/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
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work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
/*****************************************************************************
*
*   $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h
*   
***/

#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTCONSTANTS_H
#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTCONSTANTS_H


////////////////////////////////////////////////////////////////////
// plVault: Plasma Network File System
//

class plAgeInfoSource;


////////////////////////////////////////////////////////////////////

namespace plVault {
    // ONLY APPEND TO THIS ENUM.
    // Many of these values are stored in db.
    // These are also commonly used as the Initialized Contexts in various node init tasks.
    // These values may not change unless all clients, servers, and databases are simultaneously
    // replaced; so forget it, basically. =)
    enum StandardNodes {
        // Just a node.
        kUserDefinedNode = 0,
        // Every vnode mgr has an inbox.
        kInboxFolder,
        // player buddies list.
        kBuddyListFolder,
        // player ignore list.
        kIgnoreListFolder,
        // people I know about folder.
        kPeopleIKnowAboutFolder,
        // vault manager place to store its stuff.
        kVaultMgrGlobalDataFolder,
        // player chronicle.
        kChronicleFolder,
        // player avatar outfit.
        kAvatarOutfitFolder,
        // player Age Type Journals.
        kAgeTypeJournalFolder,
        // age Sub Ages list.
        kSubAgesFolder,
        // an imager's inbox.
        kDeviceInboxFolder,
        // hood members folder.
        kHoodMembersFolder,     // DO NOT DELETE without MarkD's permission.
        // all players folder.
        kAllPlayersFolder,
        // folder for keeping age members in
        kAgeMembersFolder,
        // List of player's KI Age journals.
        kAgeJournalsFolder,
        // an age's list of devices (imagers, whatever).
        kAgeDevicesFolder,
        // an sdl node that applies to one specific instance of an age.
        kAgeInstanceSDLNode,
        // an sdl node that applies to all ages by the same filename.
        kAgeGlobalSDLNode,
        // people who are invited to visit an age
        kCanVisitFolder,
        // people who are owners of an age
        kAgeOwnersFolder,
        // global folder for game servers
        kAllAgeGlobalSDLNodesFolder,
        // a player's player info node. used in init task as the init context for the node
        kPlayerInfoNode,
        // global folder: ages that are public
        kPublicAgesFolder,
        // ages a player owns (personal age bookshelf comes from here)
        kAgesIOwnFolder,
        // ages a player can visit
        kAgesICanVisitFolder,
        // the player's closet
        kAvatarClosetFolder,
        // an age's info node. used in age init task.
        kAgeInfoNode,
        // the system status node
        kSystemNode,
        // a players invite keyring
        kPlayerInviteFolder,
        // CCR players folder
        kCCRPlayersFolder,
        // Global Inbox folder
        kGlobalInboxFolder,
        // Child Age folder node list
        kChildAgesFolder,
        // Game Scores folder
        kGameScoresFolder,
        // THIS MUST BE THE LAST ENUM VALUE
        kLastStandardNode,
    };

    // All possible node types.  These values may not change unless all clients,
    // servers, and databases are simultaneously replaced; so forget it, basically. =)
    enum NodeTypes {
        kNodeType_Invalid,
        kNodeType_VNodeMgrLow,  // low marker for range of VNodeMgr types
        kNodeType_VNodeMgrPlayer,
        kNodeType_VNodeMgrAge,
        kNodeType_VNodeMgr_UNUSED00,
        kNodeType_VNodeMgr_UNUSED01,
        kNodeType_VNodeMgr_UNUSED02,
        kNodeType_VNodeMgr_UNUSED03,
        kNodeType_VNodeMgrHigh = kNodeType_VNodeMgrLow + 20,    // high marker for range of VNodeMgr client types
        kNodeType_Folder,
        kNodeType_PlayerInfo,
        kNodeType_System,
        kNodeType_Image,
        kNodeType_TextNote,
        kNodeType_SDL,
        kNodeType_AgeLink,
        kNodeType_Chronicle,
        kNodeType_PlayerInfoList,
        kNodeType_UNUSED00,
        kNodeType_UNUSED01,
        kNodeType_AgeInfo,
        kNodeType_AgeInfoList,
        kNodeType_MarkerGame,
    };

    // All possible text note types
    enum NoteTypes {
        kNoteType_Generic,
        kNoteType_CCRPetition,
        kNoteType_Device,
        kNoteType_Invite,
        kNoteType_Visit,
        kNoteType_UnVisit,
        kNumNoteTypes
    };
    enum NoteSubTypes {
        kNoteSubType_Generic,
    };

//============================================================================


#ifdef CLIENT

    const char * NodeTypeStr( int type, bool pretty=false );
    const char * StandardNodeStr( int type );

#endif
};
