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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
class ToolboxOperator:
@classmethod
def poll(cls, context):
return context.scene.render.engine == "PLASMA_GAME"
class PlasmaEnablePlasmaObjectOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "object.plasma_enable_all_objects"
bl_label = "Plasma Objects"
bl_description = "Marks all Objects as Plasma Objects for exporting"
def execute(self, context):
for i in bpy.data.objects:
i.plasma_object.enabled = True
return {"FINISHED"}
class PlasmaEnableTexturesOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "texture.plasma_enable_all_textures"
bl_label = "Textures"
bl_description = "Ensures that all Textures are enabled"
def execute(self, context):
for mesh in bpy.data.meshes:
for material in mesh.materials:
if material is None:
continue
for slot in material.texture_slots:
if slot is None:
continue
slot.use = True
return {"FINISHED"}
class PlasmaConvertLayerOpacitiesOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "texture.plasma_convert_layer_opacities"
bl_label = "Layer Opacities"
bl_description = "Convert layer opacities from diffuse color factor"
def execute(self, context):
for mesh in bpy.data.meshes:
for material in mesh.materials:
if material is None:
continue
for slot in material.texture_slots:
if slot is None:
continue
slot.texture.plasma_layer.opacity = slot.diffuse_color_factor * 100
slot.diffuse_color_factor = 1.0
return {"FINISHED"}