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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import *
import pickle
import itertools
class ToolboxOperator:
@classmethod
def poll(cls, context):
return context.scene.render.engine == "PLASMA_GAME"
class PageSearchOperator(ToolboxOperator):
_pages_ref_hack = []
@property
def desired_page(self):
result = pickle.loads(self.page.encode())
PageSearchOperator._pages_ref_hack.clear()
return result
def _get_pages(self, context):
# WTF? Pickle, you ask??? Apparently Blender changes the output if we return an empty string,
# making it impossible to select the default page... Ugh.
page_defns = context.scene.world.plasma_age.pages
pages = [(pickle.dumps(i.name, 0).decode(), i.name, "") for i in page_defns]
# Ensure an entry exists for the default page
manual_default_page = next((i.name for i in page_defns if i.seq_suffix == 0), None)
if not manual_default_page:
pages.append((pickle.dumps("", 0).decode(), "Default", "Default Page"))
# Have to hold a reference to this numb-skullery so Blender won't crash.
PageSearchOperator._pages_ref_hack = pages
return pages
def invoke(self, context, event):
context.window_manager.invoke_search_popup(self)
return {"RUNNING_MODAL"}
@classmethod
def poll(cls, context):
return super().poll(context) and context.scene.world is not None
class PlasmaConvertLayerOpacitiesOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "texture.plasma_convert_layer_opacities"
bl_label = "Convert Layer Opacities"
bl_description = "Convert layer opacities from diffuse color factor"
def execute(self, context):
for mesh in bpy.data.meshes:
for material in mesh.materials:
if material is None:
continue
for slot in material.texture_slots:
if slot is None:
continue
slot.texture.plasma_layer.opacity = slot.diffuse_color_factor * 100
slot.diffuse_color_factor = 1.0
return {"FINISHED"}
class PlasmaConvertPlasmaObjectOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "object.plasma_convert_plasma_objects"
bl_label = "Convert Plasma Objects"
bl_description = "Converts PyPRP objects to Plasma Objects"
def execute(self, context):
# We will loop through all the objects and enable Plasma Object on every object that
# is either inserted into a valid page using the old-style text properties or is lacking
# a page property. Unfortunately, unless we start bundling some YAML interpreter, we cannot
# use the old AlcScript schtuff.
pages = { i.seq_suffix: i.name for i in context.scene.world.plasma_age.pages }
for i in bpy.data.objects:
pageid = i.game.properties.get("page_num", None)
if pageid is None:
i.plasma_object.enabled = True
continue
page_name = pages.get(pageid.value, None)
if page_name is None:
# a common hack to prevent exporting in PyPRP was to set page_num == -1,
# so don't warn about that.
if pageid.value != -1:
print("Object '{}' in page_num '{}', which is not available :/".format(i.name, pageid.value))
else:
i.plasma_object.enabled = True
i.plasma_object.page = page_name
return {"FINISHED"}
class PlasmaEnableTexturesOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "texture.plasma_enable_all_textures"
bl_label = "Enable All Textures"
bl_description = "Ensures that all Textures are enabled"
def execute(self, context):
for mesh in bpy.data.meshes:
for material in mesh.materials:
if material is None:
continue
for slot in material.texture_slots:
if slot is None:
continue
slot.use = True
return {"FINISHED"}
class PlasmaMovePageObjectsOperator(PageSearchOperator, bpy.types.Operator):
bl_idname = "object.plasma_move_selection_to_page"
bl_label = "Move Selection to Page"
bl_description = "Moves all selected objects to a new page"
bl_property = "page"
page = EnumProperty(name="Page",
description= "Page whose objects should be selected",
items=PageSearchOperator._get_pages,
options=set())
def execute(self, context):
desired_page = self.desired_page
for i in context.selected_objects:
i.plasma_object.page = desired_page
return {"FINISHED"}
class PlasmaSelectPageObjectsOperator(PageSearchOperator, bpy.types.Operator):
bl_idname = "object.plasma_select_page_objects"
bl_label = "Select Objects in Page"
bl_description = "Selects all objects in a specific page"
bl_property = "page"
page = EnumProperty(name="Page",
description= "Page whose objects should be selected",
items=PageSearchOperator._get_pages,
options=set())
def execute(self, context):
desired_page = self.desired_page
for i in context.scene.objects:
i.select = i.plasma_object.page == desired_page
return {"FINISHED"}
class PlasmaToggleAllPlasmaObjectsOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "object.plasma_toggle_all_objects"
bl_label = "Toggle All Plasma Objects"
bl_description = "Changes the state of all Plasma Objects"
enable = BoolProperty(name="Enable", description="Enable Plasma Object")
def execute(self, context):
for i in bpy.data.objects:
i.plasma_object.enabled = self.enable
return {"FINISHED"}
class PlasmaToggleDoubleSidedOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "mesh.plasma_toggle_double_sided"
bl_label = "Toggle All Double Sided"
bl_description = "Toggles all meshes to be double sided"
enable = BoolProperty(name="Enable", description="Enable Double Sided")
def execute(self, context):
enable = self.enable
for mesh in bpy.data.meshes:
mesh.show_double_sided = enable
return {"FINISHED"}
class PlasmaToggleDoubleSidedSelectOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "mesh.plasma_toggle_double_sided_selected"
bl_label = "Toggle Selected Double Sided"
bl_description = "Toggles selected meshes double sided value"
@classmethod
def poll(cls, context):
return super().poll(context) and hasattr(bpy.context, "selected_objects")
def execute(self, context):
mesh_list = [i.data for i in context.selected_objects if i.type == "MESH"]
enable = not all((mesh.show_double_sided for mesh in mesh_list))
for mesh in mesh_list:
mesh.show_double_sided = enable
return {"FINISHED"}
class PlasmaToggleEnvironmentMapsOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "texture.plasma_toggle_environment_maps"
bl_label = "Toggle Environment Maps"
bl_description = "Changes the state of all Environment Maps"
enable = BoolProperty(name="Enable", description="Enable Environment Maps")
def execute(self, context):
enable = self.enable
for material in bpy.data.materials:
for slot in material.texture_slots:
if slot is None:
continue
if slot.texture.type == "ENVIRONMENT_MAP":
slot.use = enable
return {"FINISHED"}
class PlasmaTogglePlasmaObjectsOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "object.plasma_toggle_selected_objects"
bl_label = "Toggle Plasma Objects"
bl_description = "Toggles the Plasma Object status of a selection"
@classmethod
def poll(cls, context):
return super().poll(context) and hasattr(bpy.context, "selected_objects")
def execute(self, context):
enable = not all((i.plasma_object.enabled for i in bpy.context.selected_objects))
for i in context.selected_objects:
i.plasma_object.enabled = enable
return {"FINISHED"}
class PlasmaToggleSoundExportOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "object.plasma_toggle_sound_export"
bl_label = "Toggle Sound Export"
bl_description = "Toggles the Export function of all sound emitters' files"
enable = BoolProperty(name="Enable", description="Sound Export Enable")
def execute(self, context):
enable = self.enable
for i in bpy.data.objects:
if i.plasma_modifiers.soundemit is None:
continue
for sound in i.plasma_modifiers.soundemit.sounds:
sound.package = enable
return {"FINISHED"}
class PlasmaToggleSoundExportSelectedOperator(ToolboxOperator, bpy.types.Operator):
bl_idname = "object.plasma_toggle_sound_export_selected"
bl_label = "Toggle Selected Sound Export"
bl_description = "Toggles the Export function of selected sound emitters' files."
@classmethod
def poll(cls, context):
return super().poll(context) and hasattr(bpy.context, "selected_objects")
def execute(self, context):
enable = not all((i.package for i in itertools.chain.from_iterable(i.plasma_modifiers.soundemit.sounds for i in bpy.context.selected_objects)))
for i in context.selected_objects:
if i.plasma_modifiers.soundemit is None:
continue
for sound in i.plasma_modifiers.soundemit.sounds:
sound.package = enable
return {"FINISHED"}