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330 lines
13 KiB
330 lines
13 KiB
# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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from .. import ui_list |
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from ...exporter.mesh import _VERTEX_COLOR_LAYERS |
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class BlendOntoListUI(bpy.types.UIList): |
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def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0): |
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if item.blend_onto is None: |
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layout.label("[No Object Specified]", icon="ERROR") |
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else: |
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layout.label(item.blend_onto.name, icon="OBJECT_DATA") |
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layout.prop(item, "enabled", text="") |
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def blend(modifier, layout, context): |
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# Warn if there are render dependencies and a manual render level specification -- this |
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# could lead to unpredictable results. |
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layout.alert = modifier.render_level != "AUTO" and bool(modifier.dependencies) |
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layout.prop(modifier, "render_level") |
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layout.alert = False |
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layout.prop(modifier, "sort_faces") |
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layout.separator() |
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layout.label("Render Dependencies:") |
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ui_list.draw_modifier_list(layout, "BlendOntoListUI", modifier, "dependencies", |
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"active_dependency_index", rows=2, maxrows=4) |
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try: |
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dependency_ref = modifier.dependencies[modifier.active_dependency_index] |
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except: |
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pass |
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else: |
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layout.alert = dependency_ref.blend_onto is None |
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layout.prop(dependency_ref, "blend_onto") |
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class DecalMgrListUI(bpy.types.UIList): |
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def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0): |
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if item.name: |
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layout.label(item.name, icon="BRUSH_DATA") |
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layout.prop(item, "enabled", text="") |
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else: |
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layout.label("[Empty]") |
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def decal_print(modifier, layout, context): |
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layout.prop(modifier, "decal_type") |
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layout = layout.column() |
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layout.enabled = modifier.decal_type == "DYNAMIC" |
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layout.label("Dimensions:") |
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row = layout.row(align=True) |
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row.prop(modifier, "length") |
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row.prop(modifier, "width") |
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row.prop(modifier, "height") |
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layout.separator() |
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ui_list.draw_modifier_list(layout, "DecalMgrListUI", modifier, "managers", |
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"active_manager_index", rows=2, maxrows=3) |
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try: |
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mgr_ref = modifier.managers[modifier.active_manager_index] |
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except: |
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pass |
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else: |
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scene = context.scene.plasma_scene |
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decal_mgr = next((i for i in scene.decal_managers if i.display_name == mgr_ref), None) |
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layout.alert = decal_mgr is None |
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layout.prop_search(mgr_ref, "name", scene, "decal_managers", icon="BRUSH_DATA") |
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layout.alert = False |
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def decal_receive(modifier, layout, context): |
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ui_list.draw_modifier_list(layout, "DecalMgrListUI", modifier, "managers", |
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"active_manager_index", rows=2, maxrows=3) |
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try: |
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mgr_ref = modifier.managers[modifier.active_manager_index] |
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except: |
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pass |
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else: |
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scene = context.scene.plasma_scene |
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decal_mgr = next((i for i in scene.decal_managers if i.display_name == mgr_ref), None) |
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layout.alert = decal_mgr is None |
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layout.prop_search(mgr_ref, "name", scene, "decal_managers", icon="BRUSH_DATA") |
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def dynatext(modifier, layout, context): |
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col = layout.column() |
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col.alert = modifier.texture is None |
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col.prop(modifier, "texture") |
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if modifier.texture is None: |
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col.label("You must specify a blank image texture to draw on.", icon="ERROR") |
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split = layout.split() |
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col = split.column() |
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col.label("Content Translations:") |
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col.prop(modifier, "active_translation", text="") |
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# This should never fail... |
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try: |
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translation = modifier.translations[modifier.active_translation_index] |
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except Exception as e: |
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col.label(text="Error (see console)", icon="ERROR") |
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print(e) |
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else: |
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col.prop(translation, "text_id", text="") |
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col = split.column() |
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col.label("Font:") |
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sub = col.row() |
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sub.alert = not modifier.font_face.strip() |
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sub.prop(modifier, "font_face", text="", icon="OUTLINER_DATA_FONT") |
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col.prop(modifier, "font_size", text="Size") |
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layout.separator() |
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split = layout.split() |
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col = split.column(align=True) |
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if modifier.texture is not None: |
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col.alert = modifier.margin_top + modifier.margin_bottom >= int(modifier.texture.plasma_layer.dynatext_resolution) |
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col.prop(modifier, "margin_top") |
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col.prop(modifier, "margin_bottom") |
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col = split.column(align=True) |
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if modifier.texture is not None: |
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col.alert = modifier.margin_left + modifier.margin_right >= int(modifier.texture.plasma_layer.dynatext_resolution) |
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col.prop(modifier, "margin_left") |
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col.prop(modifier, "margin_right") |
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layout.separator() |
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flow = layout.column_flow(columns=2) |
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flow.prop_menu_enum(modifier, "justify") |
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flow.prop(modifier, "line_spacing") |
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def fademod(modifier, layout, context): |
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layout.prop(modifier, "fader_type") |
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if modifier.fader_type == "DistOpacity": |
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col = layout.column(align=True) |
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col.prop(modifier, "near_trans") |
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col.prop(modifier, "near_opaq") |
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col.prop(modifier, "far_opaq") |
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col.prop(modifier, "far_trans") |
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elif modifier.fader_type == "FadeOpacity": |
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col = layout.column(align=True) |
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col.prop(modifier, "fade_in_time") |
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col.prop(modifier, "fade_out_time") |
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col.separator() |
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col.prop(modifier, "bounds_center") |
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elif modifier.fader_type == "SimpleDist": |
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col = layout.column(align=True) |
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col.prop(modifier, "far_opaq") |
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col.prop(modifier, "far_trans") |
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if (modifier.fader_type in ("SimpleDist", "DistOpacity") and |
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not (modifier.near_trans <= modifier.near_opaq <= modifier.far_opaq <= modifier.far_trans)): |
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# Warn the user that the values are not recommended. |
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layout.label("Distance values must be equal or increasing!", icon="ERROR") |
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def followmod(modifier, layout, context): |
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layout.row().prop(modifier, "follow_mode", expand=True) |
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layout.prop(modifier, "leader_type") |
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if modifier.leader_type == "kFollowObject": |
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layout.prop(modifier, "leader", icon="OUTLINER_OB_MESH") |
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def grass_shader(modifier, layout, context): |
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layout.prop(modifier, "wave_selector", icon="SMOOTHCURVE") |
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layout.separator() |
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wave = getattr(modifier, modifier.wave_selector) |
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box = layout.box() |
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split = box.split() |
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col = split.column() |
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col.label("Distortion:") |
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col.prop(wave, "distance", text="") |
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col = split.column() |
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col.label("Direction:") |
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col.prop(wave, "direction", text="") |
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box.prop(wave, "speed") |
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def lighting(modifier, layout, context): |
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split = layout.split() |
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col = split.column() |
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col.prop(modifier, "force_rt_lights") |
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col = split.column() |
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col.active = modifier.allow_preshade |
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col.prop(modifier, "force_preshade") |
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layout.separator() |
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lightmap = modifier.id_data.plasma_modifiers.lightmap |
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have_static_lights = lightmap.enabled or modifier.preshade |
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col = layout.column(align=True) |
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col.label("Plasma Lighting Summary:") |
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if modifier.unleashed: |
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col.label("You have unleashed Satan!", icon="GHOST_ENABLED") |
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else: |
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col.label("Satan remains ensconced deep in the abyss...", icon="GHOST_ENABLED") |
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col.label("Animated lights will be cast at runtime.", icon="LAYER_USED") |
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col.label("Projection lights will be cast at runtime.", icon="LAYER_USED") |
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col.label("Specular lights will be cast to specular materials at runtime.", icon="LAYER_USED") |
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col.label("Other Plasma lights {} be cast at runtime.".format("will" if modifier.rt_lights else "will NOT"), |
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icon="LAYER_USED") |
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map_type = "a lightmap" if lightmap.bake_lightmap else "vertex colors" |
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if lightmap.enabled and lightmap.lights: |
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col.label("All '{}' lights will be baked to {}".format(lightmap.lights.name, map_type), |
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icon="LAYER_USED") |
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elif have_static_lights: |
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light_type = "Blender-only" if modifier.rt_lights else "unanimated" |
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col.label("Other {} lights will be baked to {} (if applicable).".format(light_type, map_type), icon="LAYER_USED") |
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else: |
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col.label("No static lights will be baked.", icon="LAYER_USED") |
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def lightmap(modifier, layout, context): |
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pl_scene = context.scene.plasma_scene |
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is_texture = modifier.bake_type == "lightmap" |
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layout.prop(modifier, "bake_type") |
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if modifier.bake_type == "vcol": |
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col_layer = next((i for i in modifier.id_data.data.vertex_colors if i.name.lower() in _VERTEX_COLOR_LAYERS), None) |
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if col_layer is not None: |
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layout.label("Mesh color layer '{}' will override this lighting.".format(col_layer.name), icon="ERROR") |
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col = layout.column() |
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col.active = is_texture |
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col.prop(modifier, "quality") |
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layout.prop_search(modifier, "bake_pass_name", pl_scene, "bake_passes", icon="RENDERLAYERS") |
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layout.prop(modifier, "lights") |
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col = layout.column() |
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col.active = is_texture |
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col.prop_search(modifier, "uv_map", context.active_object.data, "uv_textures") |
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if bool(modifier.id_data.modifiers) and modifier.uv_map: |
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col.label("UV Map islands will be packed on export.", icon="ERROR") |
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col = layout.column() |
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col.active = is_texture |
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col.prop(modifier, "image", icon="IMAGE_RGB") |
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# Lightmaps can only be applied to objects with opaque materials. |
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if is_texture and any((i.use_transparency for i in modifier.id_data.data.materials if i is not None)): |
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layout.label("Transparent objects cannot be lightmapped.", icon="ERROR") |
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else: |
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row = layout.row(align=True) |
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if modifier.bake_lightmap: |
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row.operator("object.plasma_lightmap_preview", "Preview", icon="RENDER_STILL").final = False |
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row.operator("object.plasma_lightmap_preview", "Bake for Export", icon="RENDER_STILL").final = True |
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else: |
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row.operator("object.plasma_lightmap_preview", "Bake", icon="RENDER_STILL").final = True |
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# Kind of clever stuff to show the user a preview... |
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# We can't show images, so we make a hidden ImageTexture called LIGHTMAPGEN_PREVIEW. We check |
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# the backing image name to see if it's for this lightmap. If so, you have a preview. If not, |
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# well... It was nice knowing you! |
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if is_texture: |
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tex = bpy.data.textures.get("LIGHTMAPGEN_PREVIEW") |
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if tex is not None and tex.image is not None: |
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im_name = "{}_LIGHTMAPGEN_PREVIEW.png".format(context.active_object.name) |
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if tex.image.name == im_name: |
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layout.template_preview(tex, show_buttons=False) |
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def rtshadow(modifier, layout, context): |
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split = layout.split() |
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col = split.column() |
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col.prop(modifier, "blur") |
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col.prop(modifier, "boost") |
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col.prop(modifier, "falloff") |
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col = split.column() |
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col.prop(modifier, "limit_resolution") |
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col.prop(modifier, "self_shadow") |
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def viewfacemod(modifier, layout, context): |
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layout.prop(modifier, "preset_options") |
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if modifier.preset_options == "Custom": |
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layout.row().prop(modifier, "follow_mode") |
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if modifier.follow_mode == "kFaceObj": |
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layout.prop(modifier, "target", icon="OUTLINER_OB_MESH") |
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layout.separator() |
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layout.prop(modifier, "pivot_on_y") |
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layout.separator() |
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split = layout.split() |
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col = split.column() |
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col.prop(modifier, "offset") |
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row = col.row() |
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row.enabled = modifier.offset |
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row.prop(modifier, "offset_local") |
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col = split.column() |
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col.enabled = modifier.offset |
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col.prop(modifier, "offset_coord") |
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class VisRegionListUI(bpy.types.UIList): |
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def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0): |
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if item.control_region is None: |
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layout.label("[No Object Specified]", icon="ERROR") |
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else: |
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layout.label(item.control_region.name, icon="OBJECT_DATA") |
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layout.prop(item, "enabled", text="") |
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def visibility(modifier, layout, context): |
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ui_list.draw_modifier_list(layout, "VisRegionListUI", modifier, "regions", |
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"active_region_index", rows=2, maxrows=3) |
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if modifier.regions: |
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layout.prop(modifier.regions[modifier.active_region_index], "control_region") |
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def visregion(modifier, layout, context): |
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layout.prop(modifier, "mode") |
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# Only allow SoftVolume spec if this is not an FX and this object is not an SV itself |
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sv = modifier.id_data.plasma_modifiers.softvolume |
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if modifier.mode != "fx" and not sv.enabled: |
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layout.prop(modifier, "soft_region") |
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# Other settings |
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layout.prop(modifier, "replace_normal")
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