""" *==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

 *==LICENSE==* """
from pyPlasma import *
from pyPlasmaHelpers import *
from traceback import print_exc

kLogToDebugger = 32
kPeristentNode = 1
kTransientNode = 0
kQuittingGame = 7
kLinkingOut = 8
kExitingLobby = 9

#-------------------------------------

print "BEGIN"

# create client-side networking
net = ptNetClientComm()
# init log. this must be done before creating the vault manager
net.setLog("pyPlasmaTest.log", kLogToDebugger )
# create vault manager
#vault = ptPlayerVNodeMgr(net)
vault = ptAdminVNodeMgr(net)
vault.setWantGlobalSDL(1)
vault.setWantAllPlayers(1)
# create the NetClientMgr.
nc = NetClientMgr(net)
# create the VaultConnectMgr
vc = VaultConnectMgr(vault)

# startup networking
print "Net: starting up..."
net.init()
print "Net: started"

# point to lobby server
net.setActiveServer('ea1-2k',5000)
# set acct username/password
net.setAuthInfo('reseng0221','tooann42')
# specify the name of player we want to use.
nc.setDesiredPlayer('Scooby5',1)

#------------------
success = 0

while 1:
    try:
        # login to the lobby server
        if nc.login(NetClientMgr.kLobby)<0: break
        
        # connect to vault
        if vc.connect()<0: break
        # get root node
        rootNode = vault.getRootNode()
        print rootNode
        # create a template node for finding the global sdl folder node
        tmpNode = vault.createNode(PtVaultNodeTypes.kFolderNode,kTransientNode).upcastToFolderNode()
        tmpNode.setFolderType(PtVaultStandardNodes.kAllAgeGlobalSDLNodesFolder)
        # find global SDL folder
        globalSDLFolder = vault.findNode(tmpNode)
        if globalSDLFolder:
            globalSDLFolder = globalSDLFolder.upcastToFolderNode()
        print globalSDLFolder
        
        # startup an age or three (forces global sdl nodes to initialize)
        ageLink = ptAgeLinkStruct()
    #    ageLink.getAgeInfo().setAgeFilename('Teledahn')
    #    nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
    #    ageLink.getAgeInfo().setAgeFilename('city')
    #    nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
    #    ageLink.getAgeInfo().setAgeFilename('Personal')
    #    nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
    #    ageLink.getAgeInfo().setAgeFilename('Garden')
    #    nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
    #    ageLink.getAgeInfo().setAgeFilename('BaronCityOffice')
    #    nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
    #    ageLink.getAgeInfo().setAgeFilename('Kadish')
    #    nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
    #    ageLink.getAgeInfo().setAgeFilename('Neighborhood')
    #    nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
    #    ageLink.getAgeInfo().setAgeFilename('Cleft')
    #    nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
    #    ageLink.getAgeInfo().setAgeFilename('Garrison')
    #    nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
    
        # spawn a game
        ageLink.getAgeInfo().setAgeFilename('Teledahn')
        ageLink.setLinkingRules(PtLinkingRules.kOriginalBook)
        if nc.findAge(ageLink)<0: break
        serverInfo = nc.fCbArgs[0]
    
        # leave the lobby
        nc.logout(kExitingLobby)
    
        # log into the game server
        net.setActiveServer(serverInfo)
        if nc.login(NetClientMgr.kGame)<0: break
    
        # join the age
        if nc.joinAge()<0: break
    
        # done trying things
        success = 1
        break
    except:
        print_exc()
        break
    
# disconnect from vault
vc.disconnect()
# leave the server
nc.logout(kQuittingGame)
    
#------------------

# shutdown networking. only flush msgs if all went well (not required, but speeds up shutdown on error)
print "Net: shutting down..."
net.fini(success)
print "Net: shut down"


print "END"
raw_input("\npress return")
