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107 lines
3.8 KiB
107 lines
3.8 KiB
# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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class TextureButtonsPanel: |
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bl_space_type = "PROPERTIES" |
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bl_region_type = "WINDOW" |
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bl_context = "texture" |
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@classmethod |
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def poll(cls, context): |
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return context.texture and context.scene.render.engine == "PLASMA_GAME" |
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class PlasmaEnvMapPanel(TextureButtonsPanel, bpy.types.Panel): |
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bl_label = "Plasma Environment Map" |
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@classmethod |
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def poll(cls, context): |
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if super().poll(context): |
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return context.texture.type == "ENVIRONMENT_MAP" |
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return False |
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def draw(self, context): |
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layer_props = context.texture.plasma_layer |
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layout = self.layout |
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layout.label("Visibility Sets:") |
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row = layout.row() |
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row.template_list("VisRegionListUI", "vis_regions", layer_props, "vis_regions", layer_props, "active_region_index", |
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rows=2, maxrows=3) |
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col = row.column(align=True) |
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op = col.operator("texture.plasma_collection_add", icon="ZOOMIN", text="") |
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op.group = "plasma_layer" |
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op.collection = "vis_regions" |
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op = col.operator("texture.plasma_collection_remove", icon="ZOOMOUT", text="") |
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op.group = "plasma_layer" |
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op.collection = "vis_regions" |
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op.index = layer_props.active_region_index |
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rgns = layer_props.vis_regions |
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if layer_props.vis_regions: |
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layout.prop_search(rgns[layer_props.active_region_index], "region_name", bpy.data, "objects") |
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layout.separator() |
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layout.prop(layer_props, "envmap_color") |
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class PlasmaLayerPanel(TextureButtonsPanel, bpy.types.Panel): |
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bl_label = "Plasma Layer Options" |
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def draw(self, context): |
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texture = context.texture |
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layer_props = texture.plasma_layer |
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layout = self.layout |
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col = layout.column() |
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col.active = texture.use_mipmap |
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col.prop(layer_props, "is_detail_map", text="Use Detail Blending") |
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split = layout.split() |
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col = split.column(align=True) |
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col.active = texture.use_mipmap and layer_props.is_detail_map |
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col.prop(layer_props, "detail_fade_start") |
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col.prop(layer_props, "detail_fade_stop") |
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col = split.column(align=True) |
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col.active = texture.use_mipmap and layer_props.is_detail_map |
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col.prop(layer_props, "detail_opacity_start") |
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col.prop(layer_props, "detail_opacity_stop") |
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layout.separator() |
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split = layout.split() |
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col = split.column() |
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col.label("Animation:") |
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col.enabled = self._has_animation_data(context) |
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col.prop(layer_props, "anim_auto_start") |
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col.prop(layer_props, "anim_loop") |
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col = split.column() |
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col.label("General:") |
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col.prop(layer_props, "opacity", text="Opacity") |
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col.prop(layer_props, "alpha_halo") |
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def _has_animation_data(self, context): |
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tex = getattr(context, "texture", None) |
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if tex is not None: |
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if tex.animation_data is not None: |
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return True |
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mat = getattr(context, "material", None) |
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if mat is not None: |
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if mat.animation_data is not None: |
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return True |
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return False
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