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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import array
import bgl
import enum
from ..helpers import ensure_power_of_two
import math
from PyHSPlasma import plBitmap
# BGL doesn't know about this as of Blender 2.74
bgl.GL_BGRA = 0x80E1
# Some texture generation flags
TEX_DETAIL_ALPHA = 0
TEX_DETAIL_ADD = 1
TEX_DETAIL_MULTIPLY = 2
def scale_image(buf, srcW, srcH, dstW, dstH):
"""Scales an RGBA image using the algorithm from CWE's plMipmap::ScaleNicely"""
dst, dst_idx = bytearray(dstW * dstH * 4), 0
scaleX, scaleY = (srcW / dstW), (srcH / dstH)
filterW, filterH = max(scaleX, 1.0), max(scaleY, 1.0)
src_rowspan = srcW * 4
weightsY = array.array("f", [0.0] * 16)
weightsX = array.array("f", [0.0] * 16)
# I hope you're in no particular hurry...
for dstY in range(dstH):
srcY = dstY * scaleY
srcY_start = int(max(srcY - filterH, 0))
srcY_end = int(min(srcY + filterH, srcH - 1))
#weightsY = { i - srcY_start: 1.0 - abs(i - srcY) / scaleY \
# for i in range(srcY_start, srcY_end+1, 1) if i - srcY_start < 16 }
for i in range(16):
idx = i + srcY_start
if idx > srcY_end:
break
weightsY[i] = 1.0 - abs(idx - srcY) / filterH
for dstX in range(dstW):
srcX = dstX * scaleX
srcX_start = int(max(srcX - filterW, 0))
srcX_end = int(min(srcX + filterW, srcW - 1))
#weightsX = { i - srcX_start: 1.0 - abs(i - srcX) / scaleX \
# for i in range(srcX_start, srcX_end+1, 1) if i - srcX_start < 16 }
for i in range(16):
idx = i + srcX_start
if idx > srcX_end:
break
weightsX[i] = 1.0 - abs(idx - srcX) / filterW
accum_color = [0.0, 0.0, 0.0, 0.0]
weight_total = 0.0
for i in range(srcY_start, srcY_end+1, 1):
weightY_idx = i - srcY_start
weightY = weightsY[weightY_idx] if weightY_idx < 16 else 1.0 - abs(i - srcY) / filterH
weightY = 1.0 - abs(i - srcY) / filterH
src_idx = (i * src_rowspan) + (srcX_start * 4)
for j in range(srcX_start, srcX_end+1, 1):
weightX_idx = j - srcX_start
weightX = weightsX[weightX_idx] if weightX_idx < 16 else 1.0 - abs(j - srcX) / filterW
weight = weightY * weightX
if weight > 0.0:
# According to profiling, a list comprehension here doubles the execution time of this
# function. I know this function is supposed to be slow, but dayum... I've unrolled it
# to avoid all the extra allocations.
for k in range(4):
accum_color[k] = accum_color[k] + buf[src_idx+k] * weight
weight_total += weight
src_idx += 4
weight_total = max(weight_total, 0.0001)
for i in range(4):
accum_color[i] = int(accum_color[i] * (1.0 / weight_total))
dst[dst_idx:dst_idx+4] = accum_color
dst_idx += 4
return bytes(dst)
@enum.unique
class TextureAlpha(enum.IntEnum):
opaque = 0
on_off = 1
full = 2
class GLTexture:
def __init__(self, texkey=None, image=None, bgra=False, fast=False):
assert texkey or image
self._texkey = texkey
if texkey is not None:
self._blimg = texkey.image
if image is not None:
self._blimg = image
self._image_inverted = fast
self._bgra = bgra
def __enter__(self):
"""Loads the image data using OpenGL"""
# Set image active in OpenGL
ownit = self._blimg.bindcode[0] == 0
if ownit:
if self._blimg.gl_load() != 0:
raise RuntimeError("failed to load image")
previous_texture = self._get_integer(bgl.GL_TEXTURE_BINDING_2D)
changed_state = (previous_texture != self._blimg.bindcode[0])
if changed_state:
bgl.glBindTexture(bgl.GL_TEXTURE_2D, self._blimg.bindcode[0])
# Grab the image data
self._width = self._get_tex_param(bgl.GL_TEXTURE_WIDTH, 0)
self._height = self._get_tex_param(bgl.GL_TEXTURE_HEIGHT, 0)
size = self._width * self._height * 4
buf = bgl.Buffer(bgl.GL_BYTE, size)
fmt = bgl.GL_BGRA if self._bgra else bgl.GL_RGBA
bgl.glGetTexImage(bgl.GL_TEXTURE_2D, 0, fmt, bgl.GL_UNSIGNED_BYTE, buf)
# OpenGL returns the images upside down, so we're going to rotate it in memory.
# ... But only if requested... :)
if self._image_inverted:
self._image_data = bytes(buf)
else:
self._image_data = self._invert_image(self._width, self._height, buf)
# Restore previous OpenGL state
if changed_state:
bgl.glBindTexture(bgl.GL_TEXTURE_2D, previous_texture)
if ownit:
self._blimg.gl_free()
return self
def __exit__(self, type, value, traceback):
del self._image_data
@property
def _detail_falloff(self):
num_levels = self.num_levels
return ((self._texkey.detail_fade_start / 100.0) * num_levels,
(self._texkey.detail_fade_stop / 100.0) * num_levels,
self._texkey.detail_opacity_start / 100.0,
self._texkey.detail_opacity_stop / 100.0)
def get_level_data(self, level=0, calc_alpha=False, report=None, fast=False):
"""Gets the uncompressed pixel data for a requested mip level, optionally calculating the alpha
channel from the image color data
"""
# Previously, we would leave the texture bound in OpenGL and use it to do the mipmapping, using
# old, deprecated OpenGL features. With the introduction of plCubicEnvironmap support to Korman,
# we wind up needing to get an NPOT image from OpenGL. Unfortunately, Blender will sometimes scale
# images to be POT _before_ loading them into OpenGL. Therefore, we now use OpenGL to grab the first
# level, then scale down to the new level from there.
oWidth, oHeight = self.size_npot
eWidth = ensure_power_of_two(oWidth) >> level
eHeight = ensure_power_of_two(oHeight) >> level
if report is not None:
report.msg("Level #{}: {}x{}", level, eWidth, eHeight)
# Scale, if needed...
if oWidth != eWidth or oHeight != eHeight:
buf = scale_image(self._image_data, oWidth, oHeight, eWidth, eHeight)
else:
buf = self._image_data
# Some operations, like alpha testing, don't care about the fact that OpenGL flips
# the images in memory. Give an opportunity to bail here...
if fast:
return self._image_data
else:
buf = bytearray(self._image_data)
if self._image_inverted:
buf = self._invert_image(eWidth, eHeight, buf)
# If this is a detail map, then we need to bake that per-level here.
if self._texkey is not None and self._texkey.is_detail_map:
detail_blend = self._texkey.detail_blend
if detail_blend == TEX_DETAIL_ALPHA:
self._make_detail_map_alpha(buf, level)
elif detail_blend == TEX_DETAIL_ADD:
self._make_detail_map_alpha(buf, level)
elif detail_blend == TEX_DETAIL_MULTIPLY:
self._make_detail_map_mult(buf, level)
# Do we need to calculate the alpha component?
if calc_alpha:
for i in range(0, size, 4):
buf[i+3] = int(sum(buf[i:i+3]) / 3)
return bytes(buf)
def _get_detail_alpha(self, level, dropoff_start, dropoff_stop, detail_max, detail_min):
alpha = (level - dropoff_start) * (detail_min - detail_max) / (dropoff_stop - dropoff_start) + detail_max
if detail_min < detail_max:
return min(detail_max, max(detail_min, alpha))
else:
return min(detail_min, max(detail_max, alpha))
def _get_integer(self, arg):
buf = bgl.Buffer(bgl.GL_INT, 1)
bgl.glGetIntegerv(arg, buf)
return int(buf[0])
def _get_tex_param(self, param, level=None):
buf = bgl.Buffer(bgl.GL_INT, 1)
if level is None:
bgl.glGetTexParameteriv(bgl.GL_TEXTURE_2D, param, buf)
else:
bgl.glGetTexLevelParameteriv(bgl.GL_TEXTURE_2D, level, param, buf)
return int(buf[0])
@property
def has_alpha(self):
data, xparency = self._image_data, False
for i in range(3, len(data), 4):
if data[i] == 0:
xparency = True
elif data[i] != 255:
return TextureAlpha.full
return TextureAlpha.on_off if xparency else TextureAlpha.opaque
def _get_image_data(self):
return (self._width, self._height, self._image_data)
def _set_image_data(self, value):
self._width, self._height, self._image_data = value
image_data = property(_get_image_data, _set_image_data)
def _invert_image(self, width, height, buf):
size = width * height * 4
finalBuf = bytearray(size)
row_stride = width * 4
for i in range(height):
src, dst = i * row_stride, (height - (i+1)) * row_stride
finalBuf[dst:dst+row_stride] = buf[src:src+row_stride]
return bytes(finalBuf)
def _make_detail_map_add(self, data, level):
dropoff_start, dropoff_stop, detail_max, detail_min = self._detail_falloff
alpha = self._get_detail_alpha(level, dropoff_start, dropoff_stop, detail_max, detail_min)
for i in range(0, len(data), 4):
data[i] = int(data[i] * alpha)
data[i+1] = int(data[i+1] * alpha)
data[i+2] = int(data[i+2] * alpha)
def _make_detail_map_alpha(self, data, level):
dropoff_start, dropoff_end, detail_max, detail_min = self._detail_falloff
alpha = self._get_detail_alpha(level, dropoff_start, dropoff_end, detail_max, detail_min)
for i in range(0, len(data), 4):
data[i+3] = int(data[i+3] * alpha)
def _make_detail_map_mult(self, data, level):
dropoff_start, dropoff_end, detail_max, detail_min = self._detail_falloff
alpha = self._get_detail_alpha(level, dropoff_start, dropoff_end, detail_max, detail_min)
invert_alpha = (1.0 - alpha) * 255.0
for i in range(0, len(data), 4):
data[i+3] = int(invert_alpha + data[i+3] * alpha)
@property
def num_levels(self):
numLevels = math.floor(math.log(max(self.size_npot), 2)) + 1
# Major Workaround Ahoy
# There is a bug in Cyan's level size algorithm that causes it to not allocate enough memory
# for the color block in certain mipmaps. I personally have encountered an access violation on
# 1x1 DXT5 mip levels -- the code only allocates an alpha block and not a color block. Paradox
# reports that if any dimension is smaller than 4px in a mip level, OpenGL doesn't like Cyan generated
# data. So, we're going to lop off the last two mip levels, which should be 1px and 2px as the smallest.
# This bug is basically unfixable without crazy hacks because of the way Plasma reads in texture data.
# "<Deledrius> I feel like any texture at a 1x1 level is essentially academic. I mean, JPEG/DXT
# doesn't even compress that, and what is it? Just the average color of the whole
# texture in a single pixel?"
# :)
return max(numLevels - 2, 2)
@property
def size_npot(self):
return self._width, self._height
@property
def size_pot(self):
return ensure_power_of_two(self._width), ensure_power_of_two(self._height)