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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
class TextureButtonsPanel:
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "texture"
@classmethod
def poll(cls, context):
return context.texture and context.scene.render.engine == "PLASMA_GAME"
class PlasmaEnvMapPanel(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Plasma Environment Map"
@classmethod
def poll(cls, context):
if super().poll(context):
return context.texture.type == "ENVIRONMENT_MAP"
return False
def draw(self, context):
layer_props = context.texture.plasma_layer
layout = self.layout
layout.label("Visibility Sets:")
row = layout.row()
row.template_list("VisRegionListUI", "vis_regions", layer_props, "vis_regions", layer_props, "active_region_index",
rows=2, maxrows=3)
col = row.column(align=True)
op = col.operator("texture.plasma_collection_add", icon="ZOOMIN", text="")
op.group = "plasma_layer"
op.collection = "vis_regions"
op = col.operator("texture.plasma_collection_remove", icon="ZOOMOUT", text="")
op.group = "plasma_layer"
op.collection = "vis_regions"
op.index = layer_props.active_region_index
rgns = layer_props.vis_regions
if layer_props.vis_regions:
layout.prop_search(rgns[layer_props.active_region_index], "region_name", bpy.data, "objects")
layout.separator()
layout.prop(layer_props, "envmap_color")
class PlasmaLayerPanel(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Plasma Layer Options"
def draw(self, context):
texture = context.texture
layer_props = texture.plasma_layer
layout = self.layout
split = layout.split()
col = split.column()
col.label("Animation:")
col.enabled = self._has_animation_data(context)
col.prop(layer_props, "anim_auto_start")
col.prop(layer_props, "anim_loop")
col = split.column()
col.label("General:")
col.prop(layer_props, "opacity", text="Opacity")
col.prop(layer_props, "alpha_halo")
def _has_animation_data(self, context):
tex = getattr(context, "texture", None)
if tex is not None:
if tex.animation_data is not None:
return True
mat = getattr(context, "material", None)
if mat is not None:
if mat.animation_data is not None:
return True
return False