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468 lines
17 KiB
468 lines
17 KiB
/* This file is part of Korman. |
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* |
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* Korman is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Korman is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "texture.h" |
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#include "buffer.h" |
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#ifdef _WIN32 |
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# define WIN32_LEAN_AND_MEAN |
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# define NOMINMAX |
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# include <windows.h> |
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#endif // _WIN32 |
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#include <cmath> |
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#include <GL/gl.h> |
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#include <PRP/Surface/plMipmap.h> |
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#ifndef GL_GENERATE_MIPMAP |
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# define GL_GENERATE_MIPMAP 0x8191 |
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#endif // GL_GENERATE_MIPMAP |
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#define TEXTARGET_TEXTURE_2D 0 |
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static inline bool _get_float(PyObject* source, const char* attr, float& result) { |
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PyObjectRef pyfloat = PyObject_GetAttrString(source, attr); |
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if (pyfloat) { |
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result = (float)PyFloat_AsDouble(pyfloat); |
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return PyErr_Occurred() == NULL; |
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} |
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return false; |
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} |
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extern "C" { |
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enum { |
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TEX_DETAIL_ALPHA = 0, |
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TEX_DETAIL_ADD = 1, |
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TEX_DETAIL_MULTIPLY = 2, |
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}; |
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typedef struct { |
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PyObject_HEAD |
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PyObject* m_blenderImage; |
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PyObject* m_textureKey; |
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bool m_ownIt; |
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GLint m_prevImage; |
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bool m_changedState; |
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GLint m_mipmapState; |
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} pyGLTexture; |
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typedef struct { |
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PyObject_HEAD |
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plMipmap* fThis; |
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bool fPyOwned; |
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} pyMipmap; |
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static void pyGLTexture_dealloc(pyGLTexture* self) { |
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Py_XDECREF(self->m_textureKey); |
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Py_XDECREF(self->m_blenderImage); |
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Py_TYPE(self)->tp_free((PyObject*)self); |
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} |
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static PyObject* pyGLTexture_new(PyTypeObject* type, PyObject* args, PyObject* kwds) { |
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pyGLTexture* self = (pyGLTexture*)type->tp_alloc(type, 0); |
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self->m_blenderImage = NULL; |
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self->m_textureKey = NULL; |
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self->m_ownIt = false; |
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self->m_prevImage = 0; |
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self->m_changedState = false; |
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self->m_mipmapState = 0; |
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return (PyObject*)self; |
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} |
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static int pyGLTexture___init__(pyGLTexture* self, PyObject* args, PyObject* kwds) { |
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if (!PyArg_ParseTuple(args, "O", &self->m_textureKey)) { |
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PyErr_SetString(PyExc_TypeError, "expected a korman.exporter.material._Texture"); |
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return -1; |
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} |
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self->m_blenderImage = PyObject_GetAttrString(self->m_textureKey, "image"); |
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if (!self->m_blenderImage) { |
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PyErr_SetString(PyExc_RuntimeError, "Could not fetch Blender Image"); |
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return -1; |
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} |
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Py_INCREF(self->m_textureKey); |
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// Done! |
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return 0; |
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} |
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static PyObject* pyGLTexture__enter__(pyGLTexture* self) { |
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// Is the image already loaded? |
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PyObjectRef bindcode = PyObject_GetAttrString(self->m_blenderImage, "bindcode"); |
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// bindcode changed to a sequence in 2.77. We want the first element for a 2D texture. |
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// Why did we make this change, exactly? |
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if (PySequence_Check(bindcode)) { |
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bindcode = PySequence_GetItem(bindcode, TEXTARGET_TEXTURE_2D); |
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} |
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// Now we should have a GLuint... |
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if (!PyLong_Check(bindcode)) { |
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PyErr_SetString(PyExc_TypeError, "Image bindcode isn't a long?"); |
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return NULL; |
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} |
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &self->m_prevImage); |
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GLuint image_bindcode = PyLong_AsUnsignedLong(bindcode); |
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self->m_ownIt = image_bindcode == 0; |
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// Load image into GL |
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if (self->m_ownIt) { |
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PyObjectRef new_bind = PyObject_CallMethod(self->m_blenderImage, "gl_load", NULL); |
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if (!PyLong_Check(new_bind)) { |
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PyErr_SetString(PyExc_TypeError, "gl_load() did not return a long"); |
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return NULL; |
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} |
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ssize_t result = PyLong_AsSize_t(new_bind); |
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if (result != GL_NO_ERROR) { |
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PyErr_Format(PyExc_RuntimeError, "gl_load() error: %d", result); |
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return NULL; |
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} |
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bindcode = PyObject_GetAttrString(self->m_blenderImage, "bindcode"); |
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if (PySequence_Check(bindcode)) { |
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bindcode = PySequence_GetItem(bindcode, TEXTARGET_TEXTURE_2D); |
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} |
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// Now we should have a GLuint... |
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if (!PyLong_Check(bindcode)) { |
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PyErr_SetString(PyExc_TypeError, "Image bindcode isn't a long?"); |
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return NULL; |
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} |
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image_bindcode = PyLong_AsUnsignedLong(bindcode); |
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} |
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// Set image as current in GL |
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if (self->m_prevImage != image_bindcode) { |
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self->m_changedState = true; |
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glBindTexture(GL_TEXTURE_2D, image_bindcode); |
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} |
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// Misc GL state |
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glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, &self->m_mipmapState); |
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Py_INCREF(self); |
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return (PyObject*)self; |
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} |
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static PyObject* pyGLTexture__exit__(pyGLTexture* self, PyObject*) { |
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// We don't care about the args here |
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, self->m_mipmapState); |
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if (self->m_changedState) |
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glBindTexture(GL_TEXTURE_2D, self->m_prevImage); |
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Py_RETURN_NONE; |
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} |
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static PyObject* pyGLTexture_generate_mipmap(pyGLTexture* self) { |
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1); |
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Py_RETURN_NONE; |
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} |
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struct _LevelData |
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{ |
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GLint m_width; |
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GLint m_height; |
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uint8_t* m_data; |
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size_t m_dataSize; |
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_LevelData(GLint w, GLint h, uint8_t* ptr, size_t sz) |
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: m_width(w), m_height(h), m_data(ptr), m_dataSize(sz) |
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{ } |
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}; |
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static inline int _get_num_levels(pyGLTexture* self) { |
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PyObjectRef size = PyObject_GetAttrString(self->m_blenderImage, "size"); |
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float width = (float)PyFloat_AsDouble(PySequence_GetItem(size, 0)); |
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float height = (float)PyFloat_AsDouble(PySequence_GetItem(size, 1)); |
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int num_levels = (int)std::floor(std::log2(std::max(width, height))) + 1; |
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// Major Workaround Ahoy |
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// There is a bug in Cyan's level size algorithm that causes it to not allocate enough memory |
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// for the color block in certain mipmaps. I personally have encountered an access violation on |
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// 1x1 DXT5 mip levels -- the code only allocates an alpha block and not a color block. Paradox |
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// reports that if any dimension is smaller than 4px in a mip level, OpenGL doesn't like Cyan generated |
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// data. So, we're going to lop off the last two mip levels, which should be 1px and 2px as the smallest. |
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// This bug is basically unfixable without crazy hacks because of the way Plasma reads in texture data. |
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// "<Deledrius> I feel like any texture at a 1x1 level is essentially academic. I mean, JPEG/DXT |
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// doesn't even compress that, and what is it? Just the average color of the whole |
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// texture in a single pixel?" |
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// :) |
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return std::max(num_levels - 2, 2); |
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} |
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static int _generate_detail_alpha(pyGLTexture* self, GLint level, float* result) { |
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float dropoff_start, dropoff_stop, detail_max, detail_min; |
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if (!_get_float(self->m_textureKey, "detail_fade_start", dropoff_start)) |
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return -1; |
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if (!_get_float(self->m_textureKey, "detail_fade_stop", dropoff_stop)) |
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return -1; |
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if (!_get_float(self->m_textureKey, "detail_opacity_start", detail_max)) |
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return -1; |
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if (!_get_float(self->m_textureKey, "detail_opacity_stop", detail_min)) |
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return -1; |
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dropoff_start /= 100.f; |
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dropoff_start *= _get_num_levels(self); |
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dropoff_stop /= 100.f; |
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dropoff_stop *= _get_num_levels(self); |
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detail_max /= 100.f; |
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detail_min /= 100.f; |
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float alpha = (level - dropoff_start) * (detail_min - detail_max) / (dropoff_stop - dropoff_start) + detail_max; |
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if (detail_min < detail_max) |
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*result = std::min(detail_max, std::max(detail_min, alpha)); |
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else |
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*result = std::min(detail_min, std::max(detail_max, alpha)); |
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return 0; |
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} |
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static int _generate_detail_map(pyGLTexture* self, uint8_t* buf, size_t bufsz, GLint level) { |
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float alpha; |
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if (_generate_detail_alpha(self, level, &alpha) != 0) |
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return -1; |
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PyObjectRef pydetail_blend = PyObject_GetAttrString(self->m_textureKey, "detail_blend"); |
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if (!pydetail_blend) |
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return -1; |
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size_t detail_blend = PyLong_AsSize_t(pydetail_blend); |
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switch (detail_blend) { |
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case TEX_DETAIL_ALPHA: { |
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for (size_t i = 0; i < bufsz; i += 4) { |
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buf[i+3] = (uint8_t)(((float)buf[i+3]) * alpha); |
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} |
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} |
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break; |
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case TEX_DETAIL_ADD: { |
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for (size_t i = 0; i < bufsz; i += 4) { |
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buf[i+0] = (uint8_t)(((float)buf[i+0]) * alpha); |
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buf[i+1] = (uint8_t)(((float)buf[i+1]) * alpha); |
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buf[i+2] = (uint8_t)(((float)buf[i+2]) * alpha); |
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} |
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} |
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break; |
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case TEX_DETAIL_MULTIPLY: { |
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float invert_alpha = (1.f - alpha) * 255.f; |
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for (size_t i = 0; i < bufsz; i += 4) { |
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buf[i+3] = (uint8_t)((invert_alpha + (float)buf[i+3]) * alpha); |
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} |
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} |
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break; |
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default: |
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return -1; |
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} |
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return 0; |
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} |
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static _LevelData _get_level_data(pyGLTexture* self, GLint level, bool bgra, PyObject* report) { |
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GLint width, height; |
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glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &width); |
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glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_HEIGHT, &height); |
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GLenum fmt = bgra ? GL_BGRA_EXT : GL_RGBA; |
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// Print out the debug message |
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if (report && report != Py_None) { |
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PyObjectRef msg_func = PyObject_GetAttrString(report, "msg"); |
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PyObjectRef args = Py_BuildValue("siii", "Level #{}: {}x{}", level, width, height); |
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PyObjectRef kwargs = Py_BuildValue("{s:i}", "indent", 2); |
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PyObjectRef result = PyObject_Call(msg_func, args, kwargs); |
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} |
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size_t bufsz; |
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bufsz = (width * height * 4); |
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uint8_t* buf = new uint8_t[bufsz]; |
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glGetTexImage(GL_TEXTURE_2D, level, fmt, GL_UNSIGNED_BYTE, reinterpret_cast<GLvoid*>(buf)); |
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return _LevelData(width, height, buf, bufsz); |
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} |
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static PyObject* pyGLTexture_get_level_data(pyGLTexture* self, PyObject* args, PyObject* kwargs) { |
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static char* kwlist[] = { _pycs("level"), _pycs("calc_alpha"), _pycs("bgra"), |
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_pycs("report"), _pycs("fast"), NULL }; |
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GLint level = 0; |
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bool calc_alpha = false; |
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bool bgra = false; |
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PyObject* report = nullptr; |
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bool fast = false; |
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if (!PyArg_ParseTupleAndKeywords(args, kwargs, "|ibbOb", kwlist, &level, &calc_alpha, &bgra, &report, &fast)) { |
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PyErr_SetString(PyExc_TypeError, "get_level_data expects an optional int, bool, bool, obejct, bool"); |
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return NULL; |
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} |
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_LevelData data = _get_level_data(self, level, bgra, report); |
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if (fast) |
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return pyBuffer_Steal(data.m_data, data.m_dataSize); |
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// OpenGL returns a flipped image, so we must reflip it. |
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size_t row_stride = data.m_width * 4; |
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uint8_t* sptr = data.m_data; |
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uint8_t* eptr = data.m_data + (data.m_dataSize - row_stride); |
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uint8_t* temp = new uint8_t[row_stride]; |
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do { |
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memcpy(temp, sptr, row_stride); |
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memcpy(sptr, eptr, row_stride); |
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memcpy(eptr, temp, row_stride); |
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} while ((sptr += row_stride) < (eptr -= row_stride)); |
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delete[] temp; |
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// Detail blend |
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PyObjectRef is_detail_map = PyObject_GetAttrString(self->m_textureKey, "is_detail_map"); |
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if (PyLong_AsLong(is_detail_map) != 0) { |
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if (_generate_detail_map(self, data.m_data, data.m_dataSize, level) != 0) { |
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delete[] data.m_data; |
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PyErr_SetString(PyExc_RuntimeError, "error while baking detail map"); |
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return NULL; |
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} |
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} |
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if (calc_alpha) { |
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for (size_t i = 0; i < data.m_dataSize; i += 4) |
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data.m_data[i + 3] = (data.m_data[i + 0] + data.m_data[i + 1] + data.m_data[i + 2]) / 3; |
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} |
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return pyBuffer_Steal(data.m_data, data.m_dataSize); |
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} |
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static PyObject* pyGLTexture_store_in_mipmap(pyGLTexture* self, PyObject* args) { |
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pyMipmap* pymipmap; |
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PyObject* levels; |
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size_t compression; |
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if (!PyArg_ParseTuple(args, "OOn", &pymipmap, &levels, &compression) || !PySequence_Check(levels)) { |
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PyErr_SetString(PyExc_TypeError, "store_in_mipmap expects a plMipmap, sequence of Buffer and int"); |
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return NULL; |
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} |
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// Since we actually have no way of knowing if that really is a pyMipmap... |
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plMipmap* mipmap = plMipmap::Convert(pymipmap->fThis, false); |
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if (!mipmap) { |
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PyErr_SetString(PyExc_TypeError, "store_in_mipmap expects a plMipmap, sequence of Buffer and int"); |
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return NULL; |
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} |
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for (Py_ssize_t i = 0; i < PySequence_Size(levels); ++i) { |
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pyBuffer* item = (pyBuffer*)PySequence_GetItem(levels, i); |
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if (!pyBuffer_Check((PyObject*)item)) { |
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PyErr_SetString(PyExc_TypeError, "store_in_mipmap expects a plMipmap, sequence of Buffer and int"); |
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return NULL; |
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} |
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if (compression == plBitmap::kDirectXCompression) |
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mipmap->CompressImage(i, item->m_buffer, item->m_size); |
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else |
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mipmap->setLevelData(i, item->m_buffer, item->m_size); |
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} |
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Py_RETURN_NONE; |
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} |
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static PyMethodDef pyGLTexture_Methods[] = { |
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{ _pycs("__enter__"), (PyCFunction)pyGLTexture__enter__, METH_NOARGS, NULL }, |
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{ _pycs("__exit__"), (PyCFunction)pyGLTexture__exit__, METH_VARARGS, NULL }, |
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{ _pycs("generate_mipmap"), (PyCFunction)pyGLTexture_generate_mipmap, METH_NOARGS, NULL }, |
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{ _pycs("get_level_data"), (PyCFunction)pyGLTexture_get_level_data, METH_KEYWORDS | METH_VARARGS, NULL }, |
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{ _pycs("store_in_mipmap"), (PyCFunction)pyGLTexture_store_in_mipmap, METH_VARARGS, NULL }, |
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{ NULL, NULL, 0, NULL } |
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}; |
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static PyObject* pyGLTexture_get_has_alpha(pyGLTexture* self, void*) { |
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_LevelData data = _get_level_data(self, 0, false, nullptr); |
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for (size_t i = 3; i < data.m_dataSize; i += 4) { |
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if (data.m_data[i] != 255) { |
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delete[] data.m_data; |
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return PyBool_FromLong(1); |
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} |
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} |
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delete[] data.m_data; |
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return PyBool_FromLong(0); |
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} |
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static PyObject* pyGLTexture_get_num_levels(pyGLTexture* self, void*) { |
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return PyLong_FromLong(_get_num_levels(self)); |
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} |
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static PyGetSetDef pyGLTexture_GetSet[] = { |
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{ _pycs("has_alpha"), (getter)pyGLTexture_get_has_alpha, NULL, NULL, NULL }, |
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{ _pycs("num_levels"), (getter)pyGLTexture_get_num_levels, NULL, NULL, NULL }, |
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{ NULL, NULL, NULL, NULL, NULL } |
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}; |
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PyTypeObject pyGLTexture_Type = { |
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PyVarObject_HEAD_INIT(NULL, 0) |
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"_korlib.GLTexture", /* tp_name */ |
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sizeof(pyGLTexture), /* tp_basicsize */ |
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0, /* tp_itemsize */ |
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(destructor)pyGLTexture_dealloc, /* tp_dealloc */ |
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NULL, /* tp_print */ |
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NULL, /* tp_getattr */ |
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NULL, /* tp_setattr */ |
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NULL, /* tp_compare */ |
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NULL, /* tp_repr */ |
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NULL, /* tp_as_number */ |
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NULL, /* tp_as_sequence */ |
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NULL, /* tp_as_mapping */ |
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NULL, /* tp_hash */ |
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NULL, /* tp_call */ |
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NULL, /* tp_str */ |
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NULL, /* tp_getattro */ |
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NULL, /* tp_setattro */ |
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NULL, /* tp_as_buffer */ |
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ |
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"GLTexture", /* tp_doc */ |
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|
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NULL, /* tp_traverse */ |
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NULL, /* tp_clear */ |
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NULL, /* tp_richcompare */ |
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0, /* tp_weaklistoffset */ |
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NULL, /* tp_iter */ |
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NULL, /* tp_iternext */ |
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pyGLTexture_Methods, /* tp_methods */ |
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NULL, /* tp_members */ |
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pyGLTexture_GetSet, /* tp_getset */ |
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NULL, /* tp_base */ |
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NULL, /* tp_dict */ |
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NULL, /* tp_descr_get */ |
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NULL, /* tp_descr_set */ |
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0, /* tp_dictoffset */ |
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|
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(initproc)pyGLTexture___init__, /* tp_init */ |
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NULL, /* tp_alloc */ |
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pyGLTexture_new, /* tp_new */ |
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NULL, /* tp_free */ |
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NULL, /* tp_is_gc */ |
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NULL, /* tp_bases */ |
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NULL, /* tp_mro */ |
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NULL, /* tp_cache */ |
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NULL, /* tp_subclasses */ |
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NULL, /* tp_weaklist */ |
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NULL, /* tp_del */ |
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0, /* tp_version_tag */ |
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NULL, /* tp_finalize */ |
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}; |
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PyObject* Init_pyGLTexture_Type() { |
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if (PyType_Ready(&pyGLTexture_Type) < 0) |
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return NULL; |
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|
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Py_INCREF(&pyGLTexture_Type); |
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return (PyObject*)&pyGLTexture_Type; |
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} |
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}; |
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