/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef _pyGUIControlListBox_h_
#define _pyGUIControlListBox_h_

//////////////////////////////////////////////////////////////////////
//
// pyGUIControlListBox   - a wrapper class to provide interface to modifier
//                      attached to a GUIControl (such as Button, ListBox, etc.)
//
//////////////////////////////////////////////////////////////////////
#include <Python.h>

#include "hsTemplates.h"

#include "hsStlUtils.h"
#include "pyKey.h"
#include "pyGUIControl.h"

#include "pyGlueHelpers.h"


class pyColor;
class pyImage;

class pfGUIListTreeRoot;
class pyGUIControlListBox : public pyGUIControl
{
private:
    hsTArray<pfGUIListTreeRoot *>   fBuildRoots;

protected:
    pyGUIControlListBox(): pyGUIControl() {} // for python glue, do NOT call
    pyGUIControlListBox(pyKey& gckey);
    pyGUIControlListBox(plKey objkey);

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptGUIControlListBox);
    static PyObject *New(pyKey& gckey);
    static PyObject *New(plKey objkey);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGUIControlListBox object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGUIControlListBox); // converts a PyObject to a pyGUIControlListBox (throws error if not correct type)

    static void AddPlasmaClasses(PyObject *m);

    static hsBool IsGUIControlListBox(pyKey& gckey);

    // special case control for the listbox
    // ...this allows the listbox to be used without being selectable
    virtual void    Clickable( void );
    virtual void    Unclickable( void );
    virtual int32_t   GetSelection( void );
    virtual void    SetSelection( int32_t item );
    virtual void    Refresh( void );
    virtual void    SetElement( uint16_t idx, const char* text );
    virtual void    SetElementW( uint16_t idx, std::wstring text );
    virtual void    RemoveElement( uint16_t index );
    virtual void    ClearAllElements( void );
    virtual uint16_t  GetNumElements( void );
    virtual std::string GetElement( uint16_t idx );
    virtual std::wstring GetElementW( uint16_t idx );
    virtual int16_t   AddString( const char *string );
    virtual int16_t   AddStringW( std::wstring string );
    virtual int16_t   AddImage( pyImage& image, hsBool respectAlpha );
    virtual int16_t   AddImageInBox( pyImage& image, uint32_t x, uint32_t y, uint32_t width, uint32_t height, hsBool respectAlpha );
    virtual int16_t   AddImageAndSwatchesInBox( pyImage& image, uint32_t x, uint32_t y, uint32_t width, uint32_t height, hsBool respectAlpha,
                                                        pyColor &primary, pyColor &secondary );
    virtual void    SetSwatchSize( uint32_t size );
    virtual void    SetSwatchEdgeOffset( uint32_t size );
    virtual void    SetStringJustify( uint16_t idx, uint32_t justify);
    virtual int16_t   FindString( const char *toCompareTo );
    virtual int16_t   FindStringW( std::wstring toCompareTo );
    virtual int16_t   AddTextWColor( const char *str, pyColor& textcolor, uint32_t inheritalpha);
    virtual int16_t   AddTextWColorW( std::wstring str, pyColor& textcolor, uint32_t inheritalpha);
    virtual int16_t   AddTextWColorWSize( const char *str, pyColor& textcolor, uint32_t inheritalpha, int32_t fontsize);
    virtual int16_t   AddTextWColorWSizeW( std::wstring str, pyColor& textcolor, uint32_t inheritalpha, int32_t fontsize);
    virtual void    Add2TextWColor( const char *str1, pyColor& textcolor1,const char *str2, pyColor& textcolor2, uint32_t inheritalpha);
    virtual void    Add2TextWColorW( std::wstring str1, pyColor& textcolor1, std::wstring str2, pyColor& textcolor2, uint32_t inheritalpha);
    virtual int16_t   AddStringInBox( const char *string, uint32_t min_width, uint32_t min_height );
    virtual int16_t   AddStringInBoxW( std::wstring string, uint32_t min_width, uint32_t min_height );
    virtual void    ScrollToBegin( void );
    virtual void    ScrollToEnd( void );
    virtual void    SetScrollPos( int32_t pos );
    virtual int32_t   GetScrollPos( void );
    virtual int32_t   GetScrollRange( void );

    virtual void    LockList( void );
    virtual void    UnlockList( void );

    // To create tree branches, call AddBranch() with a name, then add elements as usual, including new sub-branches
    // via additional AddBranch() calls. Call CloseBranch() to stop writing elements to that branch.
    void            AddBranch( const char *name, hsBool initiallyOpen );
    void            AddBranchW( std::wstring name, hsBool initiallyOpen );
    void            CloseBranch( void );

    void            RemoveSelection( int32_t item );
    void            AddSelection( int32_t item );
    PyObject*       GetSelectionList();
    PyObject*       GetBranchList();
    
    void            AllowNoSelect();
    void            DisallowNoSelect();

};

#endif // _pyGUIControlListBox_h_
