mirror of https://github.com/H-uru/korman.git
246 lines
10 KiB
246 lines
10 KiB
# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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import mathutils |
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from PyHSPlasma import * |
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import weakref |
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from .explosions import ExportError, ExportAssertionError |
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from ..helpers import TemporaryObject |
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from . import utils |
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def _set_phys_prop(prop, sim, phys, value=True): |
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"""Sets properties on plGenericPhysical and plSimulationInterface (seeing as how they are duped)""" |
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sim.setProperty(prop, value) |
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phys.setProperty(prop, value) |
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class PhysicsConverter: |
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def __init__(self, exporter): |
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self._exporter = weakref.ref(exporter) |
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def _convert_indices(self, mesh): |
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indices = [] |
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for face in mesh.tessfaces: |
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v = face.vertices |
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if len(v) == 3: |
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indices += v |
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elif len(v) == 4: |
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indices += (v[0], v[1], v[2],) |
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indices += (v[0], v[2], v[3],) |
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return indices |
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def _convert_mesh_data(self, bo, physical, indices=True, mesh_func=None): |
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try: |
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mesh = bo.to_mesh(bpy.context.scene, True, "RENDER", calc_tessface=False) |
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except: |
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raise ExportError("Unable to convert object [{}] '{}' to a mesh. Make sure you didn't try to use this object as a region!", |
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bo.type, bo.name) |
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mat = bo.matrix_world |
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with TemporaryObject(mesh, bpy.data.meshes.remove): |
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if mesh_func is not None: |
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mesh_func(mesh) |
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# We can only use the plPhysical xforms if there is a CI... |
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if self._exporter().has_coordiface(bo): |
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mesh.update(calc_tessface=indices) |
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physical.pos = hsVector3(*mat.to_translation()) |
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physical.rot = utils.quaternion(mat.to_quaternion()) |
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# Physicals can't have scale... |
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scale = mat.to_scale() |
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if scale[0] == 1.0 and scale[1] == 1.0 and scale[2] == 1.0: |
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# Whew, don't need to do any math! |
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vertices = [hsVector3(*i.co) for i in mesh.vertices] |
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else: |
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# Dagnabbit... |
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vertices = [hsVector3(i.co.x * scale.x, i.co.y * scale.y, i.co.z * scale.z) for i in mesh.vertices] |
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else: |
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# apply the transform to the physical itself |
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mesh.transform(mat) |
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mesh.update(calc_tessface=indices) |
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vertices = [hsVector3(*i.co) for i in mesh.vertices] |
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if indices: |
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return (vertices, self._convert_indices(mesh)) |
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else: |
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return vertices |
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def generate_flat_proxy(self, bo, so, z_coord=None, name=None): |
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"""Generates a flat physical object""" |
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if so.sim is None: |
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if name is None: |
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name = bo.name |
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simIface = self._mgr.add_object(pl=plSimulationInterface, bl=bo) |
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physical = self._mgr.add_object(pl=plGenericPhysical, bl=bo, name=name) |
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simIface.physical = physical.key |
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physical.object = so.key |
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physical.sceneNode = self._mgr.get_scene_node(bl=bo) |
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mesh = bo.to_mesh(bpy.context.scene, True, "RENDER", calc_tessface=False) |
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with TemporaryObject(mesh, bpy.data.meshes.remove): |
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# We will apply all xform, seeing as how this is a special case... |
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mesh.transform(bo.matrix_world) |
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mesh.update(calc_tessface=True) |
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if z_coord is None: |
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# Ensure all vertices are coplanar |
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z_coords = [i.co.z for i in mesh.vertices] |
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delta = max(z_coords) - min(z_coords) |
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if delta > 0.0002: |
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raise ExportAssertionError() |
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vertices = [hsVector3(*i.co) for i in mesh.vertices] |
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else: |
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# Flatten out all points to the given Z-coordinate |
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vertices = [hsVector3(i.co.x, i.co.y, z_coord) for i in mesh.vertices] |
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physical.verts = vertices |
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physical.indices = self._convert_indices(mesh) |
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physical.boundsType = plSimDefs.kProxyBounds |
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else: |
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simIface = so.sim.object |
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physical = simIface.physical.object |
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if name is not None: |
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physical.key.name = name |
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return (simIface, physical) |
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def generate_physical(self, bo, so, bounds, name=None): |
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"""Generates a physical object for the given object pair""" |
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if so.sim is None: |
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if name is None: |
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name = bo.name |
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simIface = self._mgr.add_object(pl=plSimulationInterface, bl=bo) |
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physical = self._mgr.add_object(pl=plGenericPhysical, bl=bo, name=name) |
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simIface.physical = physical.key |
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physical.object = so.key |
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physical.sceneNode = self._mgr.get_scene_node(bl=bo) |
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# Got subworlds? |
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subworld = bo.plasma_object.subworld |
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if self.is_dedicated_subworld(subworld, sanity_check=False): |
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physical.subWorld = self._mgr.find_create_key(plHKSubWorld, bl=subworld) |
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# Ensure this thing is set up properly for animations. |
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# This was previously the collision modifier's postexport method, but that |
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# would miss cases where we have animated detectors (subworlds!!!) |
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def _iter_object_tree(bo, stop_at_subworld): |
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while bo is not None: |
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if stop_at_subworld and self.is_dedicated_subworld(bo, sanity_check=False): |
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return |
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yield bo |
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bo = bo.parent |
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ver = self._mgr.getVer() |
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for i in _iter_object_tree(bo, ver == pvMoul): |
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if i.plasma_object.has_transform_animation: |
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tree_xformed = True |
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break |
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else: |
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tree_xformed = False |
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if tree_xformed: |
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bo_xformed = bo.plasma_object.has_transform_animation |
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# MOUL: only objects that have animation data are kPhysAnim |
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if ver != pvMoul or bo_xformed: |
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_set_phys_prop(plSimulationInterface.kPhysAnim, simIface, physical) |
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# PotS: objects inheriting parent animation only are not pinned |
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# MOUL: animated objects in subworlds are not pinned |
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if bo_xformed and (ver != pvMoul or subworld is None): |
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_set_phys_prop(plSimulationInterface.kPinned, simIface, physical) |
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# MOUL: child objects are kPassive |
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if ver == pvMoul and bo.parent is not None: |
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_set_phys_prop(plSimulationInterface.kPassive, simIface, physical) |
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# FilterCoordinateInterfaces are kPassive |
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if bo.plasma_object.ci_type == plFilterCoordInterface: |
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_set_phys_prop(plSimulationInterface.kPassive, simIface, physical) |
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# If the mass is zero, then we will fail to animate. Fix that. |
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if physical.mass == 0.0: |
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physical.mass = 1.0 |
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getattr(self, "_export_{}".format(bounds))(bo, physical) |
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else: |
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simIface = so.sim.object |
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physical = simIface.physical.object |
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if name is not None: |
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physical.key.name = name |
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return (simIface, physical) |
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def _export_box(self, bo, physical): |
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"""Exports box bounds based on the object""" |
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physical.boundsType = plSimDefs.kBoxBounds |
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vertices = self._convert_mesh_data(bo, physical, indices=False) |
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physical.calcBoxBounds(vertices) |
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def _export_hull(self, bo, physical): |
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"""Exports convex hull bounds based on the object""" |
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physical.boundsType = plSimDefs.kHullBounds |
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# Only certain builds of libHSPlasma are able to take artist generated triangle soups and |
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# bake them to convex hulls. Specifically, Windows 32-bit w/PhysX 2.6. Everything else just |
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# needs to have us provide some friendlier data... |
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def _bake_hull(mesh): |
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# The bmesh API for doing this is trash, so we will link this temporary mesh to an |
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# even more temporary object so we can use the traditional operator. |
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# Unless you want to write some code to do this by hand...??? (not me) |
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bo = bpy.data.objects.new("BMeshSucks", mesh) |
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bpy.context.scene.objects.link(bo) |
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with TemporaryObject(bo, bpy.data.objects.remove): |
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bpy.context.scene.objects.active = bo |
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bpy.ops.object.mode_set(mode="EDIT") |
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bpy.ops.mesh.select_all(action="SELECT") |
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bpy.ops.mesh.convex_hull(use_existing_faces=False) |
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bpy.ops.object.mode_set(mode="OBJECT") |
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physical.verts = self._convert_mesh_data(bo, physical, indices=False, mesh_func=_bake_hull) |
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def _export_sphere(self, bo, physical): |
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"""Exports sphere bounds based on the object""" |
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physical.boundsType = plSimDefs.kSphereBounds |
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vertices = self._convert_mesh_data(bo, physical, indices=False) |
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physical.calcSphereBounds(vertices) |
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def _export_trimesh(self, bo, physical): |
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"""Exports an object's mesh as exact physical bounds""" |
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physical.boundsType = plSimDefs.kExplicitBounds |
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vertices, indices = self._convert_mesh_data(bo, physical) |
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physical.verts = vertices |
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physical.indices = indices |
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def is_dedicated_subworld(self, bo, sanity_check=True): |
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"""Determines if a subworld object defines an alternate physics world""" |
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if bo is None: |
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return False |
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subworld_mod = bo.plasma_modifiers.subworld_def |
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if not subworld_mod.enabled: |
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if sanity_check: |
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raise ExportError("'{}' is not a subworld".format(bo.name)) |
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else: |
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return False |
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return subworld_mod.is_dedicated_subworld(self._exporter()) |
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@property |
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def _mgr(self): |
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return self._exporter().mgr
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