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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
class LampButtonsPanel:
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "data"
@classmethod
def poll(cls, context):
return (context.object and context.scene.render.engine == "PLASMA_GAME" and
isinstance(context.object.data, bpy.types.Lamp))
class PlasmaLampPanel(LampButtonsPanel, bpy.types.Panel):
bl_label = "Plasma RT Lamp"
def draw(self, context):
layout = self.layout
rtlamp = context.lamp.plasma_lamp
split = layout.split()
col = split.column()
col.label("General:")
row = col.row()
row.active = rtlamp.has_light_group(context.object)
row.prop(rtlamp, "affect_characters")
col = split.column()
col.label("Soft Volume:")
col.active = not context.object.plasma_modifiers.softvolume.enabled
col.prop(rtlamp, "lamp_region", text="")
class PlasmaShadowPanel(LampButtonsPanel, bpy.types.Panel):
bl_label = "Plasma RT Shadow"
def draw_header(self, context):
self.layout.prop(context.lamp.plasma_lamp, "cast_shadows", text="")
def draw(self, context):
layout = self.layout
rtlamp = context.lamp.plasma_lamp
layout.active = rtlamp.cast_shadows
split = layout.split()
col = split.column()
col.prop(rtlamp, "shadow_quality", text="")
col.separator()
col.prop(rtlamp, "shadow_self")
col = split.column()
col.prop(rtlamp, "shadow_power")
col.prop(rtlamp, "shadow_falloff")
col.prop(rtlamp, "shadow_distance")
def _draw_area_lamp(self, context):
"""Draw dispatch function for DATA_PT_area"""
if context.scene.render.engine == "PLASMA_GAME":
_plasma_draw_area_lamp(self, context)
else:
self._draw_blender(context)
def _plasma_draw_area_lamp(self, context):
"""Draw function for DATA_PT_area when Korman is active"""
layout = self.layout
lamp = context.lamp
plasma_lamp = lamp.plasma_lamp
col = layout.column()
col.row().prop(lamp, "shape", expand=True)
sub = col.row(align=True)
if lamp.shape == "SQUARE":
sub.prop(lamp, "size")
sub.prop(plasma_lamp, "size_height")
elif lamp.shape == "RECTANGLE":
sub.prop(lamp, "size", text="W")
sub.prop(lamp, "size_y", text="D")
sub.prop(plasma_lamp, "size_height", text="H")
# Swap out the draw functions for the standard Area Shape panel
# TODO: Maybe we should consider standardizing an interface for overriding
# standard Blender panels? This seems like a really useful approach.
from bl_ui import properties_data_lamp
properties_data_lamp.DATA_PT_area._draw_blender = properties_data_lamp.DATA_PT_area.draw
properties_data_lamp.DATA_PT_area.draw = _draw_area_lamp
del properties_data_lamp