/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "HeadSpin.h"
#include "plClickableComponent.h"
#include "resource.h"
#include "plComponentReg.h"

#include "pnSceneObject/plSceneObject.h"
#include "pnSceneObject/plSimulationInterface.h"
#include "pnKeyedObject/hsKeyedObject.h"
#include "pnKeyedObject/plKey.h"

#include "plPhysical/plCollisionDetector.h"  // MM
#include "plModifier/plLogicModifier.h"
#include "pnModifier/plConditionalObject.h"
#include "plPhysical/plPickingDetector.h"
#include "pfConditional/plActivatorConditionalObject.h"
#include "pfConditional/plFacingConditionalObject.h"
#include "pfConditional/plObjectInBoxConditionalObject.h"
#include "pnMessage/plObjRefMsg.h"
#include "pnMessage/plNotifyMsg.h"
#include "pnMessage/plCursorChangeMsg.h"

#include "hsResMgr.h"
#include "MaxMain/plMaxNode.h"
#include "MaxConvert/plConvert.h"
#include "MaxMain/plPhysicalProps.h"
#include "plPhysical/plSimDefs.h"

#include "plResponderComponent.h"

#include "MaxMain/plPhysicalProps.h"


void DummyCodeIncludeFuncClickable() {}

CLASS_DESC(plClickableComponent, gClickableDesc, "Clickable",  "Clickable", COMP_TYPE_DETECTOR, CLICKABLE_CID)

enum
{
    kClickableDirectional,
    kClickableDegrees,
    kClickableUseProxy,
    kClickableProxy,
    kClickableUseRegion,
    kClickableProxyRegion,
    kClickableToggle_DEAD,
    kClickableOneShot,
    kClickableBoundsType,
    kClickableEnabled,
    kClickablePhysical,
    kClickableIgnoreProxyRegion,
    kClickableFriction,
};

ParamBlockDesc2 gClickableBlock
(
    plComponent::kBlkComp, _T("clickable"), 0, &gClickableDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,

    IDD_COMP_DETECTOR_CLICKABLE, IDS_COMP_DETECTOR_CLICKABLE, 0, 0, NULL,

    kClickableDirectional,      _T("directional"),      TYPE_BOOL,              0, 0,
        p_ui,               TYPE_SINGLECHEKBOX, IDC_COMP_CLICK_OMNI,
        end,

    kClickableDegrees, _T("degrees"),   TYPE_INT,   P_ANIMATABLE, 0,    
        p_range, 1, 180,
        p_default, 180,
        p_ui,   TYPE_SPINNER,   EDITTYPE_POS_INT, 
        IDC_COMP_CLICK_DEG, IDC_COMP_CLICK_DEGSPIN, SPIN_AUTOSCALE,
        end,

    kClickableUseProxy,     _T("useProxy"),     TYPE_BOOL,              0, 0,
        p_ui,               TYPE_SINGLECHEKBOX, IDC_COMP_CLICK_USEPROXY,
        p_enable_ctrls, 1, kClickableProxy,
        end,
        

    kClickableProxy, _T("proxyPrimitave"),  TYPE_INODE,     0, 0,
        p_ui,   TYPE_PICKNODEBUTTON, IDC_COMP_CLICK_PROXY,
//      p_sclassID,  GEOMOBJECT_CLASS_ID,
        p_prompt, IDS_COMP_PHYS_CHOSEN_BASE,
        end,

    kClickableProxyRegion, _T("proxyRegion"),   TYPE_INODE,     0, 0,
        p_ui,   TYPE_PICKNODEBUTTON, IDC_COMP_CLICK_PROXYREGION,
//      p_sclassID,  GEOMOBJECT_CLASS_ID,
        p_prompt, IDS_COMP_PHYS_CHOSEN_BASE,
        end,
    
    kClickableOneShot,      _T("oneshot"),      TYPE_BOOL,              0, 0,
        p_ui,               TYPE_SINGLECHEKBOX, IDC_ONESHOT,
        end,

    kClickableBoundsType,   _T("BoundingConditions"),       TYPE_INT,       0, 0,
        p_ui,       TYPE_RADIO, 4, IDC_RADIO_BSPHERE, IDC_RADIO_BBOX, IDC_RADIO_BHULL, IDC_RADIO_PICKSTATE,
        p_vals,                     plSimDefs::kSphereBounds,       plSimDefs::kBoxBounds,      plSimDefs::kHullBounds,     plSimDefs::kProxyBounds,
        p_default, plSimDefs::kHullBounds,
        end,

    kClickableEnabled,      _T("enabled"),      TYPE_BOOL,          0, 0,
        p_ui,   TYPE_SINGLECHEKBOX, IDC_ENABLED,
        p_default, TRUE,
        end,

    kClickablePhysical,     _T("physical"),     TYPE_BOOL,              0, 0,
        p_ui,               TYPE_SINGLECHEKBOX, IDC_COLLIDABLE_CHECK,
        p_default, TRUE,
        end,

    kClickableIgnoreProxyRegion, _T("ignoreProxyRegion"), TYPE_BOOL,    0, 0,
        p_ui,               TYPE_SINGLECHEKBOX, IDC_IGNORE_REGION_CHECK,
        p_default, FALSE,
        end,

    kClickableFriction, _T("friction"), TYPE_FLOAT, 0, 0,   
        p_range, 0.0f, FLT_MAX,
        p_default, 0.0f,
        p_ui,   TYPE_SPINNER,   EDITTYPE_POS_FLOAT, 
        IDC_COMP_CLICKABLE_FRIC_EDIT1,  IDC_COMP_CLICKABLE_FRIC_SPIN1, SPIN_AUTOSCALE,
        end,
    end
);

plClickableComponent::plClickableComponent()
{
    fClassDesc = &gClickableDesc;
    fClassDesc->MakeAutoParamBlocks(this);
}

void plClickableComponent::CollectNonDrawables(INodeTab& nonDrawables)
{
    if( fCompPB->GetInt(kClickableUseProxy) )
    {
        INode* clickNode = fCompPB->GetINode(kClickableProxy);
        if( clickNode )
            nonDrawables.Append(1, &clickNode);
    }
    INode* detectNode = fCompPB->GetINode(kClickableProxyRegion);
    if( detectNode )
        nonDrawables.Append(1, &detectNode);

}

hsBool plClickableComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
    plActivatorBaseComponent::SetupProperties(node, pErrMsg);

    bool physical = (fCompPB->GetInt(kClickablePhysical) != 0);

    //
    // Phys Props for the Clickable itself.
    //
    plMaxNode *clickNode = node;
    if (fCompPB->GetInt(kClickableUseProxy))
    {
        clickNode = (plMaxNode*)fCompPB->GetINode(kClickableProxy);
        if (clickNode)
            clickNode->SetDrawable(false);
        else
            clickNode = node;
    }

    if (clickNode)
    {
        plPhysicalProps *physProps = clickNode->GetPhysicalProps();
        physProps->SetLOSUIItem(true, clickNode, pErrMsg);
        if (physical)
        {
            physProps->SetGroup(plSimDefs::kGroupStatic, clickNode, pErrMsg);
            // only if movable will it have mass (then it will keep track of movements in PhysX)
            if ( clickNode->IsMovable() || clickNode->IsTMAnimatedRecur() )
                physProps->SetMass(1.0, clickNode, pErrMsg);
            physProps->SetFriction(fCompPB->GetFloat(kClickableFriction),clickNode,pErrMsg);
        }
        else
        {
            physProps->SetGroup(plSimDefs::kGroupLOSOnly, clickNode, pErrMsg);
            if(clickNode->IsMovable() || clickNode->IsTMAnimatedRecur())
            {
                physProps->SetMass(1.0, clickNode, pErrMsg);

            }
        }
        physProps->SetBoundsType(fCompPB->GetInt(kClickableBoundsType), clickNode, pErrMsg);
    }

    //
    // Phys Properties for the auto-generated Detector Region...
    //
    plMaxNode* detectNode = (plMaxNode*)fCompPB->GetINode(kClickableProxyRegion);
    if (detectNode)
    {
        plPhysicalProps *physPropsDetector = detectNode->GetPhysicalProps();
//      physPropsDetector->SetAllowLOS(true, detectNode, pErrMsg);
        physPropsDetector->SetProxyNode(detectNode, node, pErrMsg);
        physPropsDetector->SetBoundsType(plSimDefs::kHullBounds, detectNode, pErrMsg);
        // only if movable will it have mass (then it will keep track of movements in PhysX)
        if ( detectNode->IsMovable() || detectNode->IsTMAnimatedRecur() )
            physPropsDetector->SetMass(1.0, detectNode, pErrMsg);

        physPropsDetector->SetGroup(plSimDefs::kGroupDetector, detectNode, pErrMsg );
        physPropsDetector->SetReportGroup(1<<plSimDefs::kGroupAvatar, detectNode, pErrMsg );
    }

    return true;
}

hsBool plClickableComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
{

    plMaxNode *clickNode = node;
    if (fCompPB->GetInt(kClickableUseProxy))
    {
        clickNode = (plMaxNode*)fCompPB->GetINode(kClickableProxy);
        if (clickNode)
            clickNode->SetDrawable(false);
        else
            clickNode = node;
    }

    clickNode->SetForceLocal(true);

    plLocation loc = clickNode->GetLocation();
    plSceneObject *obj = clickNode->GetSceneObject();

    // Create and register the VolumeGadget's logic component
    plLogicModifier *logic = new plLogicModifier;
    plKey logicKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), logic, clickNode->GetLocation());
    hsgResMgr::ResMgr()->AddViaNotify(logicKey, new plObjRefMsg(obj->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kModifier), plRefFlags::kActiveRef);

    fLogicModKeys[clickNode] = logicKey;


    return true;
}


hsBool plClickableComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
    bool ignoreProxyRegion = (fCompPB->GetInt(kClickableIgnoreProxyRegion) != 0);

    //
    // Error checking
    //
    plMaxNode* clickProxyNode = node;
    if (fCompPB->GetInt(kClickableUseProxy))
    {
        clickProxyNode = (plMaxNode*)fCompPB->GetINode(kClickableProxy);
        if (!clickProxyNode || !clickProxyNode->CanConvert())
        {
            pErrMsg->Set(true,
                        "Clickable Error",
                        "The Clickable '%s' on node '%s' is set to use a proxy but doesn't have one, or it didn't convert.\n"
                        "The node the Clickable is attached to will be used instead.",
                        GetINode()->GetName(), node->GetName()).Show();
            pErrMsg->Set(false);

            clickProxyNode = node;
        }
    }

    plMaxNode* detectNode = (plMaxNode*)fCompPB->GetINode(kClickableProxyRegion);
    if ((!detectNode || !detectNode->CanConvert()) && (!ignoreProxyRegion))
    {
        pErrMsg->Set(true,
                    "Clickable Error",
                    "The Clickable '%s' on node '%s' has a required region that is missing, or didn't convert.\n"
                    "The export will be aborted.",
                    GetINode()->GetName(), node->GetName()).Show();
        return false;
    }


    plLocation loc = clickProxyNode->GetLocation();
    plSceneObject *obj = clickProxyNode->GetSceneObject();
    
    plKey logicKey = fLogicModKeys[clickProxyNode];
    plLogicModifier *logic = plLogicModifier::ConvertNoRef(logicKey->GetObjectPtr());
    logic->fMyCursor = plCursorChangeMsg::kCursorPoised;
    
    if (fCompPB->GetInt(kClickableOneShot))
        logic->SetFlag(plLogicModBase::kOneShot);

    hsTArray<plKey> receivers;
    IGetReceivers(node, receivers);
    for (int i = 0; i < receivers.Count(); i++)
        logic->AddNotifyReceiver(receivers[i]);

        // Create the detector
    plDetectorModifier *detector = nil;
    detector = new plPickingDetector;

    // Register the detector
    plKey detectorKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), detector, loc);
    hsgResMgr::ResMgr()->AddViaNotify(detectorKey, new plObjRefMsg(obj->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kModifier), plRefFlags::kActiveRef);

    // create and register the CONDITIONS for the DETECTOR's Logic Modifier
    plActivatorConditionalObject* activatorCond = new plActivatorConditionalObject;
    plKey activatorKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), activatorCond, loc);
    
    //
    // Create required region
    //
    // need a player in box condition here...
    // first a detector-any for the box
    if (!ignoreProxyRegion)
    {
        plObjectInVolumeDetector* pCDet = new plObjectInVolumeDetector(plCollisionDetector::kTypeAny);
        
        plKey pCDetKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), pCDet, loc);
        hsgResMgr::ResMgr()->AddViaNotify(pCDetKey, new plObjRefMsg(detectNode->GetSceneObject()->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kModifier), plRefFlags::kActiveRef);
        pCDet->AddLogicObj(logicKey);

        // then an object-in-box condition for the logic mod
        plObjectInBoxConditionalObject* boxCond = new plObjectInBoxConditionalObject;
        plKey boxCondKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), boxCond, loc);
        logic->AddCondition(boxCond);
    }

    //
    // How do we feel about player facing
    //
    plFacingConditionalObject* facingCond = new plFacingConditionalObject;
    facingCond->SetDirectional(fCompPB->GetInt(kClickableDirectional));
    int deg = fCompPB->GetInt(kClickableDegrees);
    if (deg > 180)
        deg = 180;
    float rad = hsDegreesToRadians(deg);
    facingCond->SetTolerance(cos(rad));
    plKey facingKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), facingCond, loc);
    
    detector->AddLogicObj(logicKey);     // send messages to this logic component
    activatorCond->SetActivatorKey(detectorKey); // Tells the activator condition to look for stimulus from the detector

    logic->AddCondition(activatorCond); // add this activator condition
    logic->AddCondition(facingCond);

    logic->SetDisabled(!fCompPB->GetInt(kClickableEnabled));

    // If this is for the SceneViewer, set the local only flag since the read function will never be called
    if (plConvert::Instance().IsForSceneViewer())
        logic->SetLocalOnly(true);

    return true;
}



//
// special physical you can walk through and click with mouse
//

class plNoBlkClickableComponent : public plComponent
{
public:
    plNoBlkClickableComponent();
    void DeleteThis() { delete this; }

    hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg); 
    hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg) { return true; }
    hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg) { return true; } 

    virtual void CollectNonDrawables(INodeTab& nonDrawables) { AddTargetsToList(nonDrawables); }
};

OBSOLETE_CLASS_DESC(plNoBlkClickableComponent, gNoBlkClickableDesc, "(ex)Non Physical Clickable Proxy",  "(ex)Non Physical Clickable Proxy", COMP_TYPE_PHYSICAL, Class_ID(0x66325afc, 0x253a3760))

ParamBlockDesc2 gNoBlkClickableBlock
(
    plComponent::kBlkComp, _T("NonPhysicalClickableProxy"), 0, &gNoBlkClickableDesc, P_AUTO_CONSTRUCT, plComponent::kRefComp,

    end
);

plNoBlkClickableComponent::plNoBlkClickableComponent()
{
    fClassDesc = &gNoBlkClickableDesc;
    fClassDesc->MakeAutoParamBlocks(this);
}

hsBool plNoBlkClickableComponent::SetupProperties(plMaxNode *pNode, plErrorMsg *pErrMsg)
{
    return true;
}

