mirror of https://github.com/H-uru/korman.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
76 lines
3.2 KiB
76 lines
3.2 KiB
# This file is part of Korman. |
|
# |
|
# Korman is free software: you can redistribute it and/or modify |
|
# it under the terms of the GNU General Public License as published by |
|
# the Free Software Foundation, either version 3 of the License, or |
|
# (at your option) any later version. |
|
# |
|
# Korman is distributed in the hope that it will be useful, |
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
# GNU General Public License for more details. |
|
# |
|
# You should have received a copy of the GNU General Public License |
|
# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
import bpy |
|
|
|
|
|
class PlasmaRenderEngine(bpy.types.RenderEngine): |
|
|
|
bl_idname = "PLASMA_GAME" |
|
bl_label = "Korman" |
|
|
|
pass |
|
|
|
|
|
# Explicitly whitelist compatible Blender panels... |
|
from bl_ui import properties_material |
|
properties_material.MATERIAL_PT_context_material.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_material.MATERIAL_PT_diffuse.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_material.MATERIAL_PT_shading.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_material.MATERIAL_PT_specular.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_material.MATERIAL_PT_options.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_material.MATERIAL_PT_preview.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_material.MATERIAL_PT_transp.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_material.MATERIAL_PT_shadow.COMPAT_ENGINES.add("PLASMA_GAME") |
|
del properties_material |
|
|
|
from bl_ui import properties_data_mesh |
|
properties_data_mesh.DATA_PT_normals.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_data_mesh.DATA_PT_uv_texture.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_data_mesh.DATA_PT_vertex_colors.COMPAT_ENGINES.add("PLASMA_GAME") |
|
del properties_data_mesh |
|
|
|
def _whitelist_all(mod): |
|
for i in dir(mod): |
|
attr = getattr(mod, i) |
|
if hasattr(attr, "COMPAT_ENGINES"): |
|
getattr(attr, "COMPAT_ENGINES").add("PLASMA_GAME") |
|
|
|
from bl_ui import properties_data_lamp |
|
properties_data_lamp.DATA_PT_context_lamp.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_data_lamp.DATA_PT_preview.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_data_lamp.DATA_PT_lamp.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_data_lamp.DATA_PT_shadow.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_data_lamp.DATA_PT_area.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_data_lamp.DATA_PT_spot.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_data_lamp.DATA_PT_falloff_curve.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_data_lamp.DATA_PT_custom_props_lamp.COMPAT_ENGINES.add("PLASMA_GAME") |
|
del properties_data_lamp |
|
|
|
from bl_ui import properties_render |
|
_whitelist_all(properties_render) |
|
del properties_render |
|
|
|
from bl_ui import properties_texture |
|
_whitelist_all(properties_texture) |
|
del properties_texture |
|
|
|
from bl_ui import properties_world |
|
properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_world.WORLD_PT_ambient_occlusion.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_world.WORLD_PT_environment_lighting.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_world.WORLD_PT_indirect_lighting.COMPAT_ENGINES.add("PLASMA_GAME") |
|
properties_world.WORLD_PT_gather.COMPAT_ENGINES.add("PLASMA_GAME") |
|
del properties_world
|
|
|