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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
class PlasmaRenderEngine(bpy.types.RenderEngine):
bl_idname = "PLASMA_GAME"
bl_label = "Korman"
pass
# Explicitly whitelist compatible Blender panels...
from bl_ui import properties_material
properties_material.MATERIAL_PT_context_material.COMPAT_ENGINES.add("PLASMA_GAME")
properties_material.MATERIAL_PT_diffuse.COMPAT_ENGINES.add("PLASMA_GAME")
properties_material.MATERIAL_PT_shading.COMPAT_ENGINES.add("PLASMA_GAME")
properties_material.MATERIAL_PT_specular.COMPAT_ENGINES.add("PLASMA_GAME")
properties_material.MATERIAL_PT_options.COMPAT_ENGINES.add("PLASMA_GAME")
properties_material.MATERIAL_PT_preview.COMPAT_ENGINES.add("PLASMA_GAME")
properties_material.MATERIAL_PT_transp.COMPAT_ENGINES.add("PLASMA_GAME")
del properties_material
from bl_ui import properties_data_mesh
properties_data_mesh.DATA_PT_uv_texture.COMPAT_ENGINES.add("PLASMA_GAME")
properties_data_mesh.DATA_PT_vertex_colors.COMPAT_ENGINES.add("PLASMA_GAME")
del properties_data_mesh
def _whitelist_all(mod):
for i in dir(mod):
attr = getattr(mod, i)
if hasattr(attr, "COMPAT_ENGINES"):
getattr(attr, "COMPAT_ENGINES").add("PLASMA_GAME")
from bl_ui import properties_data_lamp
properties_data_lamp.DATA_PT_context_lamp.COMPAT_ENGINES.add("PLASMA_GAME")
properties_data_lamp.DATA_PT_preview.COMPAT_ENGINES.add("PLASMA_GAME")
properties_data_lamp.DATA_PT_lamp.COMPAT_ENGINES.add("PLASMA_GAME")
properties_data_lamp.DATA_PT_shadow.COMPAT_ENGINES.add("PLASMA_GAME")
properties_data_lamp.DATA_PT_area.COMPAT_ENGINES.add("PLASMA_GAME")
properties_data_lamp.DATA_PT_spot.COMPAT_ENGINES.add("PLASMA_GAME")
properties_data_lamp.DATA_PT_falloff_curve.COMPAT_ENGINES.add("PLASMA_GAME")
properties_data_lamp.DATA_PT_custom_props_lamp.COMPAT_ENGINES.add("PLASMA_GAME")
del properties_data_lamp
from bl_ui import properties_render
_whitelist_all(properties_render)
del properties_render
from bl_ui import properties_texture
_whitelist_all(properties_texture)
del properties_texture
@classmethod
def _new_poll(cls, context):
"""Nifty replacement for naughty built-in Blender poll()s"""
if context.scene.render.engine == "PLASMA_GAME":
return False
else:
# Dear god you better save the old poll...
return cls._old_poll(cls, context)
def _swap_poll(cls):
cls._old_poll = cls.poll
cls.poll = _new_poll
# This is where we claim the physics context for our own nefarious purposes...
# Hmm... Physics panels don't respect the supported engine thing.
# Metaprogramming to the rescue!
from bl_ui import properties_physics_common
_swap_poll(properties_physics_common.PhysicButtonsPanel)
del properties_physics_common