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431 lines
18 KiB
431 lines
18 KiB
# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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from bpy.props import * |
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from bpy.app.handlers import persistent |
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import math |
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from PyHSPlasma import * |
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from ... import korlib |
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from .base import PlasmaModifierProperties |
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from ...exporter import ExportError |
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from ... import idprops |
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class PlasmaSfxFade(bpy.types.PropertyGroup): |
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fade_type = EnumProperty(name="Type", |
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description="Fade Type", |
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items=[("NONE", "[Disable]", "Don't fade"), |
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("kLinear", "Linear", "Linear fade"), |
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("kLogarithmic", "Logarithmic", "Log fade"), |
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("kExponential", "Exponential", "Exponential fade")], |
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options=set()) |
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length = FloatProperty(name="Length", |
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description="Seconds to spend fading", |
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default=1.0, min=0.0, |
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options=set(), subtype="TIME", unit="TIME") |
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class PlasmaSound(idprops.IDPropMixin, bpy.types.PropertyGroup): |
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def _get_name_proxy(self): |
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if self.sound is not None: |
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return self.sound.name |
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return "" |
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def _set_name_proxy(self, value): |
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self.sound = bpy.data.sounds.get(value, None) |
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# This is the actual pointer update callback |
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if not self.sound: |
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self.name = "[Empty]" |
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return |
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try: |
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header, size = self._get_sound_info() |
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except Exception as e: |
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self.is_valid = False |
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# this might be perfectly acceptable... who knows? |
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# user consumable error report to be handled by the UI code |
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print("---Invalid SFX selection---\n{}\n------".format(str(e))) |
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else: |
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self.is_valid = True |
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self.is_stereo = header.numChannels == 2 |
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self._update_name() |
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def _update_name(self, context=None): |
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if self.is_stereo and self.channel != {"L", "R"}: |
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self.name = "{}:{}".format(self._sound_name, "L" if "L" in self.channel else "R") |
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else: |
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self.name = self._sound_name |
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enabled = BoolProperty(name="Enabled", default=True, options=set()) |
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sound = PointerProperty(name="Sound", |
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description="Sound Datablock", |
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type=bpy.types.Sound) |
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# This is needed because pointer properties do not seem to allow update CBs... Bug? |
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sound_data_proxy = StringProperty(name="Sound", |
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description="Name of sound datablock", |
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get=_get_name_proxy, |
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set=_set_name_proxy, |
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options=set()) |
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is_stereo = BoolProperty(default=True, options={"HIDDEN"}) |
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is_valid = BoolProperty(default=False, options={"HIDDEN"}) |
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sfx_region = PointerProperty(name="Soft Volume", |
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description="Soft region this sound can be heard in", |
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type=bpy.types.Object, |
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poll=idprops.poll_softvolume_objects) |
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sfx_type = EnumProperty(name="Category", |
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description="Describes the purpose of this sound", |
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items=[("kSoundFX", "3D", "3D Positional SoundFX"), |
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("kAmbience", "Ambience", "Ambient Sounds"), |
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("kBackgroundMusic", "Music", "Background Music"), |
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("kGUISound", "GUI", "GUI Effect"), |
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("kNPCVoices", "NPC", "NPC Speech")], |
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options=set()) |
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channel = EnumProperty(name="Channel", |
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description="Which channel(s) to play", |
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items=[("L", "Left", "Left Channel"), |
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("R", "Right", "Right Channel")], |
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options={"ENUM_FLAG"}, |
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default={"L", "R"}, |
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update=_update_name) |
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auto_start = BoolProperty(name="Auto Start", |
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description="Start playing when the age is loaded", |
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default=False, |
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options=set()) |
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incidental = BoolProperty(name="Incidental", |
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description="Sound is a low-priority incident and the engine may forgo playback", |
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default=False, |
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options=set()) |
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loop = BoolProperty(name="Loop", |
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description="Loop the sound", |
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default=False, |
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options=set()) |
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inner_cone = FloatProperty(name="Inner Angle", |
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description="Angle of the inner cone from the negative Z-axis", |
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min=0, max=math.radians(360), default=0, step=100, |
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options=set(), |
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subtype="ANGLE") |
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outer_cone = FloatProperty(name="Outer Angle", |
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description="Angle of the outer cone from the negative Z-axis", |
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min=0, max=math.radians(360), default=math.radians(360), step=100, |
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options=set(), |
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subtype="ANGLE") |
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outside_volume = IntProperty(name="Outside Volume", |
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description="Sound's volume when outside the outer cone", |
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min=0, max=100, default=100, |
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options=set(), |
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subtype="PERCENTAGE") |
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min_falloff = IntProperty(name="Begin Falloff", |
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description="Distance where volume attenuation begins", |
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min=0, max=1000000000, default=1, |
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options=set(), |
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subtype="DISTANCE") |
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max_falloff = IntProperty(name="End Falloff", |
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description="Distance where the sound is inaudible", |
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min=0, max=1000000000, default=1000, |
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options=set(), |
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subtype="DISTANCE") |
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volume = IntProperty(name="Volume", |
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description="Volume to play the sound", |
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min=0, max=100, default=100, |
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options={"ANIMATABLE"}, |
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subtype="PERCENTAGE") |
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fade_in = PointerProperty(type=PlasmaSfxFade, options=set()) |
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fade_out = PointerProperty(type=PlasmaSfxFade, options=set()) |
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def _get_package_value(self): |
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if self.sound is not None: |
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self.package_value = self.sound.plasma_sound.package |
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return self.package_value |
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def _set_package_value(self, value): |
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if self.sound is not None: |
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self.sound.plasma_sound.package = value |
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# This is really a property of the sound itself, not of this particular emitter instance. |
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# However, to prevent weird UI inconsistencies where the button might be missing or change |
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# states when clearing the sound pointer, we'll cache the actual value here. |
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package = BoolProperty(name="Export", |
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description="Package this file in the age export", |
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get=_get_package_value, set=_set_package_value, |
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options=set()) |
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package_value = BoolProperty(options={"HIDDEN", "SKIP_SAVE"}) |
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@property |
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def channel_override(self): |
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if self.is_stereo and len(self.channel) == 1: |
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return min(self.channel) |
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else: |
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return None |
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def convert_sound(self, exporter, so, audible): |
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header, dataSize = self._get_sound_info() |
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length = dataSize / header.avgBytesPerSec |
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# HAX: Ensure that the sound file is copied to game, if applicable. |
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if self._sound.plasma_sound.package: |
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exporter.output.add_sfx(self._sound) |
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# There is some bug in the MOUL code that causes a crash if this does not match the expected |
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# result. There's no sense in debugging that though--the user should never specify |
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# streaming vs static. That's an implementation detail. |
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pClass = plWin32StreamingSound if length > 4.0 else plWin32StaticSound |
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# OK. Any Plasma engine that uses OpenAL (MOUL) is subject to this restriction. |
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# 3D Positional audio MUST... and I mean MUST... have mono emitters. |
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# That means if the user has specified 3D and a stereo sound AND both channels, we MUST |
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# export two emitters from here. Otherwise, it's no biggie. Wheeeeeeeeeeeeeeeeeeeeeeeee |
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if self.is_3d_stereo or (self.is_stereo and len(self.channel) == 1): |
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header.avgBytesPerSec = int(header.avgBytesPerSec / 2) |
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header.numChannels = int(header.numChannels / 2) |
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header.blockAlign = int(header.blockAlign / 2) |
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dataSize = int(dataSize / 2) |
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if self.is_3d_stereo: |
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audible.addSound(self._convert_sound(exporter, so, pClass, header, dataSize, channel="L")) |
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audible.addSound(self._convert_sound(exporter, so, pClass, header, dataSize, channel="R")) |
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else: |
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audible.addSound(self._convert_sound(exporter, so, pClass, header, dataSize, channel=self.channel_override)) |
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def _convert_sound(self, exporter, so, pClass, wavHeader, dataSize, channel=None): |
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if channel is None: |
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name = "Sfx-{}_{}".format(so.key.name, self._sound_name) |
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else: |
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name = "Sfx-{}_{}:{}".format(so.key.name, self._sound_name, channel) |
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exporter.report.msg("[{}] {}", pClass.__name__[2:], name, indent=1) |
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sound = exporter.mgr.find_create_object(pClass, so=so, name=name) |
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# If this object is a soft volume itself, we will use our own soft region. |
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# Otherwise, check what they specified... |
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sv_mod, sv_key = self.id_data.plasma_modifiers.softvolume, None |
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if sv_mod.enabled: |
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sv_key = sv_mod.get_key(exporter, so) |
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elif self.sfx_region: |
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sv_mod = self.sfx_region.plasma_modifiers.softvolume |
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if not sv_mod.enabled: |
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raise ExportError("'{}': SoundEmit '{}', '{}' is not a SoftVolume".format(self.id_data.name, self._sound_name, self.sfx_region.name)) |
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sv_key = sv_mod.get_key(exporter) |
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if sv_key is not None: |
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sv_key.object.listenState |= plSoftVolume.kListenCheck | plSoftVolume.kListenDirty | plSoftVolume.kListenRegistered |
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sound.softRegion = sv_key |
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# Sound |
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sound.type = getattr(plSound, self.sfx_type) |
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if sound.type == plSound.kSoundFX: |
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sound.properties |= plSound.kPropIs3DSound |
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if self.auto_start: |
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sound.properties |= plSound.kPropAutoStart |
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if self.loop: |
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sound.properties |= plSound.kPropLooping |
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if self.incidental: |
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sound.properties |= plSound.kPropIncidental |
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sound.dataBuffer = self._find_sound_buffer(exporter, so, wavHeader, dataSize, channel) |
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# Cone effect |
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# I have observed that Blender 2.77's UI doesn't show the appropriate unit (degrees) for |
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# IntProperty angle subtypes. So, we're storing the angles as floats in Blender even though |
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# Plasma only wants integers. Sigh. |
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sound.innerCone = int(math.degrees(self.inner_cone)) |
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sound.outerCone = int(math.degrees(self.outer_cone)) |
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sound.outerVol = self.outside_volume |
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# Falloff |
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sound.desiredVolume = self.volume / 100.0 |
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sound.minFalloff = self.min_falloff |
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sound.maxFalloff = self.max_falloff |
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# Fade FX |
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fade_in, fade_out = sound.fadeInParams, sound.fadeOutParams |
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for blfade, plfade in ((self.fade_in, fade_in), (self.fade_out, fade_out)): |
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if blfade.fade_type == "NONE": |
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plfade.lengthInSecs = 0.0 |
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else: |
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plfade.lengthInSecs = blfade.length |
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plfade.type = getattr(plSound.plFadeParams, blfade.fade_type) |
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plfade.currTime = -1.0 |
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# Some manual fiddling -- this is hidden deep inside the 3dsm exporter... |
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# Kind of neat how it's all generic though :) |
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fade_in.volStart = 0.0 |
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fade_in.volEnd = 1.0 |
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fade_out.volStart = 1.0 |
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fade_out.volEnd = 0.0 |
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fade_out.stopWhenDone = True |
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# Some last minute buffer tweaking based on our props here... |
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buffer = sound.dataBuffer.object |
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if isinstance(sound, plWin32StreamingSound): |
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buffer.flags |= plSoundBuffer.kStreamCompressed |
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if sound.type == plSound.kBackgroundMusic: |
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buffer.flags |= plSoundBuffer.kAlwaysExternal |
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# Win32Sound |
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if channel == "L": |
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sound.channel = plWin32Sound.kLeftChannel |
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else: |
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sound.channel = plWin32Sound.kRightChannel |
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# Whew, that was a lot of work! |
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return sound.key |
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def _get_sound_info(self): |
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"""Generates a tuple (plWAVHeader, PCMsize) from the current sound""" |
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sound = self._sound |
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if sound.packed_file is None: |
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stream = hsFileStream() |
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try: |
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stream.open(sound.filepath, fmRead) |
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except IOError: |
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self._raise_error("failed to open file") |
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else: |
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stream = hsRAMStream() |
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stream.buffer = sound.packed_file.data |
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try: |
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magic = stream.read(4) |
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stream.rewind() |
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header = plWAVHeader() |
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if magic == b"RIFF": |
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size = korlib.inspect_wavefile(stream, header) |
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return (header, size) |
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elif magic == b"OggS": |
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size = korlib.inspect_vorbisfile(stream, header) |
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return (header, size) |
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else: |
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raise NotSupportedError("unsupported audio format") |
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except Exception as e: |
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self._raise_error(str(e)) |
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finally: |
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stream.close() |
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def _find_sound_buffer(self, exporter, so, wavHeader, dataSize, channel): |
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# First, cleanup the file path to not have directories |
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filename = bpy.path.basename(self._sound.filepath) |
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if channel is None: |
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key_name = filename |
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else: |
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key_name = "{}:{}".format(filename, channel) |
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key = exporter.mgr.find_key(plSoundBuffer, so=so, name=key_name) |
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if key is None: |
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sound = exporter.mgr.add_object(plSoundBuffer, so=so, name=key_name) |
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sound.header = wavHeader |
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sound.fileName = filename |
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sound.dataLength = dataSize |
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# Maybe someday we will allow packed sounds? I'm in no hurry... |
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sound.flags |= plSoundBuffer.kIsExternal |
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if channel == "L": |
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sound.flags |= plSoundBuffer.kOnlyLeftChannel |
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elif channel == "R": |
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sound.flags |= plSoundBuffer.kOnlyRightChannel |
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key = sound.key |
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return key |
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@classmethod |
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def _idprop_mapping(cls): |
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return {"sound": "sound_data", |
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"sfx_region": "soft_region"} |
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def _idprop_sources(self): |
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return {"sound_data": bpy.data.sounds, |
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"soft_region": bpy.data.objects} |
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@property |
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def is_3d_stereo(self): |
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return self.sfx_type == "kSoundFX" and self.channel == {"L", "R"} and self.is_stereo |
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def _raise_error(self, msg): |
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if self.sound: |
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raise ExportError("SoundEmitter '{}': Sound '{}' {}".format(self.id_data.name, self.sound.name, msg)) |
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else: |
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raise ExportError("SoundEmitter '{}': {}".format(self.id_data.name, msg)) |
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@property |
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def _sound(self): |
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if not self.sound: |
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self._raise_error("has an invalid sound specified") |
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return self.sound |
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@property |
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def _sound_name(self): |
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if self.sound: |
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return self.sound.name |
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return "" |
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class PlasmaSoundEmitter(PlasmaModifierProperties): |
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pl_id = "soundemit" |
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bl_category = "Logic" |
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bl_label = "Sound Emitter" |
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bl_description = "Point at which sound(s) are played" |
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bl_icon = "SPEAKER" |
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sounds = CollectionProperty(type=PlasmaSound) |
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active_sound_index = IntProperty(options={"HIDDEN"}) |
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def export(self, exporter, bo, so): |
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winaud = exporter.mgr.find_create_object(plWinAudible, so=so, name=self.key_name) |
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winaud.sceneNode = exporter.mgr.get_scene_node(so.key.location) |
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aiface = exporter.mgr.find_create_object(plAudioInterface, so=so, name=self.key_name) |
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aiface.audible = winaud.key |
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# Pass this off to each individual sound for conversion |
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for i in self.sounds: |
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if i.enabled: |
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i.convert_sound(exporter, so, winaud) |
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def get_sound_indices(self, name=None, sound=None): |
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"""Returns the index of the given sound in the plWin32Sound. This is needed because stereo |
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3D sounds export as two mono sound objects -- wheeeeee""" |
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assert name or sound |
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idx = 0 |
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if name is None: |
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for i in self.sounds: |
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if i == sound: |
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yield idx |
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if i.is_3d_stereo: |
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yield idx + 1 |
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break |
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else: |
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idx += 2 if i.is_3d_stereo else 1 |
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else: |
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raise LookupError(sound) |
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if sound is None: |
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for i in self.sounds: |
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if i.name == name: |
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yield idx |
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if i.is_3d_stereo: |
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yield idx + 1 |
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break |
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else: |
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idx += 2 if i.is_3d_stereo else 1 |
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else: |
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raise ValueError(name) |
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@property |
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def requires_actor(self): |
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return True
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