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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import *
from pathlib import Path
from ..helpers import TemporaryObject, ensure_power_of_two
from ..korlib import ConsoleToggler, GLTexture, scale_image
from ..exporter.explosions import *
from ..exporter.logger import ExportProgressLogger
from ..exporter.material import BLENDER_CUBE_MAP
# These are some filename suffixes that we will check to match for the cubemap faces
_CUBE_FACES = {
"leftFace": "LF",
"backFace": "BK",
"rightFace": "RT",
"bottomFace": "DN",
"topFace": "UP",
"frontFace": "FR",
}
class ImageOperator:
@classmethod
def poll(cls, context):
return context.scene.render.engine == "PLASMA_GAME"
class PlasmaBuildCubeMapOperator(ImageOperator, bpy.types.Operator):
bl_idname = "image.plasma_build_cube_map"
bl_label = "Build Cubemap"
bl_description = "Builds a Blender cubemap from six images"
overwrite_existing = BoolProperty(name="Check Existing",
description="Checks for an existing image and overwrites it",
default=True,
options=set())
filepath = StringProperty(subtype="FILE_PATH")
require_cube = BoolProperty(name="Require Square Faces",
description="Resize cubemap faces to be square if they are not",
default=True,
options=set())
texture_name = StringProperty(name="Texture",
description="Environment Map Texture to stuff this into",
default="",
options={"HIDDEN"})
def __init__(self):
self._report = ExportProgressLogger()
self._report.progress_add_step("Finding Face Images")
self._report.progress_add_step("Loading Face Images")
self._report.progress_add_step("Scaling Face Images")
self._report.progress_add_step("Generating Cube Map")
def execute(self, context):
with ConsoleToggler(True) as _:
try:
self._execute()
except ExportError as error:
self.report({"ERROR"}, str(error))
return {"CANCELLED"}
else:
return {"FINISHED"}
def _execute(self):
self._report.progress_start("BUILDING CUBE MAP")
if not Path(self.filepath).is_file():
raise ExportError("No cube image found at '{}'".format(self.filepath))
# Figure out the paths for the six cube faces. We will use the original file
# only if a face is missing...
face_image_paths = self._find_cube_files(self.filepath)
# If no images were loaded, that means we will want to generate a cube map
# with the single face provided by the image in filepath. Otherwise, we'll
# use the found faces (and the provided path if any are missing...)
face_data = list(self._load_all_image_data(face_image_paths, self.filepath))
face_widths, face_heights, face_data = zip(*face_data)
# All widths and heights must be the same... so, if needed, scale the stupid images.
width, height, face_data = self._scale_images(face_widths, face_heights, face_data)
# Now generate the stoopid cube map
image_name = Path(self.filepath).name
idx = image_name.rfind('_')
if idx != -1:
suffix = image_name[idx+1:idx+3]
if suffix in _CUBE_FACES.values():
image_name = image_name[:idx] + image_name[idx+3:]
cubemap_image = self._generate_cube_map(image_name, width, height, face_data)
# If a texture was provided, we can assign this generated cube map to it...
if self.texture_name:
texture = bpy.data.textures[self.texture_name]
texture.environment_map.source = "IMAGE_FILE"
texture.image = cubemap_image
self._report.progress_end()
return {"FINISHED"}
def _find_cube_files(self, filepath):
self._report.progress_advance()
self._report.progress_range = len(BLENDER_CUBE_MAP)
self._report.msg("Searching for cubemap faces...")
idx = filepath.rfind('_')
if idx != -1:
files = []
for key in BLENDER_CUBE_MAP:
suffix = _CUBE_FACES[key]
face_path = filepath[:idx+1] + suffix + filepath[idx+3:]
face_name = key[:-4].upper()
if Path(face_path).is_file():
self._report.msg("Found face '{}': {}", face_name, face_path)
files.append(face_path)
else:
self._report.warn("Using default face data for face '{}'", face_name)
files.append(None)
self._report.progress_increment()
return tuple(files)
return [None] * 6
def _generate_cube_map(self, req_name, face_width, face_height, face_data):
self._report.progress_advance()
self._report.msg("Generating cubemap image...")
# If a texture was provided, we should check to see if we have an image we can replace...
image = bpy.data.textures[self.texture_name].image if self.texture_name else None
# Init our image
image_width = face_width * 3
image_height = face_height * 2
if image is not None and self.overwrite_existing:
image.source = "GENERATED"
image.generated_width = image_width
image.generated_height = image_height
else:
image = bpy.data.images.new(req_name, image_width, image_height, True)
image_datasz = image_width * image_height * 4
image_data = bytearray(image_datasz)
face_num = len(BLENDER_CUBE_MAP)
# This is the inverse of the operation found in MaterialConverter._finalize_cube_map
for i in range(face_num):
col_id = i if i < 3 else i - 3
row_start = 0 if i < 3 else face_height
row_end = face_height if i < 3 else image_height
# TIL: Blender's coordinate system has its origin in the lower left, while Plasma's
# is in the upper right. We could do some fancy flipping stuff, but there are already
# mitigations in code for that. So, we disabled the GLTexture's flipping helper and
# will just swap the locations of the images in the list. le wout.
j = i + 3 if i < 3 else i - 3
for row_current in range(row_start, row_end, 1):
src_start_idx = (row_current - row_start) * face_width * 4
src_end_idx = src_start_idx + (face_width * 4)
dst_start_idx = (row_current * image_width * 4) + (col_id * face_width * 4)
dst_end_idx = dst_start_idx + (face_width * 4)
image_data[dst_start_idx:dst_end_idx] = face_data[j][src_start_idx:src_end_idx]
# FFFUUUUU... Blender wants a list of floats
pixels = [None] * image_datasz
for i in range(image_datasz):
pixels[i] = image_data[i] / 255
# Obligatory remark: "Blender sucks"
image.pixels = pixels
image.update()
image.pack(True)
image.plasma_image.texcache_method = "rebuild"
return image
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
def _load_all_image_data(self, face_image_paths, default_image_path):
self._report.progress_advance()
self._report.progress_range = len(BLENDER_CUBE_MAP)
self._report.msg("Loading cubemap faces...")
default_data = None
for image_path in face_image_paths:
if image_path is None:
if default_data is None:
default_data = self._load_single_image_data(default_image_path)
yield default_data
else:
yield self._load_single_image_data(image_path)
self._report.progress_increment()
def _load_single_image_data(self, filepath):
images = bpy.data.images
with TemporaryObject(images.load(filepath), images.remove) as blimage:
with GLTexture(image=blimage, fast=True) as glimage:
return glimage.image_data
def _scale_images(self, face_widths, face_heights, face_data):
self._report.progress_advance()
self._report.progress_range = len(BLENDER_CUBE_MAP)
self._report.msg("Checking cubemap face dimensions...")
# Take the smallest face width and get its POT variety (so we don't rescale on export)
min_width = ensure_power_of_two(min(face_widths))
min_height = ensure_power_of_two(min(face_heights))
# They're called CUBEmaps, dingus...
if self.require_cube:
dimension = min(min_width, min_height)
min_width, min_height = dimension, dimension
# Insert grumbling here about tuples being immutable...
result_data = list(face_data)
with self._report.indent():
for i in range(len(BLENDER_CUBE_MAP)):
face_width, face_height = face_widths[i], face_heights[i]
if face_width != min_width or face_height != min_height:
face_name = BLENDER_CUBE_MAP[i][:-4].upper()
self._report.msg("Resizing face '{}' from {}x{} to {}x{}", face_name,
face_width, face_height, min_width, min_height)
result_data[i] = scale_image(face_data[i], face_width, face_height,
min_width, min_height)
self._report.progress_increment()
return min_width, min_height, tuple(result_data)