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1076 lines
46 KiB
1076 lines
46 KiB
# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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from __future__ import annotations |
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import bpy |
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from bpy.props import * |
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from PyHSPlasma import * |
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from typing import * |
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from .node_core import * |
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from ..properties.modifiers.physics import subworld_types |
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from ..properties.modifiers.region import footstep_surfaces, footstep_surface_ids |
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from ..exporter import ExportError |
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from .. import idprops |
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if TYPE_CHECKING: |
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from ..exporter import Exporter |
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class PlasmaMessageSocketBase(PlasmaNodeSocketBase): |
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bl_color = (0.004, 0.282, 0.349, 1.0) |
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class PlasmaMessageSocket(PlasmaMessageSocketBase, bpy.types.NodeSocket): |
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pass |
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class PlasmaMessageNode(PlasmaNodeBase): |
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input_sockets: dict[str, dict[str, Any]] = { |
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"sender": { |
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"text": "Sender", |
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"type": "PlasmaMessageSocket", |
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"valid_link_sockets": "PlasmaMessageSocket", |
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"spawn_empty": True, |
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}, |
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} |
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@property |
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def has_callbacks(self): |
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"""This message does not have callbacks that can be waited on by a Responder""" |
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return False |
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class PlasmaMessageWithCallbacksNode(PlasmaMessageNode): |
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output_sockets: dict[str, dict[str, str]] = { |
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"msgs": { |
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"can_link": "can_link_callback", |
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"text": "Send On Completion", |
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"type": "PlasmaMessageSocket", |
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"valid_link_sockets": "PlasmaMessageSocket", |
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}, |
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} |
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@property |
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def can_link_callback(self): |
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"""Determines if a callback message can be linked to this socket""" |
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# Node Graphs enable us to draw lots of fancy logic, unfortunately, not |
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# everything that can potentially be represented in a node tree can be |
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# exported to URU in a way that will actually work. Responder commands can |
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# wait on other responder commands, but the way they are executed in Plasma is |
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# serialized. It's really a list of commands that are executed until a wait |
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# is encountered. At that time, Plasma waits and resumes running the list when |
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# the wait callback is received. |
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# So what does this mean??? |
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# It means that only one "branch" of message nodes can have waits. |
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def check_for_callbacks(parent_node, child_node): |
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for sibling_node in parent_node.find_outputs("msgs"): |
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if sibling_node == child_node: |
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continue |
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if getattr(sibling_node, "has_linked_callbacks", False): |
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return True |
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for grandparent_node in parent_node.find_inputs("sender"): |
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return check_for_callbacks(grandparent_node, parent_node) |
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return False |
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for sender_node in self.find_inputs("sender"): |
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if check_for_callbacks(sender_node, self): |
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return False |
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return True |
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@property |
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def has_callbacks(self): |
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"""This message has callbacks that can be waited on by a Responder""" |
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return True |
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@property |
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def has_linked_callbacks(self): |
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return self.find_output("msgs") is not None |
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class PlasmaAnimCmdMsgNode(idprops.IDPropMixin, PlasmaMessageWithCallbacksNode, bpy.types.Node): |
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bl_category = "MSG" |
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bl_idname = "PlasmaAnimCmdMsgNode" |
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bl_label = "Animation Command" |
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bl_width_default = 190 |
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anim_type = EnumProperty(name="Type", |
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description="Animation type to affect", |
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items=[("OBJECT", "Object", "Mesh Action"), |
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("TEXTURE", "Texture", "Texture Action")], |
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default="OBJECT") |
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def _poll_texture(self, value): |
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# must be a legal option... but is it a member of this material... or, if no material, |
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# any of the materials attached to the object? |
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if self.target_material is not None: |
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return value.name in self.target_material.texture_slots |
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elif self.target_object is not None: |
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for i in (slot.material for slot in self.target_object.material_slots if slot and slot.material): |
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if value in (slot.texture for slot in i.texture_slots if slot and slot.texture): |
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return True |
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return False |
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else: |
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return True |
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def _poll_material(self, value): |
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# Don't filter materials by texture - this would (potentially) result in surprising UX |
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# in that you would have to clear the texture selection before being able to select |
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# certain materials. |
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if self.target_object is not None: |
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object_materials = (slot.material for slot in self.target_object.material_slots if slot and slot.material) |
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return value in object_materials |
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return True |
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target_object = PointerProperty(name="Object", |
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description="Target object", |
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type=bpy.types.Object) |
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target_material = PointerProperty(name="Material", |
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description="Target material", |
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type=bpy.types.Material, |
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poll=_poll_material) |
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target_texture = PointerProperty(name="Texture", |
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description="Target texture", |
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type=bpy.types.Texture, |
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poll=_poll_texture) |
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go_to = EnumProperty(name="Go To", |
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description="Where should the animation start?", |
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items=[("kGoToBegin", "Beginning", "The beginning"), |
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("kGoToLoopBegin", "Loop Beginning", "The beginning of the active loop"), |
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("CURRENT", "(Don't Change)", "The current position"), |
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("kGoToEnd", "Ending", "The end"), |
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("kGoToLoopEnd", "Loop Ending", "The end of the active loop")], |
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default="CURRENT") |
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action = EnumProperty(name="Action", |
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description="What do you want the animation to do?", |
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items=[("kContinue", "Play", "Plays the animation"), |
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("kPlayToPercent", "Play to Percent", "Plays the animation until a given percent is complete"), |
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("kPlayToTime", "Play to Frame", "Plays the animation up to a given frame number"), |
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("kStop", "Stop", "Stops the animation",), |
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("kToggleState", "Toggle", "Toggles between Play and Stop"), |
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("CURRENT", "(Don't Change)", "Don't change the animation's playing state")], |
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default="CURRENT") |
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play_direction = EnumProperty(name="Direction", |
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description="Which direction do you want to play from?", |
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items=[("kSetForwards", "Forward", "Play forwards"), |
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("kSetBackwards", "Backwards", "Play backwards"), |
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("CURRENT", "(Don't Change)", "Don't change the play direction")], |
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default="CURRENT") |
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play_to_percent = IntProperty(name="Play To", |
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description="Percentage at which to stop the animation", |
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subtype="PERCENTAGE", |
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min=0, max=100, default=50) |
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play_to_frame = IntProperty(name="Play To", |
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description="Frame at which to stop the animation", |
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min=0) |
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def _set_loop_name(self, context): |
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"""Updates loop_begin and loop_end when the loop name is changed""" |
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pass |
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looping = EnumProperty(name="Looping", |
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description="Is the animation looping?", |
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items=[("kSetLooping", "Yes", "The animation is looping",), |
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("CURRENT", "(Don't Change)", "Don't change the loop status"), |
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("kSetUnLooping", "No", "The animation is NOT looping")], |
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default="CURRENT") |
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loop_name = StringProperty(name="Active Loop", |
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description="Name of the active loop", |
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update=_set_loop_name) |
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loop_begin = IntProperty(name="Loop Begin", |
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description="Frame number at which the loop begins", |
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min=0) |
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loop_end = IntProperty(name="Loop End", |
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description="Frame number at which the loop ends", |
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min=0) |
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event = EnumProperty(name="Callback", |
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description="Event upon which to callback the Responder", |
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items=[("kEnd", "End", "When the action ends"), |
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("NONE", "(None)", "Don't notify the Responder at all"), |
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("kStop", "Stop", "When the action is stopped by a message")], |
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default="kEnd") |
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# Blender memory workaround |
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_ENTIRE_ANIMATION = "(Entire Animation)" |
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def _get_anim_names(self, context): |
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if self.anim_type == "OBJECT": |
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items = [(anim.animation_name, anim.animation_name, "") |
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for anim in self.target_object.plasma_modifiers.animation.subanimations] |
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elif self.anim_type == "TEXTURE": |
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if self.target_texture is not None: |
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items = [(anim.animation_name, anim.animation_name, "") |
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for anim in self.target_texture.plasma_layer.subanimations] |
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elif self.target_material is not None or self.target_object is not None: |
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if self.target_material is None: |
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materials = (i.material for i in self.target_object.material_slots if i and i.material) |
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else: |
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materials = (self.target_material,) |
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layer_props = (i.texture.plasma_layer for mat in materials for i in mat.texture_slots if i and i.texture) |
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all_anims = frozenset((anim.animation_name for i in layer_props for anim in i.subanimations)) |
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items = [(i, i, "") for i in all_anims] |
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else: |
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items = [(PlasmaAnimCmdMsgNode._ENTIRE_ANIMATION, PlasmaAnimCmdMsgNode._ENTIRE_ANIMATION, "")] |
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else: |
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raise RuntimeError() |
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# We always want "(Entire Animation)", if it exists, to be the first item. |
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entire = items.index((PlasmaAnimCmdMsgNode._ENTIRE_ANIMATION, PlasmaAnimCmdMsgNode._ENTIRE_ANIMATION, "")) |
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if entire not in (-1, 0): |
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items.pop(entire) |
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items.insert(0, (PlasmaAnimCmdMsgNode._ENTIRE_ANIMATION, PlasmaAnimCmdMsgNode._ENTIRE_ANIMATION, "")) |
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return items |
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anim_name = EnumProperty(name="Animation", |
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description="Name of the animation to control", |
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items=_get_anim_names, |
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options=set()) |
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def draw_buttons(self, context, layout): |
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layout.prop(self, "anim_type") |
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col = layout.column() |
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if self.anim_type == "OBJECT": |
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col.alert = self.target_object is None |
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else: |
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col.alert = not any((self.target_object, self.target_material, self.target_texture)) |
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col.prop(self, "target_object") |
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if self.anim_type != "OBJECT": |
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col.prop(self, "target_material") |
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col.prop(self, "target_texture") |
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col.prop(self, "anim_name") |
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layout.prop(self, "go_to") |
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layout.prop(self, "action") |
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layout.prop(self, "play_direction") |
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if self.action == "kPlayToPercent": |
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layout.prop(self, "play_to_percent") |
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elif self.action == "kPlayToTime": |
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layout.prop(self, "play_to_frame") |
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layout.prop(self, "looping") |
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col = layout.column() |
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col.enabled = self.looping != "CURRENT" |
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if self.anim_type != "OBJECT": |
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loops = None |
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else: |
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loops = None if self.target_object is None else self.target_object.plasma_modifiers.animation_loop |
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if loops is not None and loops.enabled: |
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layout.prop_search(self, "loop_name", loops, "loops", icon="PMARKER_ACT") |
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else: |
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layout.prop(self, "loop_begin") |
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layout.prop(self, "loop_end") |
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layout.prop(self, "event") |
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def convert_callback_message(self, exporter, so, msg, target, wait): |
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cb = plEventCallbackMsg() |
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cb.addReceiver(target) |
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cb.event = globals()[self.event] |
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cb.user = wait |
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msg.addCallback(cb) |
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msg.setCmd(plAnimCmdMsg.kAddCallbacks, True) |
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def convert_message(self, exporter, so): |
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msg = plAnimCmdMsg() |
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# We're either sending this off to an AGMasterMod or a LayerAnim |
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obj = self.target_object |
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if self.anim_type == "OBJECT": |
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if obj is None: |
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self.raise_error("target object must be specified") |
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if not obj.plasma_object.has_animation_data: |
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self.raise_error("invalid animation") |
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target = (exporter.animation.get_animation_key(obj),) |
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else: |
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material = self.target_material |
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texture = self.target_texture |
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if obj is None and material is None and texture is None: |
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self.raise_error("At least one of: target object, material, texture MUST be specified") |
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target = exporter.mesh.material.get_texture_animation_key(obj, material, texture, self.anim_name) |
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target = [i for i in target if not isinstance(i.object, (plAgeGlobalAnim, plLayerSDLAnimation))] |
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if not target: |
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self.raise_error("No controllable animations were found.") |
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for i in target: |
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msg.addReceiver(i) |
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# Check the enum properties to see what commands we need to add |
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for prop in (self.go_to, self.action, self.play_direction, self.looping): |
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cmd = getattr(plAnimCmdMsg, prop, None) |
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if cmd is not None: |
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msg.setCmd(cmd, True) |
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# Easier part starts here??? |
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msg.animName = self.anim_name |
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if self.action == "kPlayToPercent": |
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msg.time = self.play_to_percent |
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elif self.action == "kPlayToTime": |
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msg.time = exporter.animation.convert_frame_time(self.play_to_frame) |
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# Implicit s better than explicit, I guess... |
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if self.loop_begin != self.loop_end: |
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# NOTE: loop name is not used in the engine AFAICT |
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msg.setCmd(plAnimCmdMsg.kSetLoopBegin, True) |
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msg.setCmd(plAnimCmdMsg.kSetLoopEnd, True) |
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msg.loopBegin = exporter.animation.convert_frame_time(self.loop_begin) |
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msg.loopEnd = exporter.animation.convert_frame_time(self.loop_end) |
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# Whew, this was crazy |
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return msg |
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@property |
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def has_callbacks(self): |
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return self.event != "NONE" |
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@classmethod |
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def _idprop_mapping(cls): |
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return {"target_object": "object_name", |
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"target_material": "material_name", |
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"target_texture": "texture_name"} |
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def _idprop_sources(self): |
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return {"object_name": bpy.data.objects, |
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"material_name": bpy.data.materials, |
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"texture_name": bpy.data.textures} |
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class PlasmaCameraMsgNode(PlasmaMessageNode, bpy.types.Node): |
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bl_category = "MSG" |
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bl_idname = "PlasmaCameraMsgNode" |
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bl_label = "Camera" |
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bl_width_default = 200 |
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cmd = EnumProperty(name="Command", |
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description="Command to send to the camera system", |
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items=[("push", "Push Camera", "Pushes a new camera onto the camera stack and transitions to it"), |
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("pop", "Pop Camera", "Pops the camera off the camera stack"), |
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("disablefp", "Disable First Person", "Forces the camera into third person if it is currently in first person and disables first person mode"), |
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("enablefp", "Enable First Person", "Reenables the first person camera and switches back to it if the player was in first person previously")], |
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options=set()) |
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camera = PointerProperty(name="Camera", |
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type=bpy.types.Object, |
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poll=idprops.poll_camera_objects, |
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options=set()) |
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cut = BoolProperty(name="Cut Transition", |
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description="Immediately swap over to the new camera without a transition animation", |
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options=set()) |
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def convert_message(self, exporter, so): |
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msg = plCameraMsg() |
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msg.BCastFlags |= plMessage.kLocalPropagate | plMessage.kBCastByType |
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if self.cmd in {"push", "pop"}: |
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if self.camera is not None: |
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msg.newCam = exporter.mgr.find_create_key(plSceneObject, bl=self.camera) |
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# It appears that kRegionPopCamera is unused. pushing is controlled by observing |
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# the presence of the kResponderTrigger command. |
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msg.setCmd(plCameraMsg.kResponderTrigger, self.cmd == "push") |
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msg.setCmd(plCameraMsg.kRegionPushCamera, True) |
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msg.setCmd(plCameraMsg.kSetAsPrimary, self.camera is None |
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or self.camera.data.plasma_camera.settings.primary_camera) |
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msg.setCmd(plCameraMsg.kCut, self.cut) |
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elif self.cmd == "disablefp": |
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msg.setCmd(plCameraMsg.kResponderSetThirdPerson) |
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elif self.cmd == "enablefp": |
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msg.setCmd(plCameraMsg.kResponderUndoThirdPerson) |
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else: |
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raise RuntimeError() |
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return msg |
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def draw_buttons(self, context, layout): |
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layout.prop(self, "cmd") |
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if self.cmd in {"push", "pop"}: |
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layout.prop(self, "camera") |
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layout.prop(self, "cut") |
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class PlasmaEnableMsgNode(PlasmaMessageNode, bpy.types.Node): |
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bl_category = "MSG" |
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bl_idname = "PlasmaEnableMsgNode" |
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bl_label = "Enable/Disable" |
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output_sockets: dict[str, dict[str, Any]] = { |
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"receivers": { |
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"text": "Send To", |
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"type": "PlasmaEnableMessageSocket", |
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"valid_link_sockets": {"PlasmaEnableMessageSocket", "PlasmaNodeSocketInputGeneral"}, |
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}, |
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} |
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cmd = EnumProperty(name="Command", |
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description="How should we affect the object's state?", |
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items=[("kDisable", "Disable", "Deactivate the object"), |
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("kEnable", "Enable", "Activate the object")], |
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default="kEnable") |
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settings = EnumProperty(name="Affects", |
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description="Which attributes should we change", |
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items=[("kAudible", "Audio", "Sounds played by this object"), |
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("kPhysical", "Physics", "Physical simulation of the object"), |
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("kDrawable", "Visibility", "Visible geometry/light of the object"), |
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("kModifiers", "Modifiers", "Modifiers attached to the object")], |
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options={"ENUM_FLAG"}, |
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default={"kAudible", "kDrawable", "kPhysical", "kModifiers"}) |
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bcast_to_children = BoolProperty(name="Send to Children", |
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description="Send the message to objects parented to the object", |
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default=False, |
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options=set()) |
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def convert_message(self, exporter, so): |
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settings = self.settings |
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if not settings: |
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self.raise_error("Nothing set to enable/disable") |
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receivers = [] |
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for i in self.find_outputs("receivers"): |
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key = i.get_key(exporter, so) |
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if isinstance(key, tuple): |
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for j in key: |
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receivers.append(j) |
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else: |
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receivers.append(key) |
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# OK, so, bad news old bean... In versions of the game using Havok physics, plEnableMsg |
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# does not actually affect the physics. So we have to potentially generate a new message |
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# for that. |
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if exporter.mgr.getVer() <= pvPots: |
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if "kPhysical" in settings: |
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msg = plSimSuppressMsg() |
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for i in receivers: |
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msg.addReceiver(i) |
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if self.bcast_to_children: |
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msg.BCastFlags |= plMessage.kPropagateToChildren |
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msg.suppress = self.cmd == "kDisable" |
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yield msg |
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msg = plEnableMsg() |
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for i in receivers: |
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msg.addReceiver(i) |
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msg.setCmd(getattr(plEnableMsg, self.cmd), True) |
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# If we have a full house, let's send it to all the SO's generic modifiers as by compressing |
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# to kAll :) -- And no, this is not a bug. We do put the named types in commands. The types |
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# bit vector is for raw Plasma class IDs listing which modifier types we prop to if "kByType" |
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# is a command. Nice flexibility--I have no idea where that's used in Uru though... |
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# NOTE: kAll will never be set for PotS because enable/disable physicals seems to do nothing. |
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if settings >= {"kAudible", "kPhysical", "kDrawable"}: |
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msg.setCmd(plEnableMsg.kAll, True) |
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else: |
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for i in settings: |
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bit = getattr(plEnableMsg, i, None) |
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if bit is not None: |
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msg.setCmd(bit, True) |
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# Propagation to modifiers for, for exmple, ladders |
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if "kModifiers" in settings: |
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msg.BCastFlags |= plMessage.kPropagateToModifiers |
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if self.bcast_to_children: |
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msg.BCastFlags |= plMessage.kPropagateToChildren |
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yield msg |
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def draw_buttons(self, context, layout): |
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layout.row(align=True).prop(self, "cmd", expand=True) |
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layout.prop(self, "bcast_to_children") |
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layout.separator() |
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layout.label("Affects:") |
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layout.column(align=True).prop(self, "settings") |
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|
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class PlasmaEnableMessageSocket(PlasmaNodeSocketBase, bpy.types.NodeSocket): |
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bl_color = (0.427, 0.196, 0.0, 1.0) |
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class PlasmaExcludeRegionMsg(PlasmaMessageNode, bpy.types.Node): |
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bl_category = "MSG" |
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bl_idname = "PlasmaExcludeRegionMsg" |
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bl_label = "Exclude Region" |
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|
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output_sockets: dict[str, dict[str, str]] = { |
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"region": { |
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"text": "Region", |
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"type": "PlasmaExcludeMessageSocket" |
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}, |
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} |
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|
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cmd = EnumProperty(name="Command", |
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description="Exclude Region State", |
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items=[("kClear", "Clear", "Clear all avatars from the region"), |
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("kRelease", "Release", "Allow avatars to enter the region")], |
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default="kClear") |
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|
|
def convert_message(self, exporter, so): |
|
msg = plExcludeRegionMsg() |
|
for i in self.find_outputs("region"): |
|
msg.addReceiver(i.get_key(exporter, so)) |
|
msg.cmd = getattr(plExcludeRegionMsg, self.cmd) |
|
return msg |
|
|
|
def draw_buttons(self, context, layout): |
|
layout.prop(self, "cmd", text="Cmd") |
|
|
|
|
|
class PlasmaLinkToAgeMsg(PlasmaMessageNode, bpy.types.Node): |
|
bl_category = "MSG" |
|
bl_idname = "PlasmaLinkToAgeMsg" |
|
bl_label = "Link to Age" |
|
bl_width_default = 280 |
|
|
|
rules = EnumProperty(name="Rules", |
|
description="Rules describing which age instance to link to", |
|
items=[("kOriginalBook", "Original Age", "Links to a personally owned instance, creating if none exists"), |
|
("kOwnedBook", "Owned Age", "Links to a personally owned instance, fails if none exists"), |
|
("kChildAgeBook", "Child Age", "Links to an age instance parented to another personal age"), |
|
("kSubAgeBook", "Sub Age", "Links to an age instance owned by the current age instance"), |
|
("kBasicLink", "Basic", "Links to a specific age instance")]) |
|
parent_filename = StringProperty(name="Parent Age", |
|
description="Filename of the age that owns the age instance we're linking to") |
|
|
|
age_filename = StringProperty(name="Age Filename", |
|
description="Filename of the age to link to (eg 'Garden'") |
|
age_instance = StringProperty(name="Age Instance", |
|
description="Instance name of the age to link to (eg 'Eder Kemo')") |
|
age_uuid = StringProperty(name="Age Guid", |
|
description="Instance GUID to link to (eg 'ea489821-6c35-4bd0-9dae-bb17c585e680')") |
|
|
|
spawn_title = StringProperty(name="Spawn Title", |
|
description="Title of the Spawn Point to use", |
|
default="Default") |
|
spawn_point = StringProperty(name="Spawn Point", |
|
description="Name of the Spawn Point's Plasma Object", |
|
default="LinkInPointDefault") |
|
|
|
def convert_message(self, exporter, so): |
|
msg = plLinkToAgeMsg() |
|
als = msg.ageLink |
|
ais, spi = als.ageInfo, als.spawnPoint |
|
|
|
als.linkingRules = getattr(plAgeLinkStruct, self.rules) |
|
if self.rules == "kChildAgeBook": |
|
als.parentAgeFilename = self.parent_filename |
|
ais.ageFilename = self.age_filename |
|
ais.ageInstanceName = self.age_instance if self.age_instance else self.age_filename |
|
if self.rules == "kBasicLink": |
|
try: |
|
ais.ageInstanceGuid = self.age_uuid |
|
except ValueError: |
|
self.raise_error("Age Instance GUID is not a valid UUID") |
|
spi.title = self.spawn_title |
|
spi.spawnPt = self.spawn_point |
|
|
|
link_oneshot = self._find_link_oneshot(self) |
|
if link_oneshot is not None: |
|
msg.linkEffects.linkInAnimName = link_oneshot.animation |
|
|
|
return msg |
|
|
|
def _find_link_oneshot(self, node, state=None): |
|
if state is None: |
|
state = set() |
|
state.add(node) |
|
|
|
# Recursively search the responder tree for what avatar animation (OneShot) we are blocking |
|
# on when linking. We'll continue playing that when the link-in completes. |
|
for child_node in node.find_inputs("sender"): |
|
if child_node in state: |
|
continue |
|
if isinstance(child_node, PlasmaOneShotMsgNode): |
|
if child_node.has_callbacks: |
|
return child_node |
|
elif isinstance(child_node, PlasmaMessageNode) and child_node: |
|
return self._find_link_oneshot(child_node, state) |
|
return None |
|
|
|
def draw_buttons(self, context, layout): |
|
layout.prop(self, "rules") |
|
if self.rules == "kChildAgeBook": |
|
layout.prop(self, "parent_filename") |
|
layout.separator() |
|
|
|
layout.prop(self, "age_filename") |
|
layout.prop(self, "age_instance") |
|
if self.rules == "kBasicLink": |
|
layout.prop(self, "age_uuid") |
|
layout.separator() |
|
|
|
layout.prop(self, "spawn_title") |
|
layout.prop(self, "spawn_point") |
|
|
|
|
|
class PlasmaOneShotMsgNode(idprops.IDPropObjectMixin, PlasmaMessageWithCallbacksNode, bpy.types.Node): |
|
bl_category = "MSG" |
|
bl_idname = "PlasmaOneShotMsgNode" |
|
bl_label = "One Shot" |
|
bl_width_default = 210 |
|
|
|
pos_object = PointerProperty(name="Position", |
|
description="Object defining the OneShot position", |
|
type=bpy.types.Object) |
|
seek = EnumProperty(name="Seek", |
|
description="How the avatar should approach the OneShot position", |
|
items=[("SMART", "Smart Seek", "Let the engine figure out the best path"), |
|
("DUMB", "Seek", "Shuffle to the OneShot position"), |
|
("NONE", "Warp", "Warp the avatar to the OneShot position")], |
|
default="SMART") |
|
|
|
animation = StringProperty(name="Animation", |
|
description="Name of the animation the avatar should execute") |
|
marker = StringProperty(name="Marker", |
|
description="Name of the marker specifying when to notify the Responder") |
|
drivable = BoolProperty(name="Drivable", |
|
description="Player retains control of the avatar during the OneShot", |
|
default=False) |
|
reversable = BoolProperty(name="Reversable", |
|
description="Player can reverse the OneShot", |
|
default=False) |
|
|
|
def convert_callback_message(self, exporter, so, msg, target, wait): |
|
msg.addCallback(self.marker, target, wait) |
|
|
|
def convert_message(self, exporter, so): |
|
msg = plOneShotMsg() |
|
msg.addReceiver(self.get_key(exporter, so)) |
|
return msg |
|
|
|
def draw_buttons(self, context, layout): |
|
layout.prop(self, "animation", text="Anim") |
|
layout.prop(self, "marker") |
|
row = layout.row() |
|
row.prop(self, "drivable") |
|
row.prop(self, "reversable") |
|
layout.prop(self, "pos_object", icon="EMPTY_DATA") |
|
layout.prop(self, "seek") |
|
|
|
def export(self, exporter, bo, so): |
|
# Note: we purposefully allow this to proceed because plOneShotMod is a MultiMod, so we |
|
# want all referencing SOs to get a copy of the modifier. |
|
oneshotmod = self.get_key(exporter, so).object |
|
oneshotmod.animName = self.animation |
|
oneshotmod.drivable = self.drivable |
|
oneshotmod.reversable = self.reversable |
|
oneshotmod.smartSeek = self.seek == "SMART" |
|
oneshotmod.noSeek = self.seek == "NONE" |
|
oneshotmod.seekDuration = 1.0 |
|
|
|
def get_key(self, exporter, so): |
|
if self.pos_object is not None: |
|
pos_so = exporter.mgr.find_create_object(plSceneObject, bl=self.pos_object) |
|
return self._find_create_key(plOneShotMod, exporter, so=pos_so) |
|
else: |
|
return self._find_create_key(plOneShotMod, exporter, so=so) |
|
|
|
def harvest_actors(self): |
|
if self.pos_object: |
|
yield self.pos_object.name |
|
|
|
@property |
|
def has_callbacks(self): |
|
return bool(self.marker) |
|
|
|
@property |
|
def requires_actor(self): |
|
return self.pos_object is None |
|
|
|
@classmethod |
|
def _idprop_mapping(cls): |
|
return {"pos_object": "pos"} |
|
|
|
|
|
class PlasmaOneShotCallbackSocket(PlasmaMessageSocketBase, bpy.types.NodeSocket): |
|
marker = StringProperty(name="Marker", |
|
description="Marker specifying the time at which to send a callback to this Responder") |
|
|
|
def draw(self, context, layout, node, text): |
|
layout.prop(self, "marker") |
|
|
|
|
|
class PlasmaSceneObjectMsgRcvrNode(idprops.IDPropObjectMixin, PlasmaNodeBase, bpy.types.Node): |
|
bl_category = "MSG" |
|
bl_idname = "PlasmaSceneObjectMsgRcvrNode" |
|
bl_label = "Send To Object" |
|
bl_width_default = 190 |
|
|
|
input_sockets: dict[str, dict[str, Any]]= { |
|
"message": { |
|
"text": "Message", |
|
"type": "PlasmaNodeSocketInputGeneral", |
|
"valid_link_sockets": {"PlasmaEnableMessageSocket"}, |
|
"spawn_empty": True, |
|
}, |
|
} |
|
|
|
target_object = PointerProperty(name="Object", |
|
description="Object to send the message to", |
|
type=bpy.types.Object) |
|
|
|
def draw_buttons(self, context, layout): |
|
layout.prop(self, "target_object") |
|
|
|
def get_key(self, exporter, so): |
|
bo = self.target_object |
|
if bo is None: |
|
self.raise_error("target object must be specified") |
|
ref_so_key = exporter.mgr.find_create_key(plSceneObject, bl=bo) |
|
return ref_so_key |
|
|
|
@classmethod |
|
def _idprop_mapping(cls): |
|
return {"target_object": "object_name"} |
|
|
|
|
|
class PlasmaSoundMsgNode(idprops.IDPropObjectMixin, PlasmaMessageWithCallbacksNode, bpy.types.Node): |
|
bl_category = "MSG" |
|
bl_idname = "PlasmaSoundMsgNode" |
|
bl_label = "Sound" |
|
bl_width_default = 190 |
|
|
|
def _poll_sound_emitters(self, value): |
|
return value.plasma_modifiers.soundemit.enabled |
|
|
|
emitter_object = PointerProperty(name="Object", |
|
description="Sound emitter object", |
|
type=bpy.types.Object, |
|
poll=_poll_sound_emitters) |
|
sound_name = StringProperty(name="Sound", |
|
description="Sound datablock") |
|
|
|
go_to = EnumProperty(name="Go To", |
|
description="Where should the sound start?", |
|
items=[("BEGIN", "Beginning", "The beginning"), |
|
("CURRENT", "(Don't Change)", "The current position"), |
|
("TIME", "Time", "The time specified in seconds")], |
|
default="CURRENT") |
|
looping = EnumProperty(name="Looping", |
|
description="Is the sound looping?", |
|
items=[("kSetLooping", "Yes", "The sound is looping",), |
|
("CURRENT", "(Don't Change)", "Don't change the loop status"), |
|
("kUnSetLooping", "No", "The sound is NOT looping")], |
|
default="CURRENT") |
|
action = EnumProperty(name="Action", |
|
description="What do you want the sound to do?", |
|
items=[("kPlay", "Play", "Plays the sound"), |
|
("kStop", "Stop", "Stops the sound",), |
|
("kToggleState", "Toggle", "Toggles between Play and Stop"), |
|
("CURRENT", "(Don't Change)", "Don't change the sound's playing state")], |
|
default="CURRENT") |
|
volume = EnumProperty(name="Volume", |
|
description="What should happen to the volume?", |
|
items=[("MUTE", "Mute", "Mutes the volume"), |
|
("CURRENT", "(Don't Change)", "Don't change the volume"), |
|
("CUSTOM", "Custom", "Manually specify the volume")], |
|
default="CURRENT") |
|
|
|
time = FloatProperty(name="Time", |
|
description="Time in seconds to begin playing from", |
|
min=0.0, default=0.0, |
|
options=set(), subtype="TIME", unit="TIME") |
|
volume_pct = IntProperty(name="Volume Level", |
|
description="Volume to play the sound", |
|
min=0, max=100, default=100, |
|
options=set(), |
|
subtype="PERCENTAGE") |
|
event = EnumProperty(name="Callback", |
|
description="Event upon which to callback the Responder", |
|
items=[("kEnd", "End", "When the sound ends"), |
|
("NONE", "(None)", "Don't notify the Responder at all"), |
|
("kStop", "Stop", "When the sound is stopped by a message")], |
|
default="NONE") |
|
|
|
def convert_callback_message(self, exporter, so, msg, target, wait): |
|
assert not self.is_random_sound, "Callbacks are not available for random sounds" |
|
cb = plEventCallbackMsg() |
|
cb.addReceiver(target) |
|
cb.event = globals()[self.event] |
|
cb.user = wait |
|
msg.addCallback(cb) |
|
msg.setCmd(plSoundMsg.kAddCallbacks) |
|
|
|
def convert_message(self, exporter, so): |
|
if self.emitter_object is None: |
|
self.raise_error("Sound emitter must be set") |
|
soundemit = self.emitter_object.plasma_modifiers.soundemit |
|
if not soundemit.enabled: |
|
self.raise_error("'{}' is not a valid Sound Emitter".format(self.emitter_object.name)) |
|
|
|
if self.is_random_sound: |
|
yield from self._convert_random_sound_msg(exporter, so) |
|
else: |
|
yield from self._convert_sound_emitter_msg(exporter, so) |
|
|
|
def _convert_random_sound_msg(self, exporter, so): |
|
# Yas, plAnimCmdMsg |
|
msg = plAnimCmdMsg() |
|
msg.addReceiver(exporter.mgr.find_key(plRandomSoundMod, bl=self.emitter_object)) |
|
|
|
if self.action == "kPlay": |
|
msg.setCmd(plAnimCmdMsg.kContinue, True) |
|
elif self.action == "kStop": |
|
msg.setCmd(plAnimCmdMsg.kStop, True) |
|
elif self.action == "kToggleState": |
|
msg.setCmd(plAnimCmdMsg.kToggleState, True) |
|
|
|
if self.volume != "CURRENT": |
|
# No, you are not imagining things... |
|
msg.setCmd(plAnimCmdMsg.kSetSpeed, True) |
|
msg.speed = self.volume_pct / 100.0 if self.volume == "CUSTOM" else 0.0 |
|
|
|
yield msg |
|
|
|
def _convert_sound_emitter_msg(self, exporter, so): |
|
soundemit = self.emitter_object.plasma_modifiers.soundemit |
|
|
|
# Always test the specified audible for validity |
|
if self.sound_name and soundemit.sounds.get(self.sound_name, None) is None: |
|
self.raise_error("Invalid Sound '{}' requested from Sound Emitter '{}'".format(self.sound_name, self.emitter_object.name)) |
|
|
|
# Remember that 3D stereo sounds are exported as two emitters... |
|
# But, if we only have one sound attached, who cares, we can just address the message to all |
|
msg = plSoundMsg() |
|
try: |
|
sound_keys = tuple(soundemit.get_sound_keys(exporter, self.sound_name)) |
|
except ValueError as ex: |
|
self.raise_error(f"Invalid sound specified {ex}") |
|
indices = frozenset((i[1] for i in sound_keys)) |
|
|
|
if indices: |
|
assert len(indices) == 1, "Only one sound index should result from a sound emitter" |
|
msg.index = next(iter(indices)) |
|
else: |
|
msg.index = -1 |
|
for i in sound_keys: |
|
msg.addReceiver(i[0]) |
|
|
|
# NOTE: There are a number of commands in Plasma's enumeration that do nothing. |
|
# This is what I determine to be the most useful and functional subset... |
|
# Please see plAudioInterface::MsgReceive for more details. |
|
if self.go_to == "BEGIN": |
|
msg.setCmd(plSoundMsg.kGoToTime) |
|
msg.time = 0.0 |
|
elif self.go_to == "TIME": |
|
msg.setCmd(plSoundMsg.kGoToTime) |
|
msg.time = self.time |
|
|
|
if self.volume == "MUTE": |
|
msg.setCmd(plSoundMsg.kSetVolume) |
|
msg.volume = 0.0 |
|
elif self.volume == "CUSTOM": |
|
msg.setCmd(plSoundMsg.kSetVolume) |
|
msg.volume = self.volume_pct / 100.0 |
|
|
|
if self.looping != "CURRENT": |
|
msg.setCmd(getattr(plSoundMsg, self.looping)) |
|
if self.action != "CURRENT": |
|
sound = soundemit.sounds.get(self.sound_name, None) |
|
if sound is not None and sound.is_3d_stereo: |
|
exporter.report.warn(f"'{self.id_data.name}' Node '{self.name}': 3D Stereo sounds should not be started or stopped by messages - they may get out of sync.") |
|
msg.setCmd(getattr(plSoundMsg, self.action)) |
|
|
|
# This used to potentially result in multiple messages. Not anymore! |
|
# However, I'm leaving it as a yield for now to avoid potentially breaking something. |
|
yield msg |
|
|
|
def draw_buttons(self, context, layout): |
|
layout.prop(self, "emitter_object") |
|
|
|
# Random Sound emitters can only control the entire emitter object, not the |
|
# individual sounds. |
|
random = self.is_random_sound |
|
if not random: |
|
if self.emitter_object is not None: |
|
soundemit = self.emitter_object.plasma_modifiers.soundemit |
|
if soundemit.enabled: |
|
layout.prop_search(self, "sound_name", soundemit, "sounds", icon="SOUND") |
|
else: |
|
layout.label("Not a Sound Emitter", icon="ERROR") |
|
|
|
layout.prop(self, "go_to") |
|
if self.go_to == "TIME": |
|
layout.prop(self, "time") |
|
|
|
if not random and self.emitter_object is not None: |
|
soundemit = self.emitter_object.plasma_modifiers.soundemit |
|
sound = soundemit.sounds.get(self.sound_name, None) |
|
action_on_3d_stereo = sound is not None and sound.is_3d_stereo and self.action != "CURRENT" |
|
|
|
layout.alert = action_on_3d_stereo |
|
layout.prop(self, "action") |
|
layout.alert = False |
|
else: |
|
layout.prop(self, "action") |
|
|
|
if self.volume == "CUSTOM": |
|
layout.prop(self, "volume_pct") |
|
if not random: |
|
layout.prop(self, "looping") |
|
layout.prop(self, "volume") |
|
if not random: |
|
layout.prop(self, "event") |
|
|
|
@property |
|
def has_callbacks(self): |
|
if not self.is_random_sound: |
|
return self.event != "NONE" |
|
return False |
|
|
|
@classmethod |
|
def _idprop_mapping(cls): |
|
return {"emitter_object": "object_name"} |
|
|
|
@property |
|
def is_random_sound(self): |
|
if self.emitter_object is not None: |
|
return self.emitter_object.plasma_modifiers.random_sound.enabled |
|
return False |
|
|
|
|
|
class PlasmaSubworldMsgNode(PlasmaMessageNode, bpy.types.Node): |
|
bl_category = "MSG" |
|
bl_idname = "PlasmaSubworldMsgNode" |
|
bl_label = "Change Subworld" |
|
bl_width_default = 200 |
|
|
|
sub_type_value = EnumProperty( |
|
items=subworld_types, |
|
default="subworld", |
|
options={"HIDDEN"} |
|
) |
|
|
|
def _get_sub_type(self) -> int: |
|
if self.subworld is not None: |
|
self.sub_type_value = self.subworld.plasma_modifiers.subworld_def.sub_type |
|
if not self.sub_type_value: |
|
self.sub_type_value = "subworld" |
|
return next( |
|
i for i, sub_type in enumerate(subworld_types) |
|
if sub_type[0] == self.sub_type_value |
|
) |
|
def _set_sub_type(self, value: int): |
|
value_str = subworld_types[value][0] |
|
if self.subworld is not None: |
|
self.subworld.plasma_modifiers.subworld_def.sub_type = value_str |
|
self.sub_type_value = value_str |
|
|
|
sub_type: str = EnumProperty( |
|
name="Subworld Type", |
|
description="Specifies the physics strategy to use for this subworld", |
|
items=subworld_types, |
|
get=_get_sub_type, |
|
set=_set_sub_type, |
|
options=set() |
|
) |
|
|
|
subworld: bpy.types.Object = PointerProperty( |
|
name="Subworld", |
|
description="Subworld to move the player to (leave empty for the main world)", |
|
poll=idprops.poll_subworld_objects, |
|
type=bpy.types.Object |
|
) |
|
|
|
def draw_buttons(self, context, layout): |
|
need_world_type = self.subworld is None and self.sub_type == "auto" |
|
layout.alert = need_world_type |
|
layout.prop(self, "sub_type", text="Type") |
|
if need_world_type: |
|
layout.label("When leaving a subworld, the subworld type MUST be specified!", icon="ERROR") |
|
layout.alert = False |
|
|
|
layout.prop(self, "subworld") |
|
|
|
def convert_message(self, exporter: Exporter, so: plSceneObject): |
|
if self.subworld is None and self.sub_type == "auto": |
|
self.raise_error("When leaving a subworld, the subworld type MUST be specified!") |
|
|
|
if exporter.physics.is_dedicated_subworld(self.subworld) or self.sub_type == "subworld": |
|
msg = plSubWorldMsg() |
|
if self.subworld: |
|
msg.worldKey = exporter.mgr.find_key(plSceneObject, bl=self.subworld) |
|
return msg |
|
else: |
|
msg = plRideAnimatedPhysMsg() |
|
msg.BCastFlags |= plMessage.kPropagateToModifiers |
|
msg.entering = self.subworld is not None |
|
return msg |
|
|
|
|
|
class PlasmaTimerCallbackMsgNode(PlasmaMessageWithCallbacksNode, bpy.types.Node): |
|
bl_category = "MSG" |
|
bl_idname = "PlasmaTimerCallbackMsgNode" |
|
bl_label = "Timed Callback" |
|
|
|
delay = FloatProperty(name="Delay", |
|
description="Time (in seconds) to wait until continuing", |
|
min=0.1, |
|
default=1.0) |
|
|
|
def draw_buttons(self, context, layout): |
|
layout.prop(self, "delay") |
|
|
|
def convert_callback_message(self, exporter, so, msg, target, wait): |
|
msg.addReceiver(target) |
|
msg.ID = wait |
|
|
|
def convert_message(self, exporter, so): |
|
msg = plTimerCallbackMsg() |
|
msg.time = self.delay |
|
return msg |
|
|
|
|
|
class PlasmaTriggerMultiStageMsgNode(PlasmaMessageNode, bpy.types.Node): |
|
bl_category = "MSG" |
|
bl_idname = "PlasmaTriggerMultiStageMsgNode" |
|
bl_label = "Trigger MultiStage" |
|
|
|
output_sockets: dict[str, dict[str, Any]] = { |
|
"satisfies": { |
|
"text": "Trigger", |
|
"type": "PlasmaConditionSocket", |
|
"valid_link_nodes": "PlasmaMultiStageBehaviorNode", |
|
"valid_link_sockets": "PlasmaConditionSocket", |
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"link_limit": 1, |
|
} |
|
} |
|
|
|
def convert_message(self, exporter, so): |
|
# Yeah, this is not a REAL Plasma message, but the Korman way is to try to hide these little |
|
# low-level notifications behind higher level abstractions, so here you go. A notify message |
|
# that only targets plMultiStageBehMod. You're welcome! |
|
msg = self.generate_notify_msg(exporter, so, "satisfies") |
|
|
|
# The MultiStageBehMod needs to receive the avatar key that whatdonetriggeredit. We don't know |
|
# this information at export-time, but plResponderModifier::IContinueSending will interpret |
|
# a collision event as "ohey, let's add the avatar key for MSBs" - nice. |
|
msg.addEvent(proCollisionEventData()) |
|
return msg |
|
|
|
|
|
class PlasmaFootstepSoundMsgNode(PlasmaMessageNode, bpy.types.Node): |
|
bl_category = "MSG" |
|
bl_idname = "PlasmaFootstepSoundMsgNode" |
|
bl_label = "Footstep Sound" |
|
|
|
surface = EnumProperty(name="Surface", |
|
description="What kind of surface are we walking on?", |
|
items=footstep_surfaces, |
|
default="stone") |
|
|
|
def draw_buttons(self, context, layout): |
|
layout.prop(self, "surface") |
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|
|
def convert_message(self, exporter, so): |
|
msg = plArmatureEffectStateMsg() |
|
msg.BCastFlags |= (plMessage.kPropagateToModifiers | plMessage.kNetPropagate) |
|
msg.surface = footstep_surface_ids[self.surface] |
|
return msg
|
|
|