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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from .. import helpers
from . import ui_list
def _draw_alert_prop(layout, props, the_prop, cam_type, alert_cam="", min=None, max=None, **kwargs):
can_alert = not alert_cam or alert_cam == cam_type
if can_alert:
value = getattr(props, the_prop)
if min is not None and value < min:
layout.alert = True
if max is not None and value > max:
layout.alert = True
layout.prop(props, the_prop, **kwargs)
layout.alert = False
else:
layout.prop(props, the_prop, **kwargs)
def _draw_gated_prop(layout, props, gate_prop, actual_prop):
row = layout.row(align=True)
row.prop(props, gate_prop, text="")
row = row.row(align=True)
row.active = getattr(props, gate_prop)
row.prop(props, actual_prop)
def draw_camera_manipulation_props(layout, cam_type, props):
# Camera Panning
split = layout.split()
col = split.column()
col.label("Limit Panning:")
col.prop(props, "x_pan_angle")
col.prop(props, "y_pan_angle")
# Camera Zoom
col = split.column()
col.label("Field of View:")
col.prop(props, "fov")
_draw_gated_prop(col, props, "limit_zoom", "zoom_min")
_draw_gated_prop(col, props, "limit_zoom", "zoom_max")
_draw_gated_prop(col, props, "limit_zoom", "zoom_rate")
def draw_camera_mode_props(layout, cam_type, props):
# Point of Attention
split = layout.split()
col = split.column()
col.label("Camera Mode:")
col = col.column()
col.alert = cam_type != "fixed" and props.poa_type == "none"
col.prop(props, "poa_type", text="")
col.alert = False
row = col.row()
row.active = props.poa_type == "object"
row.prop(props, "poa_object", text="")
col.separator()
col.prop(props, "primary_camera")
# Miscellaneous
col = split.column()
col.label("Tracking Settings:")
col_follow = col.column()
col_follow.active = cam_type == "follow"
col_follow.prop(props, "maintain_los")
col_follow.prop(props, "fall_vertical")
col_follow.prop(props, "fast_run")
col_target = col.column()
col_target.active = props.poa_type != "none"
col_target.prop(props, "ignore_subworld")
def draw_camera_poa_props(layout, cam_type, props):
trans = props.transition
# PoA Tracking
split = layout.split()
col = split.column()
col.label("Default Tracking Transition:")
col.prop(trans, "poa_acceleration", text="Acceleration")
col.prop(trans, "poa_deceleration", text="Deceleration")
col.prop(trans, "poa_velocity", text="Maximum Velocity")
col = col.column()
col.active = cam_type in {"firstperson", "follow"}
col.prop(trans, "poa_cut", text="Cut Animation")
# PoA Offset
col = split.column()
col.label("Point of Attention Offset:")
col.prop(props, "poa_offset", text="")
col.prop(props, "poa_worldspace")
def draw_camera_pos_props(layout, cam_type, props):
trans = props.transition
# Position Tracking (only for follow cams)
split = layout.split()
col = split.column()
# Position Transitions
col.active = cam_type != "circle"
col.label("Default Position Transition:")
_draw_alert_prop(col, trans, "pos_acceleration", cam_type,
alert_cam="rail", max=10.0, text="Acceleration")
_draw_alert_prop(col, trans, "pos_deceleration", cam_type,
alert_cam="rail", max=10.0, text="Deceleration")
_draw_alert_prop(col, trans, "pos_velocity", cam_type,
alert_cam="rail", max=10.0, text="Maximum Velocity")
col = col.column()
col.active = cam_type in {"firstperson", "follow"}
col.prop(trans, "pos_cut", text="Cut Animation")
# Position Offsets
col = split.column()
col.active = cam_type in {"firstperson", "follow"}
col.label("Position Offset:")
col.prop(props, "pos_offset", text="")
col.prop(props, "pos_worldspace")
def draw_circle_camera_props(layout, props):
# Circle Camera Stuff
layout.prop(props, "circle_center")
layout.prop(props, "circle_pos")
layout.prop(props, "circle_velocity")
row = layout.row(align=True)
row.active = props.circle_center is None
row.prop(props, "circle_radius_ui")
class CameraButtonsPanel:
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "data"
@classmethod
def poll(cls, context):
return (context.camera and context.scene.render.engine == "PLASMA_GAME")
class PlasmaCameraTypePanel(CameraButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_options = {"HIDE_HEADER"}
def draw(self, context):
camera = context.camera.plasma_camera
self.layout.prop(camera, "camera_type")
class PlasmaCameraModePanel(CameraButtonsPanel, bpy.types.Panel):
bl_label = "Camera Tracking"
def draw(self, context):
camera = context.camera.plasma_camera
draw_camera_mode_props(self.layout, camera.camera_type, camera.settings)
class PlasmaCameraAttentionPanel(CameraButtonsPanel, bpy.types.Panel):
bl_label = "Point of Attention Tracking"
def draw(self, context):
camera = context.camera.plasma_camera
draw_camera_poa_props(self.layout, camera.camera_type, camera.settings)
class PlasmaCameraPositionPanel(CameraButtonsPanel, bpy.types.Panel):
bl_label = "Position Tracking"
def draw(self, context):
camera = context.camera.plasma_camera
draw_camera_pos_props(self.layout, camera.camera_type, camera.settings)
class PlasmaCameraCirclePanel(CameraButtonsPanel, bpy.types.Panel):
bl_label = "Circle Camera"
def draw(self, context):
camera = context.camera.plasma_camera
draw_circle_camera_props(self.layout, camera.settings)
@classmethod
def poll(cls, context):
return super().poll(context) and context.camera.plasma_camera.camera_type == "circle"
class PlasmaCameraAnimationPanel(CameraButtonsPanel, bpy.types.Panel):
bl_label = "Camera Animation"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
camera = context.camera.plasma_camera
props = camera.settings
split = layout.split()
col = split.column()
col.label("Animation:")
anim_enabled = props.anim_enabled or context.object.plasma_modifiers.animation.enabled
col.active = anim_enabled and context.object.plasma_object.has_animation_data
col.prop(props, "start_on_push")
col.prop(props, "stop_on_pop")
col.prop(props, "reset_on_pop")
col = split.column()
col.active = camera.camera_type == "rail"
invalid = camera.camera_type == "rail" and not context.object.plasma_object.has_transform_animation
col.alert = invalid
col.label("Rail:")
col.prop(props, "rail_pos", text="")
if invalid:
col.label("Rail cameras must have a transformation animation!", icon="ERROR")
def draw_header(self, context):
self.layout.active = context.object.plasma_object.has_animation_data
if not context.object.plasma_modifiers.animation.enabled:
self.layout.prop(context.camera.plasma_camera.settings, "anim_enabled", text="")
class PlasmaCameraViewPanel(CameraButtonsPanel, bpy.types.Panel):
bl_label = "Lens (Plasma)"
def draw(self, context):
camera = context.camera.plasma_camera
draw_camera_manipulation_props(self.layout, camera.camera_type, camera.settings)
class TransitionListUI(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0):
if item.camera is None:
layout.label("[Default Transition]")
else:
layout.label(item.camera.name, icon="CAMERA_DATA")
layout.prop(item, "enabled", text="")
class PlasmaCameraTransitionPanel(CameraButtonsPanel, bpy.types.Panel):
bl_label = "Transitions"
def draw(self, context):
layout = self.layout
camera = context.camera.plasma_camera
ui_list.draw_list(layout, "TransitionListUI", "camera", camera, "transitions",
"active_transition_index", rows=3, maxrows=4)
try:
item = camera.transitions[camera.active_transition_index]
trans = item.transition
except:
pass
else:
layout.separator()
box = layout.box()
box.prop(item, "camera", text="Transition From")
box.prop(item, "mode")
box.separator()
split = box.split()
split.active = item.mode == "manual"
col = split.column()
col.label("Tracking Transition:")
col.prop(trans, "poa_acceleration", text="Acceleration")
col.prop(trans, "poa_deceleration", text="Deceleration")
col.prop(trans, "poa_velocity", text="Maximum Velocity")
col.prop(trans, "poa_cut", text="Cut Transition")
col = split.column()
col.label("Position Transition:")
col.prop(trans, "pos_acceleration", text="Acceleration")
col.prop(trans, "pos_deceleration", text="Deceleration")
col.prop(trans, "pos_velocity", text="Maximum Velocity")
col.prop(trans, "pos_cut", text="Cut Transition")