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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from .. import ui_list
from ...exporter.mesh import _VERTEX_COLOR_LAYERS
class BlendOntoListUI(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0):
if item.blend_onto is None:
layout.label("[No Object Specified]", icon="ERROR")
else:
layout.label(item.blend_onto.name, icon="OBJECT_DATA")
layout.prop(item, "enabled", text="")
def blend(modifier, layout, context):
# Warn if there are render dependencies and a manual render level specification -- this
# could lead to unpredictable results.
layout.alert = modifier.render_level != "AUTO" and bool(modifier.dependencies)
layout.prop(modifier, "render_level")
layout.alert = False
layout.prop(modifier, "sort_faces")
layout.separator()
layout.label("Render Dependencies:")
ui_list.draw_modifier_list(layout, "BlendOntoListUI", modifier, "dependencies",
"active_dependency_index", rows=2, maxrows=4)
try:
dependency_ref = modifier.dependencies[modifier.active_dependency_index]
except:
pass
else:
layout.alert = dependency_ref.blend_onto is None
layout.prop(dependency_ref, "blend_onto")
class DecalMgrListUI(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0):
if item.name:
layout.label(item.name, icon="BRUSH_DATA")
layout.prop(item, "enabled", text="")
else:
layout.label("[Empty]")
def decal_print(modifier, layout, context):
layout.prop(modifier, "decal_type")
layout = layout.column()
layout.enabled = modifier.decal_type == "DYNAMIC"
layout.label("Dimensions:")
row = layout.row(align=True)
row.prop(modifier, "length")
row.prop(modifier, "width")
row.prop(modifier, "height")
layout.separator()
ui_list.draw_modifier_list(layout, "DecalMgrListUI", modifier, "managers",
"active_manager_index", rows=2, maxrows=3)
try:
mgr_ref = modifier.managers[modifier.active_manager_index]
except:
pass
else:
scene = context.scene.plasma_scene
decal_mgr = next((i for i in scene.decal_managers if i.display_name == mgr_ref), None)
layout.alert = decal_mgr is None
layout.prop_search(mgr_ref, "name", scene, "decal_managers", icon="BRUSH_DATA")
layout.alert = False
def decal_receive(modifier, layout, context):
ui_list.draw_modifier_list(layout, "DecalMgrListUI", modifier, "managers",
"active_manager_index", rows=2, maxrows=3)
try:
mgr_ref = modifier.managers[modifier.active_manager_index]
except:
pass
else:
scene = context.scene.plasma_scene
decal_mgr = next((i for i in scene.decal_managers if i.display_name == mgr_ref), None)
layout.alert = decal_mgr is None
layout.prop_search(mgr_ref, "name", scene, "decal_managers", icon="BRUSH_DATA")
def dynatext(modifier, layout, context):
col = layout.column()
col.alert = modifier.texture is None
col.prop(modifier, "texture")
if modifier.texture is None:
col.label("You must specify a blank image texture to draw on.", icon="ERROR")
split = layout.split()
col = split.column()
col.label("Content Translations:")
col.prop(modifier, "active_translation", text="")
# This should never fail...
try:
translation = modifier.translations[modifier.active_translation_index]
except Exception as e:
col.label(text="Error (see console)", icon="ERROR")
print(e)
else:
col.prop(translation, "text_id", text="")
col = split.column()
col.label("Font:")
sub = col.row()
sub.alert = not modifier.font_face.strip()
sub.prop(modifier, "font_face", text="", icon="OUTLINER_DATA_FONT")
col.prop(modifier, "font_size", text="Size")
layout.separator()
split = layout.split()
col = split.column(align=True)
if modifier.texture is not None:
col.alert = modifier.margin_top + modifier.margin_bottom >= int(modifier.texture.plasma_layer.dynatext_resolution)
col.prop(modifier, "margin_top")
col.prop(modifier, "margin_bottom")
col = split.column(align=True)
if modifier.texture is not None:
col.alert = modifier.margin_left + modifier.margin_right >= int(modifier.texture.plasma_layer.dynatext_resolution)
col.prop(modifier, "margin_left")
col.prop(modifier, "margin_right")
layout.separator()
flow = layout.column_flow(columns=2)
flow.prop_menu_enum(modifier, "justify")
flow.prop(modifier, "line_spacing")
def fademod(modifier, layout, context):
layout.prop(modifier, "fader_type")
if modifier.fader_type == "DistOpacity":
col = layout.column(align=True)
col.prop(modifier, "near_trans")
col.prop(modifier, "near_opaq")
col.prop(modifier, "far_opaq")
col.prop(modifier, "far_trans")
elif modifier.fader_type == "FadeOpacity":
col = layout.column(align=True)
col.prop(modifier, "fade_in_time")
col.prop(modifier, "fade_out_time")
col.separator()
col.prop(modifier, "bounds_center")
elif modifier.fader_type == "SimpleDist":
col = layout.column(align=True)
col.prop(modifier, "far_opaq")
col.prop(modifier, "far_trans")
if (modifier.fader_type in ("SimpleDist", "DistOpacity") and
not (modifier.near_trans <= modifier.near_opaq <= modifier.far_opaq <= modifier.far_trans)):
# Warn the user that the values are not recommended.
layout.label("Distance values must be equal or increasing!", icon="ERROR")
def followmod(modifier, layout, context):
layout.row().prop(modifier, "follow_mode", expand=True)
layout.prop(modifier, "leader_type")
if modifier.leader_type == "kFollowObject":
layout.prop(modifier, "leader", icon="OUTLINER_OB_MESH")
def grass_shader(modifier, layout, context):
layout.prop(modifier, "wave_selector", icon="SMOOTHCURVE")
layout.separator()
wave = getattr(modifier, modifier.wave_selector)
box = layout.box()
split = box.split()
col = split.column()
col.label("Distortion:")
col.prop(wave, "distance", text="")
col = split.column()
col.label("Direction:")
col.prop(wave, "direction", text="")
box.prop(wave, "speed")
def lighting(modifier, layout, context):
split = layout.split()
col = split.column()
col.prop(modifier, "force_rt_lights")
col = split.column()
col.active = modifier.allow_preshade
col.prop(modifier, "force_preshade")
layout.separator()
lightmap = modifier.id_data.plasma_modifiers.lightmap
have_static_lights = lightmap.enabled or modifier.preshade
col = layout.column(align=True)
col.label("Plasma Lighting Summary:")
if modifier.unleashed:
col.label("You have unleashed Satan!", icon="GHOST_ENABLED")
else:
col.label("Satan remains ensconced deep in the abyss...", icon="GHOST_ENABLED")
col.label("Animated lights will be cast at runtime.", icon="LAYER_USED")
col.label("Projection lights will be cast at runtime.", icon="LAYER_USED")
col.label("Specular lights will be cast to specular materials at runtime.", icon="LAYER_USED")
col.label("Other Plasma lights {} be cast at runtime.".format("will" if modifier.rt_lights else "will NOT"),
icon="LAYER_USED")
map_type = "a lightmap" if lightmap.bake_lightmap else "vertex colors"
if lightmap.enabled and lightmap.lights:
col.label("All '{}' lights will be baked to {}".format(lightmap.lights.name, map_type),
icon="LAYER_USED")
elif have_static_lights:
light_type = "Blender-only" if modifier.rt_lights else "unanimated"
col.label("Other {} lights will be baked to {} (if applicable).".format(light_type, map_type), icon="LAYER_USED")
else:
col.label("No static lights will be baked.", icon="LAYER_USED")
def lightmap(modifier, layout, context):
pl_scene = context.scene.plasma_scene
is_texture = modifier.bake_type == "lightmap"
layout.prop(modifier, "bake_type")
if modifier.bake_type == "vcol":
col_layer = next((i for i in modifier.id_data.data.vertex_colors if i.name.lower() in _VERTEX_COLOR_LAYERS), None)
if col_layer is not None:
layout.label("Mesh color layer '{}' will override this lighting.".format(col_layer.name), icon="ERROR")
col = layout.column()
col.active = is_texture
col.prop(modifier, "quality")
layout.prop_search(modifier, "bake_pass_name", pl_scene, "bake_passes", icon="RENDERLAYERS")
layout.prop(modifier, "lights")
col = layout.column()
col.active = is_texture
col.prop_search(modifier, "uv_map", context.active_object.data, "uv_textures")
if bool(modifier.id_data.modifiers) and modifier.uv_map:
col.label("UV Map islands will be packed on export.", icon="ERROR")
col = layout.column()
col.active = is_texture
col.prop(modifier, "image", icon="IMAGE_RGB")
# Lightmaps can only be applied to objects with opaque materials.
if is_texture and any((i.use_transparency for i in modifier.id_data.data.materials if i is not None)):
layout.label("Transparent objects cannot be lightmapped.", icon="ERROR")
else:
row = layout.row(align=True)
if modifier.bake_lightmap:
row.operator("object.plasma_lightmap_preview", "Preview", icon="RENDER_STILL").final = False
row.operator("object.plasma_lightmap_preview", "Bake for Export", icon="RENDER_STILL").final = True
else:
row.operator("object.plasma_lightmap_preview", "Bake", icon="RENDER_STILL").final = True
# Kind of clever stuff to show the user a preview...
# We can't show images, so we make a hidden ImageTexture called LIGHTMAPGEN_PREVIEW. We check
# the backing image name to see if it's for this lightmap. If so, you have a preview. If not,
# well... It was nice knowing you!
if is_texture:
tex = bpy.data.textures.get("LIGHTMAPGEN_PREVIEW")
if tex is not None and tex.image is not None:
im_name = "{}_LIGHTMAPGEN_PREVIEW.png".format(context.active_object.name)
if tex.image.name == im_name:
layout.template_preview(tex, show_buttons=False)
def rtshadow(modifier, layout, context):
split = layout.split()
col = split.column()
col.prop(modifier, "blur")
col.prop(modifier, "boost")
col.prop(modifier, "falloff")
col = split.column()
col.prop(modifier, "limit_resolution")
col.prop(modifier, "self_shadow")
def viewfacemod(modifier, layout, context):
layout.prop(modifier, "preset_options")
if modifier.preset_options == "Custom":
layout.row().prop(modifier, "follow_mode")
if modifier.follow_mode == "kFaceObj":
layout.prop(modifier, "target", icon="OUTLINER_OB_MESH")
layout.separator()
layout.prop(modifier, "pivot_on_y")
layout.separator()
split = layout.split()
col = split.column()
col.prop(modifier, "offset")
row = col.row()
row.enabled = modifier.offset
row.prop(modifier, "offset_local")
col = split.column()
col.enabled = modifier.offset
col.prop(modifier, "offset_coord")
class VisRegionListUI(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0):
if item.control_region is None:
layout.label("[No Object Specified]", icon="ERROR")
else:
layout.label(item.control_region.name, icon="OBJECT_DATA")
layout.prop(item, "enabled", text="")
def visibility(modifier, layout, context):
ui_list.draw_modifier_list(layout, "VisRegionListUI", modifier, "regions",
"active_region_index", rows=2, maxrows=3)
if modifier.regions:
layout.prop(modifier.regions[modifier.active_region_index], "control_region")
def visregion(modifier, layout, context):
layout.prop(modifier, "mode")
# Only allow SoftVolume spec if this is not an FX and this object is not an SV itself
sv = modifier.id_data.plasma_modifiers.softvolume
if modifier.mode != "fx" and not sv.enabled:
layout.prop(modifier, "soft_region")
# Other settings
layout.prop(modifier, "replace_normal")