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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from . import addon_prefs
from . import exporter, render
from . import properties, ui
from . import nodes
from . import operators
bl_info = {
"name": "Korman",
"author": "Guild of Writers",
"blender": (2, 79, 0),
"location": "File > Import-Export",
"description": "Exporter for Cyan Worlds' Plasma Engine",
"warning": "beta",
"category": "System",
}
def register():
"""Registers all Blender operators and GUI items in Korman"""
# This will auto-magically register all blender classes for us
bpy.utils.register_module(__name__)
# Sigh... Blender isn't totally automated.
nodes.register()
operators.register()
properties.register()
ui.register()
def unregister():
"""Unregisters all Blender operators and GUI items"""
bpy.utils.unregister_module(__name__)
nodes.unregister()
operators.unregister()
ui.unregister()
if __name__ == "__main__":
register()