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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import *
class SoundOperator:
@classmethod
def poll(cls, context):
return context.scene.render.engine == "PLASMA_GAME"
class PlasmaSoundOpenOperator(SoundOperator, bpy.types.Operator):
bl_idname = "sound.plasma_open"
bl_label = "Load Sound"
bl_options = {"INTERNAL"}
filter_glob = StringProperty(default="*.ogg;*.wav", options={"HIDDEN"})
filepath = StringProperty(subtype="FILE_PATH")
data_path = StringProperty(options={"HIDDEN"})
sound_property = StringProperty(options={"HIDDEN"})
def execute(self, context):
# Check to see if the sound exists... Because the sneakily introduced bpy.data.sounds.load
# check_existing doesn't tell us if it already exists... dammit...
for i in bpy.data.sounds:
if self.filepath == i.filepath:
sound = i
break
else:
sound = bpy.data.sounds.load(self.filepath)
# Now do the stanky leg^H^H^H^H^H^H^H^H^H^H deed and put the sound on the mod
dest = eval(self.data_path)
setattr(dest, self.sound_property, sound)
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class PlasmaSoundPackOperator(SoundOperator, bpy.types.Operator):
bl_idname = "sound.plasma_pack"
bl_label = "Pack"
bl_options = {"INTERNAL"}
def execute(self, context):
soundemit = context.active_object.plasma_modifiers.soundemit
soundemit.sounds[soundemit.active_sound_index].sound.pack()
return {"FINISHED"}
class PlasmaSoundUnpackOperator(SoundOperator, bpy.types.Operator):
bl_idname = "sound.plasma_unpack"
bl_label = "Unpack"
bl_options = {"INTERNAL"}
method = EnumProperty(name="Method", description="How to unpack",
# See blender/makesrna/intern/rna_packedfile.c
items=[("USE_LOCAL", "Use local file", "", 5),
("WRITE_LOCAL", "Write Local File (overwrite existing)", "", 4),
("USE_ORIGINAL", "Use Original File", "", 6),
("WRITE_ORIGINAL", "Write Original File (overwrite existing)", "", 3)],
options=set())
def execute(self, context):
soundemit = context.active_object.plasma_modifiers.soundemit
soundemit.sounds[soundemit.active_sound_index].sound.unpack(self.method)
return {"FINISHED"}