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98 lines
3.7 KiB
98 lines
3.7 KiB
# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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from .. import ui_list |
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def _check_for_anim(layout, modifier): |
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try: |
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action = modifier.blender_action |
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except: |
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layout.label("Object has no animation data", icon="ERROR") |
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return None |
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else: |
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return action if action is not None else False |
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def animation(modifier, layout, context): |
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action = _check_for_anim(layout, modifier) |
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if action is None: |
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return |
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split = layout.split() |
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col = split.column() |
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col.prop(modifier, "auto_start") |
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col = split.column() |
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col.prop(modifier, "loop") |
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if action: |
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layout.prop_search(modifier, "initial_marker", action, "pose_markers", icon="PMARKER") |
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col = layout.column() |
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col.enabled = modifier.loop |
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col.prop_search(modifier, "loop_start", action, "pose_markers", icon="PMARKER") |
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col.prop_search(modifier, "loop_end", action, "pose_markers", icon="PMARKER") |
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def animation_filter(modifier, layout, context): |
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split = layout.split() |
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col = split.column() |
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col.label("Translation:") |
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col.prop(modifier, "no_transX", text="Filter X") |
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col.prop(modifier, "no_transY", text="Filter Y") |
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col.prop(modifier, "no_transZ", text="Filter Z") |
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col = split.column() |
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col.label("Rotation:") |
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col.prop(modifier, "no_rotation", text="Filter Rotation") |
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class GroupListUI(bpy.types.UIList): |
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def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0): |
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label = item.child_anim.name if item.child_anim is not None else "[No Child Specified]" |
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icon = "ACTION" if item.child_anim is not None else "ERROR" |
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layout.label(text=label, icon=icon) |
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def animation_group(modifier, layout, context): |
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action = _check_for_anim(layout, modifier) |
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if action is None: |
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return |
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ui_list.draw_modifier_list(layout, "GroupListUI", modifier, "children", |
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"active_child_index", rows=3, maxrows=4) |
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if modifier.children: |
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layout.prop(modifier.children[modifier.active_child_index], "child_anim", icon="ACTION") |
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class LoopListUI(bpy.types.UIList): |
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def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0): |
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layout.prop(item, "loop_name", emboss=False, text="", icon="PMARKER_ACT") |
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def animation_loop(modifier, layout, context): |
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action = _check_for_anim(layout, modifier) |
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if action is False: |
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layout.label("Object must be animated, not ObData", icon="ERROR") |
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return |
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elif action is None: |
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return |
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ui_list.draw_modifier_list(layout, "LoopListUI", modifier, "loops", |
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"active_loop_index", name_prefix="Loop", |
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name_prop="loop_name", rows=2, maxrows=3) |
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# Modify the loop points |
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if modifier.loops: |
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loop = modifier.loops[modifier.active_loop_index] |
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layout.prop_search(loop, "loop_start", action, "pose_markers", icon="PMARKER") |
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layout.prop_search(loop, "loop_end", action, "pose_markers", icon="PMARKER")
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