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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
from __future__ import annotations
from bpy.props import *
from typing import *
import warnings
# Workaround for Blender memory management limitation,
# don't change this to a literal in the code!
_ENTIRE_ANIMATION = "(Entire Animation)"
def _get_object_animation_names(self, object_attr: str) -> Sequence[Tuple[str, str, str]]:
target_object = getattr(self, object_attr)
if target_object is not None:
items = [(anim.animation_name, anim.animation_name, "")
for anim in target_object.plasma_modifiers.animation.subanimations]
else:
items = [(_ENTIRE_ANIMATION, _ENTIRE_ANIMATION, "")]
# We always want "(Entire Animation)", if it exists, to be the first item.
entire = items.index((_ENTIRE_ANIMATION, _ENTIRE_ANIMATION, ""))
if entire not in (-1, 0):
items.pop(entire)
items.insert(0, (_ENTIRE_ANIMATION, _ENTIRE_ANIMATION, ""))
return items
def animation(object_attr: str, **kwargs) -> str:
def get_items(self, context):
return _get_object_animation_names(self, object_attr)
return EnumProperty(items=get_items, **kwargs)
# These are the kinds of physical bounds Plasma can work with.
# This sequence is acceptable in any EnumProperty
_bounds_types = (
("box", "Bounding Box", "Use a perfect bounding box"),
("sphere", "Bounding Sphere", "Use a perfect bounding sphere"),
("hull", "Convex Hull", "Use a convex set encompasing all vertices"),
("trimesh", "Triangle Mesh", "Use the exact triangle mesh (SLOW!)")
)
def _bounds_type_index(key: str) -> int:
return list(zip(*_bounds_types))[0].index(key)
def _bounds_type_str(idx: int) -> str:
return _bounds_types[idx][0]
def _get_bounds(physics_attr: Optional[str]) -> Callable[[Any], int]:
def getter(self) -> int:
physics_object = getattr(self, physics_attr) if physics_attr is not None else self.id_data
if physics_object is not None:
return _bounds_type_index(physics_object.plasma_modifiers.collision.bounds)
return _bounds_type_index("hull")
return getter
def _set_bounds(physics_attr: Optional[str]) -> Callable[[Any, int], None]:
def setter(self, value: int):
physics_object = getattr(self, physics_attr) if physics_attr is not None else self.id_data
if physics_object is not None:
physics_object.plasma_modifiers.collision.bounds = _bounds_type_str(value)
return setter
def bounds(physics_attr: Optional[str] = None, store_on_collider: bool = True, **kwargs) -> str:
assert not {"items", "get", "set"} & kwargs.keys(), "You cannot use the `items`, `get`, or `set` keyword arguments"
if store_on_collider:
kwargs["get"] = _get_bounds(physics_attr)
kwargs["set"] = _set_bounds(physics_attr)
else:
warnings.warn("Storing bounds properties outside of the collision modifier is deprecated.", category=DeprecationWarning)
if "default" not in kwargs:
kwargs["default"] = "hull"
return EnumProperty(
items=_bounds_types,
**kwargs
)
def upgrade_bounds(bl, bounds_attr: str) -> None:
# Only perform this process if the property has a value. Otherwise, we'll
# wind up blowing away the collision modifier's settings with nonsense.
if not bl.is_property_set(bounds_attr):
return
# Before we unregister anything, grab a copy of what the collision modifier currently thinks.
bounds_value_curr = getattr(bl, bounds_attr)
# So, here's the deal. If someone has been playing with nodes and changed the bounds type,
# Blender will think the property has been set, even if they wound up with the property
# at the default value. I don't know that we can really trust the default in the property
# definition to be the same as the old default (they shouldn't be different, but let's be safe).
# So, let's apply rough justice. If the destination property thinks it's a triangle mesh, we
# don't need to blow that away - it's a very specific non default setting.
if bounds_value_curr == "trimesh":
return
# Unregister the new/correct proxy bounds property (with getter/setter) and re-register
# the property without the proxy functions to get the old value. Reregister the new property
# again and set it.
cls = bl.__class__
prop_func, prop_def = getattr(cls, bounds_attr)
RemoveProperty(cls, attr=bounds_attr)
del prop_def["attr"]
# Remove the things we don't want in a copy to prevent hosing the new property.
old_prop_def = dict(prop_def)
del old_prop_def["get"]
del old_prop_def["set"]
setattr(cls, bounds_attr, prop_func(**old_prop_def))
bounds_value_new = getattr(bl, bounds_attr)
# Re-register new property.
RemoveProperty(cls, attr=bounds_attr)
setattr(cls, bounds_attr, prop_func(**prop_def))
# Only set the property if the value different to avoid thrashing and log spam.
if bounds_value_curr != bounds_value_new:
print(f"Stashing bounds property: [{bl.name}] ({cls.__name__}) {bounds_value_curr} -> {bounds_value_new}") # TEMP
setattr(bl, bounds_attr, bounds_value_new)
def _get_texture_animation_names(self, object_attr: str, material_attr: str, texture_attr: str) -> Sequence[Tuple[str, str, str]]:
target_object = getattr(self, object_attr)
material = getattr(self, material_attr)
texture = getattr(self, texture_attr)
if texture is not None:
items = [(anim.animation_name, anim.animation_name, "")
for anim in texture.plasma_layer.subanimations]
elif material is not None or target_object is not None:
if material is None:
materials = (i.material for i in target_object.material_slots if i and i.material)
else:
materials = (material,)
layer_props = (i.texture.plasma_layer for mat in materials for i in mat.texture_slots if i and i.texture)
all_anims = frozenset((anim.animation_name for i in layer_props for anim in i.subanimations))
items = [(i, i, "") for i in all_anims]
else:
items = [(_ENTIRE_ANIMATION, _ENTIRE_ANIMATION, "")]
# We always want "(Entire Animation)", if it exists, to be the first item.
entire = items.index((_ENTIRE_ANIMATION, _ENTIRE_ANIMATION, ""))
if entire not in (-1, 0):
items.pop(entire)
items.insert(0, (_ENTIRE_ANIMATION, _ENTIRE_ANIMATION, ""))
return items
def triprop_animation(object_attr: str, material_attr: str, texture_attr: str, **kwargs) -> str:
def get_items(self, context):
return _get_texture_animation_names(self, object_attr, material_attr, texture_attr)
assert not {"items", "get", "set"} & kwargs.keys(), "You cannot use the `items`, `get`, or `set` keyword arguments"
return EnumProperty(items=get_items, **kwargs)