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508 lines
22 KiB
508 lines
22 KiB
# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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from bpy.props import * |
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from PyHSPlasma import * |
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from .base import PlasmaModifierProperties |
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from ...exporter.etlight import _NUM_RENDER_LAYERS |
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from ...exporter import utils |
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from ...exporter.explosions import ExportError |
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from ... import idprops |
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class PlasmaFadeMod(PlasmaModifierProperties): |
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pl_id = "fademod" |
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bl_category = "Render" |
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bl_label = "Opacity Fader" |
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bl_description = "Fades an object based on distance or line-of-sight" |
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fader_type = EnumProperty(name="Fader Type", |
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description="Type of opacity fade", |
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items=[("DistOpacity", "Distance", "Fade based on distance to object"), |
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("FadeOpacity", "Line-of-Sight", "Fade based on line-of-sight to object"), |
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("SimpleDist", "Simple Distance", "Fade for use as Great Zero Markers")], |
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default="SimpleDist") |
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fade_in_time = FloatProperty(name="Fade In Time", |
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description="Number of seconds before the object is fully visible", |
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min=0.0, max=5.0, default=0.5, subtype="TIME", unit="TIME") |
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fade_out_time = FloatProperty(name="Fade Out Time", |
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description="Number of seconds before the object is fully invisible", |
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min=0.0, max=5.0, default=0.5, subtype="TIME", unit="TIME") |
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bounds_center = BoolProperty(name="Use Mesh Midpoint", |
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description="Use mesh's midpoint to calculate LOS instead of object origin", |
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default=False) |
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near_trans = FloatProperty(name="Near Transparent", |
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description="Nearest distance at which the object is fully transparent", |
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min=0.0, default=0.0, subtype="DISTANCE", unit="LENGTH") |
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near_opaq = FloatProperty(name="Near Opaque", |
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description="Nearest distance at which the object is fully opaque", |
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min=0.0, default=0.0, subtype="DISTANCE", unit="LENGTH") |
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far_opaq = FloatProperty(name="Far Opaque", |
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description="Farthest distance at which the object is fully opaque", |
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min=0.0, default=15.0, subtype="DISTANCE", unit="LENGTH") |
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far_trans = FloatProperty(name="Far Transparent", |
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description="Farthest distance at which the object is fully transparent", |
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min=0.0, default=20.0, subtype="DISTANCE", unit="LENGTH") |
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def export(self, exporter, bo, so): |
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if self.fader_type == "DistOpacity": |
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mod = exporter.mgr.find_create_object(plDistOpacityMod, so=so, name=self.key_name) |
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mod.nearTrans = self.near_trans |
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mod.nearOpaq = self.near_opaq |
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mod.farOpaq = self.far_opaq |
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mod.farTrans = self.far_trans |
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elif self.fader_type == "FadeOpacity": |
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mod = exporter.mgr.find_create_object(plFadeOpacityMod, so=so, name=self.key_name) |
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mod.fadeUp = self.fade_in_time |
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mod.fadeDown = self.fade_out_time |
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mod.boundsCenter = self.bounds_center |
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elif self.fader_type == "SimpleDist": |
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mod = exporter.mgr.find_create_object(plDistOpacityMod, so=so, name=self.key_name) |
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mod.nearTrans = 0.0 |
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mod.nearOpaq = 0.0 |
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mod.farOpaq = self.far_opaq |
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mod.farTrans = self.far_trans |
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@property |
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def requires_span_sort(self): |
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return True |
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class PlasmaFollowMod(idprops.IDPropObjectMixin, PlasmaModifierProperties): |
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pl_id = "followmod" |
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bl_category = "Render" |
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bl_label = "Follow" |
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bl_description = "Follow the movement of the camera, player, or another object" |
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follow_mode = EnumProperty(name="Mode", |
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description="Leader's movement to follow", |
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items=[ |
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("kPositionX", "X Axis", "Follow the leader's X movements"), |
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("kPositionY", "Y Axis", "Follow the leader's Y movements"), |
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("kPositionZ", "Z Axis", "Follow the leader's Z movements"), |
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("kRotate", "Rotation", "Follow the leader's rotation movements"), |
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], |
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default={"kPositionX", "kPositionY", "kPositionZ"}, |
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options={"ENUM_FLAG"}) |
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leader_type = EnumProperty(name="Leader Type", |
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description="Leader to follow", |
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items=[ |
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("kFollowCamera", "Camera", "Follow the camera"), |
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("kFollowListener", "Listener", "Follow listeners"), |
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("kFollowPlayer", "Player", "Follow the local player"), |
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("kFollowObject", "Object", "Follow an object"), |
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]) |
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leader = PointerProperty(name="Leader Object", |
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description="Object to follow", |
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type=bpy.types.Object) |
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def export(self, exporter, bo, so): |
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fm = exporter.mgr.find_create_object(plFollowMod, so=so, name=self.key_name) |
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fm.mode = 0 |
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for flag in (getattr(plFollowMod, mode) for mode in self.follow_mode): |
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fm.mode |= flag |
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fm.leaderType = getattr(plFollowMod, self.leader_type) |
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if self.leader_type == "kFollowObject": |
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# If this object is following another object, make sure that the |
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# leader has been selected and is a valid SO. |
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if self.leader: |
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fm.leader = exporter.mgr.find_create_key(plSceneObject, bl=self.leader) |
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else: |
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raise ExportError("'{}': Follow's leader object must be selected".format(self.key_name)) |
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@classmethod |
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def _idprop_mapping(cls): |
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return {"leader": "leader_object"} |
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@property |
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def requires_actor(self): |
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return True |
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class PlasmaLightMapGen(idprops.IDPropMixin, PlasmaModifierProperties): |
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pl_id = "lightmap" |
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bl_category = "Render" |
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bl_label = "Lightmap" |
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bl_description = "Auto-Bake Lightmap" |
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quality = EnumProperty(name="Quality", |
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description="Resolution of lightmap", |
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items=[ |
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("128", "128px", "128x128 pixels"), |
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("256", "256px", "256x256 pixels"), |
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("512", "512px", "512x512 pixels"), |
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("1024", "1024px", "1024x1024 pixels"), |
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]) |
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render_layers = BoolVectorProperty(name="Layers", |
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description="Render layers to use for baking", |
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options=set(), |
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subtype="LAYER", |
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size=_NUM_RENDER_LAYERS, |
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default=((True,) * _NUM_RENDER_LAYERS)) |
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lights = PointerProperty(name="Light Group", |
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description="Group that defines the collection of lights to bake", |
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type=bpy.types.Group) |
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uv_map = StringProperty(name="UV Texture", |
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description="UV Texture used as the basis for the lightmap") |
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def export(self, exporter, bo, so): |
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lightmap_im = bpy.data.images.get("{}_LIGHTMAPGEN.png".format(bo.name)) |
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# If no lightmap image is found, then either lightmap generation failed (error raised by oven) |
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# or baking is turned off. Either way, bail out. |
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if lightmap_im is None: |
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return |
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mat_mgr = exporter.mesh.material |
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materials = mat_mgr.get_materials(bo) |
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# Find the stupid UVTex |
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uvw_src = 0 |
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for i, uvtex in enumerate(bo.data.tessface_uv_textures): |
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if uvtex.name == "LIGHTMAPGEN": |
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uvw_src = i |
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break |
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else: |
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# TODO: raise exception |
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pass |
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for matKey in materials: |
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layer = exporter.mgr.add_object(plLayer, name="{}_LIGHTMAPGEN".format(matKey.name), so=so) |
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layer.UVWSrc = uvw_src |
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# Colors science'd from PRPs |
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layer.ambient = hsColorRGBA(1.0, 1.0, 1.0) |
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layer.preshade = hsColorRGBA(0.5, 0.5, 0.5) |
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layer.runtime = hsColorRGBA(0.5, 0.5, 0.5) |
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# GMatState |
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gstate = layer.state |
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gstate.blendFlags |= hsGMatState.kBlendMult |
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gstate.clampFlags |= (hsGMatState.kClampTextureU | hsGMatState.kClampTextureV) |
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gstate.ZFlags |= hsGMatState.kZNoZWrite |
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gstate.miscFlags |= hsGMatState.kMiscLightMap |
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mat = matKey.object |
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mat.compFlags |= hsGMaterial.kCompIsLightMapped |
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mat.addPiggyBack(layer.key) |
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# Mmm... cheating |
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mat_mgr.export_prepared_image(owner=layer, image=lightmap_im, |
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allowed_formats={"PNG", "DDS"}, |
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indent=2) |
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@classmethod |
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def _idprop_mapping(cls): |
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return {"lights": "light_group"} |
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def _idprop_sources(self): |
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return {"light_group": bpy.data.groups} |
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@property |
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def key_name(self): |
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return "{}_LIGHTMAPGEN".format(self.id_data.name) |
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@property |
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def resolution(self): |
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return int(self.quality) |
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class PlasmaLightingMod(PlasmaModifierProperties): |
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pl_id = "lighting" |
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bl_category = "Render" |
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bl_label = "Lighting" |
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bl_description = "Fine tune Plasma lighting settings" |
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force_rt_lights = BoolProperty(name="Force RT Lighting", |
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description="Unleashes satan by forcing the engine to dynamically light this object", |
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default=False, |
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options=set()) |
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force_preshade = BoolProperty(name="Force Vertex Shading", |
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description="Ensures vertex lights are baked, even if illogical", |
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default=False, |
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options=set()) |
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@property |
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def allow_preshade(self): |
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bo = self.id_data |
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if bo.plasma_modifiers.water_basic.enabled: |
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return False |
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if bo.plasma_modifiers.lightmap.enabled: |
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return False |
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return True |
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def export(self, exporter, bo, so): |
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# Exposes no new keyed objects, mostly a hint to the ET light code |
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pass |
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@property |
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def preshade(self): |
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bo = self.id_data |
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if self.allow_preshade: |
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if self.force_preshade: |
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return True |
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# RT lights means no preshading unless requested |
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if self.rt_lights: |
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return False |
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if not bo.plasma_object.has_transform_animation: |
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return True |
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return False |
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@property |
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def rt_lights(self): |
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"""Are RT lights forcibly enabled or do we otherwise want them?""" |
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return (self.enabled and self.force_rt_lights) or self.want_rt_lights |
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@property |
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def want_rt_lights(self): |
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"""Gets whether or not this object ought to be lit dynamically""" |
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bo = self.id_data |
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if bo.plasma_modifiers.lightmap.enabled: |
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return False |
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if bo.plasma_modifiers.water_basic.enabled: |
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return True |
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if bo.plasma_object.has_transform_animation: |
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return True |
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return False |
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class PlasmaShadowCasterMod(PlasmaModifierProperties): |
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pl_id = "rtshadow" |
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bl_category = "Render" |
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bl_label = "Cast RT Shadow" |
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bl_description = "Cast runtime shadows" |
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blur = IntProperty(name="Blur", |
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description="Blur factor for the shadow map", |
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min=0, max=100, default=0, |
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subtype="PERCENTAGE", options=set()) |
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boost = IntProperty(name="Boost", |
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description="Multiplies the shadow's power", |
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min=0, max=5000, default=100, |
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subtype="PERCENTAGE", options=set()) |
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falloff = IntProperty(name="Falloff", |
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description="Multiplier for each lamp's falloff value", |
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min=10, max=1000, default=100, |
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subtype="PERCENTAGE", options=set()) |
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limit_resolution = BoolProperty(name="Limit Resolution", |
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description="Increase performance by halving the resolution of the shadow map", |
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default=False, |
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options=set()) |
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self_shadow = BoolProperty(name="Self Shadow", |
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description="Object can cast shadows on itself", |
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default=False, |
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options=set()) |
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def export(self, exporter, bo, so): |
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caster = exporter.mgr.find_create_object(plShadowCaster, so=so, name=self.key_name) |
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caster.attenScale = self.falloff / 100.0 |
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caster.blurScale = self.blur / 100.0 |
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caster.boost = self.boost / 100.0 |
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if self.limit_resolution: |
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caster.castFlags |= plShadowCaster.kLimitRes |
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if self.self_shadow: |
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caster.castFlags |= plShadowCaster.kSelfShadow |
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class PlasmaViewFaceMod(idprops.IDPropObjectMixin, PlasmaModifierProperties): |
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pl_id = "viewfacemod" |
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bl_category = "Render" |
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bl_label = "Swivel" |
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bl_description = "Swivel object to face the camera, player, or another object" |
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preset_options = EnumProperty(name="Type", |
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description="Type of Facing", |
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items=[ |
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("Billboard", "Billboard", "Face the camera (Y Axis only)"), |
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("Sprite", "Sprite", "Face the camera (All Axis)"), |
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("Custom", "Custom", "Custom Swivel"), |
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]) |
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follow_mode = EnumProperty(name="Target Type", |
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description="Target of the swivel", |
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items=[ |
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("kFaceCam", "Camera", "Face the camera"), |
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("kFaceList", "Listener", "Face listeners"), |
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("kFacePlay", "Player", "Face the local player"), |
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("kFaceObj", "Object", "Face an object"), |
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]) |
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target = PointerProperty(name="Target Object", |
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description="Object to face", |
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type=bpy.types.Object) |
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pivot_on_y = BoolProperty(name="Pivot on local Y", |
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description="Swivel only around the local Y axis", |
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default=False) |
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offset = BoolProperty(name="Offset", description="Use offset vector", default=False) |
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offset_local = BoolProperty(name="Local", description="Use local coordinates", default=False) |
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offset_coord = FloatVectorProperty(name="", subtype="XYZ") |
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def export(self, exporter, bo, so): |
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vfm = exporter.mgr.find_create_object(plViewFaceModifier, so=so, name=self.key_name) |
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# Set a default scaling (libHSPlasma will set this to 0 otherwise). |
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vfm.scale = hsVector3(1,1,1) |
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l2p = utils.matrix44(bo.matrix_local) |
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vfm.localToParent = l2p |
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vfm.parentToLocal = l2p.inverse() |
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# Cyan has these as separate components, but they're really just preset |
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# options for common swivels. We've consolidated them both here, along |
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# with the fully-customizable swivel as a third option. |
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if self.preset_options == "Billboard": |
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vfm.setFlag(plViewFaceModifier.kFaceCam, True) |
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vfm.setFlag(plViewFaceModifier.kPivotY, True) |
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elif self.preset_options == "Sprite": |
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vfm.setFlag(plViewFaceModifier.kFaceCam, True) |
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vfm.setFlag(plViewFaceModifier.kPivotFace, True) |
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elif self.preset_options == "Custom": |
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# For the discerning artist, full control over their swivel options! |
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vfm.setFlag(getattr(plViewFaceModifier, self.follow_mode), True) |
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if self.follow_mode == "kFaceObj": |
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# If this swivel is following an object, make sure that the |
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# target has been selected and is a valid SO. |
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if self.target: |
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vfm.faceObj = exporter.mgr.find_create_key(plSceneObject, bl=self.target) |
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else: |
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raise ExportError("'{}': Swivel's target object must be selected".format(self.key_name)) |
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if self.pivot_on_y: |
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vfm.setFlag(plViewFaceModifier.kPivotY, True) |
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else: |
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vfm.setFlag(plViewFaceModifier.kPivotFace, True) |
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if self.offset: |
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vfm.offset = hsVector3(*self.offset_coord) |
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if self.offset_local: |
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vfm.setFlag(plViewFaceModifier.kOffsetLocal, True) |
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@classmethod |
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def _idprop_mapping(cls): |
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return {"target": "target_object"} |
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@property |
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def requires_actor(self): |
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return True |
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class PlasmaVisControl(idprops.IDPropObjectMixin, PlasmaModifierProperties): |
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pl_id = "visregion" |
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bl_category = "Render" |
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bl_label = "Visibility Control" |
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bl_description = "Controls object visibility using VisRegions" |
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mode = EnumProperty(name="Mode", |
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description="Purpose of the VisRegion", |
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items=[("normal", "Normal", "Objects are only visible when the camera is inside this region"), |
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("exclude", "Exclude", "Objects are only visible when the camera is outside this region"), |
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("fx", "Special FX", "This is a list of objects used for special effects only")]) |
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soft_region = PointerProperty(name="Region", |
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description="Object defining the SoftVolume for this VisRegion", |
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type=bpy.types.Object, |
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poll=idprops.poll_softvolume_objects) |
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replace_normal = BoolProperty(name="Hide Drawables", |
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description="Hides drawables attached to this region", |
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default=True) |
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def export(self, exporter, bo, so): |
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rgn = exporter.mgr.find_create_object(plVisRegion, bl=bo, so=so) |
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rgn.setProperty(plVisRegion.kReplaceNormal, self.replace_normal) |
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if self.mode == "fx": |
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rgn.setProperty(plVisRegion.kDisable, True) |
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else: |
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this_sv = bo.plasma_modifiers.softvolume |
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if this_sv.enabled: |
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exporter.report.msg("[VisRegion] I'm a SoftVolume myself :)", indent=1) |
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rgn.region = this_sv.get_key(exporter, so) |
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else: |
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if not self.soft_region: |
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raise ExportError("'{}': Visibility Control must have a Soft Volume selected".format(self.key_name)) |
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sv_bo = self.soft_region |
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sv = sv_bo.plasma_modifiers.softvolume |
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exporter.report.msg("[VisRegion] SoftVolume '{}'", sv_bo.name, indent=1) |
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if not sv.enabled: |
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raise ExportError("'{}': '{}' is not a SoftVolume".format(self.key_name, sv_bo.name)) |
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rgn.region = sv.get_key(exporter) |
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rgn.setProperty(plVisRegion.kIsNot, self.mode == "exclude") |
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@classmethod |
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def _idprop_mapping(cls): |
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return {"soft_region": "softvolume"} |
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class VisRegion(idprops.IDPropObjectMixin, bpy.types.PropertyGroup): |
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enabled = BoolProperty(default=True) |
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control_region = PointerProperty(name="Control", |
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description="Object defining a Plasma Visibility Control", |
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type=bpy.types.Object, |
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poll=idprops.poll_visregion_objects) |
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@classmethod |
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def _idprop_mapping(cls): |
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return {"control_region": "region_name"} |
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class PlasmaVisibilitySet(PlasmaModifierProperties): |
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pl_id = "visibility" |
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bl_category = "Render" |
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bl_label = "Visibility Set" |
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bl_description = "Defines areas where this object is visible" |
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regions = CollectionProperty(name="Visibility Regions", |
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type=VisRegion) |
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active_region_index = IntProperty(options={"HIDDEN"}) |
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def export(self, exporter, bo, so): |
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if not self.regions: |
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# TODO: Log message about how this modifier is totally worthless |
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return |
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# Currently, this modifier is valid for meshes and lamps |
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if bo.type == "MESH": |
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diface = exporter.mgr.find_create_object(plDrawInterface, bl=bo, so=so) |
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addRegion = diface.addRegion |
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elif bo.type == "LAMP": |
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light = exporter.light.get_light_key(bo, bo.data, so) |
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addRegion = light.object.addVisRegion |
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for region in self.regions: |
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if not region.enabled: |
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continue |
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if not region.control_region: |
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raise ExportError("{}: Not all Visibility Controls are set up properly in Visibility Set".format(bo.name)) |
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addRegion(exporter.mgr.find_create_key(plVisRegion, bl=region.control_region))
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