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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import *
from PyHSPlasma import *
from copy import deepcopy
import functools
import itertools
from typing import Iterable, Iterator
class PlasmaAnimation(bpy.types.PropertyGroup):
ENTIRE_ANIMATION = "(Entire Animation)"
def _get_animation_name(self):
if self.is_entire_animation:
return self.ENTIRE_ANIMATION
else:
return self.animation_name_value
def _set_animation_name(self, value):
if not self.is_entire_animation:
self.animation_name_value = value
_PROPERTIES = {
"animation_name": {
"type": StringProperty,
"property": {
"name": "Animation Name",
"description": "Name of this (sub-)animation",
"get": _get_animation_name,
"set": _set_animation_name,
},
},
"start": {
"type": IntProperty,
"property": {
"name": "Start",
"description": "The first frame of this (sub-)animation",
"soft_min": 0,
},
"entire_animation": {
bpy.types.Object: "plasma_modifiers.animation.begin",
bpy.types.Texture: "plasma_layer.anim_begin",
},
},
"end": {
"type": IntProperty,
"property": {
"name": "End",
"description": "The last frame of this (sub-)animation",
"soft_min": 0,
},
"entire_animation": {
bpy.types.Object: "plasma_modifiers.animation.end",
bpy.types.Texture: "plasma_layer.anim_end",
},
},
"auto_start": {
"type": BoolProperty,
"property": {
"name": "Auto Start",
"description": "Automatically start this animation on link-in",
"default": True,
},
"entire_animation": {
bpy.types.Object: "plasma_modifiers.animation.auto_start",
bpy.types.Texture: "plasma_layer.anim_auto_start",
},
},
"loop": {
"type": BoolProperty,
"property": {
"name": "Loop Anim",
"description": "Loop the animation",
"default": True,
},
"entire_animation": {
bpy.types.Object: "plasma_modifiers.animation.loop",
bpy.types.Texture: "plasma_layer.anim_loop",
},
},
"initial_marker": {
"type": StringProperty,
"property": {
"name": "Start Marker",
"description": "Marker indicating the default start point",
},
"entire_animation": {
bpy.types.Object: "plasma_modifiers.animation.initial_marker",
bpy.types.Texture: "plasma_layer.anim_initial_marker",
}
},
"loop_start": {
"type": StringProperty,
"property": {
"name": "Loop Start",
"description": "Marker indicating where the default loop begins",
},
"entire_animation": {
bpy.types.Object: "plasma_modifiers.animation.loop_start",
bpy.types.Texture: "plasma_layer.anim_loop_start",
},
},
"loop_end": {
"type": StringProperty,
"property": {
"name": "Loop End",
"description": "Marker indicating where the default loop ends",
},
"entire_animation": {
bpy.types.Object: "plasma_modifiers.animation.loop_end",
bpy.types.Texture: "plasma_layer.anim_loop_end",
},
},
"sdl_var": {
"type": StringProperty,
"property": {
"name": "SDL Variable",
"description": "Name of the SDL variable to use to control the playback of this animation",
},
"entire_animation": {
bpy.types.Object: "plasma_modifiers.animation.obj_sdl_anim",
bpy.types.Texture: "plasma_layer.anim_sdl_var",
},
},
}
@classmethod
def iter_frame_numbers(cls, id_data) -> Iterator[int]:
# It would be nice if this could use self.iter_fcurves, but the property that uses this
# is not actually of type PlasmaAnimation. Meaning that self is some other object (great).
fcurves = itertools.chain.from_iterable((id.animation_data.action.fcurves
for id in cls._iter_my_ids(id_data)
if id.animation_data and id.animation_data.action))
frame_numbers = (keyframe.co[0] for fcurve in fcurves for keyframe in fcurve.keyframe_points)
yield from frame_numbers
@classmethod
def _iter_my_ids(cls, id_data: bpy.types.ID) -> Iterator[bpy.types.ID]:
yield id_data
if isinstance(id_data, bpy.types.Object):
if id_data.data is not None:
yield id_data.data
elif isinstance(id_data, bpy.types.Texture):
material = getattr(bpy.context, "material", None)
if material is not None and material in id_data.users_material:
yield material
def _get_entire_start(self) -> int:
try:
return min(PlasmaAnimation.iter_frame_numbers(self.id_data))
except ValueError:
return 0
def _get_entire_end(self) -> int:
try:
return max(PlasmaAnimation.iter_frame_numbers(self.id_data))
except ValueError:
return 0
def _set_dummy(self, value: int) -> None:
pass
_ENTIRE_ANIMATION_PROPERTIES = {
"start": {
"get": _get_entire_start,
"set": _set_dummy,
},
"end": {
"get": _get_entire_end,
"set": _set_dummy,
},
}
@classmethod
def _get_from_class_lut(cls, id_data, lut):
# This is needed so that things like bpy.types.ImageTexture can map to bpy.types.Texture.
# Note that only one level of bases is attempted. Right now, that is sufficient for our
# use case and what Blender does, but beware in the future.
for i in itertools.chain((id_data.__class__,), id_data.__class__.__bases__):
value = lut.get(i)
if value is not None:
return value
@classmethod
def _make_prop_getter(cls, prop_name: str, lut, default=None):
def proc(self):
if self.is_entire_animation:
attr_path = cls._get_from_class_lut(self.id_data, lut)
if attr_path is not None:
prop_delim = attr_path.rfind('.')
prop_group = self.id_data.path_resolve(attr_path[:prop_delim])
return getattr(prop_group, attr_path[prop_delim+1:])
else:
return default
else:
return getattr(self, "{}_value".format(prop_name))
return proc
@classmethod
def _make_prop_setter(cls, prop_name: str, lut):
def proc(self, value):
if self.is_entire_animation:
attr_path = cls._get_from_class_lut(self.id_data, lut)
if attr_path is not None:
prop_delim = attr_path.rfind('.')
prop_group = self.id_data.path_resolve(attr_path[:prop_delim])
setattr(prop_group, attr_path[prop_delim+1:], value)
else:
setattr(self, "{}_value".format(prop_name), value)
return proc
@classmethod
def register(cls):
# Register accessor and storage properties on this property group - we need these to be
# separate because the old style single animation per-ID settings should map to the new
# "(Entire Animation)" sub-animation. This will allow us to "trivially" allow downgrading
# to previous Korman versions without losing data.
for prop_name, definitions in cls._PROPERTIES.items():
props, kwargs = definitions["property"], {}
if "options" not in props:
kwargs["options"] = set()
value_kwargs = deepcopy(kwargs)
value_kwargs["options"].add("HIDDEN")
value_props = { key: value for key, value in props.items() if key not in {"get", "set", "update"} }
setattr(cls, "{}_value".format(prop_name), definitions["type"](**value_props, **value_kwargs))
needs_accessors = "get" not in props and "set" not in props
if needs_accessors:
# We have to use these weirdo wrappers because Blender only accepts function objects
# for its property callbacks, not arbitrary callables eg lambdas, functools.partials.
kwargs["get"] = cls._make_prop_getter(prop_name, definitions["entire_animation"], props.get("default"))
kwargs["set"] = cls._make_prop_setter(prop_name, definitions["entire_animation"])
setattr(cls, prop_name, definitions["type"](**props, **kwargs))
@classmethod
def register_entire_animation(cls, id_type, rna_type):
"""Registers all of the properties for the old style single animation per ID animations onto
the property group given by `rna_type`. These were previously directly registered but are
now abstracted away to serve as the backing store for the new "entire animation" method."""
for prop_name, definitions in cls._PROPERTIES.items():
lut = definitions.get("entire_animation", {})
path_from_id = lut.get(id_type)
if path_from_id:
attr_name = path_from_id[path_from_id.rfind('.')+1:]
kwargs = deepcopy(definitions["property"])
kwargs.update(cls._ENTIRE_ANIMATION_PROPERTIES.get(prop_name, {}))
setattr(rna_type, attr_name, definitions["type"](**kwargs))
is_entire_animation = BoolProperty(default=False, options={"HIDDEN"})
class PlasmaAnimationCollection(bpy.types.PropertyGroup):
"""The magical turdfest!"""
def _get_active_index(self) -> int:
# Remember: this is bound to an impostor object by Blender's rna system
PlasmaAnimationCollection._ensure_default_animation(self)
return self.active_animation_index_value
def _set_active_index(self, value: int) -> None:
self.active_animation_index_value = value
active_animation_index = IntProperty(get=_get_active_index, set=_set_active_index,
options={"HIDDEN"})
active_animation_index_value = IntProperty(options={"HIDDEN"})
# Animations backing store--don't use this except to display the list in Blender's UI.
animation_collection = CollectionProperty(type=PlasmaAnimation)
def _get_hack(self):
if not any((i.is_entire_animation for i in self.animation_collection)):
entire_animation = self.animation_collection.add()
entire_animation.is_entire_animation = True
return True
def _set_hack(self, value):
raise RuntimeError("Don't set this.")
# Blender locks properties to a read-only state during the UI draw phase. This is a problem
# because we may need to initialize a default animation (or the entire animation) when we
# want to observe it in the UI. That restriction is dropped, however, when RNA poperties are
# being observed or set. So, this will allow us to initialize the entire animation in the
# UI phase at the penalty of potentially having to loop through the animation collection twice.
request_entire_animation = BoolProperty(get=_get_hack, set=_set_hack, options={"HIDDEN"})
@property
def animations(self) -> Iterable[PlasmaAnimation]:
self._ensure_default_animation()
return self.animation_collection
def __iter__(self) -> Iterator[PlasmaAnimation]:
return iter(self.animations)
def _ensure_default_animation(self) -> None:
if not bool(self.animation_collection):
assert self.request_entire_animation
@property
def entire_animation(self) -> PlasmaAnimation:
assert self.request_entire_animation
return next((i for i in self.animation_collection if i.is_entire_animation))
@classmethod
def register_entire_animation(cls, id_type, rna_type):
# Forward helper so we can get away with only importing this klass
PlasmaAnimation.register_entire_animation(id_type, rna_type)