_Setup:
        return pyHeekSetupMsg::New(message);
    case kSrv2Cli_Heek_LightState:
        return pyHeekLightStateMsg::New(message);
    case kSrv2Cli_Heek_InterfaceState:
        return pyHeekInterfaceStateMsg::New(message);
    case kSrv2Cli_Heek_CountdownState:
        return pyHeekCountdownStateMsg::New(message);
    case kSrv2Cli_Heek_WinLose:
        return pyHeekWinLoseMsg::New(message);
    case kSrv2Cli_Heek_GameWin:
        return pyHeekGameWinMsg::New(message);
    case kSrv2Cli_Heek_PointUpdate:
        return pyHeekPointUpdateMsg::New(message);
    default:
        PYTHON_RETURN_NONE;
    }
}

///////////////////////////////////////////////////////////////////////////////
//
// The different messages we can receive
//

pyHeekPlayGameMsg::pyHeekPlayGameMsg(): pyHeekMsg() {}

pyHeekPlayGameMsg::pyHeekPlayGameMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
    if (message && (message->netMsg->messageId != kSrv2Cli_Heek_PlayGame))
        message = nil; // wrong type, just clear it out
}

bool pyHeekPlayGameMsg::IsPlaying() const
{
    if (message)
    {
        const Srv2Cli_Heek_PlayGame* gmMsg = (const Srv2Cli_Heek_PlayGame*)message->netMsg;
        return gmMsg->isPlaying;
    }
    return false;
}

bool pyHeekPlayGameMsg::IsSinglePlayer() const
{
    if (message)
    {
        const Srv2Cli_Heek_PlayGame* gmMsg = (const Srv2Cli_Heek_PlayGame*)message->netMsg;
        return gmMsg->isSinglePlayer;
    }
    return false;
}

bool pyHeekPlayGameMsg::EnableButtons() const
{
    if (message)
    {
        const Srv2Cli_Heek_PlayGame* gmMsg = (const Srv2Cli_Heek_PlayGame*)message->netMsg;
        return gmMsg->enableButtons;
    }
    return false;
}

///////////////////////////////////////////////////////////////////////////////
pyHeekGoodbyeMsg::pyHeekGoodbyeMsg(): pyHeekMsg() {}

pyHeekGoodbyeMsg::pyHeekGoodbyeMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
    if (message && (message->netMsg->messageId != kSrv2Cli_Heek_Goodbye))
        message = nil; // wrong type, just clear it out
}

///////////////////////////////////////////////////////////////////////////////
pyHeekWelcomeMsg::pyHeekWelcomeMsg(): pyHeekMsg() {}

pyHeekWelcomeMsg::pyHeekWelcomeMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
    if (message && (message->netMsg->messageId != kSrv2Cli_Heek_Welcome))
        message = nil; // wrong type, just clear it out
}

unsigned long pyHeekWelcomeMsg::Points() const
{
    if (message)
    {
        const Srv2Cli_Heek_Welcome* gmMsg = (const Srv2Cli_Heek_Welcome*)message->netMsg;
        return gmMsg->points;
    }
    return 0;
}

unsigned long pyHeekWelcomeMsg::Rank() const
{
    if (message)
    {
        const Srv2Cli_Heek_Welcome* gmMsg = (const Srv2Cli_Heek_Welcome*)message->netMsg;
        return gmMsg->rank;
    }
    return 0;
}

std::wstring pyHeekWelcomeMsg::Name() const
{
    if (message)
    {
        const Srv2Cli_Heek_Welcome* gmMsg = (const Srv2Cli_Heek_Welcome*)message->netMsg;
        return gmMsg->name;
    }
    return L"";
}

///////////////////////////////////////////////////////////////////////////////
pyHeekDropMsg::pyHeekDropMsg(): pyHeekMsg() {}

pyHeekDropMsg::pyHeekDropMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
    if (message && (message->netMsg->messageId != kSrv2Cli_Heek_Drop))
        message = nil; // wrong type, just clear it out
}

int pyHeekDropMsg::Position() const
{
    if (message)
    {
        const Srv2Cli_Heek_Drop* gmMsg = (const Srv2Cli_Heek_Drop*)message->netMsg;
        return gmMsg->position;
    }
    return -1;
}

///////////////////////////////////////////////////////////////////////////////
pyHeekSetupMsg::pyHeekSetupMsg(): pyHeekMsg() {}

pyHeekSetupMsg::pyHeekSetupMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
    if (message && (message->netMsg->messageId != kSrv2Cli_Heek_Welcome))
        message = nil; // wrong type, just clear it out
}

int pyHeekSetupMsg::Position() const
{
    if (message)
    {
        const Srv2Cli_Heek_Setup* gmMsg = (const Srv2Cli_Heek_Setup*)message->netMsg;
        return gmMsg->position;
    }
    return -1;
}

bool pyHeekSetupMsg::ButtonState() const
{
    if (message)
    {
        const Srv2Cli_Heek_Setup* gmMsg = (const Srv2Cli_Heek_Setup*)message->netMsg;
        return gmMsg->buttonState;
    }
    return false;
}

std::vector<bool> pyHeekSetupMsg::LightOn() const
{
    std::vector<bool> retVal;
    if (message)
    {
        const Srv2Cli_Heek_Setup* gmMsg = (const Srv2Cli_Heek_Setup*)message->netMsg;
        int numLights = arrsize(gmMsg->lightOn);
        for (int i = 0; i < numLights; ++i)
            retVal.push_back(gmMsg->lightOn[i]);
        return retVal;
    }
    return retVal;
}

///////////////////////////////////////////////////////////////////////////////
pyHeekLightStateMsg::pyHeekLightStateMsg(): pyHeekMsg() {}

pyHeekLightStateMsg::pyHeekLightStateMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
    if (message && (message->netMsg->messageId != kSrv2Cli_Heek_LightState))
        message = nil; // wrong type, just clear it out
}

int pyHeekLightStateMsg::LightNum() const
{
    if (message)
    {
        const Srv2Cli_Heek_LightState* gmMsg = (const Srv2Cli_Heek_LightState*)message->netMsg;
        return gmMsg->lightNum;
    }
    return -1;
}

int pyHeekLightStateMsg::State() const
{
    if (message)
    {
        const Srv2Cli_Heek_LightState* gmMsg = (const Srv2Cli_Heek_LightState*)message->netMsg;
        return gmMsg->state;
    }
    return -1;
}

///////////////////////////////////////////////////////////////////////////////
pyHeekInterfaceStateMsg::pyHeekInterfaceStateMsg(): pyHeekMsg() {}

pyHeekInterfaceStateMsg::pyHeekInterfaceStateMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
    if (message && (message->netMsg->messageId != kSrv2Cli_Heek_InterfaceState))
        message = nil; // wrong type, just clear it out
}

bool pyHeekInterfaceStateMsg::ButtonsEnabled() const
{
    if (message)
    {
        const Srv2Cli_Heek_InterfaceState* gmMsg = (const Srv2Cli_Heek_InterfaceState*)message->netMsg;
        return gmMsg->buttonsEnabled;
    }
    return false;
}

///////////////////////////////////////////////////////////////////////////////
pyHeekCountdownStateMsg::pyHeekCountdownStateMsg(): pyHeekMsg() {}

pyHeekCountdownStateMsg::pyHeekCountdownStateMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
    if (message && (message->netMsg->messageId != kSrv2Cli_Heek_CountdownState))
        message = nil; // wrong type, just clear it out
}

int pyHeekCountdownStateMsg::State() const
{
    if (message)
    {
        const Srv2Cli_Heek_CountdownState* gmMsg = (const Srv2Cli_Heek_CountdownState*)message->netMsg;
        return gmMsg->state;
    }
    return false;
}

///////////////////////////////////////////////////////////////////////////////
pyHeekWinLoseMsg::pyHeekWinLoseMsg(): pyHeekMsg() {}

pyHeekWinLoseMsg::pyHeekWinLoseMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
    if (message && (message->netMsg->messageId != kSrv2Cli_Heek_WinLose))
        message = nil; // wrong type, just clear it out
}

bool pyHeekWinLoseMsg::Win() const
{
    if (message)
    {
        const Srv2Cli_Heek_WinLose* gmMsg = (const Srv2Cli_Heek_WinLose*)message->netMsg;
        return gmMsg->win;
    }
    return false;
}

int pyHeekWinLoseMsg::Choice() const
{
    if (message)
    {
        const Srv2Cli_Heek_WinLose* gmMsg = (const Srv2Cli_Heek_WinLose*)message->netMsg;
        return gmMsg->choice;
    }
    return -1;
}

///////////////////////////////////////////////////////////////////////////////
pyHeekGameWinMsg::pyHeekGameWinMsg(): pyHeekMsg() {}

pyHeekGameWinMsg::pyHeekGameWinMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
    if (message && (message->netMsg->messageId != kSrv2Cli_Heek_GameWin))
        message = nil; // wrong type, just clear it out
}

int pyHeekGameWinMsg::Choice() const
{
    if (message)
    {
        const Srv2Cli_Heek_GameWin* gmMsg = (const Srv2Cli_Heek_GameWin*)message->netMsg;
        return gmMsg->choice;
    }
    return -1;
}

///////////////////////////////////////////////////////////////////////////////
pyHeekPointUpdateMsg::pyHeekPointUpdateMsg(): pyHeekMsg() {}

pyHeekPointUpdateMsg::pyHeekPointUpdateMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
    if (message && (message->netMsg->messageId != kSrv2Cli_Heek_PointUpdate))
        message = nil; // wrong type, just clear it out
}

bool pyHeekPointUpdateMsg::DisplayUpdate() const
{
    if (message)
    {
        const Srv2Cli_Heek_PointUpdate* gmMsg = (const Srv2Cli_Heek_PointUpdate*)message->netMsg;
        return gmMsg->displayUpdate;
    }
    return false;
}

unsigned long pyHeekPointUpdateMsg::Points() const
{
    if (message)
    {
        const Srv2Cli_Heek_PointUpdate* gmMsg = (const Srv2Cli_Heek_PointUpdate*)message->netMsg;
        return gmMsg->points;
    }
    return 0;
}

unsigned long pyHeekPointUpdateMsg::Rank() const
{
    if (message)
    {
        const Srv2Cli_Heek_PointUpdate* gmMsg = (const Srv2Cli_Heek_PointUpdate*)message->netMsg;
        return gmMsg->rank;
    }
    return 0;
}